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Thread: Abyssea Discussion     submit to reddit submit to twitter

  1. #1901
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    Quote Originally Posted by Darriken View Post
    Sorry if this has been previously posted, but is it proven that if an alliance has a dropped item in their treasure pool, could someone then enter abyssea, join that party, and be able to lot without visitant status?
    Yes, there are no special loot rules there. The way Abyssea works seems to really only affect the light auras, and sturdy pixis when it comes to people coming in/out of allies and the zone. Just make sure you leave with MORE THAN 5 MINUTES left if you want to be able to hop back in to cast lots on something.

  2. #1902
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    Also, does anyone know how many Sturdy Pixis .DATs are in each of the 3 zones? I am wondering if the shitty runs as of late could be attributed to how fucking flooded it is lately.

    Just like finding Treasure Caskets in a zone where everyone does FoV/Magian Trials. They don't touch their caskets and there can only be a certain amount of them up at any given time so they won't appear for anyone else while they are all currently up. It could explain why the red chests weren't appearing for the above poster as I've seen a number of groups not even give a shit about red ones since they didn't contain time extensions or had a different color than Azure inside. *rolls eyes* They could have simply all been up and if there's groups with max'd out light auras that aren't on top of opening chests, they could be hoarding a good sum of the possible spawns in the zone...

  3. #1903
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    Quote Originally Posted by miokomioko View Post
    Also, does anyone know how many Sturdy Pixis .DATs are in each of the 3 zones? I am wondering if the shitty runs as of late could be attributed to how fucking flooded it is lately.
    48 NPCs and 5 Mimics.

  4. #1904
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    To me, that sounds like only 12 of each. Blue, Red, Gold, and Large Gold...

    It's entirely possible that a bunch of chests up and unopened can hose your chest rate and it might not be the best idea to run a group when there's 130 people in the zone.

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    Quote Originally Posted by miokomioko View Post
    To me, that sounds like only 12 of each. Blue, Red, Gold, and Large Gold...

    It's entirely possible that a bunch of chests up and unopened can hose your chest rate and it might not be the best idea to run a group when there's 130 people in the zone.
    If it is 12 of each, it's likely only your red chest rate that will get hosed. If the 48 can pop as any type of chest as needed, I don't think it's likely to be a problem.

  6. #1906
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    I'm definitely no expert on .DATs or the more detailed game engine/mechanics/etc. Could it be determined if all 48 Sturdy Pixis have their own static model?

    Back when the Treasure Caskets were implemented, I recall someone digging around and finding that every applicable zone had something like 5 brown Treasure Caskets and 10 blue Treasure Caskets in the .DATs. I could also be making that up in my head.

  7. #1907
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    Quote Originally Posted by krizz View Post
    With a full alliance, I think anything more than 4 BLMs would be overkill. I had 1 BLM doing kill shots in a group of ~6 last night and we didn't have a problem getting constant azure lights. Our problem was kill speed (due to having two SMNs cause I wanted to confirm that there wasn't a blood pact that would give azure). Next week we'll hopefully be running with 11-12 and I'll be able to tweak things better.


    It would appear so. I just wanted to complete the pet data a bit more.
    Party yesterday had Carby kill mandy by accident and dropped a TE chest.

  8. #1908
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    Funny story.. You can cast on the chests. Didn't see that posted, but will get a pic up once this run is over. Unfortunately they resist all magic. Was hoping for a nice drain.

  9. #1909
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    Quote Originally Posted by Maurauc View Post
    Funny story.. You can cast on the chests. Didn't see that posted, but will get a pic up once this run is over. Unfortunately they resist all magic. Was hoping for a nice drain.
    I imagine it's because some are potential mimics, so being able to cast on all of them stops us using that as a way of telling if chests are real or mimics.

  10. #1910
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    considering the truth is fully out on lights and magical voodoo, wouldn't the best setup generally be this? due to the difficulty of getting amber for gold, you could substitute and go after pearlescent from summoner's BPs.

    5 DD, brd
    5 DD, brd
    ~2 smn, 2blm, 2whm or rdm?

    constantly swap bards so DD get 4 songs, smn do backup cures, mana whoring, killshots and box openings, blm crowd control and nuke kills.

  11. #1911
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    Quote Originally Posted by frodnonnag View Post
    considering the truth is fully out on lights and magical voodoo, wouldn't the best setup generally be this? due to the difficulty of getting amber for gold, you could substitute and go after pearlescent from summoner's BPs.

    5 DD, brd
    5 DD, brd
    ~2 smn, 2blm, 2whm or rdm?
    are you still SMN only?

  12. #1912
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    Quote Originally Posted by Colenzo View Post
    are you still SMN only?
    goddamn right.

  13. #1913
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    these are legitimate Incredibly Tough mobs. I think you might need some healing in each party instead of some SMNs "backup healing."

  14. #1914
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    Quote Originally Posted by miokomioko View Post
    these are legitimate Incredibly Tough mobs. I think you might need some healing in each party instead of some SMNs "backup healing."
    four people curing should be enough. frogs are a retardedly easy pushover mob, no TP moves at all. birds are a little harder, and i haven't seen mandies yet, but it should be easy to do all 3 types if DD have 4 bard songs.

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    Quote Originally Posted by frodnonnag View Post
    goddamn right.
    lol this guy

  16. #1916
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    Just went back in Abys-K to test magic ws on Shadow Lizards. Did some Tachi: Jinpu and Raiden Thrust for killshots and did not get amber light.

  17. #1917
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    Different zones produce different lights from different killshots.

    I've notice that you wont ever get ruby light from a melee in Tahrongi but you will get it in LaThein.

    WS in LaThein produces Ruby while regular melee hits Produce Pearlescent ( this may be vice versa but its one or the other )

    WS in Tahrongi produces Pearlescent as I assume all JA will since WS are technicially a JA.

    I havent done much in Highlands to understand how light works there.

    Magic kill shot is universally Azure across all zones it seems.

  18. #1918
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    I'm pretty sure different mobs are only capable of giving a couple of different lights based on the kill shot. Mandies give azure for magic kills and pearlescent for some sort of melee kills, and nothing else. Shadow Lizards in Konschtat I seem to remember giving azure and ruby lights for killing them. All of the other lights need to come from red chests. I'm sure there are mobs that can give amber lights when you kill them a certain way.

  19. #1919
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    Ideal DD setup includes DNCs and COrs, period. If you really want BRD swaps and fancy shit, go for;

    MNK/WAR x3, BRD, COR, DNC
    MNK/WAR x3, BRD, COR, DNC
    RDM, RDM, WHM, BLM, BLM, THF

    Good to go, COR can do amber light killshots, MNKs can do crit killshots for perlescent, blms magic killshots for azure, 2 rdms to do haste cycles and one WHM for excess cures. THF so when you finish exping you have TH to use up all the pop items you got in the process.

    SMN is still garbage.

  20. #1920
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    Quote Originally Posted by Thorny View Post

    SMN is still garbage.
    smn is the only job that can easily and consistently get pearlescent killshots, refresh and buff blms or be a haste/cure whore, and open chests.

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