What happened to the perpetuation and accuracy staves, by the way? Are they just thrown to the wayside?
Anybody have any experience with staff trials? Any locations for some of these mobs would be appreciated.
Once I get RDM & BLM to 80, I think I'm gonna turn my attention towards aquiring the staves.
Although they have less M acc, which you can compensate for. The damage bonus is getting a little too nice, and since they have different names now, added in to the fact they are most likely not even finished w/ trials on these, they may be the next elemental staves once 99 comes out.
How about these staves for a BLM with no elemental merits? Would selling the HQ staves and just getting these be okay from an endgame standpoint? Can the acc be made up elsewhere with gear, or would the resist rate on high level/high resist stuff be too consistently more awful?
http://wiki.ffxiclopedia.org/wiki/Ca...g_Magic_Damage
Referr to "staff bonus." Relative to no weapon, a HQ staff increases damage by a factor of 1.15 or by 15% (ignoring rounding, for spells of the same element as the staff). An HQ staff is considered equivalent to a hypothetical Magian staff with both elemental affinity: magic damage +2 and elemental affinity: magic accuracy +2.
Again relative to no weapon, a Magian staff with elemental affinity: magic damage +3 increases damage by a factor of 1.20 or by 20%. (This has been shown.) The one with magic damage +4 is thought to increase damage by a factor of 1.25 (by induction).
So what's the final word on these staffs? It's obvious that the Magians are better for pure DMG, but is it worth giving up the magic ACC?
How much elemental skill does a BLM have at level 80 now? There's a 10 accuracy difference favoring the HQ staff (tired of talking about assumptions, blah blah blah).
Sadly, I think it is going to be the case of actually having to now carry two sets of staffs instead of just one. HQ staffs for high resists, magians for regular. It is largely going to depend on your other equipment for skill/accuracy/INT.
The correlative question is this: Do the Magic Acc magian staffs give you enough of a bonus to not have to use Elemental Seal on HNM.
What are the paths for these staves?
ES short-circuits resists rates (It can resist, but very rarely), so I doubt any amount of magic ACC will do that for you on all mobs. I was thinking it might be as you described; however, I think (read:hope) there will be a point where trial staffs completely out do HQ in future updates.
@CDF: I'm not sure, but considering SCH has B+ skill before gear, would it be better to hold onto HQ staffs? That said, I understand if no answer comes out since we have no clue about the stats of mobs we'll be XPing on and killing for end game events. Otherwise, it's a definite favor towards these new staffs since on current mobs, we should see less resist rates.
If you were really anxious to save space, from a RDMs point of view, you could keep HQ earth/wind/ice/thunder and get magian ice/thunder if you also have BLM. Then just get rid of HQ fire and water to make up the inv space from magian staves.