You didn't invalidate our theory at all, as it assumes there's a baseline appearance of any chest, with lights ENHANCING the chance of that color. In other words, all your doing is hitting the baseline chest drop rate, and from sheer numbers, getting time extensions.
But for those who don't have an optimal mix of DD and support, there's another option.
And are you sure you had no blus, pups, schs, rdms, blms, or other magical damage kills? It's possible quick draw counts as magical damage as well, so there's that to consider. Seriously, if you're going to debunk the current theory, we need more than WE WERE ALL DD AND WE GOT TIME EXTENSIONS, YOUR THEORY FAILS. We need what your alliance was made up of, and preferably a parse of the log to make sure you weren't getting azure lights from say, a blu casting disseverment for the kill.
And there's the fact that balanced setups are getting tons of time extensions from magical kills, which would seem to strengthen the theory that azure light enhances (NOTE: ENHANCES CHANCE OF, NOT REQUIRED ABSOLUTLY FOR BLUE CHESTS) the chances to get them. From this, one could assume that:
A)azure light increases chances of blue chest appearing next mob
B)ruby light increases chances of red chest dropping next mob
C) there is a baseline chance for any chest to appear
D) the more you chain the higher chance of any chest appearing
E) the more chests you open, the better the results become, as if you were leveling up the chests, so to speak.
So there's three ways to do it assuming this:
A)tp burn zerg style: this will result in lots of red chests for lights, leveling up exp/cruor quickly. however, to get time extensions, requires truely fast paced kills to get enough blue chests that time extensions appear after enough successful opens.
B)manaburn style: this results in tons of blue chests, but few red ones, making time extensions easy to find because you have plenty of chances to level up the blue chests, but due to lack of red chest lights, cruor/exp will rise slower.
C)balanced DD + nuke style: this results in a good amount of chests period, with the setup focusing on magic kills first for time extensions, and once time has built up, red chests for lights if needed, swapping to magic if time is starting to run low again. This would result in the best exp quickest, because you can control which chests will appear (on average, not absolutely)
So you're not really disproving our theory here, just strengthening it.
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