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  1. #141
    Old Merits
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    I wouldn't compare Refulgent Arrow to Empyreal Arrow because, unless I've missed something along the way, Empyreal Arrow is inferior to Arching Arrow in every way. I would be interested to know how Refulgent stacks up against Arching.

  2. #142
    Old Merits
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    Sylph

    Quote Originally Posted by Onorgul View Post
    I wouldn't compare Refulgent Arrow to Empyreal Arrow because, unless I've missed something along the way, Empyreal Arrow is inferior to Arching Arrow in every way. I would be interested to know how Refulgent stacks up against Arching.
    Maybe read my post above? C'mon lol

  3. #143
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Solo'ing some h2h skill ups on weapons in sky. Only parsing the T rated ones, no parse for the EM or DC ones.
    The 265 I got 1 tp return, so take that for what it is. The underlined one I didn't have ws gear on for

    Code:
    Weaponskill Damage
    Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Tigerwoods                  26785    36.44 %      31/0   100.00 %    265/1147   864.03
     - Asuran Fists             11518    43.00 %      12/0   100.00 %    855/1147   959.83
     - Tornado Kick             15267    57.00 %      19/0   100.00 %    265/1081   803.53[/pre]
    
    [pre]Weaponskills
        Asuran Fists
        1021  974  866  855 1047  884  877  959  982  933
        1147  973
    +     855:    1
    +     866:    1
    +     877:    1
    +     884:    1
    +     933:    1
    +     959:    1
    +^    973:    1
    +     974:    1
    +     982:    1
    +    1021:    1
    +    1047:    1
    +    1147:    1
        Tornado Kick
         919 1081  659  885  945  814  790  759  734  853
         729  665  865  998  861  931  616  898  265  582
    +     265:    1
    +     582:    1
    +     616:    1
    +     659:    1
    +     665:    1
    +     729:    1
    +     734:    1
    +     759:    1
    +     790:    1
    +     814:    1
    +^    853:    1
    +     861:    1
    +     865:    1
    +     885:    1
    +     898:    1
    +     919:    1
    +     931:    1
    +     945:    1
    +     998:    1
    +    1081:    1

  4. #144
    RIDE ARMOR
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    Caitsith

    I'm liking Sanguine Blade a lot. Seems to compare your MND to the mob's INT and is influenced by MAB. STR made a little difference but not much. 2 STR added 3 damage, but mahatma slops out did enkidu's subligar by a large margin.
    With 69+2 STR, 64+55 MND, +25 MAB, and using acrid stream's MDB down, sound blast, and memento mori I got it up to 705 damage on a too weak mob.

    (Not enough posts to put pictures) Link to picture:
    i40.photobucket.c om/albums/e220/Finzenku/sanguine-1.png

  5. #145
    We wear wine red on Wednesdays

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    Fenrir

    Sonic thrust is great lol. Friend and I are in campaign and he's basically hitting them like Glory Slash in cone, hitting orcs for like 700-1100. Is the GA WS anything like this?

  6. #146
    Old Merits
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    well equipped WAR using high damage bonesplitter was doing 650ish in MMM today, wasn't going much higher and TP only affects radius on that one.

    Edit: at 75 sync

  7. #147
    Chram
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    Fenrir

    I've never tried to figure base weaponskill modifiers before, but wanted numbers for comparing Tornado Kick. As such, I tried making a rough estimate from gathering samples on base mobs in Saruta_S. I realize there aren't enough numbers to be firmly reliable (and that I could have narrowed the error range by using /thf, if I'd remembered earlier), but I hoped someone could double check my math to see if it seems valid as a preliminary estimate of the weaponskill mods.

    Base:
    Spoiler: show


    69+0 str
    71+0 vit
    73+15 dex


    no weapon
    no footwork
    no Store TP
    no DA
    no Conserve TP


    4 TP
    399
    312
    335
    311
    407
    333
    335
    390
    390
    312

    Min: 311
    Max: 407
    Min:Max ratio: 1.309

    Avg of min/max: 359
    @/ 2.0 pDiff, base = 180
    or 349 after removing 5% damage spread
    @/ 2.0 pDiff, base = 175
    or mean of all results of 352, 344 after removing half damage spread
    @/ 2.0 pDiff, base = 172


    Destroyers:
    Spoiler: show

    +Destroyers

    4 TP
    449
    521
    546
    540
    499
    433
    538
    473
    462
    468
    463
    428

    Min: 428
    Max: 546
    Min:Max ratio: 1.275

    Avg of min/max: 487
    @/ 2.0 pDiff, base = 244
    or 474 after removing 5% damage spread
    @/ 2.0 pDiff, base = 237
    or mean of all results of 485, 473 after removing half damage spread
    @/ 2.0 pDiff, base = 237


    Base damage increase with addition of +18 damage (Destroyers): 62-65 ish

    fTP: 3.44 - 3.61. Probable: 3.5


    Vit:
    Spoiler: show

    Remove Destroyers, add 25 Vit (Genbu's Kabuto + Melee Cape + Melee Cyclas)

    4 TP
    348
    481
    392
    454
    414

    Min: 348
    Max: 481
    Min:Max ratio: 1.382

    Min:Max ratio is high enough that I'll proceed from here.

    Avg of min/max: 415
    @/ 2.0 pDiff, base = 207
    or 403 after removing 5% damage spread
    @/ 2.0 pDiff, base = 202
    or mean of all results of 418, 408 after removing half damage spread
    @/ 2.0 pDiff, base = 204

    Base damage increase with addition of +25 vit: 27-32 (using 27 since mean is unreliable with the small sample size)

    27 damage with a 3.5 fTP implies a base increase of ~8

    With an alpha of .83 to .85 (given reports of it going back up), that gives a damage up from Vit of 10, and a Vit mod of ~40%.


    Str:
    Spoiler: show

    Remove Vit gear, add: Usukane head and legs, Mirke body, Pallas, Forager, Black Belt for +32 total Str. fStr is already capped.

    4 TP
    438
    382
    372
    392
    367
    393
    458
    472
    456
    379


    Min: 367
    Max: 472
    Min:Max ratio: 1.286

    Avg of min/max: 420
    @/ 2.0 pDiff, base = 210
    or 408 after removing 5% damage spread
    @/ 2.0 pDiff, base = 204
    or mean of all results of 411, 401 after removing half damage spread
    @/ 2.0 pDiff, base = 200

    Base damage increase with addition of +32 str: 28-30

    27 damage with a 3.5 fTP implies a base increase of ~8

    With an alpha of .83 to .85 (given reports of it going back up), that gives a damage up from Str of 10, and a Str mod of ~32%.



    10 TP return using no weapon and no Store TP. TP per hit with no weapon is 4.7, so weaponskill is 2 main hits and one additional hit.

    Overall:
    3-hit (TP return of normal * 2 + 1)
    3.5 fTP, 32% STR / 40% Vit


    Simplistic Comparison w/Asuran:
    Spoiler: show

    Given identical gear set stats and 1.0 fTP (not realistic, just for comparison), how does this stack up to Asuran?

    Using my Howling Fist gear:
    Destroyers
    Str: 69+36
    Vit: 71+28

    Base damage: 36+18+10 = 64

    Using .83 alpha

    Asuran Fists:
    WSC = 16
    8.1 * 64+16 = 648

    Tornado Kick:
    WSC = 60
    5.6 * 64+60 = 694

    Tornado Kick with Footwork:
    Base damage: 36+18+25+10 = 89
    -4 str, -4 vit (swap shoes out)
    WSC = 58
    5.6 * 89+58 = 823

  8. #148
    Relic Shield
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    Orson Dara
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    Quote Originally Posted by Seid View Post
    Any chance Fell Cleave got stronger the more mobs it hit?
    I've noticed some odd anomalies with it so far. Especially when hitting multiple mobs so I don't think this is out of the question. As it stands though so far it's a situational WS at best. For an AoE WS though it's fairly high damage.

  9. #149
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Fuuuu, if it's a 3hit, can't gear it purely for DMG, have to toss acc in the mix

  10. #150
    Chram
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    If the AoE weaponskills do more damage the more they hit, maybe the new way to exp is to gather several mobs, sleep em, build tp on one, then everyone WS it at once and kill them all for a chain. XD

  11. #151
    New Merits
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    Bahamut

    While doing trials in boyhada tree I used Fell Cleave a few times when I got link.

    Would do 700-1k on EP. Damage would almost always be near same value, only differing like 50 between highest and lowest. Did 150~ on target mandragora with 1 TP return then 1k on the side mandy. Also it's funny that I missed the main target mandy once but hit the 2nd one for 1k but 0 TP return haha.

  12. #152
    Old Merits
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    PUP's H2H caps at 281 at 80. That's 297 with merits. So unless you have a Faith Torque, +3 H2H Augmented Oberon's, or the new H2H Headband, you cannot get Tornado Kick until the next update.

  13. #153
    New Merits
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    Bahamut

    Sub MNK with H2H belt!

  14. #154
    Old Merits
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    Quote Originally Posted by Sehrahin View Post
    Sub MNK with H2H belt!
    I was only listing the useful ways to unlock it ahaha. :I

  15. #155
    Old Merits
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    Ragnarok

    Studio Gobli has some info on the new WS modifiers, here is the link http://www32.atwiki.jp/studiogobli/pages/90.html

    If you can't read Japanese here is a short summary:

    Great Axe = FTP 2.00 for all TP, 60% STR MOD and perhaps a second MOD
    Bow = FTP 3.00 for 100%, 4.25 for 200%, 5.00 for 300%, 60% STR MOD
    Gun = FTP 3.00 for all TP, 60% AGI MOD

  16. #156
    A. Body
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    Sir Taint
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    Quote Originally Posted by Nameless View Post
    Studio Gobli has some info on the new WS modifiers, here is the link http://www32.atwiki.jp/studiogobli/pages/90.html

    If you can't read Japanese here is a short summary:

    Great Axe = FTP 2.00 for all TP, 60% STR MOD and perhaps a second MOD
    Bow = FTP 3.00 for 100%, 4.25 for 200%, 5.00 for 300%, 60% STR MOD
    Gun = FTP 3.00 for all TP, 60% AGI MOD
    I was playing around with the Bow WS yesterday on DI. I was very impressed with the results and the ACC. It won't hit as hard as SW at 100ish TP but I didn't miss a single one. I'm 8/8 archery with excellent gear and SW is still a miss fest on HNMs so this is a great alternative.

  17. #157
    Strider/Doom/Cyclops
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    Quote Originally Posted by Onorgul View Post
    I wouldn't compare Refulgent Arrow to Empyreal Arrow because, unless I've missed something along the way, Empyreal Arrow is inferior to Arching Arrow in every way. I would be interested to know how Refulgent stacks up against Arching.
    I haven't used Empyreal in about 4 years, but speaking for marks, ever since the Detonator update (where it doubles RATK) it's been far superior to Heavy Shot.

  18. #158
    Hydra
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    Fenrir

    Quote Originally Posted by Rooney View Post
    Tornado > Tornado gave impaction, so looks like Induration A, Impaction B, Detonation C.

    I have no experience w/ fTP calcs, so someone else will have to do that.
    This is actually a little tricky. There were 2 options from Tornado Kick > Tornado Kick. Induration > Impaction is a one-way and Impaction > Detonation is a one-way. Since Tornado Kick > Tornado Kick produced Detonation, it implies that Detonation has higher priority than Impaction. Thus there are actually 2 possibilities: Induration A, Detonation B, Impaction C; or Detonation A, Induration B, Impaction C.

    I believe the way we could test this is with Tornado Kick > Any Compression WS to see if it produces Gravitation or Compression.

  19. #159
    TSwiftie
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    Fenrir

    Quote Originally Posted by Taint View Post
    I was playing around with the Bow WS yesterday on DI. I was very impressed with the results and the ACC. It won't hit as hard as SW at 100ish TP but I didn't miss a single one. I'm 8/8 archery with excellent gear and SW is still a miss fest on HNMs so this is a great alternative.
    How far away can you use the new Bow WS? One of the nice things about Empyreal Arrow is you can use it at 19.9 away~

  20. #160
    A. Body
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    Quote Originally Posted by Kirschy View Post
    How far away can you use the new Bow WS? One of the nice things about Empyreal Arrow is you can use it at 19.9 away~

    We were using the Batallia terrain hax so I was 5-10' the whole time.

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