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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #901
    Cerberus
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    map looking great Spira. I think I'll make that my apradar map lol.

  2. #902
    New Odin
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    Killed Lugarhoo using the Filthy Gnole Claw item and got this:

    http://i34.photobucket.com/albums/d1...0ama/Gnole.jpg

    Pops as a huge 4legged Gnole and used Call of the Moon / Fevered Pitch alot. Got 1020 EXP/186 cruor.

  3. #903
    Chram
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    Any suggestions for good spots to farm cruor as a 6 man group? We're not looking for NMs or anything of that sort. Just cruor. Our last run in La Theine, I seemed to remember getting good cruor killing gigas, but I'm unfamiliar with the other zones so I was wondering if anyone had other recommendations.

  4. #904
    Cerberus
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    Just farm a mob that you can kill fast and easily with your group and grind it out. A large majority will probably come from chests, although there are random mobs that give huge amounts or both.

    are you mage heavy? Go kill puddings in the north of kons or adamantoise. Piercing heavy, go for vultures, etc.

    Dont spend time running around trying to focus on glowing mobs, etc, you will just burn precious minutes.

  5. #905
    the whitest knight u' know
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    If Bhumi really does have an instant-repop and you have someone with wide-scan, it might be beneficial to farm him, considering he's easy as shit. Barstonera.

  6. #906
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    Looks to me like Trudging Thomas drops the marbled mutton chop, since you pop him with the raw mutton chop, Megantereon drops the bloodied saber tooth since you pop him with gargatuan black tiger fang, Briareus drops the bloodied gigas helm, and Carabosse drops the pixie choker.

    In other words whatever the hell is popped from this ???, it requires you to pop and kill 9 individual NMs, along with the monsters that drop the pop items for the base 7 NMs.

    Seems a little odd however, it doesn't really make sense balance wise how 2/4 of the final key items are straight up dropped off of NMs that you pop from normal drops, while the other two would come from key item T2 popped NMs that required 2-3 other T1 NMs to be killed...

    Time will tell I guess, we should focus for now on trudging thomas and carabosse and see if they give the key items marbled mutton chop and glittering pixie choker.

    Also, it appears then that at least one colored abyssite procs in an area outside of its color. If so maybe it is possible to have all 20 or whatever abyssites at once, making your character much more formidable.

    Tonight, as my ls often runs by 1-2 epheremeal mobs while roaming, I'll get them to attack it and use odd wses, specifically elemental ones, to see if we manage to get a !!! on anything.

  7. #907
    Ashira
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    We did a Kukulkan today also:

    http://img.photobucket.com/albums/v3...rplepeiste.jpg

    Delta Attack is pretty nasty. And the enpoison, at least on the really staggering hits, can't be poisona'd. Pretty sure early on it wasn't an issue, but when it was hits for 300+ with an enpoison, definitely did not work. As stated before, ST20 type move, a Curse, a Plague, Paralyze AoE move, Poison spray attacks... something about blue eyes and not wanting to face it then too.

    Couldn't pinpoint what caused the "!!"s when we saw them.

    http://img.photobucket.com/albums/v3...g/Kukulkan.jpg

    That's the acc/attk/double attack belt.

    Got the cutscene after, thanking us for killing the Peiste, etc, and giving us the Lunar Abyssite as previously mentioned.

    http://img.photobucket.com/albums/v3...g/abyssite.jpg

  8. #908
    Yoshi P
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    Quote Originally Posted by Ashira View Post
    We did a Kukulkan today also:

    http://img.photobucket.com/albums/v3...rplepeiste.jpg

    Delta Attack is pretty nasty. And the enpoison, at least on the really staggering hits, can't be poisona'd. Pretty sure early on it wasn't an issue, but when it was hits for 300+ with an enpoison, definitely did not work. As stated before, ST20 type move, a Curse, a Plague, Paralyze AoE move, Poison spray attacks... something about blue eyes and not wanting to face it then too.

    Couldn't pinpoint what caused the "!!"s when we saw them.

    http://img.photobucket.com/albums/v3...g/Kukulkan.jpg

    That's the acc/attk/double attack belt.

    Got the cutscene after, thanking us for killing the Peiste, etc, and giving us the Lunar Abyssite as previously mentioned.

    http://img.photobucket.com/albums/v3...g/abyssite.jpg
    Could you share how you poped this plz?

  9. #909
    Ashira
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    um... was hippogryph, ahriman, and wivre paths as I recall. I wasn't the one with the key items.

  10. #910
    Fake Numbers
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    Quote Originally Posted by Ashira View Post
    D As stated before, ST20 type move, a Curse, a Plague, Paralyze AoE move, Poison spray attacks... something about blue eyes and not wanting to face it then too.
    Was there on this fight too. Im almost positive facing it while it has blue glowing eyes caused terror and st20, at the very least it does this when its near death since thats when we noticed Glowing yellow eyes was instant petrify as far as i know!

    Also dont think it was mentioned but it uses Calcifying mist which is gradual petrify.

  11. #911
    Ashira
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    Yah, and the instant petrify gaze... I as WHM it usually only lasted about 7-8, maybe 10secs, but I'd still have to Stona everyone else.

  12. #912
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    Quote Originally Posted by Gwynplaine View Post
    Do you have any good reason to think more than 6 would change anything? It sounds like arbitrary speculation, or the stupidity of the masses is just preventing them from following orders.

    Any information on which NMs dropped which Atmas, and what the weaknesses are would be great.
    It would be nice if this were true, and it would make sense considering SE was trying to sell Abyssea as content for a group of 3-6 people. Hopefully the OP can provide more information though, I doubt SE could get something that right.

  13. #913
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    Quote Originally Posted by Spira View Post
    been trying to work on understanding Abyssea and summarizing it in a simple to understand way but it seems there are still quite a lot of gaps here and there, which is kinda expected since we're less than 2 weeks in..

    http://wilddragonchase.blogspot.com/...la-theine.html
    Looks real nice so far. I've never done La Theine so I can't speak to its accuracy.

    I posted an extremely long summary of stuff to my blog here for anyone interested.

    And as long as I'm posting, I might as well mention some interesting debug text from the abyssea data. There's no guarantee debug stuff is used in the actual game itself. But still there's some notable things here. Such as some flee buff thing, and the game appears to keep track of the enemy you've most recently killed, the amount of that same type you've defeated, the amount of any different types you've defeated, amount of NMs defeated, and amount of HNM defeated.

    Spoiler: show
    Current area score: ≺Numeric Parameter 0≻ (Rank ≺Numeric Parameter 1≻)
    Enter a number between 0 and 63.
    (0 to cancel).≺Possible Special Code: 00≻

    New score: ≺Numeric Parameter 0≻ (Rank ≺Numeric Parameter 1≻).≺Prompt≻



    Time debug: Time limit: ≺Numeric Parameter 0≻ ≺Multiple Choice (Parameter 1)≻[sec./min.]
    Time debug: Search flag: ≺Multiple Choice (Parameter 2)≻[OFF/ON]
    Time debug: Search flag switched ON flag: ≺Multiple Choice (Parameter 3)≻[OFF/ON]
    Time debug: Forced exit flag: ≺Multiple Choice (Parameter 4)≻[OFF/ON]≺Prompt≻

    Time debug: Do what?
    ≺Selection Dialog≻Nuttin'.
    Increase time limit.
    Reduce time limit.
    Switch OFF "Search flag switched ON flag."
    Forced exit flag OFF.
    Receive one ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻.≺Prompt≻


    FB Debug: ≺Multiple Choice (Parameter 0)≻[No error/Lack of info error/Monster number error/Spawn rate incorrect/Casket type incorrect/Casket rank incorrect/Casket empty/Search flag error].≺Prompt≻

    FB Debug: Spawn rate ≺Numeric Parameter 0≻/≺Numeric Parameter 1≻≺Prompt≻

    FB Debug: Recovery obtainment = ≺Numeric Parameter 0≻ / Probability fluctuation =≺Numeric Parameter 1≻ / Item = ≺Numeric Parameter 2≻.≺Prompt≻

    FB Debug: Recovery obtainment value = ≺Numeric Parameter 0≻ / Probability fluctuation value = ≺Numeric Parameter 1≻ / Item value = ≺Numeric Parameter 2≻.≺Prompt≻

    FB Debug: Casket type probability ≺Numeric Parameter 0≻ / ≺Numeric Parameter 1≻ Casket type fixed = ≺Numeric Parameter 2≻.≺Prompt≻

    FB Debug: Casket rank bonus value = ≺Numeric Parameter 0≻ Casket rank fixed = ≺Numeric Parameter 1≻.≺Prompt≻

    defpc processing debug: XP obtainment bonus value = ≺Numeric Parameter 0≻.≺Prompt≻

    defpc processing debug: Cruor obtainment bonus = ≺Numeric Parameter 0≻.≺Prompt≻

    defpc processing debug: NMs defeated = ≺Numeric Parameter 0≻.≺Prompt≻

    defpc processing debug: FB spawn rate bonus value = ≺Numeric Parameter 0≻.≺Prompt≻

    defpc processing debug: FB recovery obtainment-type rank & spawn rate bonus value = ≺Numeric Parameter 0≻.≺Prompt≻

    defpc processing debug: FB probability fluctuation-type rank & spawn rate bonus value = ≺Numeric Parameter 0≻.≺Prompt≻

    defpc processing debug: FB Item-type rank & spawn value bonus value = ≺Numeric Parameter 0≻.≺Prompt≻

    AP Debug: Do what?
    ≺Selection Dialog≻Nuttin'.
    AP: Adjust elapsed time.
    AP: Adjust number of quests cleared for all PCs.
    AP: Adjust amount of XP obtained for all PCs.
    AP: Adjust amount of cruor for all PCs.
    AP: Adjust number of NMs defeated for all PCs.
    AP: Adjust number of HNMs defeated for all PCs.
    OT: Acquire info pertaining to "Order Trophy."≺Prompt≻

    Elapsed time: ≺Numeric Parameter 0≻P (1P = ≺Numeric Parameter 1≻ min)≺Prompt≻

    XP: ≺Numeric Parameter 0≻P (1P = ≺Numeric Parameter 1≻ QUEST)≺Prompt≻

    XP: ≺Numeric Parameter 0≻P (1P = ≺Numeric Parameter 1≻ XP)≺Prompt≻

    Cruor: ≺Numeric Parameter 0≻P (1P = ≺Numeric Parameter 1≻ cruor)≺Prompt≻

    NMs defeated: ≺Numeric Parameter 0≻P (1P = ≺Numeric Parameter 1≻ NM)≺Prompt≻

    HNMs defeated: ≺Numeric Parameter 0≻P (1P = ≺Numeric Parameter 1≻ HNM)≺Prompt≻

    Change value?
    ≺Selection Dialog≻No thanks.
    Increase.
    Decrease.≺Prompt≻

    All clear to receive the effect of "Flee"?
    ≺Selection Dialog≻ Oh Goddess, no!
    Bring it on!≺Prompt≻

    Your fortune for today is ≺Multiple Choice (Parameter 0)≻[terrible/meh/decent/moderately good/very good].
    As such, I shall imbue you with ≺Numeric Parameter 1≻ minute(s) of "Flee."≺Prompt≻

    OT Debug: Do what?
    ≺Selection Dialog≻Nothing for now.
    OT: Obtainment bonus.
    OT: Fortune rate.
    OT: Externimation record.≺Prompt≻

    Obtained bonus work.
    XP added: ≺Numeric Parameter 0≻.
    Cruor added: ≺Numeric Parameter 1≻.
    NMs defeated: ≺Numeric Parameter 2≻.≺Prompt≻

    Fortune rate work.
    Spawn rate added value: ≺Numeric Parameter 0≻
    Blue casket spawn rate: ≺Numeric Parameter 1≻
    Red casket spawn rate: ≺Numeric Parameter 2≻
    Gold casket spawn rate: ≺Numeric Parameter 3≻≺Prompt≻

    Extermination record work.
    Previous monster defeated: ≺Numeric Parameter 0≻.
    No. of same ID defeated: ≺Numeric Parameter 1≻.
    No. of diff. ID defeated: ≺Numeric Parameter 2≻.≺Prompt≻

  14. #914
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    Quote Originally Posted by ronin sparthos View Post
    Killed Lugarhoo using the Filthy Gnole Claw item and got this:

    http://i34.photobucket.com/albums/d1...0ama/Gnole.jpg

    Pops as a huge 4legged Gnole and used Call of the Moon / Fevered Pitch alot. Got 1020 EXP/186 cruor.
    Could you get a MNK to test whether the Haste is activated by Footwork and how much the +DMG is?

  15. #915
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    Quote Originally Posted by Neosutra View Post
    So after about 20 kills of Latheine Leige for Carabosse key item and 0 key item drops, we tried 21.

    We've never gotten the !! to appear above his head until this time, and it did it everytime I casted Flash. Now the odd thing is I cast flash on it plenty of times before. The only difference is we had a pup in the party this time too >.>.

    Anyays, the bastard FLIPPED THE FUCK OUT after that. It immediately went into ga3 -> WS X3 mode, and wouldnt do anything else. Just triple attacked one round, ga3 -> Venom X3 -> repeat. Crit hit pld for 400+ damage. Never seen this guy like this. All other kills were cake.

    Added to the pain was both our healers ran out of time mid fight Q.Q.

    One member suggested that since it was darksday for this kill, the opposite element (flash) was making it !!.

    Here is some SSs:

    **3 Big Pics*
    My group got it to !! a couple of times after using Gekkos.

  16. #916
    HABS SUCK!!!!!
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    So, hows about a request to have three seperate Abyssea threads...one per area?

  17. #917
    DEUS VULT
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    Doable, but it wouldn't really be feasible to sort through this thread to separate the info. If people have ideas about format, feel free to PM.

  18. #918
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    Just got done in dem area, did the Rafflesia NM, dropped 2 vines and a rainbow cloth, not exactly what we were looking for.

    Also done the Hippo NM, got the BRD cape drop, seems an easy enough fight, although hate was really weird, and would just randomly run after someone, spammed Hoof volley, and back heel, all was easily dealt with using /nin. Just incase it wasn't mentioned, the bugards drop the item to pop it.

  19. #919
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    Quote Originally Posted by isladar View Post
    Doable, but it wouldn't really be feasible to sort through this thread to separate the info. If people have ideas about format, feel free to PM.
    Seems like it would be a good way to separate things. Just leave this thread for general stuff that applies to the Abyssea system as a whole. And have unique threads for specific NM strategies, drops, advice, that kind of crap.

  20. #920
    DEUS VULT
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    Since Cairthenn has done such a bang-up job with working on the OP I'd defer to his arrangement, then, for separate threads. Just keep the title formats the same for my sense of aesthetics.

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