Caedarva Mire is where I'm at for trents, probably going to look into aydeewa for the slimes but idk yet.
BRD/SAM is fun thoSekkanoki go lol XD
Caedarva Mire is where I'm at for trents, probably going to look into aydeewa for the slimes but idk yet.
BRD/SAM is fun thoSekkanoki go lol XD
Are you fighting the treant saplings there? I may consider that, because I've been fighting the treants in Vunkerl (73-76) usually with a duo partner, since it's pretty much ALWAYS weather there.
Also, protip: Kills in Nyzul Isle count for light weather. If you're fighting a mob you need there, swap your staff in quick for the kill.
Can anyone make some more detailed tests of who already have the final stages ?
Nuke lowbob mob:
no day/weather
- naked x 10
- naked with NQ/HQ staff x 10
- naked with new staff x 10
Post dmg from each single nukes.
Besides that what some of you dont count in is for example the: +5 int on Aquilo's staff which also means a bit +dmg AND the +10 Elemental skill in terms of Accuracy.
Yeah I'm killing the Saplings there, weather pop up is quiet frequent, thank god
So, I havent done a Magian trial yet.. but for an example, to get the Indra's Staff:
1) Get Crook from chest.
2) Trial 790 - Kill 50 trents in any weather.
3) Trail 791 - Kill 50 spiders in fire, wind, thunder, or light weather.
4) Trial 816 - Kill 50 mobs in thunder weather.
5) Trial 817 - Kill 75 Beasts in thunder weather.
6) Trial 822 - Finish Blow 150 Vermin w/ 50+dmg thunder.
7) Trial 823 - Finish Blow 200 Vermin w/ 150+dmg thunder.
8) Trial ??? to get Indra Staff.
Thats a lot of work D:
It's actually worse than that, Natsuchii. See, now you have to get a really powerful nuking staff, a really accurate casting staff, AND an avatar perpetuation reducing staff instead of having all three in one. Admittedly, no one is likely to need a thunder-elemental accuracy staff, but, yeah, the staves system presently leaves a lot to be desired.
load up on nuking gear and int etudes and hope for the best?D: stonaga2 and banishga2 >_>
Who's to say that maybe this http://images3.wikia.nocookie.net/__...Hvergelmir.png wont be an all in 1? Probably not, but who knows?
I'm pretty sure all the Empyrean weapons are from the high base damage line.
Maybe they'll get a different one so every mage job isn't walking around in the same weapon...
Spoiler: show
Is it just me or are we missing the Charm success rate from Apollo's? Or is that somehow included under "affinity"?
I've gotten my first two trials done right out of Nashmau pretty much.
http://i46.tinypic.com/2ujtds2.png
Camp #1 is loaded with Saplings and has 2 Oil Slicks in the pond by the Jnun.
Camp #2 is pretty much only good for the 2nd portion of the quest if you're going dark elemental path, there is a rouge water elemental that pops up every now then you gotta keep an eye out for if you go BLM, or RDM, but its pretty much the same as the first camp, two Oil Slicks nothing that special about it, just a good alternative if you run into the occasional stubborn JP.
I had teamed up with a RDM that was taking them down much quicker then I could, then I got a friend out there on BLM to murder them :D
So.. tomorrow I hope to finish up my Earth Trial, provided I can actually finish it ._. /worried
NVM I'm dumb
some of these not on wiki yet so i'll post them for anyone who cares to search (or update)
Dark MACC +4 staff:
trial 1746: kill 250 crabs with dark status ailment
trial 1747: Kill 300 opo opo with dark status ailment
Earth MACC +4 staff:
trial 1722: kill 250 sheep with earth status ailment
trial 1723: kill 300 crawlers with earth status ailment
Ice +4 damage staff:
trial 1708: Kill 200 bees. Ice damage 150+
trial 1709: Kill 250 crabs: Ice damage 250+
Wind +4 MACC staff:
trial 1672: Kill 150 leeches with wind status ailment
trial 1673: Kill 300 coeurl with wind status ailment