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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #2521
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by fndragon View Post
    Just a few questions: Where would the best place be to list all of the lights obtainable from different mobs? Should we list that in the first post on the area's thread? Should it be added to the wiki somewhere? It's good to know, if you're looking to roam and kill for lights.
    JP wiki seems to list the following informaton, but only for Tahrongi, and it seems to coincide with our findings.

    Code:
    		Pearl	Ruby	Azure	Amber
    Gully Clio	  O			  X
    Ephem Clio				  O
    Gulch Limu				  X
    Ephem Limu				
    Jaguarundi	  O	  X	  O	  X
    Hieracosph				
    Thalassini				  O
    Canyon Eft				
    Canyon Sco				
    Nematocera				
    Pachypodiu	  O	  X	  O	  X
    Blood Bat	  O	  X	  O	  X
    Cluckatric				
    Beholder				
    Vermes Car				  O
    Wiedergang				
    Bog Body		  O		  X
    Caoineag				
    Sturdy Pyx				
    Naul					
    Lamenter	  O			  X

  2. #2522
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Quote Originally Posted by FailureMidgard View Post
    Haven't a lot of people reported time from lower tier chests?
    A couple have, but I'm thinking that technically a TE is possible from ANY blue box, even bottom-tier ones, just with the approximate likelihood of a CoP Dynamis boss dropping 4 100's. Something like that.

  3. #2523
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    I have never seen time extension chests out of any chest under six guesses in all my runs (about 8-10 if memory serves correct). Only places I've ever heard that from are a friend of a friend who said he got one once, and just below my last post in this thread.

    And Fndragon, from my experience your blue chest tiers are off.
    2 guess chests = 200 cruor, 250 experience points, feeble soothing light (HP cure, not full restore), 2-3 temp items.
    3 guess chests = 400 cruor, 500 experience points, faint soothing light (larger HP restore), ~4 temp items.
    4 guess chests = 600 cruor, 750 experience points, mild soothing light (HP/MP restore), ~5 temp items.
    5 guess chests = 800 cruor, 1000 experience points, strong soothing light (HP/MP/TP restore), ~6-8 temp items.
    6 guess chests = 1000 cruor, 1250 experience points, intense soothing light (HP/MP/TP/JA restore), 1 of each non-Gold-chest tier temp item to everyone in the party, time extension.
    Not listing time extensions under 5 guess chests because I have yet to see proof of it.

    Also, generic question about red chests. In my experience, the aura strength listed in the description never shows up in the chat log. If it's an "intense pearlescent light," when I open it I my "body glows with a faint pearlescent light." In addition, I have never seen any tier of light above strong for gold/silver/ebon lights. They still have the lowest number range to land the pressure in, but never have intense lights - only strong. Are those bugs, or am I missing something for both of those?

  4. #2524
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    Quote Originally Posted by Arkanna View Post
    A couple have, but I'm thinking that technically a TE is possible from ANY blue box, even bottom-tier ones, just with the approximate likelihood of a CoP Dynamis boss dropping 4 100's. Something like that.
    we've dropped down a tier in chests once with a static group of 18, like.. 750exp->500exp->750exp, perhaps its more that kills give you a much higher likely hood of a certain level of chests.

  5. #2525
    the whitest knight u' know
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    I don't recall how many guesses the blue chests were at, but I was in a group that started getting Time Extensions when the EXP rewards hit 800. I want to say that kind of EXP reward comes out of 5-guess chests, but I'm not 100% positive.

  6. #2526
    Black Belt
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    Had an incredibly bad luck TE chest run 2 days ago, I was repping massive people, prolly 25+ within 3 hours, run lasted 7 hours total before sleepiness kicked in for most of us left, oddly enough through all of that, either the long time blm in the group (to keep azure up on newer people), or 1 of the 3 long time DD in the group maintained getting killshots(perle) all throughout, was pretty bad because for almost every person who timed out, next mob dropped a TE, was so incredibly retarded, had capped at 600 by around 4th hour due to cycling in so many bodies.

    Then next day, we cant get TE to stop dropping, and we get ruby/gold/ebon up to almost 500 a kill b4 we break early, run lasted maybe 4hrs, so many TE kinda stunted red chest drop, lol.

  7. #2527
    Hydra
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    Just to note about lights. I just killed Keesha and it ended up dieing from dots. I got Pearlescent light when it died. So dots seem to count as melee hits. Also this would help further the theory I read on here that you would need to do a % amount of melee/dot dmg to the mob for it to be pearl light. Since I had dots up on it the whole time.

    I can post a SS if people don't beleive me.

  8. #2528
    the whitest knight u' know
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    % of damage done does not determine light, I don't understand where that theory came from. You could have melee do 99% of the damage to a monster and have a BLM kill-shot it for Azure.

  9. #2529
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    or rather that pearle = standard kill, and all other lights require a specific action?

  10. #2530
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    Quote Originally Posted by miokomioko View Post
    % of damage done does not determine light, I don't understand where that theory came from. You could have melee do 99% of the damage to a monster and have a BLM kill-shot it for Azure.


    I am very aware of this. What I am talking about is when you get a melee kill and you get no light what so ever. I don't remeber where but someone had a theory that melees would have to do a certine % of dmg and have a melee kill shot to get pearl.

  11. #2531
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    I think pearlescent is just the catch-all light, if it's not direct damage magic, physical weapon skill or magical weapon skill, then it's pearlescent.

  12. #2532
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    Quote Originally Posted by Heie View Post
    I am very aware of this. What I am talking about is when you get a melee kill and you get no light what so ever. I don't remeber where but someone had a theory that melees would have to do a certine % of dmg and have a melee kill shot to get pearl.
    That was me, when I posted that just focusing on melee kill shot rarely ever got pearl light, but when we made sure to do the majority of % damage as melee + a melee kill shot we got pearl light. Every. Single. Kill.

    Not nearly a large enough sample size to say anything ground breaking but it was a trend I just noticed and pointed out. That's all.

    Also my ls has started making some very nice gil by opening up 3 leach spots in the alliance for gil, you'd be surprised at the hundreds of thousands of gils an hour people will pay to sit and be chest whore on their lv 40 job.

  13. #2533
    Hydra
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    I was doing the quests for viridian abyssite of lenity (the xp loss one) and I couldn't find how much of a reduction it gave, so I decided to do some before & after tests (on WHM of course).

    Before getting the abyssite:

    XP before dying:
    http://i246.photobucket.com/albums/g...22/lenity1.jpg

    XP after dying:
    http://i246.photobucket.com/albums/g...22/lenity2.jpg

    Result: 2400 xp loss. (same as outside abyssea)


    After getting the abyssite:

    XP before dying:
    http://i246.photobucket.com/albums/g...22/lenity3.jpg
    (it went back up because I accepted RRIII after taking the previous screenshot)

    XP after dying:
    http://i246.photobucket.com/albums/g...22/lenity4.jpg
    Result: 2160 xp loss.

    Conclusion: 10% reduction.

    Btw this allowed me to confirm what I suspected about Adze: he has movement speed, and in fact probably more than 12% because when I tried to solo him on RDM with cuisses he still caught up to me easily. As far as I know, regular gnats don't have movement speed.

  14. #2534
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    Ok so just got out of a 7 hour run in abyssea with almost full time to store.

    I can confirm 100% that you're LIGHTS do NOT reset when you change monsters. Any of them. Period.

    Gold/silver/ebon/etc lights do have an effect like other lights. they grant about +250 exp to your kills and I dont know what ebon caps at, and do not wear down, at least not noticeably over an hour.

    You're exp however, does get reset back to base numbers. HOWEVER if you have capped gold light when you switch mobs you will still be getting roughly 380~400 exp a kill

    After capping all lights my ls and I ran around and messed around with various random mobs for exping on, seeing how they were. Everytime we started a new one, boom 380 exp. We swapped mob families at least 4 times.

    Not only that with capped gold light epheremeal mobs give 1K exp and a little over 400 crour.

    We decided to settle on bog buddies for about 30 or so kills. Red and blue chests were still dropping every single kill confirming our pealr/azure/ruby light had also stayed strong, despite the fact half an hour had passed by since we had even solidly worked on any light, confirming that the lights dont deteriorate THAT fast, if at all.

    Finally, the mandy pop NM did reset exp on mandy chain. Went from 600 cap to 388 baseline+gold.

  15. #2535
    the whitest knight u' know
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    It's looking pretty consistant that abyssite effects are generally 10% increments, if applicable. "Merit" increases HP/MP enhancements from +20% to +30%.

  16. #2536
    Ridill
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    Quote Originally Posted by Shadida View Post
    I think pearlescent is just the catch-all light, if it's not direct damage magic, physical weapon skill or magical weapon skill, then it's pearlescent.
    Yeah, that seems to be the cas.... ALL HAIL THE HYPNOCOOKIEMONSTER

  17. #2537
    Relic Horn
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    Random thought:

    if you go EXP in Abyssea with soem random group grab a "Beef Stewpot". people get rly lazy in there with foods, so a Group Food could be fun to use on all the slackers for more EXPage

  18. #2538
    D. Ring
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    Screw that. Nashmau stew on all the gimps before leaving a shitty group.

  19. #2539
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    Quote Originally Posted by Khajit View Post
    Screw that. Nashmau stew on all the gimps before leaving a shitty group.
    That is like the second worst thing you can ever do to a party before leaving, only succumbing to chainspell retracing everyone (or warping them if you're in E ronfaure bird pt cause retrace wouldn't really do much)

  20. #2540
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    Actually, Nashmau stew would be really good to most pts.

    The only exception is if you are in the mage pt. The acc and atk bonuses would be great for the melee.

    That is, if the otherwiki is correct and it does gives a bonus to them.

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