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Thread: Broke or Changed 6/21     submit to reddit submit to twitter

  1. #381
    Raz
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    Quote Originally Posted by Seol View Post
    I don't know if it's mentioned, or not, they aren't a big deal but more of "funny" broken stuffs. Too Weak Ice elementals in Pso'Xja still aggro to magic casting, Diabolo's Nightmare is bugged, you get slept + the bio effect and you won't wake up after taking melee damage, tried it non-zerg duo, and we just never woke up from nightmare, Diabolo's just kept beating us with melee hit while we were asleep until he eventually killed us with regular melee. Fenrir didn't Howling moon on 2 runs either (was a duo, so it wasn't a fast fight to say; we didn't give it a chance to)
    I thought Nightmare was always like that? Taking damage won't wake you, only a cure.

  2. #382
    CDF
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    Quote Originally Posted by Deluge View Post
    Switched ahands for af hands a while ago and forgot about it until now so I used af for kaiser (probably not a bad thing). Torque is elemental torque, grip is just dark grip which I use for everything. Sorc ring was NOT active due to level 80 killing my activation gear.
    Your images imply your total MAB is 63 (32+10+7+5+7+2) aside from Sorcerer's Ring and total INT 112.

    Since you give only one Thunder IV value, I assume either MDT- is 0% or MDB is 0 to get a sense of what either MDT- alone or MDB alone might be. (I am supposing INT is 78.) The more observed values, the easier it will be to obtain MDT or MDB and I can then also let INT be a third parameter to solve for. (I have no idea to what decimal place MAB/MDB is truncated, if it even is at all.)

    Given no MDT-, I get either 39.7 or 39.8 MDB as possibilities (not exhaustive due to truncation). Given no MDB, I get 28.4% MDT- as a possibility.

    Example calculations:

    trunc(trunc(609*1.15)*1.63/1.397) = 816
    trunc(trunc(trunc(609*1.15)*1.63)*(1-.284)) = 816

  3. #383
    rog
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    Quote Originally Posted by Raz View Post
    I thought Nightmare was always like that? Taking damage won't wake you, only a cure.
    No, only dot damage wouldn't wake you.

  4. #384
    Raz
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    Quote Originally Posted by rog View Post
    No, only dot damage wouldn't wake you.
    Curea are the only way to wake people up when Nightmare lands.
    Nightmare: Inflicts anyone on the floor with Sleep and 21HP/tick Bio. Damage will not wake you up from Nightmare, only Cure and Benediction.

    I guess both Wiki are wrong then.

  5. #385
    Chram
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    I can attest that is the way nightmare has always been, which was a bit of a nasty shock when I did CoP and our pld wasn't woken up by getting smacked on.

  6. #386
    Requiescat in pace.
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    Greater Amphiptere right above campaign fort in Xarc_S don't aggro anymore. I've tried for hours and ended up having to find different ones to pull.

    Also Guimauve hasn't been up since the most recent update.

  7. #387
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    Quote Originally Posted by grevenilvec75 View Post
    Greater Amphiptere right above campaign fort in Xarc_S don't aggro anymore. I've tried for hours and ended up having to find different ones to pull.

    Also Guimauve hasn't been up since the most recent update.
    That's funny, it aggroed me 3 times last night on accident. I was literally hugging the fort in what I thought used to be a safe spot. Try low HP aggro and/or resting, think that's what happened to me.

  8. #388
    D. Ring
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    That thing won't aggro unless you don't want it to I swear. I have never been able to aggro it when I actually try to.

  9. #389
    Smells like Onions
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    Unless it's a fixed problem resurfacing, they've always had buggy/odd aggro mechanics.

  10. #390
    Chram
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    Some blm said to me that once the amp over the campaign npc is killed, it will stop aggroing until a maintenance resets it, then it will aggro again till killed. Supposedly. Not sure if it's true, but after maintenance, it was aggroing me, but a few days later it no longer did, even when I was deliberately running underneath it and trying my best to aggro it for 15 minutes.

  11. #391
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    Nightmare has never let you awaken from damage.

    Fenrir not 2hing is odd, but duo should take it 50% to dead in <60 seconds so..

  12. #392
    Cerberus
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    Eidolon Pendant:
    Avatar: Magic Attack Bonus +3

    This is incorrect, the bonus is actually MAB+2. Verified this using my own calculations and JP FFXIAH.

  13. #393
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    Quote Originally Posted by tsaroth816 View Post
    That's funny, it aggroed me 3 times last night on accident. I was literally hugging the fort in what I thought used to be a safe spot. Try low HP aggro and/or resting, think that's what happened to me.
    I've tried both of those, no luck.

    But a more pressing concern is Guimauve, we need to figure out how to pop this guy so i can get my SCH ammo piece

  14. #394
    RIDE ARMOR
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    Yeah just almost died thinking Xarc[s] OP was a safe spot from someones previous post about no aggro from the dragon. So beware STILL aggros, OP is NOT SAFE.

  15. #395
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    Quote Originally Posted by Kegsay View Post
    Eidolon Pendant:
    Avatar: Magic Attack Bonus +3

    This is incorrect, the bonus is actually MAB+2. Verified this using my own calculations and JP FFXIAH.
    Woo, something else added to the long list of depressing facts broken by this update.

    Including but not limited too the SAM JsE Neck being a Chiv.Chain with 2more Store TP and the BLM JsE being INT+7 not 8.

    Theres sooooo soooo many typos this update lol, wonder how long till they bother fixing them? i know "DAMANGE TAKEN -3%" isn't as bad as a stat being just flat out wrong, so it begs the question when they'll get around to it =0

  16. #396
    rog
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    Honestly, why don't they have their system setup to select stats, enter an amount, and then update for all languages, making typos like this impossible? It just seems kind of silly that they do all items separately for each language, especially if they aren't even going to bother making sure they're right. It's like they look at the stats for an item, take half a second to memorize them, and then enter them in all at once, and not double check them. You would think that would be pretty obvious.

  17. #397
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    They introduce few enough items (yeah, it's a deluge every other update, but even ~200 items per 6 months is nothing much) that I doubt they've ever bothered with trying to automate the process. The US localization team always seems to have problems with being too creative and too hasty at the same time.

  18. #398
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    Quote Originally Posted by rog View Post
    Honestly, why don't they have their system setup to select stats, enter an amount, and then update for all languages, making typos like this impossible? It just seems kind of silly that they do all items separately for each language, especially if they aren't even going to bother making sure they're right. It's like they look at the stats for an item, take half a second to memorize them, and then enter them in all at once, and not double check them. You would think that would be pretty obvious.
    Well from what I've been able to gather, it's simply because the items weren't originally generated from the stats themselves. Rather the stats on the items were coded completely separately from the displayed text. They still are, really. That's necessary to an extent to separate the various localization text so that it's not tied into the programming itself and can be easily changed for new regions, but leads to some funny stuff like items not matching their text, or the U232 kraken club thing or w/e it was.

  19. #399
    Hydra
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    My wyvern has no name.

    Once Waffenzahn, now no more.

    Happened to a few of my jug pets on bst too(New mandy), both on xbox and my pc. WTF?

    EDIT: This only happened when I was around another DRG with their wyvern out or another beastmaster with a jug pet or charmed mob.

  20. #400
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    Quote Originally Posted by SnickySnacks View Post
    or the U232 kraken club thing or w/e it was.
    Ok I missed this one. What are you talking about here?

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