I wouldn't compare Refulgent Arrow to Empyreal Arrow because, unless I've missed something along the way, Empyreal Arrow is inferior to Arching Arrow in every way. I would be interested to know how Refulgent stacks up against Arching.
I wouldn't compare Refulgent Arrow to Empyreal Arrow because, unless I've missed something along the way, Empyreal Arrow is inferior to Arching Arrow in every way. I would be interested to know how Refulgent stacks up against Arching.
Solo'ing some h2h skill ups on weapons in sky. Only parsing the T rated ones, no parse for the EM or DC ones.
The 265 I got 1 tp return, so take that for what it is. The underlined one I didn't have ws gear on for
Code:Weaponskill Damage Player WSkill Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg Tigerwoods 26785 36.44 % 31/0 100.00 % 265/1147 864.03 - Asuran Fists 11518 43.00 % 12/0 100.00 % 855/1147 959.83 - Tornado Kick 15267 57.00 % 19/0 100.00 % 265/1081 803.53[/pre] [pre]Weaponskills Asuran Fists 1021 974 866 855 1047 884 877 959 982 933 1147 973 + 855: 1 + 866: 1 + 877: 1 + 884: 1 + 933: 1 + 959: 1 +^ 973: 1 + 974: 1 + 982: 1 + 1021: 1 + 1047: 1 + 1147: 1 Tornado Kick 919 1081 659 885 945 814 790 759 734 853 729 665 865 998 861 931 616 898 265 582 + 265: 1 + 582: 1 + 616: 1 + 659: 1 + 665: 1 + 729: 1 + 734: 1 + 759: 1 + 790: 1 + 814: 1 +^ 853: 1 + 861: 1 + 865: 1 + 885: 1 + 898: 1 + 919: 1 + 931: 1 + 945: 1 + 998: 1 + 1081: 1
I'm liking Sanguine Blade a lot. Seems to compare your MND to the mob's INT and is influenced by MAB. STR made a little difference but not much. 2 STR added 3 damage, but mahatma slops out did enkidu's subligar by a large margin.
With 69+2 STR, 64+55 MND, +25 MAB, and using acrid stream's MDB down, sound blast, and memento mori I got it up to 705 damage on a too weak mob.
(Not enough posts to put pictures) Link to picture:
i40.photobucket.c om/albums/e220/Finzenku/sanguine-1.png
Sonic thrust is great lol. Friend and I are in campaign and he's basically hitting them like Glory Slash in cone, hitting orcs for like 700-1100. Is the GA WS anything like this?
well equipped WAR using high damage bonesplitter was doing 650ish in MMM today, wasn't going much higher and TP only affects radius on that one.
Edit: at 75 sync
I've never tried to figure base weaponskill modifiers before, but wanted numbers for comparing Tornado Kick. As such, I tried making a rough estimate from gathering samples on base mobs in Saruta_S. I realize there aren't enough numbers to be firmly reliable (and that I could have narrowed the error range by using /thf, if I'd remembered earlier), but I hoped someone could double check my math to see if it seems valid as a preliminary estimate of the weaponskill mods.
Base:
Spoiler: show
Destroyers:
Spoiler: show
Vit:
Spoiler: show
Str:
Spoiler: show
10 TP return using no weapon and no Store TP. TP per hit with no weapon is 4.7, so weaponskill is 2 main hits and one additional hit.
Overall:
3-hit (TP return of normal * 2 + 1)
3.5 fTP, 32% STR / 40% Vit
Simplistic Comparison w/Asuran:
Spoiler: show
Fuuuu, if it's a 3hit, can't gear it purely for DMG, have to toss acc in the mix
If the AoE weaponskills do more damage the more they hit, maybe the new way to exp is to gather several mobs, sleep em, build tp on one, then everyone WS it at once and kill them all for a chain. XD
While doing trials in boyhada tree I used Fell Cleave a few times when I got link.
Would do 700-1k on EP. Damage would almost always be near same value, only differing like 50 between highest and lowest. Did 150~ on target mandragora with 1 TP return then 1k on the side mandy. Also it's funny that I missed the main target mandy once but hit the 2nd one for 1k but 0 TP return haha.
PUP's H2H caps at 281 at 80. That's 297 with merits. So unless you have a Faith Torque, +3 H2H Augmented Oberon's, or the new H2H Headband, you cannot get Tornado Kick until the next update.
Sub MNK with H2H belt!
Studio Gobli has some info on the new WS modifiers, here is the link http://www32.atwiki.jp/studiogobli/pages/90.html
If you can't read Japanese here is a short summary:
Great Axe = FTP 2.00 for all TP, 60% STR MOD and perhaps a second MOD
Bow = FTP 3.00 for 100%, 4.25 for 200%, 5.00 for 300%, 60% STR MOD
Gun = FTP 3.00 for all TP, 60% AGI MOD
I was playing around with the Bow WS yesterday on DI. I was very impressed with the results and the ACC. It won't hit as hard as SW at 100ish TP but I didn't miss a single one. I'm 8/8 archery with excellent gear and SW is still a miss fest on HNMs so this is a great alternative.
This is actually a little tricky. There were 2 options from Tornado Kick > Tornado Kick. Induration > Impaction is a one-way and Impaction > Detonation is a one-way. Since Tornado Kick > Tornado Kick produced Detonation, it implies that Detonation has higher priority than Impaction. Thus there are actually 2 possibilities: Induration A, Detonation B, Impaction C; or Detonation A, Induration B, Impaction C.
I believe the way we could test this is with Tornado Kick > Any Compression WS to see if it produces Gravitation or Compression.