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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #1121
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    This has probably been brought up already, but either way it merits retelling.

    Killing ANY mob other than what you've already been killing will KILL your progress on exp/chests.

    Just got out of the worst run i have had and just as we're hitting 5 guess chests and decent exp someone either pulled or aggroed a glowing mob and on top of killing a bunch of people with its aoe moves it killed our exp/cruor. Straight back to 80xp a kill and 2 guess chests

    Also if you're leading a run be sure to express just how important it is for people to kill quickly. Its real important if people actually know how to switch between mobs as the one they're fighting dies. Or at the very least aren't the kind of people who engage a mob and then go do something else. Hard to keep kills rolling in when after a kill or a moved mob half the alliance is still standing in the same spot.

    Also if you're in a pickup try and stress a bit of group unity. After that glowing mob we had some deaths and some people were almost at each others throats, which is good neither for morale or your kill speed. I actually had to make an example of a leech who decided it was fine to afk for long periods without even warning anyone. His party booted him once to stop him from just leeching and when he got back into the alliance and did it again he decided telling me to "f**k off" was the best was to respond when i tried to get his attention. The cor we replaced him with was a whole lot nicer.

  2. #1122
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    Quote Originally Posted by Gwynplaine View Post

    If so then it would seem like the most ideal mobs to focus on would be a type that:
    -does not have an equivalent free-spawning NM to surprise rape you.
    -does have an easier item spawned NM
    -is a "small" size (unless you really care more about exp than cruor I guess...)
    -has relatively less terrible TP attacks.

    I can only think of a few types of mobs that seem suitable: mandies, puks, leeches, funguars, and frogs. And maybe some other less ideal but doable mobs like sheep or flys.

    "Small" is relative to the same mob family. If you're fighting something like bugards you'll see that there are small ones mixed in with big ones.


    LaTheine has
    Hadhayosh Halterer
    Briareus Feller
    Karkinos Clawcrusher
    Carabosse Quasher
    Ovni Obliterator
    Ruminator Confounder

    Konschtat has
    Eccentricity Expunger
    Fistule Drainer
    Kukulkan Defanger
    Turul Grounder
    Bloodeye Banisher
    Satiator Depriver

    Tahrongi:

    Iratham Capturer
    Lacovie Capsizer
    Chloris Uprooter
    Myrmecoleon Tamer
    Glavoid Stampeder
    Usurper Deposer
    So I'm assuming Chloris is the giant mandragora on the Abyssea website. Curious as to why they only showed like 5 different mobs on the site. Probably just lazy SE.

  3. #1123
    Smells like Onions
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    It doesn't look like the Iron Giant made the cut on this add-on so much for looking forward to Mighty Guard.

  4. #1124
    Sea Torques
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    Quote Originally Posted by Shamaya View Post
    Also, I've noticed that there is a shortage of the new 6-stat rings as of yet. It seems they're made in part from new gems that are dropped in abyssia zones. Example:
    Aventurine - Used to make Auster's Ring - Wiki states "dropped from a bird in La'Theine Abyssia"
    Here's a list of all the diff gems that drop,
    Spoiler: show
    Vulcan's Ring Goldsmithing Carnelian, Shining Ring
    Neptune's Ring Goldsmithing Larimar, Shining Ring
    Terra's Ring Goldsmithing Heliodor, Shining Ring
    Auster's Ring
    Goldsmithing Aventurine, Shining Ring
    Jupiter's Ring
    Goldsmithing Fulmenite, Shining Ring
    Aquilo's Ring
    Goldsmithing Clarite, Shining Ring
    Apollo's Ring
    Goldsmithing Selenite, Shining Ring
    Pluto's Ring
    Goldsmithing Tenebrite, Shining Ring
    Anyone seen any of these gems drop in their farms? If so, what mob/NM? I want to craft me some super rings ; ;
    I know the gems drop in Walk of echoes. While its possible to make the rings solo, its FAR easier to do them with 2 people. Terra's is the possible exception, it only has 3 elements, and those have lower fewell requirements than the other rings.

    For abyssea, has anyone beaten more than one of the quest NMs (gigas, peiste, sandworm)? If so, do you get a second lunar abyssite? My group might be going to a different zone today, so if do and we kill the quest one, I'll add info on that.

  5. #1125
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    Quote Originally Posted by Braxis View Post
    This has probably been brought up already, but either way it merits retelling.

    Killing ANY mob other than what you've already been killing will KILL your progress on exp/chests.

    Just got out of the worst run i have had and just as we're hitting 5 guess chests and decent exp someone either pulled or aggroed a glowing mob and on top of killing a bunch of people with its aoe moves it killed our exp/cruor. Straight back to 80xp a kill and 2 guess chests
    If nms do get stronger with a higher chain, the glowing things are life-savers

  6. #1126
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    Quote Originally Posted by Braxis View Post
    This has probably been brought up already, but either way it merits retelling.

    Killing ANY mob other than what you've already been killing will KILL your progress on exp/chests.

    Just got out of the worst run i have had and just as we're hitting 5 guess chests and decent exp someone either pulled or aggroed a glowing mob and on top of killing a bunch of people with its aoe moves it killed our exp/cruor. Straight back to 80xp a kill and 2 guess chests

    i dont think this is true at all.... my group has been farming lizards the last 3 runs... we go in for 90min and farm up until 10-15min left. during that last 15min while we were roaming around, we killed a smaller sappling and received 220 cruor (this actually happened two runs in a row, i was going to post something about cruor/exp mod possibly going up after switching families)

    also, that 1000-cruor (6 guess) chest pic i posted 2 pages back came from the 2nd sappling we killed (after about 60 lizards), so i would say switching mob types has nothing negative on your exp/cruor... it's possible that since you took so long to kill the mob, maybe it leveled down again?

  7. #1127
    D. Ring
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    I noticed that when we had been farming mandies for a long time, we switched to some manticores. The very first Manticore after the mandies gave us 100 something cruor. But then immediately after the next ones gave normal cruor points far less than that.

  8. #1128
    Groovebox
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    Got Clarite (INT ring) from a brown chest in Abyssea-Tahrongi.

    http://i51.photobucket.com/albums/f3...x9/clarite.png

  9. #1129
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    A few additions/summations for mandies:

    1. As has been stated, there is a hidden chain to your kills. Each successive kill increases the exp by 1. Take into account some are IT and some are VT, you will see a difference of 10 exp for IT over VT (@ lvl 80).
    2. The chain starts around 100 exp and there is a soft cap of around 360. However, it can go above this. The cap seems to be generated based upon the overall levels within your alliance. Our initial soft cap was 360 on IT mobs to lvl 80. As members leveled up, though, the exp would go up by 1 exp. We eventually got it up to 373 about an hour after we initially hit the soft cap. A full alliance of level 80s would probably hit the 400 mark. So basically, it takes at least 250 mobs to cap your exp.
    3. TE's certainly exisit (we got 16 of them and failed to open at least 5 others), but the requirements to get them are still puzzling. It isn't time based, as we broke an early chain around 130exp and had to start over. They started showing up in the 180-200 exp range. More than likely it's a combination of the size of your chain and your success rate on earlier boxes. We never got above faint on any "auru" and the type we were getting changed frequently enough that it didn't seem to be affecting anything overtly.
    4. Mega Boxes can be great...or they can have crap in them. We got 2 and successfully opened both. 1 had a key item in it for another pop and the other had junk items in it (I think they were even temp.). We stopped bothering to open item boxes as they were despawning because we had too many for our 3 openers to keep up with (we lost a few scrolls because they despawned right after being opened successfully).


    If we had been more prepared, we might have been able to go longer, but we stopped just after the 3 hour mark (about 3:10) as people were completely capped on exp and merits and we didn't want them losing out on exp w/ changing, etc. In that time we made a little under 115,000 exp and anywhere from 25-30k cruor. I'd say this is on the high end for what you can get, and a lot of it boils down to how lucky you get w/ the exp & cruor chests (i.e. we got two 1250 exp chests right at the end or we'd be looking closer to 110k). I'm pretty sure we exited with everyone having at least 30 mins still left on their timer for next time.

    We didn't have any relics in the alliance beyond a single ghorn for one of the DD parties, though our LS members are well geared and meritted. We didn't use any tanks, just a bunch of heavy DD (no thfs!!!) and like 3 blms; i'm prettys sure only 1 of the DDs came /nin. We didn't have competition, so we really only had 1 puller and a lot of the time we were just grabbing a repopped mob as we killed the previous 1. We even had mages pulling hate (trying to skillup magic skills) forcing us to chase down the mob more than we'd have liked, and were still able to keep the kill chain up.

    An ls member that didn't get in formed his own group later and was able to successfully get 2 TEs with a group of 12

    Sorry of some of this is redundant, just wanted to confirm some previously mentioned stuff and add some add'l personal insights.

  10. #1130
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    Opened 2 red chests, both changed my color.
    First red chest:
    http://img810.imageshack.us/img810/5...0705180444.png

    Uploaded with ImageShack.us

    Second red Chest:
    http://img28.imageshack.us/img28/544...0705183524.png

    Uploaded with ImageShack.us
    ....
    The next mobs killed after the change from azure > Amber gave me Faint Pearlescent Light

    Do we have any ideas what the different lights do yet?

  11. #1131
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    Quote Originally Posted by Clyne View Post
    A full alliance of level 80s would probably hit the 400 mark.
    Towards the end of our run we were getting about 600 exp per mob and our alliance wasnt all 80's, this was after about 4 hours

  12. #1132
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    Quote Originally Posted by Aquilo86 View Post
    Towards the end of our run we were getting about 600 exp per mob and our alliance wasnt all 80's, this was after about 4 hours
    was this fighting mandies or something else? meant to emphastze thats what i was posting about. we've worked larger mobs before, but they're more annoying than something that only hits u with wild oats and head butt.

  13. #1133
    the whitest knight u' know
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    Quote Originally Posted by Priran View Post
    I think it was stated in one of these abyssea threads that you can't enter without any stones, even if you have leftover visitant.
    This is false.

    I did a triple-stone 90 minutes earlier today and left with 14 minutes on the clock.

    I went to get another stone to join my LS in a cruor bonanza, but he was all out of stones. I went anyways, entered the maw stoneless and got my standard 5 minutes. I went to the visitant NPC and the only option she had available was to set my time to 14 minutes I left with.

    Note: It didn't add the 14 minutes to my initial 5, just set the clock to 14.


    So, the only reason I can imagine one might have for not being able to enter without any stones is they didn't get the cutscenes at each maw when they DID have a stone. So, it's wise to do that first, consider it activating the maw. (plus, you get like 200 cruor for the Tahrongi cutscene)

  14. #1134
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    Just did 90 mins on Lizards in Konstacht (sp?), was getting 410+ exp per kill towards the end, not a single time chest. :\ Got about 36k exp or so, 8kish cruor. 3 merit party setups, lost our healer 60 mins in for my party and we ended up doing alright. Was fun. Wish we had gotten TE's.

  15. #1135
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    Quote Originally Posted by Clyne View Post
    was this fighting mandies or something else? meant to emphastze thats what i was posting about. we've worked larger mobs before, but they're more annoying than something that only hits u with wild oats and head butt.
    Yeah, mandies

  16. #1136
    nyglypz
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    Quote Originally Posted by Shamaya View Post
    Also, I've noticed that there is a shortage of the new 6-stat rings as of yet. It seems they're made in part from new gems that are dropped in abyssia zones. Example:
    Aventurine - Used to make Auster's Ring - Wiki states "dropped from a bird in La'Theine Abyssia"
    Here's a list of all the diff gems that drop,
    Spoiler: show
    Vulcan's Ring Goldsmithing Carnelian, Shining Ring
    Neptune's Ring Goldsmithing Larimar, Shining Ring
    Terra's Ring Goldsmithing Heliodor, Shining Ring
    Auster's Ring
    Goldsmithing Aventurine, Shining Ring
    Jupiter's Ring
    Goldsmithing Fulmenite, Shining Ring
    Aquilo's Ring
    Goldsmithing Clarite, Shining Ring
    Apollo's Ring
    Goldsmithing Selenite, Shining Ring
    Pluto's Ring
    Goldsmithing Tenebrite, Shining Ring
    Anyone seen any of these gems drop in their farms? If so, what mob/NM? I want to craft me some super rings ; ;
    I don't know if they do drop in Abyssea, but they for sure drop from walk of echos. Got an aventurine yesterday from slime zone completion.

  17. #1137
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    I have noticed the epheremeal mobs all have 3 types of glows, either a burning flame surrounding them, bubbles floating in the air behind them or a bright white glow shining outwards.

    Three types of colors are azure, ruby, and pearlescent. Perhaps killing/using/something an epheremeal mob with an attack that corresponds with its glowing color somehow is a key to its !!!?

    IE if I recall correctly azure is magic kill right? Therefor if you have a bubbling Eph mob, somehow its !!! is magically triggered? Or maybe even having the kill shot being magic aids in a key item drop, or further yet maybe attacking it with an azure glow you have better chance of key item, in correspondence to how strongly you're glowing?

    I dunno just tossing that out there to see if anyone who got key items from the epheremeal mobs had a glow that matched the mobs glow.

  18. #1138
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    Quote Originally Posted by Pergo View Post
    i dont think this is true at all.... my group has been farming lizards the last 3 runs... we go in for 90min and farm up until 10-15min left. during that last 15min while we were roaming around, we killed a smaller sappling and received 220 cruor (this actually happened two runs in a row, i was going to post something about cruor/exp mod possibly going up after switching families)
    When you get a first kill on a mob you get a boosted amount of cruor and when you k ill a mob that is smaller than the normal size you get a boosted amount of cruor, so that is what you were seeing there.

    Either way that isn't really what I was talking about. If after you had killed that sapling you went back to the lizards and started killing them again you would have noticed your exp dropped from whatever it had worked up to back down to whatever it was when you started.

  19. #1139
    Can you spare some gil?
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    Just did Abyssea - Tahrongi with my LS, we got 30k/XP in 90 minutes, dunno on cruor exactly, but we had gotten a gold chest and from inside we got a Foe's Requiem VII, no time extention chests but we got a ton of thew's bomblet NM triggers, we'll probably go back on Thursday, I'll get a stone tomorrow and see how much Cruor we farmed in that time, my guess is (from all the chests we got with 400-800 cruor inside) about 7k

  20. #1140
    Smells like Onions
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    Abyssea - La Theine doing Farming run for Cruor on the birds where piasa spawns. Started out weak then got strong like they should. 18 person alliance for 30 mins, 16 person after that, then 11 person after an hour. When ran went to 11 people our momentum went down but exp and cruor went up alot from 178 exp and 28-34 cruor, to 305 exp and 43 cruor. another thing i noticed is every time i opened a Ebon light chest, the next mob would drop a chest. 3/3. I know thats not huge data but something i noticed.

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