so far its been good for skill ups and thats about it.
so far its been good for skill ups and thats about it.
The first 24 hours was like that, random people running in and quickly and efficiently suiciding til it was just a pile of dead bodies on the floor.
However just last night I went in with 2 random social lses, a trio of endgamers and a few random soloers. We spent 10 mins before entering strategizing and entered despite most of us being total strangers to each other.
There are a lot of stupid people in ffxi, but there are just as many solid gamers who have a level head on their shoulders. With an alliance mash up of complete strangers we got the boss down to 30% and only died because we weren't really prepared and extremely low manned (only had like... 20 people?)
If people weren't able to stratagize and work together on this event, how come there being won already? People are stragizing and are winning. It just took a week of the noobs dyign and giving up on the event to thin them out of the ranks, leaving the level headed people.
Personally I like WoE, gets one out of the "I only play with these select handful of people I know and trust" funk and reteaches you what ffxi was originally built on, working together with new people, teamwork at the drop of a dime, and trust. I already have made a few new friends in WoE, something I kind of forgot the days of years ago in ffxi when you'd spend an hour shouting for a 2-3 dragon run, in which you'd make new friends and take down nigh unsurmountable odds and claim victory.
Remember, its an online game. Meeting new people isn't a bad thing, learn to live and have fun with these things and you'll realize what an awesome event WoE actually is =D
Campaign meets Einherjar. Trouble is, it only really works if you treat it like Einherjar. If it is ever going to work as a pick-up event like Campaign, it has to scale better. Going in with less than an alliance is just a waste of time. If Campaign battles were all or nothing like WoE is currently, then after a while no one would show up to do them.
I think if SE made the amount of monsters or their strength scale down in reflection to how many people are in the zone, the event would be a lot more doable.
Less people = less mobs, this is how garrisons worked and because of that you can still do a garisson today, because really how hard is it to toss together 5 friends to go beat up some orcs.
Also, you are now nostalgiaing over your days in garrison.
Well, another limitation is that people have to actually go there. 36 is a really large number of people. It still makes little sense to me, since this is clearly designed to be more "casual" endgame. If I have to stand there, just hoping that people will show up, or happen to log in and find out that there's a large group in there already, you might as well just go to planned linkshell events.
There are any number of ways they could fix this, a queue (hahahaha yeah right), ballista-like schedule system, lowering the number of people/lowering the difficulty accordingly, making it a real dynamis-type event, etc. The problem is that the way it's designed right now is really dumb. If the players are the ones that have to make up for design flaws through playing a certain way, it's antithetical to whatever goal it was the designers had for the area in the first place.
So tl;dr, even if it's do-able, it still definitely needs fixing.
Ladies, there's this thing called contributing to a thread. You are not doing it.
Any further reports on fragmentation on the crab boss yet? Also, has anyone else noticed the correlation between VNM paths and the rooms for WoE? Crabs, Antlions, and Slimes?
Willing to bet that the other three rooms are fairies, vampyr/doomed/skeletons, and beasts?
The remaining monsters in Walk of Echos DATs is:
Harpeia x 5
Natrix x 1 (some kind of snake)
Saltopus x 8 (dinosaur)
Canis Dirus x 2 (wolf)
Pardus x 9 (cat?)
Anguis x 1 (some kind of snake)
Varanus x 3 (a lizard)
15 confluxes, and in the debug NPCs:
kani blue/red/boss (crab i guess?) [room1]
slime blue/red/boss [room2]
ant white/black/boss [room3]
kima boss [room4]
hydra X boss/drake [room5]
kerv boss/tiger [room7]
abys boss/abys pet [room8]
Sure it's been posted before, but just to throw out the "same as VNM" theory.
Some of ya'll're bein a bit harsh. It looks poorly implemented to me too, but PUG teamwork shouldn't be looked at as impossible. I've led PUG ice dyna's and fomor king raids that were successful with groups of 18 strangers. They were successful because people were being told what to do. WoE's different surely, but a lot can be done if someone steps up and tells everyone in /say or /party chat "this is what we're going to do.." and explains the strategy in full before anyone enters. People (other than those who might enter in the middle of ur run) will usually listen.
It's a shame, there could be some really good gear in there, like Auric Dagger >,<.
I agree with you that PUG groups can be done but as you tack more and more people onto an event like WoE is hinting you need to do, the more difficult it is to actually get coordination going while avoiding slipping into utter chaos.
Creating PUG groups of 6-18 is not really a huge deal as you can communicate using the given tools however once you go past 18 you either need an LS to communicate or you have to use the dreaded /sh channel to relay orders. On top of this hassle, you have the issue of any old idiot walking in an ruining a carefully devised plan.
Leeroy Jenkins meets the Walk of Echoes.
I have no idea what SE was thinking by making this a walk-in event but however as bad SE is with implementation, if the rewards are good people will work around them. The JP are usually more receptive to open teamwork by far though.
Has anyone unlocked T2 yet? Rocl's post seems to hint that we haven't seen everything this event has to offer.
I don't think anyone's criticizing the actual idea of PUG teamwork- in fact, I personally like the idea of an endgame area where you can do this. It's the idea of trying to handle it with up to 36 people (Which at this point is also an issue, if people don't go, nobody else will go because they don't see other people going, and the area will be empty outside of LSs), with people that can just jump in halfway. Oh yeah, don't forget that you're not always going to get English players, of course.
Getting people to work together is easier said than done with this place. Keep in mind you need to be one of the top 5 players or whatever to lot that extra box at the end, and nobody amongst a ton of strangers is going to want to kite/mage to help your strategy if it means it lowers their chances of getting stuff.
The whole design actually asks for chaos and discourages teamwork, which is what boggles my mind at this point. This is my personal pick for the worst implementation SE has ever done. It doesn't help that SE almost never fixes things (outside of straight-up glitches and exploits) in that 3-month gap in between their updates.
I understand and agree with your concern. My observation though is that once you get enough people that are coordinating what they are doing then the fights are relatively easy. It is surprisingly hard for randoms to just fuck up everything. They can still do it, but they usually just get themselves killed.
Clearing all three rooms doesn't seem to be enough to get access to the second tier. Several groups have done that already, and none of us have access to 4-6. My group needs to redo slimes again to get the same person with 1st in all 3 rooms; the person we were going for didn't get first last night.
Do people that come in first get some sort of key item? And on the same note, I wonder if people who did not receive credit for helping in any one of the three tier 1's will be able to join in tier 2's...
The person who gets first in a zone gets a title. I came in first in slimes and the title was "Torchbearer of the Second Walk" i believe.
Has anyone tried running up to the very top tier once they've cleared everything to see if some kind of ??? popped, dynamis style? I don't think SE would only give us 3 rooms of 7 that are clearly there to work with, mayhaps theres a ??? at the very top we have to click after clear to get access to next room...
Or we're supposed to get some key item on kill win and the dev team fucked something else up, wouldn't surprise me either.
Inb4 emergency maint
I call randomly obtained key item ala VNM, lol.
After winning we looked everywhere for a possible exit or ???, nothing was there. I waited for the 5 minute exit timer every time, cant flag anything. Im gonna go with either need all 3 titles (fucking lawl) or randomly obtained key item on win.