Read through all the topic before going in with my ls.
We planned on going all melee dot killshot for pearlescent light, then when we'll have enough drops we'd go azure (magic kills), then when xp/cruot chest are capped => ruby light with ws kills.
We went on mandy in tahrongi.
We first noticed all dot melee killshot does NOT grant light, whereas ALL magic kills gives azure, weird.
Still the plan went pretty good, thank you bg for all those posts xD
At around ~30 pearlescent we went for magic kills, until time chest dropped, then we went for ws kills but we had ZERO ruby light...
Gekko's Flying everywhere, some penta, guillotine and all shit, and we didn't have a single ruby light all night, we ended up staying 5h30 in tahrongi, doing a bunch of exp, we raised our ruby light through a few red chests and ended up capping xp at 390/mob, lack of ruby light prevented us to go higher.
So still i'm asking myself a few questions, how many kills is required to cap each light ? was 30 kills (with light) enough ? and how come we didn't get a single ruby light off a kill ><
(Still that was an amazing run and yelded a ton of xp xD)
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