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Thread: Walk of Echoes     submit to reddit submit to twitter

  1. #1321
    Blue Magic is Best Magic
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    Do you guys just low man these? Every time I check WOE it has 0 people lol.

  2. #1322
    Relic Horn
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    Quote Originally Posted by Draylo View Post
    Do you guys just low man these? Every time I check WOE it has 0 people lol.
    Your answer is...

    A) JP time
    B) weekend

    Outside of that harder Fluxes don´t get accomplished ever.

  3. #1323
    Ridill
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    Quote Originally Posted by Draylo View Post
    Do you guys just low man these? Every time I check WOE it has 0 people lol.
    Didn't people use to 5-man these all the time? Before they changed the way loot was distributed?

  4. #1324
    Sea Torques
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    Did #15 a bunch of times, timed out on last boss each time. The six Caturae are all copies of abyssea ones, including a Rani clone which uses AoE charm. The worst one seems to be Mingyi, uses Stygian Sphere which heals it for 2.4k ish and gives immunity to magic damage for a while.

    Elementals are the hybrid type and have around 15k HP each but each have a TP move (or possibly 2). They usually come in 2s or 3s and will make mincemeat of everyone if not dealt with intelligently. Take full magic damage but reduced physical damage (didn't stop summoners spamming predator claws on them like morons though).

    TP moves (Don't remember names of all of them but they all do around 700 damage with Shell II on):
    Scorched Yanthu - 15' Area of effect damage and 25hp/tick burn.
    Glaciated Yanthu - 15' Area of effect damage and terror.
    Electrified Yanthu - 15' Area of effect damage and stun.
    Entombed Yanthu - 15' Area of effect damage and Petrification.

  5. #1325
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    Quote Originally Posted by Lyramion View Post
    Your answer is...

    A) JP time
    B) weekend

    Outside of that harder Fluxes don´t get accomplished ever.
    Yeah its sad its pretty much JP time or nothing on Shiva when the JP are a sleep so is WOE lol.

  6. #1326
    Ridill
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    Quote Originally Posted by Alkimi View Post
    Did #15 a bunch of times, timed out on last boss each time. The six Caturae are all copies of abyssea ones, including a Rani clone which uses AoE charm. The worst one seems to be Mingyi, uses Stygian Sphere which heals it for 2.4k ish and gives immunity to magic damage for a while.

    Elementals are the hybrid type and have around 15k HP each but each have a TP move (or possibly 2). They usually come in 2s or 3s and will make mincemeat of everyone if not dealt with intelligently. Take full magic damage but reduced physical damage (didn't stop summoners spamming predator claws on them like morons though).

    TP moves (Don't remember names of all of them but they all do around 700 damage with Shell II on):
    Scorched Yanthu - 15' Area of effect damage and 25hp/tick burn.
    Glaciated Yanthu - 15' Area of effect damage and terror.
    Electrified Yanthu - 15' Area of effect damage and stun.
    Entombed Yanthu - 15' Area of effect damage and Petrification.
    OK, this is the list of new monster abilities added in this update that I couldn't readily find information on. (Of course, with how Wiki searches work they could be all over the place and the search engine just wants to play dumb.)

    Pawn's Penumbra
    Beleaguerment
    Unchivalrous Stab
    Discordant Gambit
    Bilrost Squall
    Dunur Strike
    Whiteout
    Keratinous Crush
    Accurst Spear

    I want to say that Whiteout is a Apkallu move, but I didn't see it listed. Pawn's Penumbra, Beleaguerment, Unchivalrous Stab, and Discordant Gambit all sound like Catuare moves to me. But do any of these look familiar for the elemental TP move(s)?

  7. #1327
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    Shiva.Deadlydiva commented on the Prosilio Belt on ffxiah that it drops from Flux #12, not sure how true that is:

    http://www.ffxiah.com/item/10827/prosilio-belt

  8. #1328
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    It is probably true. Almost all the remaining unfound items come from Walk of Echoes.

  9. #1329
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    Quote Originally Posted by Septimus View Post
    OK, this is the list of new monster abilities added in this update that I couldn't readily find information on. (Of course, with how Wiki searches work they could be all over the place and the search engine just wants to play dumb.)

    Pawn's Penumbra
    Beleaguerment
    Unchivalrous Stab
    Discordant Gambit
    Bilrost Squall
    Dunur Strike
    Whiteout
    Keratinous Crush
    Accurst Spear

    I want to say that Whiteout is a Apkallu move, but I didn't see it listed. Pawn's Penumbra, Beleaguerment, Unchivalrous Stab, and Discordant Gambit all sound like Catuare moves to me. But do any of these look familiar for the elemental TP move(s)?
    Was none of theose. The petrify one is called 'Entomb' and the stun one is called 'Anvil Lightning'.

  10. #1330
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    To add to this, at low HP the Earth/Dark elementals used a fairly nasty high damage AoE that didn't appear to add a status ailment, but hits a hellova lot harder than Entomb, with Shell V on as PUP from my automaton I was nearly 1-shot by it. Flux 15 is definately no joke, and I too have timed out every time, even with 36 coordinated players on the last caturae.

  11. #1331
    Relic Horn
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    Ya bet I heard was like 75% HP on last catuare before timeout. Still no clear in sight...

  12. #1332
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    Quote Originally Posted by Alkimi View Post
    Was none of theose. The petrify one is called 'Entomb' and the stun one is called 'Anvil Lightning'.
    I went a bit higher up on the list, Lightning Anvil allowed me to search it. These are the ones around it that I don't recongnize.

    Searing Tempest
    Blinding Fulgor
    Spectral Floe
    Scouring Spate
    Anvil Lightning
    Silent Storm
    Entomb
    Tenebral Crush

    Any of these look familiar?

  13. #1333
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    Yeah that's all of them, updated wiki.

  14. #1334
    Ridill
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    Quote Originally Posted by Alkimi View Post
    Yeah that's all of them, updated wiki.
    Awesome, thank you!

  15. #1335
    Relic Horn
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    Pretty much to sum up #15:

    Everyone suicide their way to final boss area. Petkill / Suicidekill Boss, will take lots of time. Have sacrifice people stand on final staircaise to suicide off aggro the boss calls in. Don´t form PTs to avoid aggro chains.


    tl:dr suicide alot


    Items from 15 confirmed:

    Lunette Ring

    [Finger] All Races
    Latent effect: "Magic Defense Bonus"+7
    LV 99 All Jobs

    Nefarious Collar
    [Neck] All Races
    Critical hit rate +3% Magic critical hit rate +3% Increases magic critical hit damage
    LV 99 All Jobs

    Elder Grip

    [Sub] All Races
    MP+30 Magic Accuracy+1 "Magic Attack Bonus"+1
    LV 99 All Jobs

    Engulfer Cape

    [Back] All Races
    DEF:10 MP+30 Occasionally absorbs magic damage taken
    LV 99 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC


    Items expected to be in 15:


    Nomkahpa Mitten

    [Hands] All Races
    DEF:28 STR+5 "Double Attack"+3% Haste+3%
    LV 99 MNK THF BST RNG NIN BLU COR PUP DNC

  16. #1336
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    Doing this as a linkshell next week, planning on just having a party of BLMs to zerg the adds down quickly. Though with 18 people total as a probable max I think our biggest enemy will be the 45 minute time limit.

  17. #1337
    Relic Horn
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    Quote Originally Posted by Alkimi View Post
    Doing this as a linkshell next week, planning on just having a party of BLMs to zerg the adds down quickly. Though with 18 people total as a probable max I think our biggest enemy will be the 45 minute time limit.
    Forgot the random people joining that will aggro everything and train it onto you.

  18. #1338
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    i can confirm the engulfer cape comes from #15, since the guy i bought it from (for 7m no less) told me it was from there, and at this point in time after the update, it's pretty apparent he wouldn't be lying to me about it (since it doesn't come from vwnm obv)

    all i know is, boy am i glad i don't ever have to go out to that shithole

  19. #1339
    Sea Torques
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    Quote Originally Posted by Lyramion View Post
    Forgot the random people joining that will aggro everything and train it onto you.
    Place is usually deserted during our prime time but yeah that could be another issue, will just have to get a grip on them.

  20. #1340
    Relic Horn
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    Nefarious Collar confirmed to be in #15

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