Item Search
     
BG-Wiki Search
Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 241 to 260 of 265
  1. #241
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    It may be just me/bad luck, but it seems to me that Sonic Thrust lacks the usual 1-hit WS accuracy bonus that we're accustomed to due to it's AOE nature, even on the primary target. Have other people had this experience as well?

  2. #242
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Sorry to bump the topic but its the only really relevant one to my questions.

    First off, Aeolian Edge really shines in Abyssea. Assuming you have a black mage in your alliance, which you should, wait for there to be 4-5 mandies in the camp and get the blm to prep sleepga (or the bard's lullaby works great too)



    Using Sekka + meditate + reverse flourish I could easily drop 3 AEs back to back on the mandies, doing upwards to a combined damage of 1.5K each.

    Then the blackmage just drops a sleepga while I sit and laugh as they poke at my Fan dance for 30~40 damage and curing waltz myself until they're all asleep. Once we got into the groove of it it was easy as pie.

    Not only that it rips mandies to shreds compared to other weaponskills. With the matt/macc potion + 10 int from crour prospector my single target Aeolian Edges were hitting for up to 500 damage. to compare, in the same gear Eviscration barely topped 200.

    I think it's mostly due to the mandie's high evasion. I never ever missed a single AE, and never saw a resist. 100% accurate weaponskill is fucking gold for dancer.

    So now I just want to verify we're pretty sure that it has an Int/matt modifier before I go spend piles of gil on an AE armor build. Dancer surprisingly has a notable amount of matt and int gear available.

    Here's my current build I'm going for. I could also go after the magic att+8 or something Kila, that'd be a pretty nice dagger for this. I also already have hecates crown and as a nice little bonus my warwolf belt has magic att augmented on it by coincidence :D

    http://www.ffxiah.com/item-sets/169222

  3. #243
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Motenten View Post
    Redid a new set of Tornado Kick numbers. Used /thf this time to reduce error, and reconfigured TP build and target mobs to always get exact values. Would appreciate review/confirmation of my conclusions.

    Summary

    fTP: 2.25
    Mods: 37.5% STR / 30% VIT

    Source Data:

    Spoiler: show

    Reference values:
    Max crit: 3.15 pDIF
    Min crit: ~2.7 pDIF
    Most crits: 3.0+ (min/max ratio of 1.05)
    Full Min/Max ratio: 3.15/2.7 = ~1.166

    alpha confirmed as 0.85 at level 80.

    H2H skill: 315 (37 base dmg, 55 base footwork dmg, 63 base damage with fStr added)
    Str: 68
    Vit: 70
    [WSC = 41 if 30% str, 40% vit]
    Store TP: +11 >> 100.8 TP per weaponskill

    Baseline: +5 str, +0 vit, Footwork, no kick shoes
    727
    697
    694
    684
    724
    711

    Seem to be staying in the 3.0+ range (1.063 min/max ratio), so taking 727 as peak. That puts base at 231.


    Add damage: KKs (+25)
    902
    900
    852
    870
    879
    773
    776

    902/773 = 1.167, should be full range, so 902 is peak, and 287 base.

    287 - 231 = 56
    56 / 25 = 2.24

    With rounding, can comfortably say that fTP is 2.25.


    Add vit: Genbu's Kabuto + Melee Cape + Bibiki Seashell = +24 vit. No kick shoes
    698
    756
    743
    765
    658

    Ratio is 1.163, so treating 765 as peak. That makes base 243.

    243 - 231 = 12 point increase in base from 24 vit.

    12 / 2.25 (fTP) = 5.3

    5.3 / .85 (alpha) = 6.3

    6.3 / 24 = 25%


    Reset, add str: Pallas, Black Belt, Forager's, Usu legs for +24 str. No kick shoes.
    715
    748
    749
    741
    775
    768
    772

    741 to 775 is about 5%, which covers the majority of the results.

    775 peak is 247 base.

    247 - 231 = 16

    16 / 2.25 = 7.1

    7.1 / .85 = 8.4

    8.4 / 24 = ~35% Str


    Estimating max values using slight variances on the mods:

    Base: 63 dmg
    Str: 68+29=97
    Vit: 70

    Assuming 35% Str/25% Vit:

    97*.35 + 70*.25 = 51 * .85 = 43
    (63+43) * 2.25 * 3.15 = 751
    too low

    Assuming 35% Str/30% Vit:

    97*.35 + 70*.30 = 54 * .85 = 45
    (63+45) * 2.25 * 3.15 = 765
    too low

    Assuming 40% Str/30% Vit:

    97*.40 + 70*.30 = 59 * .85 = 50
    (63+50) * 2.25 * 3.15 = 800
    too high

    Assuming 40% Str/25% Vit:

    97*.40 + 70*.25 = 56 * .85 = 47
    (63+47) * 2.25 * 3.15 = 779
    good (775 max)


    Base: 63 dmg
    Str: 68+5=73
    Vit: 70+24=94

    Assuming 40% Str/25% Vit:

    73*.40 + 94*.25 = 52 * .85 = 44
    (63+44) * 2.25 * 3.15 = 758
    slightly low (got 765 max)
    another +1 would cap at 765
    so 53-54 before alpha
    35% str/30% vit would match


    Assuming 37.5% Str/30% Vit:
    73*.375 + 94*.30 = 55 * .85 = 46
    (63+46) * 2.25 * 3.15 = 772
    good (got 765)

    Retry Str set:
    97*.375 + 70*.30 = 57 * .85 = 48
    (63+48) * 2.25 * 3.15 = 786
    good (got 775)

    Base set:
    73*.375 + 70*.30 = 48 * .85 = 40
    (63+40) * 2.25 * 3.15 = 730
    good (got 727)

    KKs set:
    73*.375 + 70*.30 = 48 * .85 = 40
    (88+40) * 2.25 * 3.15 = 907
    good (got 902)
    Sorry if I'm missing something, but your tests seem off.

    37 base damage is a weapon rank of floor[(37+3)/9]=4, fSTR cap of 4+8=12. I'm assuming this doesn't get reduced (may even get increased) with footwork, and furthermore I'm assuming that you got an fSTR of 8 by using the target's vitality. I'm sure you can see where I'm going with this by now, but you need to have your baseline capped on fSTR, or you will see a larger increase in damage as you test a STR mod because you're adding damage from fSTR as well.

    I think you need to redo/reanalyze this, and are probably looking at 35/35 or 30/30 (or maybe 35/30). And sorry for being a week behind, didn't really check the thread much.

  4. #244
    smashcat
    Join Date
    Apr 2010
    Posts
    109
    BG Level
    3
    FFXI Server
    Alexander

    damage from H2H skill is not taken into account while calculating Wrank. Destroyers are only a rank 2, and footwork I believe is either rank 0 or rank 2.(0 would work with his Fstr cap of 8)

  5. #245
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by pooter01 View Post
    damage from H2H skill is not taken into account while calculating Wrank. Destroyers are only a rank 2, and footwork I believe is either rank 0 or rank 2.(0 would work with his Fstr cap of 8)
    Ok, my bad on that then. Are you sure footwork is rank 0? I dunno, I find it very odd that they suddenly decided to make a WS with a 37.5 modifier when every WS to date has a multiple of 5% (which is what made me curious and looked into weapon rank to begin with). I'd venture a guess that the bonus base damage from footwork counts towards weapon rank at the very least, making the fSTR cap 10 rather than 8.

  6. #246
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Actually that's correct. Figured that out later, but forgot about its impact on these tests. Footwork is base rank of 2, while all kick damage shoes are rank 0, so FW is always rank 2.

    I'll redo the math when I have some free time later today.

  7. #247
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Revised math:

    Spoiler: show
    Reference values:
    Max crit: 3.15 pDIF
    Min crit: ~2.7 pDIF
    Most crits: 3.0+ (min/max ratio of 1.05)
    Full Min/Max ratio: 3.15/2.7 = ~1.166

    alpha confirmed as 0.85 at level 80.
    Capped fStr of +10 (FW has WRank of 2)

    H2H skill: 315 (37 base dmg, 55 base footwork dmg, 65 base damage with fStr added)
    Str: 68
    Vit: 70
    [WSC = 41 if 30% str, 40% vit]
    Store TP: +11 >> 100.8 TP per weaponskill

    Baseline: +5 str, +0 vit, Footwork, no kick shoes
    727
    697
    694
    684
    724
    711

    Seem to be staying in the 3.0+ range (1.063 min/max ratio), so taking 727 as peak. That puts base at 231.


    Add damage: KKs (+25)
    902
    900
    852
    870
    879
    773
    776

    902/773 = 1.167, should be full range, so 902 is peak, and 287 base.

    287 - 231 = 56
    56 / 25 = 2.24

    With rounding, can comfortably say that fTP is 2.25.


    Add vit: Genbu's Kabuto + Melee Cape + Bibiki Seashell = +24 vit. No kick shoes
    698
    756
    743
    765
    658

    Ratio is 1.163, so treating 765 as peak. That makes base 243.

    243 - 231 = 12 point increase in base from 24 vit.

    12 / 2.25 (fTP) = 5.3

    5.3 / .85 (alpha) = 6.3

    6.3 / 24 = 25%


    Reset, add str: Pallas, Black Belt, Forager's, Usu legs for +24 str. No kick shoes.
    715
    748
    749
    741
    775
    768
    772

    741 to 775 is about 5%, which covers the majority of the results.

    775 peak is 247 base.

    247 - 231 = 16

    16 / 2.25 = 7.1

    7.1 / .85 = 8.4

    8.4 / 24 = ~35% Str


    Estimating max values using slight variances on the mods:

    str gear set:
    Base: 65 dmg
    Str: 68+29=97
    Vit: 70
    Target: 775

    Assuming 35% Str/25% Vit:

    97*.35 + 70*.25 = 51 * .85 = 43
    (65+43) * 2.25 * 3.15 = 765
    too low

    Assuming 35% Str/30% Vit:

    97*.35 + 70*.30 = 54 * .85 = 45
    (65+45) * 2.25 * 3.15 = 778
    possible

    Assuming 40% Str/30% Vit:

    97*.40 + 70*.30 = 59 * .85 = 50
    (65+50) * 2.25 * 3.15 = 812
    too high

    Assuming 40% Str/25% Vit:

    97*.40 + 70*.25 = 56 * .85 = 47
    (65+47) * 2.25 * 3.15 = 793
    too high

    Probable: 35% str/30% vit


    vit gear set:
    Base: 65 dmg
    Str: 68+5=73
    Vit: 70+24=94
    Target: 765


    Assuming 35% Str/30% Vit:

    73*.35 + 94*.30 = 53 * .85 = 45
    (65+45) * 2.25 * 3.15 = 778
    possible, slightly high


    Assuming 35% Str/25% Vit:

    73*.35 + 94*.25 = 49 * .85 = 41
    (65+41) * 2.25 * 3.15 = 751
    too low

    Revision: 37.5% str mod is too high for tested values.

    Retry with 35% str/30% vit:

    Baseline:
    68+5 str
    70 vit
    Base: d65
    WSC: 73*.35 + 70*.3 = 46 * .85 = 39
    65+39 * 2.25 * 3.15 = 737
    Target: 727
    ~ possible
    65+38 would hit exact


    Baseline+KKs:
    68+5 str
    70 vit
    Base: 65+25 = 90
    WSC: 73*.35 + 70*.3 = 46 * .85 = 39
    90+39 * 2.25 * 3.15 = 913
    Target: 902
    ~ possible
    90+38 would hit 907


    -1 to base set would hit 727 with sample of 727.
    -1 to kk set would hit 907 with sample of 902.
    -1 to vit set would hit 771 with sample of 765.
    -1 to str set would hit 771 with sample of 775. (fail)

    If 35% str is correct, cannot reduce vit mod since that would cause the str set numbers to fail.

    However there's room to grow the str mod slightly -and- tweak the vit mod down to yield the same WSC on the str set and reduce the WSC on the other sets.

    Str Mod of 360/1024 = 0.3515625
    Vit Mod of 290/1024 = 0.283203125

    Base WSC (73 str, 70 vit): 45 * .85 = 38
    Max: 65+38 * 2.25 * 3.15 = 727 (727 sample)

    KK WSC (73 str, 70 vit): 45 * .85 = 38
    Max: 90+38 * 2.25 * 3.15 = 907 (902 sample)

    Vit WSC (73 str, 94 vit): 52 * .85 = 44
    Max: 65+44 * 2.25 * 3.15 = 771 (765 sample)

    Str WSC (97 str, 70 vit): 54 * .85 = 45
    Max: 65+45 * 2.25 * 3.15 = 778 (775 sample)


    This assumes flooring after each multiplication, except for before adding the WSC mods together.

    Given that the original scaling estimate put the vit mod at ~25%, the ~28% value is probably more likely than the 30% mod.




    So, revised estimate of Tornado Kick mods would be 360/1024 Str, 290/1024 Vit.

  8. #248
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by urat View Post
    Sorry to bump the topic but its the only really relevant one to my questions.

    First off, Aeolian Edge really shines in Abyssea. Assuming you have a black mage in your alliance, which you should, wait for there to be 4-5 mandies in the camp and get the blm to prep sleepga (or the bard's lullaby works great too)



    Using Sekka + meditate + reverse flourish I could easily drop 3 AEs back to back on the mandies, doing upwards to a combined damage of 1.5K each.

    Then the blackmage just drops a sleepga while I sit and laugh as they poke at my Fan dance for 30~40 damage and curing waltz myself until they're all asleep. Once we got into the groove of it it was easy as pie.

    Not only that it rips mandies to shreds compared to other weaponskills. With the matt/macc potion + 10 int from crour prospector my single target Aeolian Edges were hitting for up to 500 damage. to compare, in the same gear Eviscration barely topped 200.

    I think it's mostly due to the mandie's high evasion. I never ever missed a single AE, and never saw a resist. 100% accurate weaponskill is fucking gold for dancer.

    So now I just want to verify we're pretty sure that it has an Int/matt modifier before I go spend piles of gil on an AE armor build. Dancer surprisingly has a notable amount of matt and int gear available.

    Here's my current build I'm going for. I could also go after the magic att+8 or something Kila, that'd be a pretty nice dagger for this. I also already have hecates crown and as a nice little bonus my warwolf belt has magic att augmented on it by coincidence :D

    http://www.ffxiah.com/item-sets/169222
    You claim that they hit you for 30-40 dmg, while your screenshots show you getting beaten on for 45-97 dmg. That's an average of 70 dmg per hit, so maybe you meant to type "30+40"?

    And if you're waltzing yourself (which you clearly weren't in the shot) how do you sustain tp to continue dealing dmg effectively over time? Do you just do this to blow your load every time sekka and meditate are both up, so your alliance can have it's time wasted by sleeping mobs that they could be plowing through?

    It's an honest question, what's the point? It takes extra support since you need backup cures, is slower than traditional party killing, requires your blm to waste time/mp on things that are not nuking, and keeps you from dropping cures and sambas. I'm just not seeing what it's good for.

    Not only that it rips mandies to shreds compared to other weaponskills.
    Compared to other Dancer ws, you mean? I do 3x that dmg with Leaden Salute on mandies while still pulling and rolling, and don't need to change the party dynamic or another 3 support people to make it viable. Dnc is a great job already when used for things that it's good at. I don't get why you keep making these posts to try to force it to be a DD class when it has so much more potential just doing what it does best.

  9. #249
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by lolwut View Post
    You claim that they hit you for 30-40 dmg, while your screenshots show you getting beaten on for 45-97 dmg. That's an average of 70 dmg per hit, so maybe you meant to type "30+40"?

    And if you're waltzing yourself (which you clearly weren't in the shot) how do you sustain tp to continue dealing dmg effectively over time? Do you just do this to blow your load every time sekka and meditate are both up, so your alliance can have it's time wasted by sleeping mobs that they could be plowing through?

    It's an honest question, what's the point? It takes extra support since you need backup cures, is slower than traditional party killing, requires your blm to waste time/mp on things that are not nuking, and keeps you from dropping cures and sambas. I'm just not seeing what it's good for.




    Compared to other Dancer ws, you mean? I do 3x that dmg with Leaden Salute on mandies while still pulling and rolling, and don't need to change the party dynamic or another 3 support people to make it viable. Dnc is a great job already when used for things that it's good at. I don't get why you keep making these posts to try to force it to be a DD class when it has so much more potential just doing what it does best.

    As for the first part I agree its some stupid idea with that sleep -> aoe etc.
    As for the 2nd part i disagree, Dnc while doing his support job is still very good DD with his dps from melee AND WS If his Evisceration was doing top 200 dmg and that was best of his WSs thats something wrong with him not DNCs lol

  10. #250
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Atoreis View Post
    As for the first part I agree its some stupid idea with that sleep -> aoe etc.
    As for the 2nd part i disagree, Dnc while doing his support job is still very good DD with his dps from melee AND WS If his Evisceration was doing top 200 dmg and that was best of his WSs thats something wrong with him not DNCs lol
    Don't get me wrong, Dnc has nice supplementary dd in addition to their support work. My point that the support should be the focus, and the bonus dmg is an added bonus, just like with Cor. A good support player will do both in the way that is most beneficial to the party, anyone who isn't pushing themselves to do the best they can on both aspects is just gimping the group.

  11. #251
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    Sadly, as a DNC you either have to choose support or damage.

    If you choose support, WS-ing is out of the question when you have to heal people not to mention the chance of someone getting hurt very badly or dying as your building up TP again from 0TP. There's also the immense amount of job ability delay DNC suffers from cures, steps, etc., which is actually a huge killer. It's almost impossible to get any significant damage done other than auto-attack.

    That is to say however, I do not mind in the least if I have to do this for the good of the party. We do get cures for a reason.

    Choosing damage -requires- Saber Dance. Requires. Even if it's 1/5, it's really all you need for the most part. Obviously if you're in Saber Dance, Curing automatically becomes impossible unless you cancel it. Plus the only job abilities you should be doing is Haste Samba, Box Step before a WS and Building Flourish. You could maybe do Drain Samba III if you really wanted to help heal while maintaining your Saber Dance... but the loss of Haste Samba in some situations is just too great a loss.

    Plus I mean, going from:
    DW2 from /NIN + Suppanomimi (20%)

    To:
    DW4 naturally which allows /WAR + Two extra pieces of Enhance Dual Wield in slots that don't totally suck (45%)

    Yanno, kinda helps. Mix that with Saber Dance and really...

    But sorry, this is kind of off track.

    Does anyone know if Tachi: Ageha is salvageable in any way possible? Or it's just of those WS that's doomed to be awful? I haven't seen any mods done for it or anything so I'm just curious.

  12. #252
    Hydra
    Join Date
    Feb 2005
    Posts
    135
    BG Level
    3
    FFXI Server
    Titan
    WoW Realm
    Bonechewer

    Turns mob black and has butterflies. I use it exclusively now.

  13. #253
    Hydra
    Join Date
    Jun 2008
    Posts
    121
    BG Level
    3
    FFXI Server
    Asura

    Quote Originally Posted by Phraust View Post
    Didn't see it mentioned, but Flash Nova generates a tremendous amount of hate. Idk if it's whm only, but god damn, if Pld need another hate tool and have access to this... We were skilling up in Ro'Mave and shit used that to burn TP, since it does shit damage and the mobs can live longer etc. Pulled, gekko w/soboro on a Darksteel Golem, she did a Flash nova, I followed with 2 more random WS and hate finally peeled off her but teetered between her and I back and forth the rest of the fight. It's definitely more hate than Flash. The potency of the flash is pretty good too btw, just observations though.
    How about this? Kraken Club and shield wielding PLD spamming flash nova for hate? If it's a magic WS, then weapon damage doesn't matter much, right? And even if it does shitty damage with a low damage kraken club, it'd still produce consistent hate, while atonement's damage needs to build over time with hate. Guess it matters on the particularities of the hate it generates.

  14. #254
    Ridill
    Join Date
    Oct 2006
    Posts
    10,411
    BG Level
    9
    FFXI Server
    Gilgamesh

    Nothing concrete to offer in terms of Numbing Shot, as I wish more cor's have played around with it by now, but I cant seem to find much of anything on it.

    I have however, seemed to see my damage jump by 150-200 using the same WS gear (i.e. 400-500 jumps to 550-700.) on Abyssea - Tahrongi Mandies. This is /war and using +str/r atk for detonator w/ ratk +3 Magnatus (no food, drk roll). Almost makes me wonder if Numbing Shot has 2 hits to it, the first being straight damage from gun or sword/dagger, and the second hit a traditional marksmanship WS mod. Anyone notice anything similar?

  15. #255
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Kirin View Post
    Nothing concrete to offer in terms of Numbing Shot, as I wish more cor's have played around with it by now, but I cant seem to find much of anything on it.

    I have however, seemed to see my damage jump by 150-200 using the same WS gear (i.e. 400-500 jumps to 550-700.) on Abyssea - Tahrongi Mandies. This is /war and using +str/r atk for detonator w/ ratk +3 Magnatus (no food, drk roll). Almost makes me wonder if Numbing Shot has 2 hits to it, the first being straight damage from gun or sword/dagger, and the second hit a traditional marksmanship WS mod. Anyone notice anything similar?
    I've barely even touched it, to be honest. I fired a couple off using both my Slug and Detonator sets, and it was fairly lackluster in both.

  16. #256
    Hydra
    Join Date
    Dec 2009
    Posts
    103
    BG Level
    3
    FFXI Server
    Caitsith

    Well I think Numbing has really high potential. I did a 2.2k Numbing shot on a random mob La theine. Sure, it was a weak mob, but that is still alot of damage. I was doing consistant 450 Numbing shots on Yilbegan with wings up while he was doing a tp move, while the rng sidewinders were doing about 500 to 600 under the same conditions. I find that you want to stack as much str and ranged attack as possible for this weaponskill. Since it is more accurate than slug shot, doing so doesn't harm the acc that much. I forgot my pot au feus that day and had to settle with a squid sushi, so the damage should have been even higher. I'm not giving up on this weaponskill yet....

    It looks way to cool @.@

    Any info on cataclysm that I missed? Is it worth try to get for my summoner as a toy ?

  17. #257
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Quote Originally Posted by Sabishii View Post
    How about this? Kraken Club and shield wielding PLD spamming flash nova for hate? If it's a magic WS, then weapon damage doesn't matter much, right? And even if it does shitty damage with a low damage kraken club, it'd still produce consistent hate, while atonement's damage needs to build over time with hate. Guess it matters on the particularities of the hate it generates.
    I'd be more worried about the TP spam the mob would be getting.

  18. #258
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Quote Originally Posted by orson View Post
    I'd be more worried about the TP spam the mob would be getting.
    ::experiences sudden flashback to 2004::

  19. #259
    smashcat
    Join Date
    Apr 2010
    Posts
    109
    BG Level
    3
    FFXI Server
    Alexander

    Quote Originally Posted by Rionel View Post
    Does anyone know if Tachi: Ageha is salvageable in any way possible? Or it's just of those WS that's doomed to be awful? I haven't seen any mods done for it or anything so I'm just curious.
    The defense down effect is fairly potent, I finally leveled sam last night and unlocked it in abyssea. I was using soboro to get faster skillups, and opened each fight with ageha after i got it. things just tended to die much faster, and everyone said they were hitting much harder, until I switched back to hagun with YGK. My melee hits went from 30-50 to 60-80, and the occasional YGK with soboro went from an inconsistent 300-500 to more consistently 450+.

    So I guess it's decent as a mini-angon, but that's about it.

    Edit: and FYI... I'm still bitter over having to change to full perle last night because I had usu legs and not byakkos... i feel so cookiecutter now.

  20. #260
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Pebe View Post
    Well I think Numbing has really high potential.
    Maybe if Detonator didn't exist.

    Numbing Shot seems pretty impotent to me:

    - melee range onry
    - unimpressive damage
    - useless TP mod
    - lolskillchain attributes?

    Refulgent Arrow is, at least, situationally useful and serves a unique purpose. Even Trueflight is more useful than Numbing Shot.

Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast

Similar Threads

  1. New WeaponSkill Chart
    By Psymia in forum FFXI: Everything
    Replies: 132
    Last Post: 2012-08-12, 06:43
  2. New Weaponskill
    By kenshyn in forum FFXI: Everything
    Replies: 3
    Last Post: 2010-06-04, 10:29
  3. New WeaponSkill Chart
    By Psymia in forum FFXI: Everything
    Replies: 8
    Last Post: 2007-10-19, 06:55
  4. new weaponskill speculation
    By Alisha in forum FFXI: Everything
    Replies: 129
    Last Post: 2007-10-04, 22:02
  5. the new topic is a joke?
    By Obilisk in forum FFXI: Everything
    Replies: 4
    Last Post: 2005-04-01, 18:08