There any word on what Sea gorget goes with what WS? I just got Fell Cleave so I was curious.
There any word on what Sea gorget goes with what WS? I just got Fell Cleave so I was curious.
I was partying with a LS mate last night and saw a miss on Fell Cleave, so it is definitely not 100% accuracy, it is probably 95% cap and you just got lucky.
I missed my first Refulgent Arrow.![]()
1st time I used it a few mins after servers came up.
Gave me a hearty, if wry laugh.
I think you missed that Tornado > Tornado gave impaction, not detonation. This puts impaction ahead of detonation if I'm not mistaken. Gekko > Tornado gave induration, which puts that ahead of impaction. Induration > Impaction > Detonation should be right, though I'll gladly test if you'd like.
Wow when I read your post I seriously read it as "gave Detonation." Yes that does mean Induration A, Impaction B, Detonation C.
Shouldn't need to test anything again, but we could certainly verify that Tornado Kick > CompressionWS is Compression.
I know someone else posted asking about Fell Cleave WS properties for gorget use information. Can we get some data on other weapon skills as well?
Yes, but Tornado Kick is a three-hit. It's a twofold attack, as per its description, with the off-hand attack after. Any other non-multi H2H WS, such as Howling Fist or even Dragon Kick, is a one-hit with an off-hand attack.
Yeah it makes it pretty meh on most targets. Need to load in more acc than you would on DK or HF since you don't get the acc bonus.
i wish they'd make up their mind though cause pummel is 6 hit and combo is 3 instead of 7 and 4 respectively
Just did a quick search through the thread, but has anyone tested if these weapon skills have properties of Light or Darkness ala relic weapon skills?
Tested Infernal Scythe as DRK75/BLM37 outside Windurst.
It seems to work very much like Vidohunir :
- Like any Elemental WS, it can't miss but can be resisted.
- Darksday (and presumably Dark weather) can proc ; Anrin Obi guarantees the proc.
- Weapon D has no impact (BZ doing exactly the same numbers as Perdu Sickle).
- MAB works like it does on nukes : straight multiplier.
- "Staff bonus/Dark affinity" might increase damage, can't test that myself as I don't have Y's Scythe.
- STR & INT mods, seems to be 65% STR 60% INT.
- No idea if any level correction is applied in any way.
Using the traditionnal WS damage formula* yields fTP around 1.45~1.55 ; bit too big a variance to attribute it to rounding only, so I'm not sure it uses that formula.
*"Damage = (( Lv+2+WSC ) * fTP + fINT )
for WS, fINT = 8 + ΔINT/2
ΔINT : difference between your INT and target’s INT (caps at 24 for WS)"
Studio Gobli just updated Sonic Thrust
It appears to be a 60% STR modifier and 3.0 fTP at 100%. Again, unknown if there is a second modifier.
Paralyze effect on gun WS appears to be 60 sec at 100% tp, 120 sec at 200%, and 180 sec at 300%.