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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #1701
    D. Ring
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    Quote Originally Posted by Hyan View Post
    Has it been confirmed just how potent the Atma bonuses are?
    The few people who have them don't have lunar abyssites to activate them. And only a few have Atmas + lunar abyssites and they haven't said much at all. I had thought the NPC or someone had said its a limit of 1 atma buff at a time. But you can have all the atmas then choose which one to use. Not sure, more info needed.

    Quote Originally Posted by Zaredx View Post
    That day is today!

    http://www.filefront.com/17048251/kparser_abyssea.zip
    Just put the DLL included into your kparser directory. The other stuff is the source, if you want to compile it yourself or modify it (and happen to have Visual Studio...)
    That sounds, great, I think? I don't really understand how open source stuff works. Does it all work properly etc. and it's safe? Not entirely sure what to make of that. But it would beat doing it manually or using text documents.

  2. #1702
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    Quote Originally Posted by Hyan View Post
    Has it been confirmed just how potent the Atma bonuses are?
    Quote Originally Posted by Gwynplaine View Post
    The few people who have them don't have lunar abyssites to activate them. And only a few have Atmas + lunar abyssites and they haven't said much at all. I had thought the NPC or someone had said its a limit of 1 atma buff at a time. But you can have all the atmas then choose which one to use. Not sure, more info needed.
    I can't speak for more than 1 of them, but a "Major" Stat bump (agility) was +30. This was actually posted at the same time that lunar abyssites were discovered, btw. I haven't heard anything past that, as other things are harder/more annoying to test.

  3. #1703
    the whitest knight u' know
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    I wish I knew some groups more focused on quests/key items/etc. than just burning for exp. :/ The former would make the latter even easier.

  4. #1704
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Ashira View Post
    Should we start a list of which groups of mobs seem to be the most rewarding in terms of the alliance EXP?

    I know I was in a party exping on Funguars in Konschtat last night that averaged 50k an hour, and went for a good... had to be near 5 hrs or so, I had to leave because it was 3 am, and they were still going.. and I left with as much time as I went in with.

    So far it sounds like mandies are pretty good, bugards are good, funguar are very good... I couldn't tell exactly on the blood bat count but looked around mandy level?

    Just wondering if there's enough information out there to determine if there are caps on certain mobs and you can't hit the 600 exp on every family, or if something in particular is not working on certain groups of mobs.
    Bats are definitely good, didn't notice anything unusual about them. Frogs are ok but they hit like trucks and are fairly evasive.

  5. #1705
    Chram
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    Just passed out at a 6 hour + ls party on mandys in tahrongi, getting 600 exp a kill and up to 78 cruor a kill. Did the whole magic killshot thing, but without the swapping target thing that makes it akward, just mages try to get killshots. Worked like a charm, almost all azure, had 4-5 blms and a blu, plus my blm bot nuking which also counted as azure kills.

    blue chests were maxed out VERY quickly, within 4 chests we were getting max, perhaps due to the scarlet abbysite i had? Chests were few and far between, but almost totally blue at first, but with a few red chests starting to appear even on azure kills. Our first time extension came after half an hour, and the closest we came to timing out was about 15 minutes. Oddly enough, once our time built up, every time we neared 30 minutes at first, 2-3 TEs would crop up in short succession, and then later on, every time we neared 60 minutes, the same thing would happen again, then no more TEs till 60 minutes left again.

    Was really fun, and I got all my aurore set, went from 76 pup with low buffer to 80 with 8k buffer and 5 merits as of this writing. ^^

  6. #1706
    Melee Summoner
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    Atm on Coeurl in tahrongi > getting 600xp (seems to be cap) and 102/105 Cruors

  7. #1707
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    on the note about the abyssite, do you think u only need to be in the PT for your abyssite effect to count towards the mobs chest drop chance of increasing? or would it be like TH where you just have to take an action on it? Or perhaps killshot ala oldschool TH days? lol

  8. #1708
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    Quote Originally Posted by Xajii View Post
    Is there any reason we'd be getting no Ruby light whatsoever even though spamming WS kills now?

    Did azure light for first ~30min got 3 TE's and changed to WS kill and n ow 50min in still no ruby...
    I was on this run and it was bizarre indeed. The only ruby lights we ever saw were from opening red chests that popped rather infrequently at first. Azure and Pearlescent lights were abundant.

    We had a hell of a time getting our xp and cruor per kill up to cap (in fact, they only did it around the time I left, 4 hours into the killing). As a result, our xp was much lower than it should have been and we walked away with about 150k xp and 35k cruor. It was certianly better than any classic merit camp, but frustrating to be killing mandies for only 220 xp 2 hours into the run.

    JustaWAR and Chen saw this same issue at other mobs, and Gwynplaine's results don't show a single ruby light either. Is anyone else having this issue? Perhaps just a bug, or possibly affected by something else?

  9. #1709
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    Is it just me or does it seem like this is how SE really wanted us to level from now on?

    Going from 80 to 90 and then 90 to 99 in the next updates would take forever in a normal party, even a really good one. Doing it multiple times for multiple jobs would take weeks to months of full time leveling. If you can't get a good group for Abyssea, you are out of stones or you don't have a lot of time, you can still level in the normal fashion which is definitely more efficient in those cases.

    This is rather clever on SE's part, I have to say.

  10. #1710
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    Blue, Green, and Red !!s have been reported.

    Could it be that:
    * Three weaknesses are chosen for every NM every time it pops
    * These colors are somehow related to what type of weakness it is.
    - Maybe the colors mean that the weakness enfeebles the monster in a particular way. Red could be Terror, for instance. Green increases drop rate, etc.
    - Maybe the colors indicate the method of triggering. Blue could be weaponskills, for instance.

  11. #1711
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    Quote Originally Posted by Byrthnoth View Post
    Blue, Green, and Red !!s have been reported.

    Could it be that:
    * Three weaknesses are chosen for every NM every time it pops
    * These colors are somehow related to what type of weakness it is.
    - Maybe the colors mean that the weakness enfeebles the monster in a particular way. Red could be Terror, for instance. Green increases drop rate, etc.
    - Maybe the colors indicate the method of triggering. Blue could be weaponskills, for instance.
    I think you're partially on the right track with the color being related to the weakness type. Remember that it has been said weaknesses manifest as magic, physical weapon skills, or magic weapon skills. It is possible that weapon skills with additional effects such as Gekko's Silence can count for either, Silence falling under magic weakness.

  12. #1712
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    Just posted this in Abys-K thread but Ill post here too.

    Gekko cause the !! to appear on Khalamari last night. Sometimes the !! were blue and sometimes green. The !! only appeared for my first 5-6 Gekkos, then stopped. I had my RDM cast silence to see if it was the add effect causing them since they didnt appear for every Gekko. Silence landed but no !! appeared. We died and came back like 45min to kill it (got helm) so no idea if the !! gave better drops since Im assuming it reset once we died. I was on NIN when we came back and killed so I couldn't test Gekko again.

  13. #1713
    The God Damn Kuno
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    Do the Machine Outfitters give a different type of fame? Because those quests don't count when you talk to the quest NPCs for amount accomplished.

  14. #1714
    Sea Torques
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    Quote Originally Posted by Gwynplaine View Post
    That sounds, great, I think? I don't really understand how open source stuff works. Does it all work properly etc. and it's safe? Not entirely sure what to make of that. But it would beat doing it manually or using text documents.
    I took a quick look at the source code and there's nothing passwordy-stealy in there. So it's safe. (Assuming you trust me, compile the plugin yourself from the source code, trust that the source code you downloaded is the same as the source code I downloaded, trust that a malicious forum mod didn't ninja edit my post, blah blah blah.)

  15. #1715
    Zag
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    I averaged about 5-10 rusty items every 20-30 mins. About 20 of them per hour. I was fooling around killing crabs though and dying to nahn on accident and waiting for a raise. About 10 rusty items will rank you up in fame so I'm gonna say turn in about 50-60 rusty items and you will capped fame in Latheine and can get the key item that makes blue chest drop more frequent, including the time extension chest.

    Buy rusty bucket x10 in Al Zahbi for 200 gil each from NPC. Put them in your mog house until you have Moghancement:FISHING and OVERWHELMING WATER energy. Buy some lugworms or use a fly lure, both worked the same for me. I used fly lure and composite rod since thats what I had me from fishing devil manta throughout the week.
    This makes you catch items alot with the moghancement. About 50 turn ins later, you got hero fame. Can do it in with about 4-5 stones.

    You also want to get the conflux #4, that is the NPC camp where the quest is activated and is also the camp where there is a pond right next to it.

    First I grab the martello upgrade item from NPC, then I tele to #4 for 85 crour, I turn in about 1200 crour worth of rusty items to the NPC. When I got 5 mins left on my stone, I warp back to conflux #1 and turn in the martello upgrade for more crour and quest completion. If you do not fool around, you can probably fish up hero fame with 1 abyssea run using 99 mins. (3 stones plus Ivory extension 9 mins).

    The key item seems to be worth it, but do I need killshots to activate it or it is on like treasure hunter just for being in the alliance?

  16. #1716
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    Quote Originally Posted by Kilik View Post
    Just posted this in Abys-K thread but Ill post here too.

    Gekko cause the !! to appear on Khalamari last night. Sometimes the !! were blue and sometimes green. The !! only appeared for my first 5-6 Gekkos, then stopped. I had my RDM cast silence to see if it was the add effect causing them since they didnt appear for every Gekko. Silence landed but no !! appeared. We died and came back like 45min to kill it (got helm) so no idea if the !! gave better drops since Im assuming it reset once we died. I was on NIN when we came back and killed so I couldn't test Gekko again.

    We also had something similar happen. Only this time Kasha was triggering a blue !! on its head on Khalamari. Unfortunately one of our sams didnt notice and repeated spammed Kasha to where it no longer triggered.

    From patch note:

    Striking at a foe's weakness may also cause the creature to yield additional treasures in defeat, but the probability will decrease if the same strategy is applied repeatedly.

    Abusing a weakness too many times negates the reward you'll recieve.
    I'm starting to believe in the color scheme of the !! also.

    My guess is Red disables it in someway. Blue maybe special treasure and Green Atma trigger or vice versa.


    We may need a new topic of Atma just to track all the different triggers to NMs and what color !! you notice

  17. #1717
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    Hero fame in Abyssea-LaTheine caps at 6 does it not ?
    I got fame 6 and got the key item today and it seemed a lot faster than i expected..
    mostly did martellos + willow rods..
    but also going for 10/10 quests.. so ill need to kill pixies and lugarhoo

  18. #1718
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    Quote Originally Posted by Kilik View Post
    Just posted this in Abys-K thread but Ill post here too.

    Gekko cause the !! to appear on Khalamari last night. Sometimes the !! were blue and sometimes green. The !! only appeared for my first 5-6 Gekkos, then stopped. I had my RDM cast silence to see if it was the add effect causing them since they didnt appear for every Gekko. Silence landed but no !! appeared. We died and came back like 45min to kill it (got helm) so no idea if the !! gave better drops since Im assuming it reset once we died. I was on NIN when we came back and killed so I couldn't test Gekko again.
    We sort of noticed this too, but it didn't always happen. Also, we got it once when I did a SA+WS. We guessed that it was for doing high enough damage, like 800+ or so, but couldn't say for sure.

  19. #1719
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    Do you remember which WS and what color it was triggering ?

  20. #1720
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    Quote Originally Posted by Enygma55 View Post
    Do you remember which WS and what color it was triggering ?
    SAMs were using Tachi: Gekko almost exclusively and the WS I used to !! it was DE, I think. I don't remember the color, sorry.

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