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Thread: Walk of Echoes     submit to reddit submit to twitter

  1. #381
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    Quote Originally Posted by Gwynplaine View Post
    I feel like if you went and asked 99% of FFXI players about WoE they wouldn't know what it was or how to get to it. (not that I necessarily blame them)
    This is just silly, especially for endgame LS members that frequent BG. Why you wouldn't do this is beyond me. I can understand that your LS doesn't have enough to reliably clear but it isn't really THAT hard in the first place. Our LS made 120M from a months worth of WoE and maybe three dynamis. We didn't even crack the second tiers of this, which have better items I'm sure.

    If your LS wants to make money, replace your twice a week dynamis with WoE.

  2. #382
    Salvage Bans
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    Quote Originally Posted by Belkin View Post

    If your LS wants to make money, replace your twice a week dynamis with WoE.
    Not for long, I still think that WOE items will tank soon, as they are 100% drops, largely, for every run.

  3. #383
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    When you are the only LS that does them, you can control the market (*'-')

    Score one for Bahamut.

  4. #384
    HABS SUCK!!!!!
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    Quote Originally Posted by Belkin View Post
    When you are the only LS that does them, you can control the market (*'-')

    Score one for Bahamut.
    While you'll catch the "OMG I MUST HAVE IT FIRST FIRST FIRST FIRST OMG LOOK AT ME I HAVE IT AND U DONT"...eventually that demand will die off.

  5. #385
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    That's fine, when the demands dies down we'll hopefully have the other confluxes unlocked by then and we can just repeat the process.

  6. #386
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    well that explains why theres the 3 ToAU fiends in original game dats now.

  7. #387
    The Syrup To Waffles's Waffle
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    Passed to me from a friend, seems to better match dats:

    Conflux #1



    Conflux #2



    Conflux #3



    Conflux #4



    Conflux #5



    Conflux #6



    Conflux #7



    All are quite obviously shopped for aesthetic please/size reasons but it definitely just doesn't seem cropped from some model viewer either. Said he found them on some LS site, so god knows..

  8. #388
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    I've read through all of the thread. I've never even been in the lobby area of WoE so this thread is my only source of info so far. Before I try and convince my shell to give this a shot, I was wondering if anyone can tell me about the "pulling themselves" mechanic.

    Belkin mentioned if you wait long enough they will pull themselves. This is different from the "run to deathspot" behavior after you kill a mob? If you go in and do nothing long enough, mobs will come after you?

    I'm wondering if sac'ers need to be constantly alert for incoming mobs at any time or if they only need to do any sac'ing when a mob dies and the one or more new ones run to where it died.

  9. #389
    CoP Dynamis
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    Quote Originally Posted by Belkin View Post
    If your LS wants to make money, replace your twice a week dynamis with WoE.
    Quoting for truth

    My shell's last slimes run took about 15minutes. In that time we earnt from the main treasure and from one of the top tier chests;

    1 x tekko
    2 x austerity belts
    2 x ediolon pendant
    2 x felicitas cape


    Sure as hell beats 3 hour dynamis.



    Shameless plug: Asura LS looking for members, see sig

  10. #390
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    Quote Originally Posted by Amok View Post
    I've read through all of the thread. I've never even been in the lobby area of WoE so this thread is my only source of info so far. Before I try and convince my shell to give this a shot, I was wondering if anyone can tell me about the "pulling themselves" mechanic.

    Belkin mentioned if you wait long enough they will pull themselves. This is different from the "run to deathspot" behavior after you kill a mob? If you go in and do nothing long enough, mobs will come after you?

    I'm wondering if sac'ers need to be constantly alert for incoming mobs at any time or if they only need to do any sac'ing when a mob dies and the one or more new ones run to where it died.

    They pull themselves after you kill ONE of them. Killing one causes more to aggro. How many more is a mystery, as it changes every time. Sometimes you'll kill and one lone mob will come. Sometimes you will kill and 5 mobs and boss comes. Shits random. However, if you do have to sac everything and you are out of mobs at camp to kill, you WILL have to go manually pull 1-3 of them.

    Slimes is a bit different, as the mobs don't roam, but they will still aggro the piss out of you if you start killing syrups/morbid molasses too fast. Usually we start by pulling the first boss and its 4 grenades. We have a melee PT kill one grenade, a paladin tank the boss, a RDM hold one of the grenades and another PLD hold 2 of the grenades. BLM's and melee will kill different stuff and it all dies fast but then you have a metric fuckton of slimes and sometimes 2-3 bosses charge the stairs at once. If you are just starting out, I'd recommend sac pulling the 4 grenade's away from the morbid molasses and just killing the morbid. A lot easier but the more mobs you kill, the more EXP everybody is gonna get. Not like you go to this event to get EXP, but most people (especially support and BLM's) won't crack the 1000 EXP mark that is required to see the loot pool at the end.

  11. #391
    the whitest knight u' know
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    Regarding assumed monsters in Conflux 4, 6, and 7... Isn't there dialog .DAT that describe what kind of monsters might be inside each of the still-locked conflux?

  12. #392
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    Taken from a few pages back:

    hydra X boss/drake [room5]
    kerv boss/tiger [room7]
    abys boss/abys pet [room8]

    1:The faint scraping of claws echoes from beyond...

    2:The faint trickling of a viscous fluid echoes from beyond...

    3:The frenzied scurrying of insects echoes faintly from beyond...

    4:The beating of fiendish wings echoes faintly from beyond...

    5:The writhing of great reptiles echoes faintly from beyond...

    6:The howling of savage beasts echoes faintly from beyond...

    7:The sinister heartbeat of a dragon echoes faintly from beyond...

  13. #393
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    Unlocked Conflux 05 on Lakshmi tonight as it just came alive after 2 groups cleared 02.

    It doesn't seem like its tied to conquest tally or anything, just need the first 3 confluxes spammed enough times.

  14. #394
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    Our LS making so much gil off these. Just did our first Zerg of Conflux 5. Going to be modifying all strats so far to our style to beat Crabs consistently. Gotta unlock 4, gotta catch em all!

    Video embedded here.

    http://sovereignty.nemlod.com

  15. #395
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    really cool video, gippo!

    So anyone found a really solid strategy for conflux 01 or 03? Cant seem to find a lot of information on them.

    02 is cakewalk, we've cleared it probably about six times now, since we ironed out the sack pulls for it. We've experimented a little with conflux 01 sacks, but what we've tried thus far hasnt really worked that well. Only tried Conflux 03 a couple times and got destroyed on each occasion.

    Expecting Conflux 05 unlocked on Diabolos here soon, with how often Ethereal is hitting 02 now that we are consistent with wins each time.

  16. #396
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    I need some advice for beating Conflux #1. Pulling bosses is not an issue, killing the Caldera's themselves is giving us trouble. Regular PLDx2,BRDx2,WHM,RDM tank party with barwater and carol up seemed to work fine (still not enough to floor it), but hate shifted towards BLM's rather quickly. Stun rotation made tanking it pretty straightforward, but we were damaging it very slowly and when hate was off tank it did Mega Scissors several times in a row killing mages and ending the run.

    Should we not bother with water resist? Toss more melee at it? SC+MB?

  17. #397
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    Quote Originally Posted by Amok View Post
    I need some advice for beating Conflux #1. Pulling bosses is not an issue, killing the Caldera's themselves is giving us trouble. Regular PLDx2,BRDx2,WHM,RDM tank party with barwater and carol up seemed to work fine (still not enough to floor it), but hate shifted towards BLM's rather quickly. Stun rotation made tanking it pretty straightforward, but we were damaging it very slowly and when hate was off tank it did Mega Scissors several times in a row killing mages and ending the run.

    Should we not bother with water resist? Toss more melee at it? SC+MB?
    Depending on the strength of your tanks blms etc etc i would go with SC+MB>stun.With the new JA Sam gets with about 3-4 blms each boss crab should die withing 2-3 MBs.(again depending highly on gear/merits i guess). A good strat i use for low manning it fight the boss crab on stairs. have 1-2 blm at top of stairs and one to two at bottom. whms/rdm/brd either side but not in the same spot as blms. Pld tanks it about half way up the stairs. This is assuming u do the first two pulls of the little crabs allowing u to fight on stairs. If not then at the bottom of the stairs? with a circle around the plds(center tanking) so all mages dont die at once.

    ~ honestly the way i see it (alot will disagree but dont care) blms are gonna pull hate regardless on crabs and slimes. They do the most damage unless u melee zerging it. no matter how good the tank is a blm will pull hate everytime at some point.(unless nuking in some serious -enmity) therefore i just do small nukes til about 75%~ then start up a Sengikori rotation SC>MB do over 9000~ stun and hope u live. just the way i see it, blm gets mega scissors they are dead anyway might as well go down with a fight. I have cleared both crabs and slimes with about 12 and it works fine for me if blms work together ans stun for each other.

  18. #398
    Sea Torques
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    I talked to a JP (I know they're mystical and mysterious and thus the information seems less reliable), but he told me that Slither Gloves dropped from Walk of Echoes, Chamber #5 (dragons & hydra). I asked him because he had sold a pair on the AH.

  19. #399
    Sea Torques
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    We've gotten slither gloves, seraph mittens, aenotherus mantle, forban cape, and adapa's slacks from 5.

  20. #400
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    We were zerging yesterday Natrix ( hydra) and at some point it showed the red !!

    So could it be that walk of echoes also have weakness?

    Or maybe every NM now has some kind of weakness

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