That day is today!
http://www.filefront.com/17048251/kparser_abyssea.zip
Just put the DLL included into your kparser directory. The other stuff is the source, if you want to compile it yourself or modify it (and happen to have Visual Studio...)
Behind the scenes, it's logging when exactly each light appears, when each chest appears, and when/what color each opened/failed chest is opened/depopped. It makes a valiant effort to connect opened chests to when they appeared, but this is a best-guess. (Though since the algorithm isn't that clever, maybe it's closer to "ok-guess" than it is to best-guess.)
It's not outputting most of that, though. It just lists what chests were opened, and what chests were failed. The colors are 100% accurate as long as you only use Forbidden Keys on blue chests. The open times are also 100% accurate. The numbers after that are azure, red, pearlescent lights, as a percentage of the total number of those 3 lights. The final number is the total number of all lights you've received. Those are all for the guestimated pop time of the chest, not when it was opened/depopped.
Its open source, so if you have VS you can change the output to your hearts content. Just don't complain about how my code sucks. I know, no need to rub it in
At any rate, from my Abyssea run last night, we got 72% azure light, 23% ruby light, 5% pearl. 70% of our chests were blue, and 21% red, 9% pearl or gold or whatever it is. That's great, except the sample size is so small that that's not even inconsistent with red and blue chests being even. (The confidence interval is +- 20%)
Obviously, 1 parse isn't enough, considering we were unlucky and only lasted 2.5 hours.
But with a lot of different parties, should be enough data to say if glow colors are in fact connected to chest colors. (As long as not all of the parses have the same percentage breakdown of glows). So I guess, run your parses through my plugin, and PM me the output?
There's a number of other interesting things I could do with that stuff, like tracking the contents of chests, so we can look at chest tiers instead of their pop percentages.
Probably can make a graph plugin like the damage graph, to plot your XP/mob vs time, help visualize spikes and/or changes in the slope, maybe see if they correspond to golden glows like people are observing.