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Thread: Walk of Echoes     submit to reddit submit to twitter

  1. #341
    Smells like Onions
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    All Right! 36/36 pick up (though I'm seeing a few regs!) Win! For Slimes #2!

    I was 2 boxing.. the sacer cuz lol I want to be able to lot too...

    I sac'ed on rdm/nin (clegs) 2 RR earrings. This works out a little better than bard due to movement speed. If you have someone willing to pretty much not be able to lot... They can prob kite this whole thing around the circle.

    Notes: Bare with me this maybe out of text...

    Run 1 -

    We pulled it down to the bottom of the steps where you 1st walk in and fought it somewhat on the steps. (help to control the spread).

    The little ones and big ones seem to go into a casting mode or melee mode. Not sure if it just didnt want to cast or what but that's what it seemed.

    There casting range is 30"!

    After you kill the Big blob the 3 little ones that were with it. Somewhere else some other little one (ones?) spawn. When that happens either:

    A: The little ones from the other big one leave to "death spot".
    B: They just repop else where and run to you.

    Either way, i think that's how the others are argoed in so to speak. We had killed off a lot of the little ones but i didn't see any pathing to steps.

    The 1st run started out smooth. Killed 1st Big one (left @ top of steps). The 2nd one (straight head) started to move mobs and 1-2 little ones from the far back one moved few mobs.

    Where the 1st big one died a Black one named Berry something spawned. Some nab wanted to sight see so... so we got ally hate and wipped... Then that nab stayed up there got ally hate again and wiped... 2nd run...

    2nd Run -

    Same thing, big one dies. little ones depop around it. Though this time the Berry mob didn't pop. I got mobs coming from the far back camp and the far far down the steps camp.. Fucked me all up pulling wise. We manged to hold the big one and kill off little ones... I was able to get up and get hate on the new little ones coming down. Kite long enough to die and have them off ally. We killed the 3rd big one and no more mobs came. I would need to go have a look and see if the the other black one died off or not. I know we didn't kill it.

    I really think they need to fix how the score works for this however. I somehow got 997 on the rdm i was sacing on. (kinda odd) I only got 450 on my blm but i was half ass nuking (going brd next time or dd...)

    Drops:

    No Re/Ex gear just the normal just that's already been found. If you rank 1st you get a title. I forgot what it was but "____ of #1 (2,3 etc)"

    Other -

    You can really take 18/24 in here and beat this, I think.

    P1: 2x pld 2x whm 1x brd 1x rdm/sch (they can aoe @ 80 right?)
    P2: 5xdd/sam or sam/thf 1x whm/sch
    P3: ^same (remove if going with 18)
    p4: 5x blm/sch 1x rdm/drk
    If anyone tries the above let me know how it goes.

    I didn't notice it build or res any stuns (though they went down pretty quick)

    I say /sch to save some mp. You should be able to sub Blm for Schs

    Create a Stun Order for the Blms and have them stun when ever it is up. Use the Rdm/drk to stun durning that time.

    - off to bed cu....

  2. #342
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    Quote Originally Posted by Beliash View Post
    It's TP moves seemed very very strong, saw Trembling and possibly Barofield both do high figures (saw some well over 1000 dmg but this may have been to mages). Aeroga did 900 to one rdm when we were wiping, didn't seem overly powerful if it was spread to more people, but it's easily stunnable (no fast cast effect).

    As for BLM nukes, because it was casting Aeroga, I casted a few Ice spells. My BLM is gimp these days, but a ES Blizzard IV in average gear with full ice merits and full ele magic hit it for 310 dmg. Any nuke I casted without ES got heavily heavily resisted. So yeah it's more like real Hydra as opposed to Tinnin.
    TBH that's not that crazy damage for trembling without shadows but really high for barofield. Could be that it has far higher MAB than the 2 other hydra HNMs. I wonder if just there's a big level difference factor in WoE. I've noticed it was making a fairly big difference for my Blm @75 in Abyssea even with like +310 elemental.

    Being susceptible to stun though basically takes away any difficulty to this though it seems. Guess that's a good thing in some way.

  3. #343
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Beat slimes so easy this time around as compared to 2~3 weeks ago. Won, 3 times (first WoE win of any tier on my backwater server me thinks) with about 21. Can't wait for #5 to be unlocked. @.@

  4. #344
    CoP Dynamis
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    I noticed the WOE thread is not getting much love and WOE is empty on asura 99% of the time so thought i'd ask if anyone on Asura wants to join in. Runs 530pm EST most days (see losnoobs.guildportal.com or /tell in game). Preferably committed people with decent gear who will understand its about research as well as going for the win.

    Now for the meat of the post: I'm gonna add this here while my shell work on it. While its possible to win just going all out, and while we have several strats now, we figured if we looked into the mob !!! weaknesses it might make it possible for lowman groups to do any of the battlefields.

    We have several theories on mob !!! weaknesses. I thought it might be handy if everyone started gathering info on those weaknesses like otherwiki is doing with abyssea NMs.

    From limited research i am theorising:
    - everyone can !!! the mob
    - it would be fair to assume the action to !!! would come from your mainjob
    - it has to be something that affects the mob (mage or melee attack/debuff)
    - the weakness rotates just like abyssea (between WS, SC, Magic)
    - the weakness is element based
    - the weakness when exhausted in one element moves to another element (but you can do 3 actions of the same element before mob changes element type)
    - the actions triggering the weakness go something like magic>magic>magic then switch to a different action (so you can do 3 actions at most before mob changes resistance type)
    - the current element/action weakness and current stage of ! !! !!! may role over from previous battlefields, OR it may be dependant upon the day you enter or day you engage the mob


    I also know the following facts so far:
    - the mob can be !!! even from 0 damage nukes or resists (resist-threnody worked)
    - taking advantage of weakness on crabs can reduce their size and total HP
    - ! seems to do nothing
    - !! can give an item
    - !!! (? think its 3 exclamations?) can terror and give an item




    This is really bare bones at the moment but hopefully input from across servers can help test and flesh out. It may be that the mobs have a "pool" of actions it is weak to. This pool may rotate but it is possible it is finite and not completely random. If we manage to flesh out the pools, it may be easier to identify any possible strats. So to start off:


    Conflux # 1 CRABS

    Physical Weaponskill
    - Tachi:Gekko

    Magic Weaponskill
    -

    SkillChain
    - Fragmentation

    Spell (white/black/ninja/songs/summon/blue]
    - Flash (light)
    - Freeze2 (ice)

    Ability
    -

    And on a note about crabs, relic/meritted/briault barspell 120 + carol 50 + merrow locket 30 ; should be well on the way to resist venom shower damage and poison, plenty of other water resist gear for each job to choose from.



    Conflux # 2 SLIMES

    Physical Weaponskill
    - Tachi:Gekko

    Magic Weaponskill
    -

    SkillChain
    -

    Spell (white/black/ninja/songs/summon/blue]
    - On winsday >> Darkness (dont know which weaponskills)> Flash (light) > Dark threnody (light) > Dark threnody (light) [stun+item]
    - On earthsday solo brd >> Lightning Threnody (earth) [stun+item] > Lightning Threnody (earth) [!] > Lightning Threnody (earth) [!! red]

    Ability
    -





    Conflux # 3 ANTLIONS

    Physical Weaponskill
    - Tachi:Gekko

    Magic Weaponskill
    -

    SkillChain
    -

    Spell (white/black/ninja/songs/summon/blue]
    - Blizzard4 (for 0 damage)
    - Stonega3 (while doubleweak)
    - On darksday (Bio 2, !! red terror)

    Ability
    -





    Conflux # 5 (Hydra)

    Physical Weaponskill
    -

    Magic Weaponskill
    -

    SkillChain
    -

    Spell (white/black/ninja/songs/summon/blue]
    -

    Ability
    -


    Went in solo to hydra on brd and whm so far, no offensive magic has got a !! reaction, guessing he's in melee-weakness mode?

  5. #345
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    Has anything real ground breaking been confirmed from WoE?

  6. #346
    Myr said I should dodge roll
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    Not sure if it was stated, but from briefly skimming over the past few pages, it seems the lower tier confluxes have to be defeated a certain number of times in order to gain access to the higher tier ones. Does that have to happen within a conquest week, and then resets after? Or only one time then it's always available?

  7. #347
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    Quote Originally Posted by Fiendishone View Post
    Not sure if it was stated, but from briefly skimming over the past few pages, it seems the lower tier confluxes have to be defeated a certain number of times in order to gain access to the higher tier ones. Does that have to happen within a conquest week, and then resets after? Or only one time then it's always available?
    Hard to say at this point. My LS on Bahamut has literally spammed it for a week straight and it has not opened at all before OR after conquest...

    The best person to ask would be Altanass. I think he is the only person who has been to a higher tiered Walk of Echos here. Ask him to go see if Conflux 5 is still open after all this time.

  8. #348
    CoP Dynamis
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    When I saw that this thread was bumped up I thought there might be juicy details for my research D: No contributions ; ; ?

    Anyway, #5 is still open. It has remained open since my first screenshots of it. It is open to every single person on the server (they dont even have to have attempted #1,2,3). I assume that once a # is open then it will never close. It would be harsh if they closed seeing as there are 15# in the dats.

    Its impossible to tell what really caused #5 to open up. Its fair to say it is based on number of wins. Frankly, slimes is the easiest zone and for a while was spammed quite a bit. We intend to grind #1 this week.

  9. #349
    Myr said I should dodge roll
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    Yeah i bumped cuz I wanna get as much info as I can. Good to know that when it's opened once it stays open, as I am wanting to get my hands on a Forban Cape. And now that I know where it comes from, just trying to figure out exactly how to access the 5th conflux.

  10. #350
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    Quote Originally Posted by Fiendishone View Post
    as I am wanting to get my hands on a Forban Cape. And now that I know where it comes from, just trying to figure out exactly how to access the 5th conflux.
    Beat slimes (2nd conflux) lots and lots.

  11. #351
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    So, does anyone have a consistent strategy for Conflux #1? We tried out alot including SMN/BLM burn, sacing to first floor, sacing f2 so we can run to boss area, melee burn etc... but we always ended up with adds overwhelming us. People who beat this, did you kill all the adds or did you use some sac/burn method? Scissor/shower always wipes us or adds do... Water resist set doesn't help against hate reset and boss running around spamming scissor on mages...

  12. #352
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    Quote Originally Posted by Thundro View Post
    So, does anyone have a consistent strategy for Conflux #1? We tried out alot including SMN/BLM burn, sacing to first floor, sacing f2 so we can run to boss area, melee burn etc... but we always ended up with adds overwhelming us. People who beat this, did you kill all the adds or did you use some sac/burn method? Scissor/shower always wipes us or adds do... Water resist set doesn't help against hate reset and boss running around spamming scissor on mages...

    We bring 1 tank PT and everybody else on BLM. We get around 30-36 people so it's pretty easy but you can do it with 20-24. We bring 3 PLDs and usually this is enough, when paired with RDM/WHM sac pullers, to take anything that comes our way. PLD's can tank 2 at a time if necessary. Have a couple RDM/WHM on stair duty, if you can't take the mobs incoming then have one sac them away. If there are less than 3 mobs at the alliance, let the mobs go through.

    We tend to ALWAYS sac the bosses until all the little crabs are dead. This takes about 10-15 minutes. After all the minions are dead, you can move the alliance up the stairs and fight the Caldera Crabs in the large area. There is nothing you can do but pray BLM's don't get doused too much with Venom Shower. Hate reset is a bitch and it will run to BLM's almost immediately. Just tell them to stun and stay mobile, as to not get everybody hit with Shower at the same time.

  13. #353
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    Ok we just did this with 20 ppl. THF flee pull boss and we camped at entrance. RDM/DRK CS and 6-7 melees pounding it w/o using 2hrs. Had BRD rotation for songs, first crab went down in 1 min just as CS wore, didnt get off 1 tp move ofc. We just had 1 RDM/DRK to try if it worked so 2nd and 3rd crab we used 2xDRK OC 2hr for each crab, venom shower hurt but we brought 3 WHM and some RDMs so we managed to keep DD alive, had BLU spam stun spells, some got resisted but it worked pretty well overall. Used mule wall to get rid of links after a boss dies. I think bringing a RDM/DRK for every Boss or bringing 2x BLU and enough healing together with some good melee (we had 2x Apoc and Amano) you don't need melee 2hr at all.

  14. #354
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    What gear drops have crabs put out for you guys?

  15. #355
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    Thrift Gloves
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    forget what else

  16. #356
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    I'm beginning to grow skeptical of the theory "spam a conflux until the corresponding one opens"

    I think there might be a trick to it. Perhaps something like getting !!'s on all of the bosses in a specific zone. From my experiences, there are only red/orange/yellowish !!'s that stun the boss for several seconds. Repeating the action 3-4 makes the boss more powerful.

    We used the weakness 4 times on an Antlion boss and it started to use Breakga (not previously seen during the 10 times we've cleared Antlions) and one shot full stoneskin BLM's with Mandibular Bite.

    What I have not seen, however, is a run where we have gotten !!'s on every single boss.

    All I know is that spamming Conflux 1-3 has yielded no results in terms of progression.

  17. #357
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    3 posts in a row? I think so.

    We tried experimenting getting the weakness the past 2 runs. For antlions, we tried all tier 1-4 spells, AM1-2, Flash, Holy, Banish1-3, Dia1-2, Bio1-3, Stun, Drain, Aspir, all ga1-3 and COR shots. Absolutely nothing worked. We tried what elemental WS's we had (we didn't have many for antlions) but nothing worked.

    So for Slimes, I had some people change so we could cover every elemental WS. We did all the spells PLUS all 8 (10 if you include spiritual and physical) elemental WS's and nada. We tried the whole spectrum against two bosses then abandoned the idea because we were going to run out of time if we wasted any more time trying to get !!'s.

    Pretty bullshit if you ask me, but things we didn't try were BLU spells (ugh, there is too many of these...), SCH Helix and skill chains. I have a hunch that skillchains will do the trick...Just so difficult to coordinate them between randoms and spam...

  18. #358
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    Quote Originally Posted by Belkin View Post
    I'm beginning to grow skeptical of the theory "spam a conflux until the corresponding one opens"

    All I know is that spamming Conflux 1-3 has yielded no results in terms of progression.
    It's possible something else is the deciding factor. We didn't really take any sort of logs of wins and other factors. We were just all standing in the lobby one day after a week or two of winning Slimes a ton, and somebody was like "Uuuuuuh, guys? Room #5 is open..."

    It's extremely rare for us to get a !!, but we haven't really put any effort into trying to get them.

  19. #359
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    I once had Caldera Crab !! to fragmentation, but never been able to have it proc again, didn't check if it was lightingday or windsday when it happened. In our last run we tried darkness and light skillchains (and fragmentation as well) during darksday, but we weren't able to trigger the !!, might not be related to day element.

  20. #360
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    Quote Originally Posted by Belkin View Post
    We used the weakness 4 times on an Antlion boss and it started to use Breakga (not previously seen during the 10 times we've cleared Antlions) and one shot full stoneskin BLM's with Mandibular Bite.
    It used breakga on my alliance like 3-4 min into pull without any !!. BLMs almost always die to Mandibular bite...for that matter even PLDs without shadows.

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