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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #2401
    Cerberus
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    Quote Originally Posted by Yugl View Post
    Kegsay, it's true that only pearl increases the frequency of chests. The other lights only manipulate which chest spawns.
    I would be tempted to agree and it sounds very convincing, but the admission of the phrase "Spawn rate added value:" makes me believe that pearl does just that, raise the frequency of all chests as in:

    Blue Chest Rate = AzureRate+PearlRate

    Your theory also discounts what SE said as being inaccurate, which wouldn't be the first time for SE, but I think they are correct in what they say. If it was like you say, they would say 'likelihood' or something to that effect. I've been in groups where we've got primarily Azure lights only and have had 1mob=1chest frequently, more so than just getting Pearl.

  2. #2402
    The God Damn Kuno
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    If you warp out of abyssea with less than 5 minutes left, although you lose time do you keep temp items?

  3. #2403
    Relic Weapons
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    Quote Originally Posted by Not Kuno View Post
    If you warp out of abyssea with less than 5 minutes left, although you lose time do you keep temp items?
    You keep the key items. Also, despite what the official notes say, I've kept time <5 minutes so long as I Warp or Tele out.

  4. #2404
    An exploitable mess of a card game
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    Quote Originally Posted by Kegsay View Post
    I would be tempted to agree and it sounds very convincing, but the admission of the phrase "Spawn rate added value:" makes me believe that pearl does just that, raise the frequency of all chests as in:

    Blue Chest Rate = AzureRate+PearlRate

    Your theory also discounts what SE said as being inaccurate, which wouldn't be the first time for SE, but I think they are correct in what they say. If it was like you say, they would say 'likelihood' or something to that effect. I've been in groups where we've got primarily Azure lights only and have had 1mob=1chest frequently, more so than just getting Pearl.
    What significance does the "Spawn rate added" plays in undermining the theory. Is it a programming term that limits the means through which pearl may affect the chest rate?

    I'm not sure what you're mean when you say "... discounts what SE said as being inaccurate ..." Are you saying my theory opposes SE's statement during the wikipedia interview? They would still increase the rate of receiving the chest since increasing the ratio increases the chance you'll receive that chest. Pearl would also increase the rate of receiving the chest since you need to have a chest drop before you can determine whether it's blue, red, or gold. In addition, it's consistent with the idea of increasing the chance of all chests if you think about the chances of receiving a blue box as the following: (Chance of receiving a chest drop)*(Chance of box being blue). Pearl with affect the former portion of that equation and blue, red, and amber affect the portion of the latter.

  5. #2405
    Hydra
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    Quote Originally Posted by Kegsay View Post
    I would be tempted to agree and it sounds very convincing, but the admission of the phrase "Spawn rate added value:" makes me believe that pearl does just that, raise the frequency of all chests as in:

    Blue Chest Rate = AzureRate+PearlRate

    Your theory also discounts what SE said as being inaccurate, which wouldn't be the first time for SE, but I think they are correct in what they say. If it was like you say, they would say 'likelihood' or something to that effect. I've been in groups where we've got primarily Azure lights only and have had 1mob=1chest frequently, more so than just getting Pearl.
    So you're suggesting that Pearl light is something like Ebon light. It raises the pop rate for all types of chests, so the net effect is you see more chests overall but also works to even the distribution of red/blue/gold chests. Maybe a feeble Azure/Ruby/Amber light is of strength 3 but a feeble Pearlescent light adds 1 to each.

    I've never been in a group that started out solely with Pearlescent light. I assume you'd see an even distribution of red/blue/gold chests.


    Has anyone kept track of their top tier blue chests to get an estimate of the distribution of restore/temp_item/exp/cruor/TE?

  6. #2406
    the whitest knight u' know
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    I'm personally certain that Pearlescent is the only chest appearance increaser there is. I believe Azure/Ruby/Amber only encourage the chest that DOES pop to be their respective color.

    For example, all chest colors odds of appearing starting at 33.3_%

    Maxing out Azure and absolutely nothing else might push it to something like:

    Blue: 90%
    Red: 5%
    Gold: 5%

    And as you push the rest of the colors up to match your max'd out Azure, it will essentially even those odds back out to 33.3_% once they are all capped.
    To make this system not retarded, the azure/ruby/amber colors would have to naturally fade, or at least their effects on these odds would have to diminish over time. Which I'm not very certain of.

    Also:

    Is the standard HP-boost +20% ?
    My HP boost with Viridian Abyssite of Merit was +30%
    I'm going to go after Azure Abyssite of Merit soon and hope it stacks.

  7. #2407
    Ridill
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    Quote Originally Posted by Fiarlia View Post
    The ratio idea would also explain why groups that cap Azure, get TE's, and then leave Azure alone completely tend to stop getting more TE's, lending more credibility to the idea of cycling lights that some people have suggested.
    I can attest to this, it's quite easy to get good time going, swap over to getting good reds, then back to time again as needed.

  8. #2408
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    I prefer balancing out the lights and getting all the chest. I've never seen an issue with this as long as you have Pearl capped out. I was in a group that ONLY capped azure. They did not pop ebon lights because it would "decrease" the pop rate of TE's. We did not get capped exp at any kind of decent rate due to this. One of my friends stayed in the group for about 2 hours longer than I did, he got up to about 300-350 minutes but was still in the mid-high 200's. Shit like that is stupid. There is NO reason to just focus on Azure once you get past the 150-200 minute mark, even before then. Once you gain your original enter time back I see no point to focus on time instead of focusing on Red chest for gold/ebon lights so that you can raise your exp cap faster/higher.

  9. #2409
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    updated all 3 of my abyssea map charts with relevant new info from the past 5 days. can't claim veracity of karkinos' drops, but then again what I've been doing all this while is compiling, not verifying stuff.

  10. #2410
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    Quote Originally Posted by Spira View Post
    updated all 3 of my abyssea map charts with relevant new info from the past 5 days. can't claim veracity of karkinos' drops, but then again what I've been doing all this while is compiling, not verifying stuff.
    Can I have your babies?

    Sure, I am a dude, but we can do it the Junior way, or something.

  11. #2411
    D. Ring
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    Is there a way to convert those into .dat form? They look amazing/perfect for ingame map use.

  12. #2412
    Sandworm Swallows
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    Does anyone have an activated Atma yet?

  13. #2413
    The God Damn Kuno
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    Quote Originally Posted by ringthree View Post
    Does anyone have an activated Atma yet?
    We got Lunar Abyssite but we have no Atma atm. Our melee don't listen when I tell them to do retarded WSes. D:

    Anyone know which color !!! is Atma drop?

  14. #2414
    Sandworm Swallows
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    Quote Originally Posted by Not Kuno View Post
    We got Lunar Abyssite but we have no Atma atm. Our melee don't listen when I tell them to do retarded WSes. D:

    Anyone know which color !!! is Atma drop?
    I totally agree. I have been telling people to nuke the elemental wheel and enfeebles, and to use elemental and various WS, but they didn't believe me at first.

    We have Lunar too, but I think we are going to have to luck ourselves into an Atma. :/

  15. #2415
    Banned.

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    People won't even do elemental WS for Amber light ffs... well, after about 40 min of yelling at our DD's last night they finally did and we got some nifty scrolls, but still....

  16. #2416
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    Quote Originally Posted by ringthree View Post
    Can I have your babies?

    Sure, I am a dude, but we can do it the Junior way, or something.
    even so, I prefer it the normal way lol

    Quote Originally Posted by Khajit View Post
    Is there a way to convert those into .dat form? They look amazing/perfect for ingame map use.
    when the abyssea system gets finalized, i'll probably release a version thats map only.. but seeing as I dunno how map dats works, if it has to be sized down before its used as a map dat then it'll probably look crappy in game cos the super small text would then be enlarged and raster graphics will look terrible.

    I think someone is already using my maps for a map pack of sorts.. so they'd probably know a better way to use them in-game.

  17. #2417
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    So, JPs have reported the rewards for completing all three "quests." One of those quests requires you kill Glavoid.

    Did their "this is speculation" disclaimer not transfer, or have they actually killed Glavoid?

  18. #2418
    Puppetmaster
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    Wound up posting this in the middle of a debate on another forum, and realized I don't think I've seen anyone mention it anywhere.

    You can continue casting a spell you started while still interacting with a chest. This can be abused to an extreme degree with a Bard, as interacting with a chest allows you to halt your buff timers. Throw up Soul Voice, start casting a song, and immediately interact with a chest. When the song goes off, you will Event Skipped yourself due to your own song effect. Begin casting another song and immediately examine a chest again. The soul voice duration does not tick down while examining the chest. You can drag out soul-voiced buffs for a LONG time with this method, as a single soul voice can last over 10 minutes. I find doing chestwork on my Bard to be very satisfying and quite effective. Note that you do NOT have to be the one WORKING on the chests to do this -- examining a chest doesn't stop others from interacting with it as well.

    This tactic can benefit BLM (Manafont), SMN (Astral Flow, though I don't think you get refresh tics of any kind while interacting, so maybe not), DNC (Waltzes for free), RDM (Chainspell, though I don't see the real benefit) -- it's worth noting also that if your spell does not hit yourself, it won't even cause Event Skipped.

    You can also use /item "Forbidden Key" <stnpc> to open a chest without disengaging from the current mob.

  19. #2419
    E. Body
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    I dunno if dragging out 2 hours is worthwhile once you really get into the grind. On average I see Benediction chests, which reset JA timers as well, drop easily every 5 minutes.

    I've never been quite sure what job to tell "Ok just keep using your 2 hour whenever you can"

    I've been thinking cor, and have the whole group 2 hour whenever they can and rape whatever comes at them, then have cor do bene chest and 2 hour group to give everyone the effect.

    Also I have a question about this dust quest where you need to get a dust key item by opening pyxids, is the key item inside of the chest or will you randomly just obtain the key item when you open it + whatever is inside?

  20. #2420
    Nidhogg
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    Quote Originally Posted by urat View Post
    I've never been quite sure what job to tell "Ok just keep using your 2 hour whenever you can"

    I've been thinking cor, and have the whole group 2 hour whenever they can and rape whatever comes at them, then have cor do bene chest and 2 hour group to give everyone the effect.
    Uhh, bard. Bard. And bard? Really don't think the chance of it failing on the bard is worth some mediocre 2hrs that may be reset with it. But I agree if you give bard restore chests, they can probably keep 2hr songs up close to indefinitely without cheating on chests.

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