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  1. #121
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
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    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    naked, frolicking, butterflies...

    it fits

  2. #122
    New Merits
    Join Date
    Jul 2006
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    234
    BG Level
    4
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    Bahamut

    Only used it two times but, Fell Cleave on IT wanderers in promyvion did 450 first time at 75 and then 600~ at 76. RR was doing 1000~ or so average, peaking at 1800.

  3. #123
    Old Merits
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    Oct 2005
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    1,053
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    6
    FFXI Server
    Sylph

    Refulgent Arrow is comparable with and sometimes better than Sidewinder, when you use it at high TP values. The base DMG must scale up pretty dramatically.

    At low TP values it's comparable to Arching Arrow non-crits and better than Emperyal. Nice alternative if you can't chance a Sidewinder for whatever reason.

    Numbing Shot, however, has lousy damage which is no better than Detonator and does not scale at all with high TP values.

  4. #124
    Hydra
    Join Date
    Jan 2008
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    148
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    3
    FFXI Server
    Fenrir

    Quote Originally Posted by Rooney View Post
    Tachi: Gekko -> Tornado Kick gave Induration
    This implies Induration A, Impaction B. Otherwise Gekko > Tornado Kick would create Impaction.

  5. #125
    Cerberus
    Join Date
    Apr 2006
    Posts
    468
    BG Level
    4
    FFXI Server
    Phoenix
    WoW Realm
    Trollbane

    Quote Originally Posted by muhn View Post
    friend wanted me to post
    http://i708.photobucket.com/albums/ww87/muhnjob/ws.png

    also i got upwards of 1800 with numbing shot forgot to ss it
    Quote Originally Posted by AoshiZ View Post
    I believe the new WS may have some secret modifiers attached to them.

    After extensive testing last night I drew a correlation with Sonic Thrust damage and my Enmity. I was able to consistently do large amounts of damage at the beginning of the fight or after super jumps. But i would do less damage when i was further along into the battle with built up enmity. This could be just a correlation with some other factor however.
    Well, the emnity test could validate the difference in the damage on the first picture. Assuming that the first bird was the one the pt was fighting, and the second one was the next one awaiting to be fought. That could account for it.

    Very interesting mechanic that we haven't seen before. Props to SE for thinking up new things.

  6. #126
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Might want to see if some of the weaponskills get a bonus against certain monster families as well. Also, aren't magical weaponskills boosted by magic attack bonus gear? Granted, I doubt that will save them unless their modifiers are ridiculously potent...

  7. #127
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    32
    BG Level
    1
    FFXI Server
    Phoenix

    http://i609.photobucket.com/albums/t...n042/Sonic.jpg

    Too Weak target, but seems to do consistent dmg over 1k.

    It's also a very narrow conal, could be likened to a Wyrm's breath move. A Stray only just to my right didn't get hit but ones directly infront did.

  8. #128
    Melee Summoner
    Join Date
    Jun 2007
    Posts
    25
    BG Level
    1
    FFXI Server
    Bahamut

    Sanguine Blade seems like it is most likely dark element along with drain. I did 15 damage with it to a bat on what was most likely a resist.

  9. #129
    CoP Dynamis
    Join Date
    Jul 2008
    Posts
    257
    BG Level
    4

    Was spamming ageha's to figure out why it was crap, and I suddenly went through a serious of decent numbers. *Kurodachi OAT weapon usually 500-700 gekko's* It seemed if I wasn't the one with hate, it would do more dmg, but useless speculation is useless.

    http://img203.imageshack.us/img203/2...0623004105.png

  10. #130
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Maybe Sonic Thrust has an average fTP modifier(like around 2.5-3.0) but has a high Attack value like Ground Strike/Spiral Hell/Gekko/Mandalic Stab/Howling Fist?

  11. #131
    Hydra
    Join Date
    Jul 2007
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    136
    BG Level
    3
    FFXI Server
    Lakshmi

    Quote Originally Posted by Raithen View Post
    This implies Induration A, Impaction B. Otherwise Gekko > Tornado Kick would create Impaction.
    Also, Tornado Kick -> Gekko is Fragmentation, and Vorpal Blade -> Tornado Kick is Detonation.

    I'm no expert on SC properties, but as far as I can tell this should put it in the same places as Yuki on the WS charts, and give it Induration and Detonation properties? And meaning Snow and Breeze gorgets improve it.

    It's doing some nice numbers with Footwork, especially at 300%. But even without footwork and at 100% it's at least on a par with Asuran Fists, using my Dragon Kick setup.

    Uncertain, but as far as I can tell, it's STR/VIT mod much like every other MNK WS. Possibly higher mods than Dragon Kick.

  12. #132
    Sea Torques
    Join Date
    Jul 2006
    Posts
    508
    BG Level
    5

    I seen a DRG last night doing consistent 700-1k+ Sonic Thrust damage to Tammuz, the new T2 VNM. Like 90% of the ally was JPN so I couldn't ask him what his WS gear was, but it's obviously capable of good/decent damage on fairly strong mobs.

  13. #133
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If I could read JP I would c heck Studio Gobli, they always test new stuff fairly quick.

  14. #134
    Old Merits
    Join Date
    Nov 2009
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    1,245
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    6
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    Shiva

    Quote Originally Posted by Raithen View Post
    This implies Induration A, Impaction B. Otherwise Gekko > Tornado Kick would create Impaction.
    Tornado > Tornado gave impaction, so looks like Induration A, Impaction B, Detonation C.

    I have no experience w/ fTP calcs, so someone else will have to do that.

  15. #135
    Banned.

    Join Date
    Sep 2009
    Posts
    889
    BG Level
    5

    There is something odd with Infernal Scythe..... on Kuftal/Teriggan Robber Crabs as DRK76, I keep doing 295 damage in haste gears
    *Edit: Just tried IS with Last Resor and STR/attack gear, damage done was 321
    Hmm.... odd
    with STR 69 +60 and 578 attack, IS does 323 damage......

  16. #136
    Cardiac Cat
    Join Date
    Nov 2006
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    11,604
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    FFXIV Character
    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by fredjanx View Post
    There is something odd with Infernal Scythe..... on Kuftal/Teriggan Robber Crabs as DRK76, I keep doing 295 damage.
    http://www.bluegartr.com/forum/showthread.php?t=95096

  17. #137
    Old Merits
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    Aug 2007
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    Ragnarok

    Quote Originally Posted by Ophannus View Post
    If I could read JP I would c heck Studio Gobli, they always test new stuff fairly quick.
    Just checked, they don't have any new info yet other than the bow WS.

  18. #138
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    285
    BG Level
    4
    FFXI Server
    Cerberus

    I guess no one cares, but I think Blade:Yu is a 100% magical WS.
    I only used it 4 times (2 TW tigers in battalia downs and 1 EM lizzard in Abyssea and one VT Bird @76 in MMM), and every time I got 5Tp return and it always did 230ish damage, which is surprising given the level difference (and no, I'm not missing second hit because mob died before I landed it, all of the survived my WS).

    Since I'm not getting a 2 hit Tp return, I think it's magical. Guess more testing will be needed, but I think it could give this WS some uses.



    290 Katana skill and lv 76 to unlock it (maybe a bit less katana)

  19. #139
    Ranger
    9900klub

    Join Date
    Apr 2005
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    9,976
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    8
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    Sonomaa Kihten
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    Gilgamesh
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    Bahamut
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    Durotan
    Blog Entries
    12

    refulgent isnt too bad, Ive been calling it halfwinder. It seems much more accurate than sidewinder and still does respectable damage. (approx 1100 to MMM flying mobs at 75). Sidewinder does 1800, namas does 1000-1100. I havent had any misses on it yet so it seems like a good alternative to doing damage other than risked damage.

  20. #140
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Sonomaa View Post
    refulgent isnt too bad, Ive been calling it halfwinder. It seems much more accurate than sidewinder and still does respectable damage. (approx 1100 to MMM flying mobs at 75). Sidewinder does 1800, namas does 1000-1100. I havent had any misses on it yet so it seems like a good alternative to doing damage other than risked damage.
    How is it any different from/better than Empyreal or Detonator?

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