I think this is dangerous, because once you get going, more powerful mobs will find their way to you. And Chukwa could wind up aggroing you eventually and wiping you. I haven't tried it, so I'm not gonna say don't check it out. We were in an alliance of two parties killing manticores near where Minihacoa roams and he seemed to go out of his way and go south to near where Kenappa-Kappa or w/e is to aggro us. It's possible we were just in a bad spot in his roaming area, but it sure seemed like he came to us.
The manticores in Tahrongi grant pretty good cruor btw and drop the "resilient mane" spawn item.
I'm still at level 0 fame after repeating the hardened bone quest. Going to just keep trying to repeat it and the martello refuelling to try to get higher fame. Hardened bones are semi rare, I got about 4 using full feild gear within 13 minutes. Eventually the excavation points are mined up and only last a few digs before despawning.
I collected a bit more information on the conflux warps in La Thiene.
From Conflux#01
#02 85
#03 90
#04 85
#06 130
#07 100
(Edit: My estimate is that #05 would be 115 while #08 would be 100)
From Conflux #02
#03 is 70
#06 is 115
From Conflux #06
#02 70
From Conflux#07
#02 105
#03 85
#04 75
#06 90
We got a frog to drop a lot of cruor somehow... It charmed one of us. Killed more frogs and never got it to drop that much again.
[00:33:23]Zenoxio gains 62 experience points.
[00:33:23]Zenoxio obtained 106 cruor.
The monster was concealing a treasure chest!
[00:33:25]x defeats the Poroggo Seducteur.
Anyone else notice that you get exp/cruor when you are charmed and kill another player? Noticed it the other night when we fought Raskovnik again.
Also wanted to note that roughly 40 minutes after we had killed Raskovnik, we made our way back through his area and he had already respawned. Short respawns, yay.
There's a key item you can buy with cruor that does something like "allows you to understand the locks/chests of abyssea." Just speculating that after getting this key item, red chests may offer something other than glowing lights.
More random speculation. Perhaps the strength of your glow can increase the likelihood that your attempt to exploit an NM's "!!" weakness will succeed. IE if its weakness is a magical attack, an azure glow would help you out. If it's weakness is to a physical WS, a red glow would help.
I thought the non-targetable chests was a glitch at first. But you get 3 different lights depending if your kill shot is ws,melee or magic. If you keep doing the same one over and over, lets say 10 killshots in a row on mandy and stack the light to the highest tier, maybe you can open those chest.
but yea, the light might just be for some abyssites to change color and I don't have one to test that out. If you miss the killing blow with WS it resets all over again so that can be hard if its not organized.
hmm, I didn't see that key item before. Maybe that makes the non targettable chests be able to be targeted. The light idea is good too but grey is for melee killing blows and the 3 atma are Magic WS, physical WS or magic based spell. Finding the atma on a mob is like finding out how to lock AVs 2 hrs without a SE video. I bet some of these mobs are never gonna be found out without some hints. Hopefully NPCs can help out with hints.
double post typo.
Did Tahrongi with 6 today with main focus of of just farming cruor with the extra 2 stones we don't need for our static. Farmed mandies and bats for an hour. Got 3 mandy nm pop items and 5 bloody fangs. Can't find any info on what bloody fang pops or where, tried to pop at the cactus surrounded by bats but no luck.
oh lol, thank you
Nah, I don't think links are a problem, as there's plenty of turtles within range of the excavation points, with a lot of empty space there for kiting plus bones for pathing screwups to em. Mobs don't seem to move toward you unless you're fairly near the others, and at any rate they don't link to each other, tested. They also do not aggro to JAs, magic, sound, sight, or blood aggro, which seems quite ideal to me for a target. They really are basically marid 2.0s. Only trouble you might get is with harden shell, since it gives a big magic reduction, but I doubt they will get enough tp for even that with only nukes.
And chukwa doesn't wander very close to the excavation points at all, so he's not a concern either.
Gangly Gean in Abyss-Konschtat gave me Fragrant treant petal key item.
We also did leech NM Bloodguzzler spawned with eft blood. Got Graiai earring drop (45 HP to MP).
I got a dried chigoe to pop a sheep NM that drops a counter+2 cape that increases counter damage.
Thats what i read on wiki anyway. I was wondering if anyone has fought this NM and what their setup was, cause i wanted to try this NM with 6 people. I would assume its a MNK job class NM?
Also found the pop spot requiring 4 key items by the rams. Wonder if the bullwhipe belt drops from the boss there 0o. Can't wait to see people pop some tier (4?) NMs in abyssea.
regarding the whole glowing colored light theory I recently read in here
I went in and killed about 6 Thalassinons, killshots with both DD hits and weaponskills (no magic damage) and 5 of them gave me the message about faint pearlescent light. I also noticed they were non-aggressive. I only killed those turtles and that's it. None dropped chests, none dropped anything except for 1 beastmen's seal.
I noticed that every time I kill a bunch of baby turtles, I see Chukwa slowly edging closer and closer and closer to my location. Could be just a coincidence...
My group killed it last night as MNK SAM SAM RDM RDM WHM with one guy trio boxing both SAMs and a RDM. It's pretty straightforward and wasn't that difficult.
It has an AoE move something Bleat that does paralyze and when it does Sheep Charge, it will do the move 3-4 times in a row for like 500 damage each. Shadows don't block it, so it would probably be good to have a PDT set for your DDs if you try to tank it with MNK or SAM.
Dropped a Dlog only for us as well as ~1000 exp and some cruor.
Dont know if its been said yet i couldnt find a post stating it so sry if its a redundant question.
But those buffs that you can get from NPC for like stat boots and matt+ and macc+ only last for the one time that you enter and have to rebuy everytime you enter correct? But what about some of the other "buffs" that dont apply to your job/stats? Like the one that "lets you understand abyssea chest" or something like that. Do you have to rebuy that everytime you enter or is that a 1 time buff/upgrade that takes effect everytime you enter once you buy it?
Has anyone got that understanding chests thing and got any info on how well it works?