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Thread: New Elemental Staves     submit to reddit submit to twitter

  1. #21
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    Quote Originally Posted by Draylo View Post
    fun killing the same mob over and over again 500 times.
    why are you saying that as if we don't already do that in other parts of the game

  2. #22
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    Quote Originally Posted by Kincard View Post
    why are you saying that as if we don't already do that in other parts of the game
    lol'd

  3. #23
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    Quote Originally Posted by ringthree View Post
    A friend checked and the thunder staff is indeed the Indra's Staff. Lightning Affinity: Magic Damage +4, Magic Accuracy +1.
    Jesus, so does this mean +25% MAB bonus with that monster?


    That's going to be fucking beastly when (likely next update) Thunder V rolls out.


    On that note, go go +4 Water Staff for the time being.

  4. #24
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    What happened to the perpetuation and accuracy staves, by the way? Are they just thrown to the wayside?

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    Quote Originally Posted by Onorgul View Post
    What happened to the perpetuation and accuracy staves, by the way? Are they just thrown to the wayside?
    As much as I'm going to love the 17% curepot on the final light staff, I'm gonna miss the 15% charm success rate.

  6. #26
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    Anybody have any experience with staff trials? Any locations for some of these mobs would be appreciated.

  7. #27
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    Quote Originally Posted by Tsuko_Asura View Post
    Anybody have any experience with staff trials? Any locations for some of these mobs would be appreciated.
    If you can handle the treants in Vunkerl Inlet [S], it's almost ALWAYS weather there.

    Edit: They're 73-76 I believe.

  8. #28
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    Quote Originally Posted by enoch View Post
    As much as I'm going to love the 17% curepot on the final light staff, I'm gonna miss the 15% charm success rate.
    Keep both? Gonna keep terra's staff anyways for standing, few others for misc things anyways.

  9. #29
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    Quote Originally Posted by SaviorSelf View Post
    Keep both? Gonna keep terra's staff anyways for standing, few others for misc things anyways.
    Think there'd be any point to keeping a Jupiter's? Trying to think what I'd need the accuracy for... I don't have SMN btw, so rule that part out.

  10. #30
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    Once I get RDM & BLM to 80, I think I'm gonna turn my attention towards aquiring the staves.

    Although they have less M acc, which you can compensate for. The damage bonus is getting a little too nice, and since they have different names now, added in to the fact they are most likely not even finished w/ trials on these, they may be the next elemental staves once 99 comes out.

  11. #31
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    How about these staves for a BLM with no elemental merits? Would selling the HQ staves and just getting these be okay from an endgame standpoint? Can the acc be made up elsewhere with gear, or would the resist rate on high level/high resist stuff be too consistently more awful?

  12. #32
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    Quote Originally Posted by CDF View Post
    An HQ staff would do 8% less damage than Magian staff with elemental affinity: magic damage +4 assuming the damage factor for the Magian staff is 1.25.

    Not the worst thing in the world to upgrade, unlike some of the high-dmg OATs.
    So if it's not 1.25, they're worse than staves or what? I have no idea about these magian things (quit before they were released) but what does the affinity mean on the new staves?

  13. #33
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    http://wiki.ffxiclopedia.org/wiki/Ca...g_Magic_Damage

    Referr to "staff bonus." Relative to no weapon, a HQ staff increases damage by a factor of 1.15 or by 15% (ignoring rounding, for spells of the same element as the staff). An HQ staff is considered equivalent to a hypothetical Magian staff with both elemental affinity: magic damage +2 and elemental affinity: magic accuracy +2.

    Again relative to no weapon, a Magian staff with elemental affinity: magic damage +3 increases damage by a factor of 1.20 or by 20%. (This has been shown.) The one with magic damage +4 is thought to increase damage by a factor of 1.25 (by induction).

  14. #34
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    So what's the final word on these staffs? It's obvious that the Magians are better for pure DMG, but is it worth giving up the magic ACC?

  15. #35
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    How much elemental skill does a BLM have at level 80 now? There's a 10 accuracy difference favoring the HQ staff (tired of talking about assumptions, blah blah blah).

  16. #36
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    Quote Originally Posted by Yugl View Post
    So what's the final word on these staffs? It's obvious that the Magians are better for pure DMG, but is it worth giving up the magic ACC?
    Sadly, I think it is going to be the case of actually having to now carry two sets of staffs instead of just one. HQ staffs for high resists, magians for regular. It is largely going to depend on your other equipment for skill/accuracy/INT.

    The correlative question is this: Do the Magic Acc magian staffs give you enough of a bonus to not have to use Elemental Seal on HNM.

  17. #37
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    What are the paths for these staves?

  18. #38
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    ES short-circuits resists rates (It can resist, but very rarely), so I doubt any amount of magic ACC will do that for you on all mobs. I was thinking it might be as you described; however, I think (read:hope) there will be a point where trial staffs completely out do HQ in future updates.

    @CDF: I'm not sure, but considering SCH has B+ skill before gear, would it be better to hold onto HQ staffs? That said, I understand if no answer comes out since we have no clue about the stats of mobs we'll be XPing on and killing for end game events. Otherwise, it's a definite favor towards these new staffs since on current mobs, we should see less resist rates.

  19. #39
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    Quote Originally Posted by Yugl View Post
    I think (read:hope) there will be a point where trial staffs completely out do HQ in future updates.
    All they really need to do to obsolete elemental staves is let you make anything like a 3/2 or even 2/3. 4/1 will be better for most things, but I see them letting you enhance them further (even just to 4/2) in future updates and higher level caps.

  20. #40
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    If you were really anxious to save space, from a RDMs point of view, you could keep HQ earth/wind/ice/thunder and get magian ice/thunder if you also have BLM. Then just get rid of HQ fire and water to make up the inv space from magian staves.

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