There were several shells clearing Slimes. There was a period where there were >30 Phyrigian Gold ores up on the AH to give an idea how many clears Asura did on the slimes.
Now that this is being done on a few servers at least.....
What is the coin drop rate? Is it good enough to just kill a crab, wipe, wait an hour and try again for the 30 I need? Or do you pretty much have to kill 20 mobs for a coin?
droprate from trash mobs is shit.
droprate from bosses is better.
there's usually pouches of coins in the shared treasure pool at the end or the chests for the people who place in the top 5.
long story short, the only viable method of acquiring coins is placing in the top 5, or running WoE with your LS. if you do it with randoms, idiots will end up lotting coins they will never use.
Nab moment?... okay i feel like a nab but at least I'm not going nuts... This is the 1st forum that goes in reverse... I was trippen for awhile. I'd see 13 pages.. but see hold info... then hit reply and see new post.. o well anyhow...
Slims = if your not beating it with 18 just stop now (or go get better gear).
Hydra = got Hydra down to 18% the other day. Oddly enough I've only fought real Hydra once. Though I'm sure you can lowman this with 12 (18 to be safer).
4 things I noticed.....
1 - So the kids kinda come looking for him (@ 90% they started to move)... Lucky when I was told of this before hand by another LS. I used a RDM/NIN (2x RR earrings), though they (ls that told me) just had a thf/nin and a brd rez him up every time.
2 - It would seem certain mobs are linked to the bosses or at least making them start pathing. (i know someone was talking about crab direction more into that later). The 1st time we did it.. we killed a few kids it didn't move. The 2nd time, we were going to kill 1-2 kids, but I pulled the 2nd kid then it was right there...
3 - If you plan on killing the kids fight them on the steps and facing the sides (and for the love of god DDs stand in front or behind the mob). I didn't get a real chance to test death spot here, but from what i can tell it did work. I just had my team keep moving back 15-20 from where they killed the mob before.
4 - IT DOES BUILD RES TO STUN!! (and yes magic shield was off...)
Suggestion - Fight it like Tiamt or lowman hydra. If your doing it as an LS Sam/THF DD/sam Blu/thf. Normal tank party and a Rdm/blm to stun. We had a lot of stuns going off, so couldn't tell how many had went off until it just resisted them all. The man problem we had was keeping it still. It (as you know) isn't a hard mob at all.
I dono anything about pld much but was suggested to pld/blu tank it or /war.
Crabs - Did some testing. The death spot theory does 100% work. Where ever you kill the mob the others path to that spot. Also they seem to be in groups or teams if you will. When you kill one from a set, the others move into that persons place. I plan to just TP my way though it doing the brd change outs. I was told Darkness did crazy amounts of DMG on these as well. Will keep you posted
!!!! etc
Flash as stunned Slims at least 3 times (really pissing me off cuz i don't have time for it to be standing still!) I think it depends on which one you get. I didn't notice them get any harder at all.
It does seem though that the slims are different mobs. When I'm sac kitting, sometimes they will do nothing but try and cast on me. Others they just keep chasing after me. Did anyone else notice that a Berry *something* tends to only spawn under one of the bosses (maybe 2 but never go to where the other one died at.)
Gekko Caused Ant to keep getting stunned, was pretty gross we had 1 same just keep doing Gekko (then he feel over).
done rambling on.. sorry if it doesn't make much sense...
Pretty much things we have already known. Venom Shower will destroy melee's in the crab room, I advise BLM's instead of melee for this one at least. Although melee in all of the rooms is very MEH. They will get 1st-5th place pretty much all the time but there is just so much AoE shit that sucks complete balls for melee. Slimes is Bind/Slow/Blind, Antlions is Bind/Slow/Gravity/Full strip/Blind/Silence and crabs is just Venom Shower all over your face really.
It is common knowledge at this point that sac pullers are needed and that aggro mechanics are pretty fucked up and random to say the least. The mobs obviously run to the death spot of their companion, but which one and how many aggro is a giant question mark every time.
And what the fuck is up with this Morbid Molasses randomly dying at 90% bullshit? This has happened to us twice now. We start fighting Morbid Molasses and it just topples over like a god damn retard before BLM's have time to get a second nuke off. No big damage, no !!'s...It just dies for no reason at all.
The only thing I want to know is how do you open the other god damn confluxes. We have cleared about 15 slimes now and still nothing.
I just got a headache from trying to read Vask's post, so I'm going to bed.
Found this floating around for people who weren't in to taking mob speculation for:
http://i27.tinypic.com/34ypw8w.png
how long have they been open up?
asura still has 4 6 7 locked ;-/
also, i thought the dat mining thread found the following number of mobs? different to what u seem to have found
3 x Varanus
5 x Harpeia
2 x Canis Dirus
9 x Pardus
cleared the slimes easily with 12-14, pretty sure we got 1 !! from flash. used saccer method to de-aggro the helpers which come when a mob dies, does this method work for crabs and ants too? looking to beat them with 12-14 too if possible.
I'm assuming those are an...artistic rendition.
That's more or less what I expect the mobs in 4/6/7 to be though.
I like how there are two targets in the Conflux #6 pic.
there are 2 mobs also no?
Those pictures look pretty legit (I've seen some shops in my day and they don't look the type). The question is, what server has them all open? I feel like a lot of servers don't report their Walk of Echoes progress.