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Thread: New Elemental Staves     submit to reddit submit to twitter

  1. #341
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    So there hasn't been rain/dark in the mire in forever, I tried going to rang. pass for ice weather syncing to 12 and the repops were SLOOWWW. As in one seemed to repop every 16+ minutes, and the other slime just plain didn't show back up. Are the higher level slimes more reliable or are there more than 2 pops in one place? Seems pretty brutal for an early trial to deal with 17 min per kill/repop x25 (assuming 2 mobs) = 7.1 hours.

  2. #342
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    Quote Originally Posted by cdgreg View Post
    So there hasn't been rain/dark in the mire in forever, I tried going to rang. pass for ice weather syncing to 12 and the repops were SLOOWWW. As in one seemed to repop every 16+ minutes, and the other slime just plain didn't show back up. Are the higher level slimes more reliable or are there more than 2 pops in one place? Seems pretty brutal for an early trial to deal with 17 min per kill/repop x25 (assuming 2 mobs) = 7.1 hours.
    There's 2 relatively close spots of 2 each of the higher ones. 16 min repops on everything there, but with sneaking back and forth and resting mp you're basically killing close to as fast as you can.

  3. #343
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    Quote Originally Posted by cdgreg View Post
    So there hasn't been rain/dark in the mire in forever, I tried going to rang. pass for ice weather syncing to 12 and the repops were SLOOWWW. As in one seemed to repop every 16+ minutes, and the other slime just plain didn't show back up. Are the higher level slimes more reliable or are there more than 2 pops in one place? Seems pretty brutal for an early trial to deal with 17 min per kill/repop x25 (assuming 2 mobs) = 7.1 hours.
    One of the low level slimes pops as a blade bat 50% of the time
    The higher level slimes in that area are better. There's I think 5 spawns you end up running back and forth. With 1 person you probably can't kill faster than repops. With 2 blms you should end up waiting on spawns while resting for mp.

  4. #344
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    Ideal sync is 41, long as you don't rest near Stirges it's possible to not aggro side mobs walking between camps (might aggro some the first few times, eventually they'll all pop low level and you can relax).

    2 of (BLM, SCH, RDM) is enough to keep up with spawns, is 2 in the room with Gloom Eye, 2 down by Mucoid Mass, and 1 down towards ronfaure.

  5. #345
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    Cool thanks guys, just noticed one of my mules has 41 blm, so a perfect sync. I finished Varuna's last night, so 3 down and idk how many to go lol.

  6. #346
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    Suggestions for worms that aren't horrible aggro filled death traps? I need to finish this wind staff and my spirit is completely crushed at this point in regards to magians.

  7. #347
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    Glacier Eater in Uleg Range near the shu'meyo salt orc? 5 pops, is 2 bats in the tunnel but can evade with sneak easily enough.

  8. #348
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    If there's a sync available to you, maybe look at N Gusta [S] or one of the altepa zones... just an idea... I have only done Glacier Eaters before myself but it was pretty damn slow so it's worth looking at other options. As long as you can do 250+ damage with one spell, level sync can be a great way to get through some of these annoying trials.

  9. #349
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    Quote Originally Posted by benny View Post
    If there's a sync available to you, maybe look at N Gusta [S] or one of the altepa zones... just an idea... I have only done Glacier Eaters before myself but it was pretty damn slow so it's worth looking at other options. As long as you can do 250+ damage with one spell, level sync can be a great way to get through some of these annoying trials.
    Probably need 52 (tornado, too expensive) or 59blm/60sch (aero3) to hit for 250+, lowest EP to 59 would be 43.

    Desert Worm 43-47 Western Altepa Desert

    But iirc they're very spread out. As with most of these trials having a melee 2nd account helps a ton, 75+ Anything that hits. Worms in Uleg will fulfill amorphs and near constant ice weather, so stand a decent chance of lining up with other trials.

  10. #350
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    Aeroga2 at 48 is what I was thinking, opening up mobs lv34+. I don't know if eastern altepa is any better, or if there's any good enough spot in Attohwa. I took a quick look at the aero2 number but it looks like you'd need a huge dINT over the worm to get 250 with that at lv34, like 80 or 90. I just brought this up because I remember thundaga1 working for indra slime trial at 40 sync, something I found out totally by accident.

  11. #351
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    Quote Originally Posted by Not Kuno View Post
    Suggestions for worms that aren't horrible aggro filled death traps? I need to finish this wind staff and my spirit is completely crushed at this point in regards to magians.
    I did this as RDM/BST in Ule Range. I charmed one of those nearby raptors found after the right tunnel and went down the tunnel where you turn left when you zone Ule Range. There are 4 worms here and my pet raptor would last for a really long time before I need to heal it with the Stay command. By the time you are done with the 4th worm, the first one you killed would pop in about 1min or so. Sic pet on Worm > Blizzard 3 > Aero 3 > another small nuke or let your pet kill it.

  12. #352
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    Quote Originally Posted by Radec View Post
    Desert Worm 43-47 Western Altepa Desert

    But iirc they're very spread out. As with most of these trials having a melee 2nd account helps a ton, 75+ Anything that hits. Worms in Uleg will fulfill amorphs and near constant ice weather, so stand a decent chance of lining up with other trials.
    No, don't do worms in the desert, they pop only at night

  13. #353
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    BLM staff order question. My Thunder DMG is done, and Ice DMG will be done today or tomorrow, but I'm really torn on what to do next. I've been leaning towards Dark ACC, but the responses to my earlier question of Dark ACC vs. Dark DMG for Drain/Aspir have me leaning towards Dark DMG instead. Wind DMG (with Aero V next update)? Earth ACC (Assuming Break will be earth based, would double for elegy, but I don't play BRD that often). So very torn...

  14. #354
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    Quote Originally Posted by Yatuwatu View Post
    BLM staff order question. My Thunder DMG is done, and Ice DMG will be done today or tomorrow, but I'm really torn on what to do next. I've been leaning towards Dark ACC, but the responses to my earlier question of Dark ACC vs. Dark DMG for Drain/Aspir have me leaning towards Dark DMG instead. Wind DMG (with Aero V next update)? Earth ACC (Assuming Break will be earth based, would double for elegy, but I don't play BRD that often). So very torn...
    Start them all?

  15. #355
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    Between DarkDMG, WindDMG and EarthACC I'd say DarkDMG. Break will either work or be flat out resisted on anything worthwhile, an extra 20 macc is unlikely to change things too much. Aero5 might surprise me but I still don't use stone/water5 unless manafonting or trying to push ugga active before manafonting - DMG/MP is too much lower than Thunder/Blizz 4.

    DarkDMG you'll use constantly at all coming level caps, and aspir2 on the way will make this even more viable. Alt's DRK can aspir2 140's from campaign stuff with 280 skill and no staff, I'd expect close to 200 with capped skill and Yama's, before weather/day/mb.

  16. #356
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    To add to the dark dmg+ staff, comet/meteor might be dark based....right?

  17. #357
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    Quote Originally Posted by Radec View Post
    Between DarkDMG, WindDMG and EarthACC I'd say DarkDMG. Break will either work or be flat out resisted on anything worthwhile, an extra 20 macc is unlikely to change things too much. Aero5 might surprise me but I still don't use stone/water5 unless manafonting or trying to push ugga active before manafonting - DMG/MP is too much lower than Thunder/Blizz 4.
    Quote Originally Posted by Wanna_Spoon
    To add to the dark dmg+ staff, comet/meteor might be dark based....right?
    Both very valid points. I'll likely end up with all the DMG staves anyways, I have this far-flung fantasy we'll be able to merge them together at some point.....

  18. #358
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    Quote Originally Posted by Yatuwatu View Post
    I have this far-flung fantasy we'll be able to merge them together at some point.....
    Me and you both man.

  19. #359
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    Quote Originally Posted by Yatuwatu View Post
    Both very valid points. I'll likely end up with all the DMG staves anyways, I have this far-flung fantasy we'll be able to merge them together at some point.....
    I was thinking we may be able to synergy the MACC and MDMG of the same element together, we'll see!

  20. #360
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    Quote Originally Posted by cdgreg View Post
    I was thinking we may be able to synergy the MACC and MDMG of the same element together, we'll see!
    At this point I'd settle for the DMG and ACC staves to have a different name so we could at least macro them properly.

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