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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #1761
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    Quote Originally Posted by Zaredx View Post

    http://www.filefront.com/17048251/kparser_abyssea.zip
    Just put the DLL included into your kparser directory. The other stuff is the source, if you want to compile it yourself or modify it (and happen to have Visual Studio...)

    Behind the scenes, it's logging when exactly each light appears, when each chest appears, and when/what color each opened/failed chest is opened/depopped. It makes a valiant effort to connect opened chests to when they appeared, but this is a best-guess. (Though since the algorithm isn't that clever, maybe it's closer to "ok-guess" than it is to best-guess.)
    Okay well I tried using this in my linkshell party last night.

    Code:
    Experience Rates
    Total Experience : 122427
    Number of Fights : 433
    Date             : 7/13/2010
    Start Time       : 11:06:09 PM
    End Time         : 2:59:32 AM
    Party Duration   : 3:53:22
    Total Fight Time : 2:39:03
    Avg Time/Fight   : 32.34 seconds
    Avg Fight Length : 22.04 seconds
    XP/Fight         : 282.74
    XP/Minute        : 524.59
    XP/Hour          : 31475.68
    
    199 chests total
    118 blue chests
    58 red chests
    23 gold chests
    
    255 lights total
    76% azure light
    20% pearl light
    3% ruby light
    If I'm reading the results right. Ruby is the middle column number right? How does it identify what color chest was dropped?

    Unfortunately I think the most important thing to pay attention to probably can't be parsed. Someone just has to pay attention to what light produced what type of chest as well as what it contained. It seems probable for example that red chests with lights can be produced from any color light killing blow. So colors of the chest doesn't necessarily mean much. If someone ever tries out a total meleeburn party or a total manaburn I'd be interested in the results. What if time extensions are just one of those "universal" chests that can drop as long as your party has reached that point in the chain?

  2. #1762
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    I figure this has been pointed out before, but I figure I'd list it:

    Zone-pop NMs tend to drop a R/Ex item (high rate, >50%) and 1 AF3 piece (low rate, <25%). Some also drop OAT Magian items.

    La Theine:
    Chasmic Hornet - DRG AF3, Terebellum Mantle
    Irrlicht - THF AF3, Symbios Gloves
    Nahn - BLU AF3, Nguul
    Mangy-tailed Marvin - WHM AF3, Adler Ring
    Megamaw Mikey - BRD AF3, Plaga Scythe
    Piasa - COR AF3, Seigneur Shield

    Konschtat:
    Khalamari - DNC AF3, Varangian Helm
    Bakka - BLM AF3, Glyph Axe
    Fistule - ??? AF3, Rokugo Hachimaki
    Gangly Gean - NIN AF3, Noeisis Helm
    Guimauve - ??? AF3, Clout Boots
    Raskovnik - BST AF3, Ferine Mantle

    Tahrongi:
    Adze - RDM AF3, Impulse Belt
    Chukwa - PLD AF3, Siege Bow
    Manananggal - DRK AF3, Corvus Torque
    Mictlantecuhtli - SAM AF3, Serpentes Cuffs
    Minhocao - RNG AF3, Vermeil Bhuj
    Myrmecoleon - ??? AF3, ????? drops, ??? where is he hiding?

    *This leaves us missing two AF3 droppers and with unknown AF3 coming from 3 of the NMs. MNK, WAR, SMN, SCH, and PUP are all missing still*

    Force pop NMs generally drop one Rare equipment/weapon and another item or key item necessary for accessing the final tier. - Key items are <100%, Items are 100%

    NMs exclusively popped with Key Item generally drop a crafting item, two R/Ex items, and an Empyreal Magian weapon item

    La Theine:
    Briareus - Briareus's Sash (Crafting), Hakke Hachimaki (R/Ex), Inmicus Cuisses (R/Ex), Helm of Briareus (Empy)
    Carabosse - ??? (Crafting?), Afflictors (R/Ex), Ryoshi Hachimaki(R/Ex), Carabosse's Gem (Empy)

    Konschtat:
    Kukulkan - Kukulkan's Skin (Crafting), Anguinus Belt (R/Ex), Shunten Hachimaki (R/Ex), Kukulkan's Fang (Empy)

    Tahrongi:
    Chloris - Two-leafed Chloris Bud (Empy)
    Glavoid - Regurgitated Wings (Crafting), Glavoid Shell (Empy)
    Two other NMs, etc. I don't know, etc.

  3. #1763
    New Odin
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    Wiki currently lists the Corse in Tahrongi as being the dropper of the SAM accessory.

    Glavoid drops his shells which go towards an Empyreal and the Regurgitated Wings that make the Yhel Jacket.

  4. #1764
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    Not sure if this has been posted to media but I haven't seen it in advanced. This pic is on ffxiah forums, apparently an augmented abyssea item from chest or quest.

    http://i156.photobucket.com/albums/t...713_191830.png

  5. #1765
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    Oh my sciense *.*

  6. #1766
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    I DEMAND ANSWERS POSTHASTE

  7. #1767
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    Wivre Hairpins load in Konschtat crates it seems

  8. #1768
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    Quote Originally Posted by Gwynplaine View Post
    Not sure if this has been posted to media but I haven't seen it in advanced. This pic is on ffxiah forums, apparently an augmented abyssea item from chest or quest.

    http://i156.photobucket.com/albums/t...713_191830.png
    needs more /blu :/

  9. #1769
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    Omg. Need to know which mob the crate loads from. Augmented items seem to drop from specific places, like rasetsu jinpachi from birds (or if someone has seen otherwise do tell)

    So there's probably a specific mob for the hairpin too

  10. #1770
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    Quote Originally Posted by Spira View Post
    Omg. Need to know which mob the crate loads from. Augmented items seem to drop from specific places, like rasetsu jinpachi from birds (or if someone has seen otherwise do tell)

    So there's probably a specific mob for the hairpin too
    Hmm, I doubt this, in my 10h marathon in Tahrongi, I didnt notice any item favortism, loaded an equal amount of Barbutas, Rings and Gorgets. Barbutas NPC for almost 10k, keeper regardless :D

  11. #1771
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    I dunno it felt like there were specific drops.. Taru sash also came from birds.. And 1 other item.. There again I've not done other mobs in la theine to know if they drop the same base items or not. If they don't then every mob has like 3 drops that augment. If they do then every zone has like 3 drops..

  12. #1772
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    Hmmm. Looking at the Ancient Abyssites again. I wonder if the 2 higher strength light messages could be caused by having one or both chest related abyssites.

    "abyssite of fortune: The bearer will come upon treasure caskets more frequently in Abyssea."
    "abyssite of prosperity/kismet/destiny: The bearer will experience greater fortune with red/blue/golden treasure caskets [respectively] in Abyssea."

    Sooooo then.
    Maybe you could get a "strong" light message by having the Fortune abyssite OR one of the chest specific abyssites. And then you'd get an "intense" light message for being in possession of BOTH the Fortune abyssite and the appropriate chest abyssite.

  13. #1773
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    Wait, I thought perle was confirmed to be temp items? It affects chest rate?!

  14. #1774
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    Quote Originally Posted by Spira View Post
    Omg. Need to know which mob the crate loads from. Augmented items seem to drop from specific places, like rasetsu jinpachi from birds (or if someone has seen otherwise do tell)

    So there's probably a specific mob for the hairpin too
    We got a Wivre Hairpin from Shadow Lizards in Kon, so might wanna try there.

  15. #1775
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    It's most likely items by zone. It's just that everyone in La Theine wants to kill birds and everyone in Tahrongi wants to kill Pachypodiums, etc.

  16. #1776
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    Quote Originally Posted by Anthonystar View Post
    We got a Wivre Hairpin from Shadow Lizards in Kon, so might wanna try there.
    got one of those and a dark ring from the bugards in konschtat

    seconding it's by zone

  17. #1777
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    Lizards have given us Wivre Hairpins, Dark Rings, and Tower Shields.

  18. #1778
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    Quote Originally Posted by Zaredx View Post
    That day is today!

    http://www.filefront.com/17048251/kparser_abyssea.zip
    Just put the DLL included into your kparser directory. The other stuff is the source, if you want to compile it yourself or modify it (and happen to have Visual Studio...)

    Behind the scenes, it's logging when exactly each light appears, when each chest appears, and when/what color each opened/failed chest is opened/depopped. It makes a valiant effort to connect opened chests to when they appeared, but this is a best-guess. (Though since the algorithm isn't that clever, maybe it's closer to "ok-guess" than it is to best-guess.)

    It's not outputting most of that, though. It just lists what chests were opened, and what chests were failed. The colors are 100% accurate as long as you only use Forbidden Keys on blue chests. The open times are also 100% accurate. The numbers after that are azure, red, pearlescent lights, as a percentage of the total number of those 3 lights. The final number is the total number of all lights you've received. Those are all for the guestimated pop time of the chest, not when it was opened/depopped.

    Its open source, so if you have VS you can change the output to your hearts content. Just don't complain about how my code sucks. I know, no need to rub it in

    At any rate, from my Abyssea run last night, we got 72% azure light, 23% ruby light, 5% pearl. 70% of our chests were blue, and 21% red, 9% pearl or gold or whatever it is. That's great, except the sample size is so small that that's not even inconsistent with red and blue chests being even. (The confidence interval is +- 20%)

    Obviously, 1 parse isn't enough, considering we were unlucky and only lasted 2.5 hours.
    But with a lot of different parties, should be enough data to say if glow colors are in fact connected to chest colors. (As long as not all of the parses have the same percentage breakdown of glows). So I guess, run your parses through my plugin, and PM me the output?

    There's a number of other interesting things I could do with that stuff, like tracking the contents of chests, so we can look at chest tiers instead of their pop percentages.

    Probably can make a graph plugin like the damage graph, to plot your XP/mob vs time, help visualize spikes and/or changes in the slope, maybe see if they correspond to golden glows like people are observing.
    Doesn't parse for me,

    I have the Abyssea Beta tab, all other tabs work but it

  19. #1779
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    So again, does Perle light affect chest rates or not? Wiki says temp items...


    Also just got my Scarlet Abyssite of Kismet! <3

  20. #1780
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    Quote Originally Posted by Malacite View Post
    So again, does Perle light affect chest rates or not? Wiki says temp items...


    Also just got my Scarlet Abyssite of Kismet! <3
    here is why i believe wiki is (not entirely) wrong about many things regarding chests:
    getting ruby or azure light does not increase the rate of chests appearing, but the level of the chests.
    getting pearlescent light (i will argue) increases the rate at which chests spawn, not specifically temp items.

    i employ a strategy to build azure light asap when doing a burn. once chests yield princely cruor (1000), tremendous exp (1250), intense soothing light (restore/ja reset/300tp) and <adjective escapes me> temp items (7? item dispensed to all), this means that you can assume everyone present now has capped azure light. **we have seen time extension chests as early as ~20-30 minutes into a run so i'm uncertain if this is effected more by level of azure light, or frequency of blue chests. and there is no cooldown on getting them since it's possible to get multiple time extension chests in a row.

    moving on to melee kills will now build your pearlescent light. you'll start to see more chests, and since melee kills can and will be a random occurrence throughout your time there, we then focus on ws kills to level up ruby lights.

    at this point i'm uncertain how to determine if/when you've capped your ruby light. currently i believe it is when you see more frequently the golden lights from within the red chests that spawn from your ws kills. anyhow... the red chests will then help you build up all lights, including your ebon/gold/silver (exp and cruor caps) and amber.
    amber increases the potential items within gold chests. starting at random augment gear and up to even the highest tier key items required to pop zone bosses (from largest gold boxes only, on multiple counts now).

    when someone enters your group later, you will notice that when they kill a mob and a chest spawns, it is much lower level than those who have been there longer, if a chest spawns at all. keep them from killshots until they have been there long enough.

    this is how we have done it each time, and each time has been very successful. nearing 2hrs in each run, chests just start appearing every kill or in very large frequency.
    i'm open to debate on this and interested if anyone has seen otherwise.

    tldr:
    pearlescent doesn't affect the appearance of a certain type of chest, but all of them.

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