I'm not sure if this had been asked/answered previously but; if you get over 120 minutes due to time up chests and you exit, does that visitant time carry over or does it recap at 120 minutes?
I'm not sure if this had been asked/answered previously but; if you get over 120 minutes due to time up chests and you exit, does that visitant time carry over or does it recap at 120 minutes?
Are you guys sure Ruby light is from melee kill? I did another 1:30 run of mandies today with 14 ppl, we were swaping through all kinds of lights at the very begining, but we ended up holding back on WSs/Magic and always killing with melee hit always got pearlscent light, it went from feeble to faint, but never past it, the only other time we'd get different color lights was from red chests. At the very end we were getting almost 1 blue chest every 2 Mandies, but not a single one of it was TE chest, we got around 40 chests this time, and at least 30 of them were blue.
P.S. Also our very very FIRST exp/limit blue chest reward was 1000 straight out, then we got alot of 400/800s. Most of our blue chests were self-hp/mp recovery too :/
Ruby light seems to be ws kill, not melee kill (that's pearlescent); not sure if that's what you meant, but just wanted to clarify that.
Were you guys getting the chests open successfully? From what we can tell, there's multipe factors involved, but successfully opening chests is part of it. The other part is the mobs you kill. You want to kill the same mobs/repops over and over again. If you're having the pull them from far away or roaming, the chests don't "scale" up. It sounds like the 1000 exp chest you got was from a pop that you'd killed over and over again, and successfully opened its chests, while the other lower ones either weren't pops that were being killed over and over, or the chests they dropped weren't being opened successfully.
Obviously this could be incorrect, but we've formulated a number of theories and debunked some of the earlier ones we had; i.e. we thought certain actions were causing chests to scale down from tier 6 to 3 or 4, but when we got inconsistencies on that idea, we started to realize that when this happened it was from mobs that were being pulled from farther out and we weren't killing as often.
Essentially, this seems to be SE's way of saying that they're tired of the TP burn setups and you need a strong mix of jobs in the alliance to get the most out of it.
We got a 1K exp chest in the first 5 minutes of farming our last run, and got a 200 exp chest almost at the end of the run. We didnt move much at all and pulled the same consistent pack of birds.
Shits random yo
Umm...ok.
I would have called bullshit on the 1k exp in the first 5 mins yesterday, but we had some similar instances today (800 cruor & 600 exp very early on). Rather, I'll frame it in the context of what I stated earlier and suggest that it's likely you guys killed a mob that another party had been constantly killing and were able to benefit from their work. We discovered we had 2 other groups killing a bit near us and we know that we were pulling some of the same mobs at times.
Whatever the case, shit most definitely isn't random; we just don't yet understand the parameters of how SE programmed abyssea. Right now it's simply trying to put information out there so people can try to duplicate our results to a degree.
Hezzel, are you sure a group hadn't just been there and you basically picked up where they left off? The "chain" doesn't necessarily seem to be tied to the players, but instead to the mobs. The more the mobs die, the higher exp/cruor they yield and higher chance of giving better chests.
I'm thinking someone was at mandies before you and you just finished the job they started.
edit: Then again, why would killing a different mob break the chain... idk. We had 18 people killing birds in La Theine nonstop today and the best we saw was a 600 cruor chest and a 500 exp chest.
See above. As I mentioned, there were 2 other groups near us, so there was some overlap on pulling a handful of the mobs (therefore the speculation on why we got some high tiered boxes early on), but we certainly didn't pick up right when someone left off. I'm not exagerating when I say someone was 10 seconds from being kicked out when we opened our 2nd TE box. It was a much harder struggle to get to the TE tiers today than it was yesterday, but once we did, people were able to stay long enough to truly reap the benefits. At the end of the 4 hours we were getting ~480+ exp/kill...so you're looking at essentially 1k/minute.
Any info on the NM Quetzalli? I'm not sure if he's even from Abyssea, but there's a Magian trial that requires 30 kills... I'm just assuming he's from abyssea since I ran a quick search on it and found nothing about it. The trial is for Spitfire gun with 51 dmg and "Occassionally Deals Double DMG" (One of the new GK trials involves this NM too)
Please let this turn out to be the key and not just conjecture. Don't get me wrong, I loved getting 25k/hour at birds and 12k/hour solo on BLM, but the same shit was getting old. The idea of an up to six hour exp alliance of varying jobs that's actually fun and different is quite awesome.
Last week we had a group of 8 killing leeches for a while in kon., until we moved back south to goobbue, killed 1 or 2 and got a 1000 cruor chest. ours was the only group in that part of the (if not the entire) zone. i hadn't paid attention to lights at this point, so that's all the input i have.
Did a /sh run with some JPs, was supposed to be for 90 minutes... Ended up being 6h45min, when we finally stopped, with 120 minutes in bank. Can you get more than 120 minutes banked, as long as the 120 doesn't come from Traverser Stones?
yea, you can get more then 120 mins in bank. but i think next time you enter, you can only get 120min max from NPC, so any overshooting time needs to be used up beforehand, but im not 100% sure on this.
Seems like any camp right near a Conflux is the trick? The JPs kept popping certain chests with Forbidden Keys... I figure they just warp back to the start, buy the key, warp back, pop chest = +10min?
keys stacks to 12, and can have as many as you can carry.
its nice to have to pop tier6 exp/cruor and time with to save time when you have 10+ chests in camp!![]()
maybe i miss it somewhere.........does magic WS contribute to "Azure" lights?
if yes, it seems that SE put in these WS for a reason afterall!!!!!!11
anyway, allow me to inject some unproven self asumption......
Theres 7 lights? all with different levels which prolly determine the bonus/rate we recieve?
1. Ruby light? increases chance of red boxes after a mob? i kinda see this color often, prolly a physical kill shot will boost it
2. Azure light? increases chance of blue boxes after a mob? i dont really see this as often as ruby, but still fair enough to noptice it, prolly a magical killshot?
3. Gold Light? increases chance of gold box after a mob? this one seem quite rare, which maybe explains why theres fewer gold boxes from blue/red
4. pearlescent? maybe XP(or cruor) increase as lvl increases?
5. silver?........maybe cruor (or XP) increase like the above
6. ebon and amber? cant think of any other bonuses lol someone fill me up
red boxes gives bonus levels to some random light but azure is prolly the light of interest now
Ruby is WS kill. Pearlescent is melee hit. Azure is magic damage (including physical blue magic).
Ebon/Gold/Amber = ??? SC? MB? Ranged? idk bro
i dont see gold/ebon/amber/silvery that often as well, maybe its only a light that emits from red boxes?
damn i will need to see more carefully from my next run
will test which color magic WS gives too
anyone mind to take note in their future runs if gold/amber/ebon/silver only emits from red boxes? this may be the only reason why red boxes exist i guess
my next run is on friday ;\
and also duration in abyssea doesnt increase bonus as my 6 man "NM Team" doesnt see any real bonus after 61 mins. it seems that the lights are. im sure 2 of the 7 lights are XP and cruor bonus, and everyone and their mum gets 1 box every 2-3 mobs after 1 hourish because we usually have grinded to the extend that we cap ruby box "lights" at least for a TP burn alliance. My TP burn ally gets a ratio of 4 red:2 blue:1 gold boxes
some groups i seen from here stayed inside for 3-4 hours and reach 480 XP per mob, but our ally already hit 500 XP/50 cruor per regular mob(i assume u guys know small mobs gives 1/2 XP but double cruor already) in the duration of 1.5 hours, and we didnt get any time boxes........
like i said above, we get ratio 4red:2blue:1gold because our ally is a VERY melee orientated group which prolly mean more red boxes(melee kill shot according to rocl) = more gold/amber/ebon/silver lights = more XP/cruor bonus
and also, some JP member in our shell said he saw some japanese screenshots that got 661xp on a mob...cor roll and xp ring dont work in abyssea....so we prolly havent reach max xp bonus yet.........