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  1. #201
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So it's basically a gimp Cannibal Blade?

  2. #202
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    I'm surprised at Refulgent Arrow vs. Numbing Shot; it's the first time in a long time that SE has openly dicked Marksmanship instead of Archery (then again, RNG and COR main marks while only RNG mains archery, so...). 300TP Refulgent appears to be better than Slugwinder across the board, which might actually matter if Fencer works with ranged attacks.

  3. #203
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    Quote Originally Posted by Atoreis View Post
    If that was with dual wield? or darkday or dark weather?
    Dual wield but it doesn't matter anyway, and no weather, not darkday

  4. #204
    Smells like Onions
    Join Date
    Mar 2010
    Posts
    7
    BG Level
    0
    FFXI Server
    Asura
    quick test on Hercules Slash... as expected, 1 MAB = 1% dmg.
    thanks SE... utterly worthless. maybe if i pump my MAB up to 50% i'll be able to one shot a goblin in gustaberg..

  5. #205
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Tornado Kick isn't a half-bad WS and seems to share Dragon Kick's use of your foot's DMG rating if you have Footwork active.

    I was able to get it up to around 1500 damage on a campaign mob at 300% TP and a WS set that assumes STR/VIT mods.

  6. #206
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by eva00r View Post
    Dual wield but it doesn't matter anyway, and no weather, not darkday
    Hmmm with 75+68 STR I did 318 on too weak (constantly)
    I wonder what affects yours then that you do so much?

  7. #207
    Masamune
    Guest

    Quote Originally Posted by Atoreis View Post
    Hmmm with 75+68 STR I did 318 on too weak (constantly)
    I wonder what affects yours then that you do so much?
    Me too around same numbers as Atoreis. I wonder if Eva00r pumped up some MaB equips/traits, obis, INT+ or MND+ etc... to get those numbers on Sanguine Blade ?

  8. #208
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    281
    BG Level
    4

    Finished up Sanguine Blade damage testing. Primary mod is INT, with a 2.0 multiplier. fTP is 2.0. Secondary mods are 30% STR and 50% MND.

  9. #209
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    19
    BG Level
    1
    FFXI Server
    Caitsith

    804 damage Sanguine is as high as I've gotten on too weak mobs. 65-6 STR (lolmahatma slops) 61+62 INT, 67+50 MND, 51 MAB from trait/gear/memento mori
    Debuffs used: Enervation, Blazing Bound, and Sound Blast
    Spells were set to focus on int+ and mnd+. No darksday or dark weather
    http://i40.photobucket.com/albums/e2...sanguine-2.png

  10. #210
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Redid a new set of Tornado Kick numbers. Used /thf this time to reduce error, and reconfigured TP build and target mobs to always get exact values. Would appreciate review/confirmation of my conclusions.

    Summary

    fTP: 2.25
    Mods: 37.5% STR / 30% VIT

    Source Data:

    Spoiler: show

    Reference values:
    Max crit: 3.15 pDIF
    Min crit: ~2.7 pDIF
    Most crits: 3.0+ (min/max ratio of 1.05)
    Full Min/Max ratio: 3.15/2.7 = ~1.166

    alpha confirmed as 0.85 at level 80.

    H2H skill: 315 (37 base dmg, 55 base footwork dmg, 63 base damage with fStr added)
    Str: 68
    Vit: 70
    [WSC = 41 if 30% str, 40% vit]
    Store TP: +11 >> 100.8 TP per weaponskill

    Baseline: +5 str, +0 vit, Footwork, no kick shoes
    727
    697
    694
    684
    724
    711

    Seem to be staying in the 3.0+ range (1.063 min/max ratio), so taking 727 as peak. That puts base at 231.


    Add damage: KKs (+25)
    902
    900
    852
    870
    879
    773
    776

    902/773 = 1.167, should be full range, so 902 is peak, and 287 base.

    287 - 231 = 56
    56 / 25 = 2.24

    With rounding, can comfortably say that fTP is 2.25.


    Add vit: Genbu's Kabuto + Melee Cape + Bibiki Seashell = +24 vit. No kick shoes
    698
    756
    743
    765
    658

    Ratio is 1.163, so treating 765 as peak. That makes base 243.

    243 - 231 = 12 point increase in base from 24 vit.

    12 / 2.25 (fTP) = 5.3

    5.3 / .85 (alpha) = 6.3

    6.3 / 24 = 25%


    Reset, add str: Pallas, Black Belt, Forager's, Usu legs for +24 str. No kick shoes.
    715
    748
    749
    741
    775
    768
    772

    741 to 775 is about 5%, which covers the majority of the results.

    775 peak is 247 base.

    247 - 231 = 16

    16 / 2.25 = 7.1

    7.1 / .85 = 8.4

    8.4 / 24 = ~35% Str


    Estimating max values using slight variances on the mods:

    Base: 63 dmg
    Str: 68+29=97
    Vit: 70

    Assuming 35% Str/25% Vit:

    97*.35 + 70*.25 = 51 * .85 = 43
    (63+43) * 2.25 * 3.15 = 751
    too low

    Assuming 35% Str/30% Vit:

    97*.35 + 70*.30 = 54 * .85 = 45
    (63+45) * 2.25 * 3.15 = 765
    too low

    Assuming 40% Str/30% Vit:

    97*.40 + 70*.30 = 59 * .85 = 50
    (63+50) * 2.25 * 3.15 = 800
    too high

    Assuming 40% Str/25% Vit:

    97*.40 + 70*.25 = 56 * .85 = 47
    (63+47) * 2.25 * 3.15 = 779
    good (775 max)


    Base: 63 dmg
    Str: 68+5=73
    Vit: 70+24=94

    Assuming 40% Str/25% Vit:

    73*.40 + 94*.25 = 52 * .85 = 44
    (63+44) * 2.25 * 3.15 = 758
    slightly low (got 765 max)
    another +1 would cap at 765
    so 53-54 before alpha
    35% str/30% vit would match


    Assuming 37.5% Str/30% Vit:
    73*.375 + 94*.30 = 55 * .85 = 46
    (63+46) * 2.25 * 3.15 = 772
    good (got 765)

    Retry Str set:
    97*.375 + 70*.30 = 57 * .85 = 48
    (63+48) * 2.25 * 3.15 = 786
    good (got 775)

    Base set:
    73*.375 + 70*.30 = 48 * .85 = 40
    (63+40) * 2.25 * 3.15 = 730
    good (got 727)

    KKs set:
    73*.375 + 70*.30 = 48 * .85 = 40
    (88+40) * 2.25 * 3.15 = 907
    good (got 902)

  11. #211
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Do we have a torque for tornado kick yet?

  12. #212
    Banned.

    Join Date
    Aug 2007
    Posts
    2,751
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Trollbane

    BREEZE GORGET

  13. #213
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    thunder/breeze/snow

  14. #214
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Any others?

    I have
    Soil, snow, flame, shadow, thunder

  15. #215
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    INT/MND/MAB set increase a lot more Sanguin's Blade damage than focusing on pure STR. Full Morrigan is definitely the winner since it gives all the stats you need. Resist rate depends on INT and most damage depends on MND.

    BLU/RDM is ideal for both stats and trait bonus. If you really wanna spam Sanguin, the best sword combo is Antea OAT/Khanda OA2-3. -Or- dual INT/MAB magian sword if you don't want to feed that much TP.

    I bet you can pump damage to 700 consistent with INT/MAB magian swords setup.

  16. #216
    Masamune
    Guest

    Quote Originally Posted by Rena View Post
    Finished up Sanguine Blade damage testing. Primary mod is INT, with a 2.0 multiplier. fTP is 2.0. Secondary mods are 30% STR and 50% MND.
    If i understand correctly your post, Sanguine Blade doesnot have 2 mods, but 3 ? /surprised

    Also can you post your test numbers please.

    Good job Motenten as always on TK test^^

  17. #217
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    I believe he's noting that as a magical weaponskill, it is modified by INT in addition to having STR and MND as secondary modifiers.

  18. #218
    Masamune
    Guest

    Quote Originally Posted by Onorgul View Post
    I believe he's noting that as a magical weaponskill, it is modified by INT in addition to having STR and MND as secondary modifiers.
    That's what i understood too, but what surprised me is usually ALL WSs have only 2 modifiers.

  19. #219
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,178
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Fat chance, but any info on the Staff WS?

  20. #220
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    Quote Originally Posted by Masamune View Post
    That's what i understood too, but what surprised me is usually ALL WSs have only 2 modifiers.
    Not exactly true. Many weaponskills have three modifiers, but we don't think of fSTR as a modifier (since it doesn't apply the same was as, say, DEX does to Penta Thrust). For magical weaponskills, in place of fSTR, they have fINT.

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