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  1. #221
    Relic Horn
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    Ramuh

    Just checked Anrin Obi WORKS for Sanguine Blade !
    Dmg went up from 302 to 332 (tested on same mob during darkday (by same mob I mean exactly the same I was TPing on other and wsing on same one))

    Full win WS for Dynamis? :D

  2. #222
    Relic Horn
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    Ramuh

    Is there any possibility that macc also works on Sanguine blade resist rate?

  3. #223
    Sea Torques
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    Quote Originally Posted by Masamune View Post
    That's what i understood too, but what surprised me is usually ALL WSs have only 2 modifiers.
    This is hardly a surprise, Sanguine Blade works exactly like magical BLU spell. It has ONLY 2 modifiers, not 3. But it determines resist rate with INT, and take deltaINT as damage variance. Unlike modifier, deltaINT can be negative and if it is, it will lower Sanguine Blade damage rather than increase it.

    Is there any possibility that macc also works on Sanguine blade resist rate?
    With behaviors above, Anrin Obi, INT and MACC stuff will help on resist rate.

  4. #224
    Relic Horn
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    Ramuh

    Btw could Infernal Scythe be boost (similar to Sanguine blade) enough to significantly outdmg normal WS build on something like slimes, elementals with 2-3 hit scythe?
    Situacional but might work for some Eins no?

  5. #225
    Sea Torques
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    Unless you /RDM or something that gives you +24MAB trait, the answer is very unlikely, or no.

  6. #226
    E. Body
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    Siren

    In lieu of Morrigan's, should Errant body and Mahatma slops be better than Mirke/Enkidu for Sanguine Blade? I realize there are other options in between, but I'm currently just throwing together what I already have.

  7. #227
    Salvage Bans
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    Quote Originally Posted by finzenku View Post
    804 damage Sanguine is as high as I've gotten on too weak mobs. 65-6 STR (lolmahatma slops) 61+62 INT, 67+50 MND, 51 MAB from trait/gear/memento mori
    Debuffs used: Enervation, Blazing Bound, and Sound Blast
    Spells were set to focus on int+ and mnd+. No darksday or dark weather
    http://i40.photobucket.com/albums/e2...sanguine-2.png

    Is that at 300% Tp?

  8. #228
    Relic Horn
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    Ramuh

    Quote Originally Posted by kenshyn View Post
    Is that at 300% Tp?
    Doesnt matter, DMG is same at 100-300TP
    The amount of drained HP is different like I wrote ealier:
    100tp 50% dmg drained to hp
    200tp 75%
    300tp 100%

  9. #229
    CoP Dynamis
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    Quote Originally Posted by Masamune View Post
    If i understand correctly your post, Sanguine Blade doesnot have 2 mods, but 3 ? /surprised

    Also can you post your test numbers please.

    Good job Motenten as always on TK test^^
    Started with following stats, targets were Tiny Mandragora and Bumblebees (both have 6 INT):
    STR 64+9
    MND 59+5
    INT 62+2

    370 damage with that, raising INT by 1 raised damage by 2 consistently for 10 INT. Sound blast also increased damage by expected amount, 10, confirming it checks INT vs. INT.

    STR and MND (using the same stats as mentioned above):
    64+13 STR: 372
    64+15 STR: 372
    64+16 STR: 374
    64+17 STR: 374
    64+19 STR: 374
    64+20 STR: 376
    64+21 STR: 376
    64+25 STR: 378
    64+29 STR: 380
    64+33 STR: 382

    59+5 MND = 370
    59+10 MND = 374
    59+12 MND = 376
    59+13 MND = 376
    59+14 MND = 378
    59+15 MND = 378
    59+16 MND = 380
    59+17 MND = 380
    59+18 MND = 382
    59+19 MND = 382
    59+20 MND = 382


    Damage goes up by 2 every time WSC increases, so fTP is 2. Patterns for changes to WSC when increasing STR and MND fit perfectly for 30% and 50%. Did a few tests with greatly varying stats just to confirm, and though I don't have those numbers, they all matched up with predicted values.

    Quote Originally Posted by Kyte
    In lieu of Morrigan's, should Errant body and Mahatma slops be better than Mirke/Enkidu for Sanguine Blade? I realize there are other options in between, but I'm currently just throwing together what I already have.
    INT/MAB (and because so much INT gear also has MND, MND too) all the way, errant and mahatma will significantly outperform the other pieces you mentioned. STR should almost never figure into your decisions, it's just a nice bonus if you can get it.

  10. #230
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    Quote Originally Posted by Atoreis View Post
    Doesnt matter, DMG is same at 100-300TP
    The amount of drained HP is different like I wrote ealier:
    100tp 50% dmg drained to hp
    200tp 75%
    300tp 100%
    I think that just made me moist 800 damage at 100tp lol.....

  11. #231
    Sea Torques
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    Quetzalcoatl

    Quote Originally Posted by kenshyn View Post
    I think that just made me moist 800 damage at 100tp lol.....
    Well to be fair he did say it was on a TW bunny or whatever lol.

  12. #232
    RIDE ARMOR
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    Caitsith

    It takes a lot of MP from debuffing and memento mori to get it that high. normal sanguines with just gear/traits will be around 400 depending on the mob.

  13. #233
    Chram
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    Fenrir

    Extended tests for fTP.

    H2H skill: 315 (37 base dmg, 55 base footwork dmg, 63 base damage with fStr added)
    Str: 68
    Vit: 70
    Store TP: +11 >> 201.6 TP per weaponskill

    Equip: +5 str, +0 vit, Footwork, no kick shoes
    Same gear had 231 base damage for 100 TP. Given 2.25 fTP at 100 TP, that means 103 unmodified base damage.

    929
    881
    954
    927


    954 peak means 303 dmg @1.0 pDif. 303/103 = 2.94. High probability of 3.0 fTP at 200 TP.

    +4.8% damage per over-TP kick on a 7-hit build, +5.6% on a 6-hit build.


    @300 TP:
    1093
    1090
    965
    1111

    1111 >> 3.43 fTP

    High probability of 3.5 fTP at 300 TP.

    Summary:

    37.5% STR
    30% VIT
    2.25 / 3.00 / 3.50 fTP

  14. #234
    Smells like Onions
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    Asura

    Herculean Slash looks to have a VIT mod. Base dmg DRK75/SAM37 = 252 dmg with 71 base VIT.
    At 71+44 VIT dmg raises to 310.
    I tested all Absorb spells and got no deviation from the ~250 base dmg, except with Abs-VIT. MAB also increases dmg, ~1% per MAB.
    no weather, darksday. no obi, no gorget used.

  15. #235
    Relic Horn
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    Ramuh

    Quote Originally Posted by Motenten View Post
    Test
    Thx man.

  16. #236
    Hydra
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    Fenrir

    Quote Originally Posted by Karbuncle View Post
    Fat chance, but any info on the Staff WS?
    It is skill level 290. AOE Dark element damage.

  17. #237
    Sea Torques
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    Quetzalcoatl

    Didn't see it mentioned, but Flash Nova generates a tremendous amount of hate. Idk if it's whm only, but god damn, if Pld need another hate tool and have access to this... We were skilling up in Ro'Mave and shit used that to burn TP, since it does shit damage and the mobs can live longer etc. Pulled, gekko w/soboro on a Darksteel Golem, she did a Flash nova, I followed with 2 more random WS and hate finally peeled off her but teetered between her and I back and forth the rest of the fight. It's definitely more hate than Flash. The potency of the flash is pretty good too btw, just observations though.

  18. #238
    A. Body
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    Cerberus

    Quote Originally Posted by Phraust View Post
    Didn't see it mentioned, but Flash Nova generates a tremendous amount of hate. Idk if it's whm only, but god damn, if Pld need another hate tool and have access to this... We were skilling up in Ro'Mave and shit used that to burn TP, since it does shit damage and the mobs can live longer etc. Pulled, gekko w/soboro on a Darksteel Golem, she did a Flash nova, I followed with 2 more random WS and hate finally peeled off her but teetered between her and I back and forth the rest of the fight. It's definitely more hate than Flash. The potency of the flash is pretty good too btw, just observations though.
    Finally, some Flash Nova info!

    I figured this would be the case which would be epic fun tanking times on WHM if possible. So a WHM got this? What level was it because at the rate these new wses has been coming WHM shouldn't have access without merits/torque. WHM = 281 cap Paladin = 294 cap

  19. #239
    Relic Weapons
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    Sylph

    290 skill for Flash Nova, so apparently need another source of skill on top of natural skill for WHM to unlock.

  20. #240
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Sho Ryuuken
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    Excalibur

    Hah, I'm certain BLU gets Flash Nova with the next update. That should make BLU tanking very interesting...

    Spoiler: show
    Or silly.


    Needs more Kaeko to march in and reveal VE/CE hate values.

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