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Thread: New Exp Camps.     submit to reddit submit to twitter

  1. #21
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Vunkerl is nasty but you need a lv 64ish blm to sync to unless they have vastly changed the levels of those mobs.

  2. #22
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    I sincerely hope that there is a plethora of undiscovered EXP spots still. If there isn't, I guess I'll be stuck grinding to 80 with Sky FoVs, yay. 50+ people in every zone that there is -anything- T+ in, and campaigns so short that I can't get more than 300 EXP in aren't gonna cut it.

  3. #23
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Quote Originally Posted by Knyghtmayre View Post
    I sincerely hope that there is a plethora of undiscovered EXP spots still. If there isn't, I guess I'll be stuck grinding to 80 with Sky FoVs, yay. 50+ people in every zone that there is -anything- T+ in, and campaigns so short that I can't get more than 300 EXP in aren't gonna cut it.
    Every one of the zones they mentioned that have been adjusted has at least three 'camps' where there are IT to 75 mobs.

  4. #24
    Sea Torques
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    I don't recommend the Eye camp at Uleguerand Range.

    Between highly damaging AoE nukes (500+ with MDT/MDB), petrify, 800-damage EoM's, taking 20 minutes to get there, Sleepga/II, the BRD getting bound so they couldn't keep the chain on occasion, the lack of Sanction XP bonus, and Hypnosis fucking up my overwhelm'd sekkanoki chains...

    It was really hard work.

  5. #25
    I Am, Who I Am.
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    Itll just be shit for a week, then go back to normal, like always. Instead of people meriting, theyre just getting XP now, nothing different. Yeah it sucks not being first to 80, but just wait a week and itll be np, plus more camps will be found.

  6. #26
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    Quote Originally Posted by TheMysteriousX View Post
    I don't recommend the Eye camp at Uleguerand Range.

    Between highly damaging AoE nukes (500+ with MDT/MDB), petrify, 800-damage EoM's, taking 20 minutes to get there, Sleepga/II, the BRD getting bound so they couldn't keep the chain on occasion, the lack of Sanction XP bonus, and Hypnosis fucking up my overwhelm'd sekkanoki chains...

    It was really hard work.
    Hard work, but how was the xp/hr? My jp friends are holding vigil up there and they love it.

  7. #27
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    Just got invited to Riverne Site #A01 fighting Darners.

    The exp is pretty damn solid with a good setup, but it is murder on the healing magic. Even with Barwatera and Auspice, Cursed Sphere and other TP moves were doing a fair number to the bunch.

    I kept pulling hate trying to keep HP up (no voke at all, setup brd cor whm(me) sam sam thf) and the THF wouldn't use Accomplice for some stupid reason, so that made things a little difficult.

    But overall, good exp/hr, almost made the entire stretch from 76 to 77 in less than 1h30.

  8. #28
    Hydra
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    Quote Originally Posted by solanis View Post
    Hard work, but how was the xp/hr? My jp friends are holding vigil up there and they love it.
    Can confirm this, its good exp one of the better zones to go to, and petrify isnt a problem after 76.

  9. #29
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    What about Castle Zvahl in the past?

  10. #30
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    I'm curious on the respawn timers of the spiders in Sacrarium and Aqueducts...

    They are spread out very sporadically, and usually only in groups of 2-3.

    Seems like a pointless change... with the placement and dungeon respawn timers, you wouldn't break 5k/hr in there.

  11. #31
    Sea Torques
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    Went to Promivyon-Vahzl yesterday and it was my best experience of the night.

    Lufaise was just as annoying with great bleat from rams, long pulls, and constant AOE's off the big birds not to mention slashing reduction, and triple attacks for upwards to 1k to lvl 75. Went to Riverene B and only 1 camp, was taken. 2 other parties at Bibiki killing giraffes, so we camped on a beach and fought efts and it really wasn't bad exp-wise, there were just too few of them. Then we went to Vahzl.

    If you don't remember how to get there, go to Beaucedine Glacier, and enter the NW tower (Nue tower). Once you're in there, there'll be a couple rooms and a hole to drop down. Don't drop down, but look for a door in the wall in one of the rooms (by a lizard iirc). Open it and go straight down the corridor, sneak up before you go down the elevator. There's a door close to the bottom of the elevator that'll take you into Promivyon-Vahzl.

    I don't have the map so I don't know the layout or have a position. But, following my friends instructions, I selected the 'third' option when I chose to enter Vahzl (if you've beaten it, you can choose to enter on one of three diff floors). After entering, I walked a bit NE and found a portal. I think there may only be one portal on that level, taking you down a floor. Once you do that, you're pretty much at camp. Just look around for "Idle Wanderers." Once you find them, you've found camp. There are about 13 of these little guys and though on a dungeon respawn timer, they give a lot of exp. Was getting like 280-350ish exp/mob above chain 5 at 76. They seemed to really eat our HP up but I think it was just the level difference. They don't have any truly annoying or dangerous TP moves or anything. Just look out for their defense/evasion buffs and dispel those. There's also like a Weeping Wanderer that'll walk around; just 1. It has a move that does aoe blind and silence, but is otherwise not bad. An EP mob or few that I believe does aggro at 76 lies nearby, along w/ some TW that you can build TP off of during rest breaks if you want.

    Good camp though, easy XP. Doesn't really take as long to get to as you might think.

  12. #32
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    ^ i was there the EP mobs agrod to resting

  13. #33
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    Bibiki Bay (F-9)

    Level 75-76

    Camelopard (IT), Hobgoblins (IT), Blight Rarabs (IT), Hypno Efts (VT-IT)

    There's really only enough mobs here to support one party killing at about 25-30k/hr. You can camp in the middle of the dhalmel spawns and pull from all around you. All of these mobs are pretty easy, but try to avoid pulling efts if you can help it because of their mildly annoying TP moves.

  14. #34
    Cerberus
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    Tried a handful of spots in Castle Z [S] today cause everywhere else was packed and over packed and we only had a handful of people. With sam, brd, thf, whm, sch (not great, just pt of whatever jobs people were on for exploring camps) we tried right behind the dark spark gate, ran out of mobs too quick and crappy exp. ~5k/hr killing the demons near the door, imps, and a few orcs here and there.

    Moved to the big campaign room in Castle Z Keep trying Oglers and cointeaches, again not enough mobs and ogler's were annoying for the same reason the Ulegrand arhimans are. Killed our way past the gargs to head up to the top floor, sadly the gargs were the easiest and most exp we got up to that point, so we addled around down by them for a while but repop timers were too slow. We went up to the first porter with the 4 imps and started killing everything on the platforms and the imp spawns, started to get decent exp if we synced to 75, but repops really sucked and our brd had to start teleporting into rooms to pull the demons in there down to us at one point. We got about 10-11k an hr with our crappy pt setup but it's really not worth going up there, and a good pt would run out of mobs quickly I think.

    I can't think of too many other places in there that would be worth trying that wouldn't run into problems of not enough mobs or repop timers ruining good exp.

  15. #35
    Can you spare some gil?
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    Did Promyvion-Mea today, from 76-80, best EXP ever from all the camps we tried, constant 22k/hr seldomly we lost chain but, that was due to wc break.

    Awesome camp on third floor by the flux, plenty of mobs.

  16. #36
    Ridill
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    20k/hr or so with a mediocre party at misreaux killing seaboard vultures. not bad, but you can't penta spam them to death, was averaging 400-600 pentas for some reason, vs a reliable 850+ on colibri. plus, ws moves suck absolute ass. damnation dive is dangerous. still a good camp if your party is smart.

  17. #37
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    Offtopic but: You could only reliably Penta Thrust colibris for 850 damage? <_<

    I'm glad to hear about new camps within Promyvions, hopefully will try them out when I wake up.

  18. #38
    New Odin
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    Are these dungeon repops the standard 16mins or is there something new?

  19. #39
    Ridill
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    Quote Originally Posted by Knyghtmayre View Post
    Offtopic but: You could only reliably Penta Thrust colibris for 850 damage? <_<

    I'm glad to hear about new camps within Promyvions, hopefully will try them out when I wake up.
    sorry, that is on SAM with a gimp penta set. main point was they take less damage seemingly overall, but it could be simply a level difference, idk.

  20. #40
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    Quote Originally Posted by Francisco View Post
    I'm curious on the respawn timers of the spiders in Sacrarium and Aqueducts...

    They are spread out very sporadically, and usually only in groups of 2-3.

    Seems like a pointless change... with the placement and dungeon respawn timers, you wouldn't break 5k/hr in there.

    There is a full group of 7-8 behind the door in the initial hallway as well. The other groups of 2-3 are actually a group of 2-3 and a group of 4-5 in an adjacent hallway. Making there enough mobs, if... they didn't have dungeon respawn timers. The question here is if someone has bothered to kill one to find out the timer for them. Didn't actually kill one to check respawn time.

    They are non aggressive and do not link.

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