Actually, I think it's because all other BST/SMN/DRG* NPCs are sight-detect, while Fomor are sound. A sight-detect mob has to see his pet aggro in order to link, but a sound-detect mob will always be in hearing range of his pet.
*The only DRGs that count, for purposes of this discussion, are Mamool Ja (which are sight).
edit: Actually, there are skeleton DRGs in Arrapago. Do those link to their wyverns 100%, too? If so, theory confirmed.
so who is going to take over ffxistyle. I need me some red dots for minuet
I don't know if this was already posted elsewhere, but Dancer appears to have gotten Dual Wield 3.
Cinquedea + Joyeuse (380 delay) yielded 4.6 TP/hit
Kard + Behemoth +1 (391 delay) yielded 4.7TP/hit
Delays of 132 to <144 yield 4.6 TP/hit, while delays between 144 and <156 yield 4.7 TP/hit.
132 <= 380*x/2 < 144 :: .69 <= x < .757
144 <= 391*x/2 < 156 :: .73 <= x < .79
In order to appease the control test gods and sort of show TP formulae weren't changed below 180 delay, I sacrificed 10 rabbits with Cinquedea (4.8TP/hit) and 10 with Sleight Kukri (4.7TP/hit).
Edit: Oh yeah, I'm only level 72.
Doesn't one of the POL .dat viewers let you see the level at which you get traits? I remember seeing one that indicated that information years ago.
Have you always been able to press 'Attack' when on a chocobo with a mob selected? I don't rightly remember. Anyway, just did it on an orc in Jugner~S whilst riding from the crystal and it jumped me off my choco and drew my weapon. Luckily I managed to stop myself before I actually hit it.
NVM, answered, apparently it's always been there. Shocking memory.
I knew having aspir actually work for decent amounts would get fixed. its not broken se dont fix it D:. mad at the ppl who actually reported this.
I listed it first because it was so blatant and I wasn't sure if it was intentional or not (hence the thread title). The problem with SE is that they do crazy shit intentionally without providing any notice in the update notes. Thus, it's often hard to know whether something crazy was done intentionally.
Like, for months frog charm in salvage was broken. Everyone knew it was broken, and it was kind of a running gag on these forums to say "Oh man, don't talk about how short frog charm is right now, we don't want it to go back to how it was" because we all (or at least I) assumed they'd just cut us a break and decreased duration without telling us. Literally months later they declared an emergency maintenance and fixed it.
should of let us keep it for a few months thenoh well gonna enjoy it while i can lol.
Accession also doesn't affect Cure V or Cure VI. Not sure if this is a bug or not.
Any update on possible Stoneskin cap change?
I already fixed it last night. http://www.filefront.com/16835229/57.DAT
Goes in rom\119
You lose the EXP cap now even when you die while synced to a lower level job.
So there's a thread on FFXIAH saying dynamis mobs may have been adjusted. Anyone here that did dyna recently and can confirm/deny that?
Manaburning Tav right now, don't see anything particularly different.