Do you guys just low man these? Every time I check WOE it has 0 people lol.
Do you guys just low man these? Every time I check WOE it has 0 people lol.
Did #15 a bunch of times, timed out on last boss each time. The six Caturae are all copies of abyssea ones, including a Rani clone which uses AoE charm. The worst one seems to be Mingyi, uses Stygian Sphere which heals it for 2.4k ish and gives immunity to magic damage for a while.
Elementals are the hybrid type and have around 15k HP each but each have a TP move (or possibly 2). They usually come in 2s or 3s and will make mincemeat of everyone if not dealt with intelligently. Take full magic damage but reduced physical damage (didn't stop summoners spamming predator claws on them like morons though).
TP moves (Don't remember names of all of them but they all do around 700 damage with Shell II on):
Scorched Yanthu - 15' Area of effect damage and 25hp/tick burn.
Glaciated Yanthu - 15' Area of effect damage and terror.
Electrified Yanthu - 15' Area of effect damage and stun.
Entombed Yanthu - 15' Area of effect damage and Petrification.
OK, this is the list of new monster abilities added in this update that I couldn't readily find information on. (Of course, with how Wiki searches work they could be all over the place and the search engine just wants to play dumb.)
Pawn's Penumbra
Beleaguerment
Unchivalrous Stab
Discordant Gambit
Bilrost Squall
Dunur Strike
Whiteout
Keratinous Crush
Accurst Spear
I want to say that Whiteout is a Apkallu move, but I didn't see it listed. Pawn's Penumbra, Beleaguerment, Unchivalrous Stab, and Discordant Gambit all sound like Catuare moves to me. But do any of these look familiar for the elemental TP move(s)?
Shiva.Deadlydiva commented on the Prosilio Belt on ffxiah that it drops from Flux #12, not sure how true that is:
http://www.ffxiah.com/item/10827/prosilio-belt
It is probably true. Almost all the remaining unfound items come from Walk of Echoes.
To add to this, at low HP the Earth/Dark elementals used a fairly nasty high damage AoE that didn't appear to add a status ailment, but hits a hellova lot harder than Entomb, with Shell V on as PUP from my automaton I was nearly 1-shot by it. Flux 15 is definately no joke, and I too have timed out every time, even with 36 coordinated players on the last caturae.
Ya bet I heard was like 75% HP on last catuare before timeout. Still no clear in sight...
Yeah that's all of them, updated wiki.
Pretty much to sum up #15:
Everyone suicide their way to final boss area. Petkill / Suicidekill Boss, will take lots of time. Have sacrifice people stand on final staircaise to suicide off aggro the boss calls in. Don´t form PTs to avoid aggro chains.
tl:dr suicide alot
Items from 15 confirmed:
Lunette Ring
[Finger] All Races
Latent effect: "Magic Defense Bonus"+7
LV 99 All Jobs
Nefarious Collar
[Neck] All Races
Critical hit rate +3% Magic critical hit rate +3% Increases magic critical hit damage
LV 99 All Jobs
Elder Grip
[Sub] All Races
MP+30 Magic Accuracy+1 "Magic Attack Bonus"+1
LV 99 All Jobs
Engulfer Cape
[Back] All Races
DEF:10 MP+30 Occasionally absorbs magic damage taken
LV 99 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC
Items expected to be in 15:
Nomkahpa Mitten
[Hands] All Races
DEF:28 STR+5 "Double Attack"+3% Haste+3%
LV 99 MNK THF BST RNG NIN BLU COR PUP DNC
Doing this as a linkshell next week, planning on just having a party of BLMs to zerg the adds down quickly. Though with 18 people total as a probable max I think our biggest enemy will be the 45 minute time limit.
i can confirm the engulfer cape comes from #15, since the guy i bought it from (for 7m no less) told me it was from there, and at this point in time after the update, it's pretty apparent he wouldn't be lying to me about it (since it doesn't come from vwnm obv)
all i know is, boy am i glad i don't ever have to go out to that shithole
Nefarious Collar confirmed to be in #15