Item Search
     
BG-Wiki Search
Page 24 of 29 FirstFirst ... 14 22 23 24 25 26 ... LastLast
Results 461 to 480 of 573

Thread: New Elemental Staves     submit to reddit submit to twitter

  1. #461
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    Nothing stopping you from teaming up with melee on trials and having them allow you the killshot.

  2. #462
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by orson View Post
    Same Trial because it's based on killshot with the correct element.
    It's not necessarily exact same trial, you can sometimes work on them with people doing same element but other trials, if it happens to work out as same mobs.

    Also for bst, the pet that kills doesn't have to be yours, or even on any trial at all. A summoner that has no related trial can still get kills for a bst.

  3. #463
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Plow View Post
    Also for bst, the pet that kills doesn't have to be yours, or even on any trial at all. A summoner that has no related trial can still get kills for a bst.
    Have you tested this? I was helping get raptor killshots for PUP pet MAB h2h and ran into another PUP who said he tried it with a SMN and they weren't getting credit for each other's kills. It took a little convincing to get the guy to team up because of it.

  4. #464
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    38
    BG Level
    1

    Quote Originally Posted by cdgreg View Post
    I have to say the new stage of varuna's +1 isn't AS BAD as I originally thought. I took someones advice here and just went to the island with 5-7 pops on it near the nitro clusters. I clear all 5-7ish with blm/rdm then read or work on something irl for 10-15 mins then reclear mobs/repeat. I'm sure it could be faster if I was going back and forth between the 2 large groups but meh, this seems to keep my sanity in check. Also been afking there because the run there really is the worst part about it. Woke up this morning cleared, took shower, recleared, got ready for work, recleared, etc. It adds up and makes it manageable.
    This is pretty much what I did. I could kill 2 mobs easy per MP pool, 3 if Conserve MP proc'd favorably or I used convert. With 7 mobs (6 on the big island and 1 on the one just south) I did 2->2->3. I found it easier to just stay there because mobs were generally repopping a few minutes after the set of 3, about the same amount of time it would take to run over to the other set of EP mobs.

    Quote Originally Posted by Gwynplaine
    I still hate trials with a passion. The weather trials are fixed now but killshots are still total bullshit. I'm staying gimp.
    Killshots are still a PITA. As an avid spellcast user I find it very annoying to try to do these trials with other mages unless I lock the trial staff on full time (which is also a PITA). Doing it with melees is a bit easier as you only have to snipe the kill.

    Working on my Dark DMG staff right now, and it's the most annoying of all. Trying to snipe the kill with either Drain or Bio II is hell. (I'm still working on my staff skill to be able to utilize the WS kill methods recommended previously).

  5. #465
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    How is it a pain in the ass? just change your variable to equip the staff instead unless they're all still on the teiwaz stage.

  6. #466
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    I just got lazy on my cure staff trials and threw into spellcast if day or weather is light and target name has elemental ; then lock that staff on. Works great for solo ; but in a group i just /sc disable main and live with the decrease in potential for the gain of more kills.

  7. #467
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    38
    BG Level
    1

    Quote Originally Posted by Khajit View Post
    How is it a pain in the ass? just change your variable to equip the staff instead unless they're all still on the teiwaz stage.
    Because it changes back to my standing set after my spell is cast (Terra's Staff). I have a macro to equip just the Teiwaz/whatever, but if 2-3 BLMs start casting at near the same time and I'm not the one to land killshot it will frequently die between changes. I suppose a viable alternative would be temporarily remove any staff from my spellcast standing set.

  8. #468
    Sea Torques
    Join Date
    Nov 2005
    Posts
    562
    BG Level
    5

    You could just put your terras in your bazaar or satchel

  9. #469
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    //sc disable main

    mind blown

  10. #470
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    38
    BG Level
    1

    Quote Originally Posted by Thorny View Post
    //sc disable main

    mind blown
    I'm aware of how it works, but then I'm casting most spells with a shitty staff. While possibly acceptable when spamming EP stuff (the lower level wyverns in Riverne) it's a marked disadvantage if you're taking on higher level mobs for whatever reason. Same with bazarring/satcheling my Terra's staff - that's great if I don't want to use it, but not much help if I do.

  11. #471
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    sc v s earthstaff "<Trial Staff>" worked best for me - changes your Terra's to your Trial weapon, as long as you aren't casting some other element close to killshot time (and your SC is set to equip $EarthStaff when idle, not Terra's specifically) you should be getting credit all the time.

  12. #472
    Sea Torques
    Join Date
    Feb 2008
    Posts
    728
    BG Level
    5
    FFXIV Character
    Hioki Mitone
    FFXIV Server
    Leviathan
    FFXI Server
    Shiva
    WoW Realm
    Destromath

    About a few days ago I seemed to get 5 kills per 1 kill for trial 791 and 828 (whm staff line) after taking a small break. I did the next one and it seems to go back to the normal 1 to 1 kill. Did they change the early trials recently to make it faster?

  13. #473
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Quote Originally Posted by Plow View Post
    It's not necessarily exact same trial, you can sometimes work on them with people doing same element but other trials, if it happens to work out as same mobs.

    Also for bst, the pet that kills doesn't have to be yours, or even on any trial at all. A summoner that has no related trial can still get kills for a bst.
    Yes I realize that there may be a few exceptions but they're somewhat rare. The best bet as was said before is teaming up with non-retarded melee (idiots who feel the need to WS kill can die in a fire.) The only other thing I can kill think of that would work with a damage elemental killshot trial would potentially be a accuracy elemental trial if the mobs actually are the same. No matter what they can only speed up kills a bit you need to make sure to get a +X damage nuke for the kill.

  14. #474
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    381
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Hioki View Post
    About a few days ago I seemed to get 5 kills per 1 kill for trial 791 and 828 (whm staff line) after taking a small break. I did the next one and it seems to go back to the normal 1 to 1 kill. Did they change the early trials recently to make it faster?
    They changed day/weather and weather trials to go faster. Sadly this is only a minor benefit to staff trials, since the bulk of our trials is not affected by weather.

  15. #475
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by Cymmina View Post
    Have you tested this? I was helping get raptor killshots for PUP pet MAB h2h and ran into another PUP who said he tried it with a SMN and they weren't getting credit for each other's kills. It took a little convincing to get the guy to team up because of it.
    Nah I was just talking out of my ass.


    Yes, I've tested it, it worked great. Cut down time spent in mire substantially when weather would pop and I could have bst fighting one imp and smn killing another. This was while working on pet acc axe. It was also quite useful during lightningday, because I didn't really have to worry about fighting people for pet killshots when the smn can just knock them out from 50% for me.

  16. #476
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    I just change my idle main to the trial staff. Sure you dont have the terra's equipped if you get hit but if you're that desperate make a quick in-game macro for equip main terras. That way I still nuke with the appropriate staves but have trial staff macroing in asap after.

  17. #477
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Fack, just realized I now have even more staves to do than before... not only do I have to do the 6(7 w/ dark), ELemental Damage staves, but now I need to do Wind/Ice(arlready have dark, thank God) to +4 at least on the Elemental accuracy staves.
    This just keeps getting worse and worse. XD

  18. #478
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Iresire View Post
    (I-7) on map #1. I camped against the opposite wall from the pond with the Lamia Fang Key ???.
    Just tried this camp for Indra's +1, I like it, seems really nice. 8 saplings you can -ga out on a 5 min repop. and more than enough Mature Treant to kill as filler for the sapling repop.

    Get at least 1 other person and it comes a massive rape fest.

    Went from 220ish > 79 in a little over an hour.

  19. #479
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    2 month necro I know, etc, etc.

    So Agni's staff trials were going great (Fire DMG) until the Agni's +1 trial....
    Trial 2170: 250 Evil Weapon
    Finishing blow 250+ Fire damage

    Am I missing something or am I really stuck going to sky and running around ro'maeve? If that's my only option I may wait until update and see if they put evil weapons in any of the new abyssea zones.

  20. #480
    Sea Torques
    Join Date
    Nov 2010
    Posts
    717
    BG Level
    5
    FFXIV Character
    Alkimi Asura
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    It's not too bad, if you have a decent sword or dagger skill just melee ones in Ro'Maeve to about 15% then finish off with Fire III. What I did with the ice path and didn't take long at all.

Page 24 of 29 FirstFirst ... 14 22 23 24 25 26 ... LastLast

Similar Threads

  1. Discussion of new mog house furnishings (Including elements)
    By hotpiercedguy in forum FFXI: Everything
    Replies: 12
    Last Post: 2008-06-22, 00:05
  2. New Campaign Elements (02/07/2008)
    By shukuffxi in forum FFXI: Everything
    Replies: 124
    Last Post: 2008-02-17, 00:51
  3. HQ Elemental Staves : Order of Importance
    By Cougarclaw in forum FFXI: Everything
    Replies: 46
    Last Post: 2007-12-02, 01:25
  4. Elemental staves and Bard.
    By beitlich in forum FFXI: Everything
    Replies: 38
    Last Post: 2007-11-13, 19:27
  5. Elemental staves question.
    By Eaglestrike in forum FFXI: Everything
    Replies: 5
    Last Post: 2007-09-23, 11:51
  6. New elemental WS weapons
    By Kaylia in forum FFXI: Everything
    Replies: 12
    Last Post: 2006-06-20, 01:53
  7. Elemental Staves
    By RustyMetal in forum FFXI: Everything
    Replies: 15
    Last Post: 2005-03-28, 23:27