Just checked Anrin Obi WORKS for Sanguine Blade !
Dmg went up from 302 to 332 (tested on same mob during darkday (by same mob I mean exactly the same I was TPing on other and wsing on same one))
Full win WS for Dynamis? :D
Just checked Anrin Obi WORKS for Sanguine Blade !
Dmg went up from 302 to 332 (tested on same mob during darkday (by same mob I mean exactly the same I was TPing on other and wsing on same one))
Full win WS for Dynamis? :D
Is there any possibility that macc also works on Sanguine blade resist rate?
This is hardly a surprise, Sanguine Blade works exactly like magical BLU spell. It has ONLY 2 modifiers, not 3. But it determines resist rate with INT, and take deltaINT as damage variance. Unlike modifier, deltaINT can be negative and if it is, it will lower Sanguine Blade damage rather than increase it.
With behaviors above, Anrin Obi, INT and MACC stuff will help on resist rate.Is there any possibility that macc also works on Sanguine blade resist rate?
Btw could Infernal Scythe be boost (similar to Sanguine blade) enough to significantly outdmg normal WS build on something like slimes, elementals with 2-3 hit scythe?
Situacional but might work for some Eins no?
Unless you /RDM or something that gives you +24MAB trait, the answer is very unlikely, or no.
In lieu of Morrigan's, should Errant body and Mahatma slops be better than Mirke/Enkidu for Sanguine Blade? I realize there are other options in between, but I'm currently just throwing together what I already have.
Started with following stats, targets were Tiny Mandragora and Bumblebees (both have 6 INT):
STR 64+9
MND 59+5
INT 62+2
370 damage with that, raising INT by 1 raised damage by 2 consistently for 10 INT. Sound blast also increased damage by expected amount, 10, confirming it checks INT vs. INT.
STR and MND (using the same stats as mentioned above):
64+13 STR: 372
64+15 STR: 372
64+16 STR: 374
64+17 STR: 374
64+19 STR: 374
64+20 STR: 376
64+21 STR: 376
64+25 STR: 378
64+29 STR: 380
64+33 STR: 382
59+5 MND = 370
59+10 MND = 374
59+12 MND = 376
59+13 MND = 376
59+14 MND = 378
59+15 MND = 378
59+16 MND = 380
59+17 MND = 380
59+18 MND = 382
59+19 MND = 382
59+20 MND = 382
Damage goes up by 2 every time WSC increases, so fTP is 2. Patterns for changes to WSC when increasing STR and MND fit perfectly for 30% and 50%. Did a few tests with greatly varying stats just to confirm, and though I don't have those numbers, they all matched up with predicted values.
INT/MAB (and because so much INT gear also has MND, MND too) all the way, errant and mahatma will significantly outperform the other pieces you mentioned. STR should almost never figure into your decisions, it's just a nice bonus if you can get it.Originally Posted by Kyte
It takes a lot of MP from debuffing and memento mori to get it that high. normal sanguines with just gear/traits will be around 400 depending on the mob.
Extended tests for fTP.
H2H skill: 315 (37 base dmg, 55 base footwork dmg, 63 base damage with fStr added)
Str: 68
Vit: 70
Store TP: +11 >> 201.6 TP per weaponskill
Equip: +5 str, +0 vit, Footwork, no kick shoes
Same gear had 231 base damage for 100 TP. Given 2.25 fTP at 100 TP, that means 103 unmodified base damage.
929
881
954
927
954 peak means 303 dmg @1.0 pDif. 303/103 = 2.94. High probability of 3.0 fTP at 200 TP.
+4.8% damage per over-TP kick on a 7-hit build, +5.6% on a 6-hit build.
@300 TP:
1093
1090
965
1111
1111 >> 3.43 fTP
High probability of 3.5 fTP at 300 TP.
Summary:
37.5% STR
30% VIT
2.25 / 3.00 / 3.50 fTP
Herculean Slash looks to have a VIT mod. Base dmg DRK75/SAM37 = 252 dmg with 71 base VIT.
At 71+44 VIT dmg raises to 310.
I tested all Absorb spells and got no deviation from the ~250 base dmg, except with Abs-VIT. MAB also increases dmg, ~1% per MAB.
no weather, darksday. no obi, no gorget used.
Didn't see it mentioned, but Flash Nova generates a tremendous amount of hate. Idk if it's whm only, but god damn, if Pld need another hate tool and have access to this... We were skilling up in Ro'Mave and shit used that to burn TP, since it does shit damage and the mobs can live longer etc. Pulled, gekko w/soboro on a Darksteel Golem, she did a Flash nova, I followed with 2 more random WS and hate finally peeled off her but teetered between her and I back and forth the rest of the fight. It's definitely more hate than Flash. The potency of the flash is pretty good too btw, just observations though.
Finally, some Flash Nova info!
I figured this would be the case which would be epic fun tanking times on WHM if possible. So a WHM got this? What level was it because at the rate these new wses has been coming WHM shouldn't have access without merits/torque. WHM = 281 cap Paladin = 294 cap
290 skill for Flash Nova, so apparently need another source of skill on top of natural skill for WHM to unlock.
Hah, I'm certain BLU gets Flash Nova with the next update. That should make BLU tanking very interesting...
Spoiler: show
Needs more Kaeko to march in and reveal VE/CE hate values.