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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #1161
    KoD
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    Taken From: http://ff11wiki.info/main/ (translated into english Source by be incorrect)
    Name Mictlantecuhtli
    Race Course family?
    Appearance place
    Appearance condition
    Trophy Vestment of [mikutoran]

    While scanning in nighttime, it turned the area, but not be able to discover.
    As for vestment of [mikutoran] the same idea contest as vestment of course.
    Something the pattern which is special appearance condition.
    Because Aztec dead God seems the origin, the same pop condition as Lamia No.19 and kana of kan

  2. #1162
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    Quote Originally Posted by kemigumi View Post
    this worries me... i turned in 3 stones last night.
    ya that bs caused me to leave a fucking sweet xp/curor pt ><

    i have added stones to left over time before, the only thing i did different yesterday was this:

    after my pt was done i left threw the maw so i can look up what gear i want. then after i decided i re-entered the maw and got visitation status (i had no stones at the time) I just choose my leftover time, which was at 55min. then i bought my gear and left threw the maw again. this was the only time i ever got visitation status without adding a stone onto my remaining time. I don't see why that would fucking erase my leftover time... but that's the only thing i did different this last time.

    Edit: but kemigumi, i have exited from the maw with visitation status on before and the next time i entered i would still have my leftover time... so idk what the fuck is going on.

  3. #1163
    Chram
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    Does kparser have the capability to parse old logs saved by the logger plugin? I'd like to post a parse from our run the other night as it was pretty intense lol
    Unfortunately no. The logger doesn't save the message codes that KParser uses to categorize messages. It can technically be brute-forced without those codes, but it loses a fair bit of the accuracy. Plus it's a lot of work to completely rebuild the parsing logic for that.

  4. #1164
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    Quote Originally Posted by nyaraa View Post
    ya that bs caused me to leave a fucking sweet xp/curor pt ><

    i have added stones to left over time before, the only thing i did different yesterday was this:

    after my pt was done i left threw the maw so i can look up what gear i want. then after i decided i re-entered the maw and got visitation status (i had no stones at the time) I just choose my leftover time, which was at 55min. then i bought my gear and left threw the maw again. this was the only time i ever got visitation status without adding a stone onto my remaining time. I don't see why that would fucking erase my leftover time... but that's the only thing i did different this last time.

    Edit: but kemigumi, i have exited from the maw with visitation status on before and the next time i entered i would still have my leftover time... so idk what the fuck is going on.
    I did the same thing back on Sunday. Went in and bought an aurore doublet on Saturday, then left through the maw. I came back on Sunday after the conquest tally to check, and had my time available. I set the remaining time and then left again. When I came back later in the day for a cruor farm, the time was still available. It's weird that people are losing this time...

  5. #1165
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    Quote Originally Posted by nyaraa View Post
    ...then i bought my gear and left threw the maw again. this was the only time i ever got visitation status without adding a stone onto my remaining time. I don't see why that would fucking erase my leftover time... but that's the only thing i did different this last time.
    this actually sounds like a possibility
    perhaps because you did not add any more time to it, and it was your second time choosing to use the prior status?

    there's got to be more to this than <person> did <this> and lost their time also. has anyone else experienced losing their previously acquired visitant status duration? if so, can you recall your actions beforehand precisely? (i.e. did not add another stone upon selecting "previous")

  6. #1166
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    Quote Originally Posted by kemigumi View Post
    this actually sounds like a possibility
    perhaps because you did not add any more time to it, and it was your second time choosing to use the prior status?

    there's got to be more to this than <person> did <this> and lost their time also. has anyone else experienced losing their previously acquired visitant status duration? if so, can you recall your actions beforehand precisely? (i.e. did not add another stone upon selecting "previous")

    Ya i thought that might be it, but Toth said he done the same as me but didn't loose him time.

    No it wasn't my second time choosing my prior status. i think i added stones to leftover times 3-4 times before that. That time though was first time choosing my left over status without adding stones.

  7. #1167
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    Just a tidbit of data, I'm not sure of the relevance. We got our first Time Chest after the XP for level 80 players started going over 200. It was literally 199 > 200 > 201 + time chest.

  8. #1168
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    Don´t think anyone posted about lights yet, so going to post what we been getting from our 3 runs of 1:30hr each (keep in mind this my own experience from our runs).

    We been killing mini frogs (when killing we get always temp item clear slave 2)in La thiene:
    -Kill wiht attack we get pearlscent(sp) light and later on pops a blue chest wiht soothing light chest (restore hp).

    -Kill wiht ws getting ruby light and we get red chests after wiht more lights.

    -Getting azure light we got a exp or cruor chest.

    -Getting gold light we get a gold chest wiht a augment item inside.

    -Getting ebon we get temp items chest, not sure on time extension also since we only got it once( on old post i ask what colours were ppl getting for those 6hrs run nobody aswer)

    -Chests come from your own killing time, we were killing next to alliance of jps and took us like 30min to start getting chests.

    Things i still need to confirm if light stays or if you get a diferent 1, erasing the previous one or how to get a stronger light, if that even possible as we only get feeble even when chests say strong ( again keep in mind this about what we been getting on our runs so far)

  9. #1169
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    To add more support to the parse posted a few posts ago here's one I ran the whole time last night.

    Code:
    Experience Rates
    Total Experience : 29085
    Number of Fights : 150
    Date             : 7/5/2010
    Start Time       : 10:57:42 PM
    End Time         : 12:05:15 AM
    Party Duration   : 1:07:32
    Total Fight Time : 1:11:06
    Avg Time/Fight   : 27.02 seconds
    Avg Fight Length : 28.44 seconds
    XP/Fight         : 193.90
    XP/Minute        : 430.62
    XP/Hour          : 25837.00
    
    
    Experience Chains
    Chain   Count   Total XP   Avg XP
    0         150      29085   193.90
    I joined the party late with 2 stones after they had been exping for 30 minutes already. We had a full alliance of 18 the whole time. Didn't get any large chests or time extensions sadly. If you want to try doing this you should definitely designate at least 2 chest openers beforehand. There's too many later on for one person to handle.

    By the time I joined the mobs were giving 85 exp each. It slowly climbed a few points every few mobs and by the end they were giving 256xp at its height. We got a 500xp chest twice, 750xp chest four times, and one 1k xp chest. I'm not sure but I think we made something like 8k cruor by the end. Didn't touch any mobs besides Pachypodiums.

    Quote Originally Posted by Shamaya View Post
    Gwynplaine, I was wondering about where you go in POL-Utils to find the "debug" dats. What is the purpose of these .dats, btw? Just meant only to be used by the QA branches but are nonetheless installed on everybody's PC for no particular reason?
    Very useful information to be found in those, though.
    The debug stuff is always just in weird parts of the zone dialogue data. The "score" and obtainment bonus debug stuff is found in Tahrongis dat near the very bottom. It's only intended for Square to experiment and test their game I'm sure. Not sure why they leave it in. Maybe they still use it to correct problems. Or maybe they know it's the only hope we have sometimes of making sense of their shit when they can't bother to explain how something works.

  10. #1170
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    Did a exp session with the ls last night for an hour and a half in Tah. We never got a TE chest, exp had rose a bit over 300 per towards the end, but we did get damn near every other kind of chest. We found that the chests like to drop in groups. Like 5-6 of the same in a row. Also, found that the bomblet nm pop is a very common drop. I'm sure we figured out other things, I just can't think of them atm. Something about a ws kill made a red chest pop, I think.

  11. #1171
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    just did a Tahrongi session on mandies:

    Experience Rates
    Total Experience : 174455
    Number of Fights : 510
    Date : 7/6/2010
    Start Time : 7:07:22 PM
    End Time : 11:03:59 PM
    Party Duration : 3:56:36
    Total Fight Time : 3:30:04
    Avg Time/Fight : 27.84 seconds
    Avg Fight Length : 24.72 seconds
    XP/Fight : 342.07
    XP/Minute : 737.31
    XP/Hour : 44238.82
    Item Drops
    13 clump of alkaline humus
    22 beastmen's seal
    134 jug of humus
    30 Kindred's seal
    1 item: Shriveled wing
    1 temporary item: Lucid ether I
    1 temporary item: Lucid potion I
    7 item: Adaman barbuta
    3 item: Slice of dragon meat
    1 item: Wyvern tailskin
    1 item: Tenebrite
    1 temporary item: Dusty elixir
    1 item: Bloodshot hecteye
    1 item: Coral fragment
    1 item: Emerald
    1 item: Scroll of Knight's Minne V
    1 item: Scroll of Baramnesia
    4 temporary item: Bottle of fanati
    2 item: Scroll of Stone V
    1 temporary item: Bottle of gnosti
    1 item: Scroll of Cure VI
    1 item: Ruby
    2 item: Handful of clot plasma
    1 item: Slice of buffalo meat
    12 several temporary items
    1 item: Chunk of dark ore
    1 item: Scroll of Protect V
    1 item: Flocon-de-mer
    1 item: Scroll of Shell V
    3 item: Chunk of cockatrice tailme
    1 temporary item: Flask of healing
    1 temporary item: Bottle of cleric
    1 temporary item: Lucid potion III
    2 temporary item: Flask of mana mi
    2 temporary item: Dusty wing
    2 item: Clump of acidic humus
    1 item: Chunk of light ore
    1 item: Venomous scorpion stinger
    1 item: Resilient mane
    2 key item: Sticky gnat wing
    1 key item: Gory scorpion claw
    1 temporary item: Tube of clear sa
    2 temporary item: Revitalizer
    3 key item: Fat-lined cockatrice s
    2 key item: Overgrown mandragora f
    1 item: Fulmenite
    3 temporary item: Bottle of monarc
    2 temporary item: Lucid elixir II
    1 key item: Veinous hecteyes eyeli
    1 item: Chunk of khroma ore
    1 item: Chunk of durium ore
    2 item: Chunk of Phrygian ore
    2 item: Scroll of Water V
    1 temporary item: Bottle of swifts
    1 key item: Luxuriant manticore ma
    2 temporary item: Megalixir
    1 temporary item: Pinch of fanatic
    1 temporary item: Pair of lucid wi
    1 temporary item: Lucid ether III
    1 temporary item: Bottle of berser
    1 key item: Sodden sandworm husk
    1 item: Square of damascene cloth

  12. #1172
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    OK ... Hez' parse looks odd to me. My understanding of seal drop rates might be flawed, but as far as I'm aware, they only have a chance to drop if 5 minutes have been elapsed since the previous drop.

    22 beastmen's seal + 30 Kindred's seal = 52 seals. One seal can drop every 5 minutes.

    Party Duration : 3:56:36 (236 1/2 minutes)

    Assuming the first seal dropped on the first fight, that leaves 51x5 minutes, which is 255 minutes.

    Does an alliance have some effect on seal drop rates, or is something strange going on here?

  13. #1173
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    Could be wrong but isn't it a max of 1 seal every 5 minutes per full party in the alliance?

  14. #1174
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    Quote Originally Posted by Calessa View Post
    OK ... Hez' parse looks odd to me. My understanding of seal drop rates might be flawed, but as far as I'm aware, they only have a chance to drop if 5 minutes have been elapsed since the previous drop.

    22 beastmen's seal + 30 Kindred's seal = 52 seals. One seal can drop every 5 minutes.

    Party Duration : 3:56:36 (236 1/2 minutes)

    Assuming the first seal dropped on the first fight, that leaves 51x5 minutes, which is 255 minutes.

    Does an alliance have some effect on seal drop rates, or is something strange going on here?
    5 minute timer for each party. Can have multiple seals drop in alliance because of this, up to three in a treasure pool at once.

  15. #1175
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    Alright. I don't normally do much of anything outside of Dynamis with alliances, so I wasn't sure. Good to know I'm not insane, just misinformed.

    Does this mean that for farming seals, forming a 3-way alliance of 1-man parties would be more efficient (using mules or something)?

    I guess I'm getting off-topic here. Oh well.

  16. #1176
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    Why does it seem like people doing Mandys are the only ones getting reliable time chests?

    LS went again for 90 minutes on Frogs in La Theine and not a single time chest. It wasn't lack of killing because we ripped through about 3 mobs per minute. Shit loads of red chests were popping but blues were kind of rare comparatively speaking. Anybody else having this problem?

  17. #1177
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    Have yet to see any time chests even on Mandy mobs. So not sure what up with my farming groups.

  18. #1178
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    Quote Originally Posted by Belkin View Post
    Why does it seem like people doing Mandys are the only ones getting reliable time chests?

    LS went again for 90 minutes on Frogs in La Theine and not a single time chest. It wasn't lack of killing because we ripped through about 3 mobs per minute. Shit loads of red chests were popping but blues were kind of rare comparatively speaking. Anybody else having this problem?
    After reading a post about lights affecting chests drops, and lights being dependent on how the mob is killed, i've been trying to think of something special with mandys that fits into that. Only things i've came up with is maybe killing with certain status affects or taking certain amounts of damage might affect it. Mandys are certainly the lowest damage dealing mob in abyssea..which would account for why its only them dropping times. The status affects, which I think is much more unlikely would involve the MND down and Poison

  19. #1179
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    So, to test the theory that the colored light you possess affects the next chest drop, What are the list of all colored lights possible? I know there's:

    Azure
    Ruby
    Golden
    Pearlescent
    Ebon

    And I think there's a silver as well? Is there any other light's I missed?

  20. #1180
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    Quote Originally Posted by Psion View Post
    So, to test the theory that the colored light you possess affects the next chest drop, What are the list of all colored lights possible? I know there's:

    Azure
    Ruby
    Golden
    Pearlescent
    Ebon

    And I think there's a silver as well? Is there any other light's I missed?
    Azure - Magic kill shot
    Ruby - Melee kill shot
    Pearlescent - WS kill shot
    Ebon - ???, obtained from chest
    Silver - Seems to be crour bonus next kill, obtained from chest
    Golden - Seems to be exp bonus on next kill, obtained from chest

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