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Thread: New Exp Camps.     submit to reddit submit to twitter

  1. #41
    CoP Dynamis
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    anything for solo blm camps?

    edit: sry just read some more lol >< tigers in vunkerl still the best bet?

  2. #42
    Sea Torques
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    Seems the same, sparthos. Meaning the Vahzl camp is maybe around 20k/hr or slightly under. Feels like really great exp, but then you run out of mobs and have to wait a tad.

    Oh, I also want to point out that La Vaule [S] should now be (more?) viable. I doubt you'd want to do it 78+, but I am thinking that 75-77 would be good. It wasn't terrible at 75 (20k/hr+), but the big problem slowing down PT's was how hard the mobs were and that they link like crazy. I'm referring to the big wide open camp at the SW of the map. You can pull mobs from "the house" at the middle of the map from this camp, but it is a long pull if you don't roam. More than that, but you can get a mad death link as well, so not too sure that's a viable roaming spot for the main camp.

  3. #43
    Groinlonger
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    I wouldn't recommend Promyvion zones for any BLM trying to solo. Takes forever to kill anything there.

  4. #44
    assburgers
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    Quote Originally Posted by Shamaya View Post
    Seems the same, sparthos. Meaning the Vahzl camp is maybe around 20k/hr or slightly under. Feels like really great exp, but then you run out of mobs and have to wait a tad.

    Oh, I also want to point out that La Vaule [S] should now be (more?) viable. I doubt you'd want to do it 78+, but I am thinking that 75-77 would be good. It wasn't terrible at 75 (20k/hr+), but the big problem slowing down PT's was how hard the mobs were and that they link like crazy. I'm referring to the big wide open camp at the SW of the map. You can pull mobs from "the house" at the middle of the map from this camp, but it is a long pull if you don't roam. More than that, but you can get a mad death link as well, so not too sure that's a viable roaming spot for the main camp.
    http://tadamap.quu.cc/map_img/Campai...ule%5BS%5D.gif

    F9 where the mission gate is for the mission battle with the uber-shield bash CS, just below there, F-10, G-9, fucking PACKED with like 20~25 IT to 75 Orcs.

  5. #45
    Fake Numbers
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    Quote Originally Posted by Shenrien View Post
    Did Promyvion-Mea today, from 76-80, best EXP ever from all the camps we tried, constant 22k/hr seldomly we lost chain but, that was due to wc break.

    Awesome camp on third floor by the flux, plenty of mobs.
    I was really confused reading this at first...

    I was on the 3rd floor of Mea with a JP party earlier today and we were struggling to make 10k/h ish. At 75-76 we would clear through a half circle of 10-11 IT mobs near the down teleport with a pretty consistent chain, but we would have to circle back for repops, which were a good 2-3 minute wait. This was on the *west* side 3rd floor though, above poster is talking about the *eastern* floor. Keep that in mind if you end up there.

  6. #46
    Fake Numbers
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    Quote Originally Posted by SeleneGaruda View Post
    The Ram level does not appear to be adjusted at all. Birds yield ~300 a kill (unchained) while rams yield 150-200 a kill.
    Seconded; i went out there right after update and rams check vt to 76.

  7. #47
    Bagel
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    Quote Originally Posted by Shamaya View Post
    Seems the same, sparthos. Meaning the Vahzl camp is maybe around 20k/hr or slightly under. Feels like really great exp, but then you run out of mobs and have to wait a tad.

    Oh, I also want to point out that La Vaule [S] should now be (more?) viable. I doubt you'd want to do it 78+, but I am thinking that 75-77 would be good. It wasn't terrible at 75 (20k/hr+), but the big problem slowing down PT's was how hard the mobs were and that they link like crazy. I'm referring to the big wide open camp at the SW of the map. You can pull mobs from "the house" at the middle of the map from this camp, but it is a long pull if you don't roam. More than that, but you can get a mad death link as well, so not too sure that's a viable roaming spot for the main camp.
    If you're talking about the SW area where the campaign mobs pop - two minor problems - one is Ashmaker that takes the place of one of the orcs and likes like mad, the other.... with the entire orcish army sat there - it's like Where's Waldo trying to find the one non campaign mob.

  8. #48
    Smells like Onions
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    any of these camps have mobs that are aspirable/ aspir samba able?

  9. #49
    Banned.

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    Friend of mine was leveling with LS in Vahzl, couldn't get more than 5k (with his EXP ring no less) and said their PLD wast taking a beating (he was /WAR, if that matters)


    Just curious if they were doing something wrong or what 'cause he did not believe me that promies were 19k+

  10. #50
    Ridill
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    Quote Originally Posted by Malacite View Post
    Just curious if they were doing something wrong
    Quote Originally Posted by Malacite View Post
    PLD
    Hmmm.

    Oh, I figured it out for you. It needed to be a Ninja tanking by spamming elemental ninjutsu.

  11. #51
    New Merits
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    Quote Originally Posted by TheMysteriousX View Post
    I don't recommend the Eye camp at Uleguerand Range.

    Between highly damaging AoE nukes (500+ with MDT/MDB), petrify, 800-damage EoM's, taking 20 minutes to get there, Sleepga/II, the BRD getting bound so they couldn't keep the chain on occasion, the lack of Sanction XP bonus, and Hypnosis fucking up my overwhelm'd sekkanoki chains...

    It was really hard work.
    This camp easily trumps colibris in exp/hr (without a COR) and its a nice welcome change from fucking birds and imho its alot easier then birdcamp.

    Just need people that actually know how to play their job.

  12. #52
    Can you spare some gil?
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    PLD helps out at a few camps, but not to much, it helps reduce the kill speed to a pace where you don't over kill the camp and destroy your chains. so win? Not so much win at Scowlenkos tho, better to have 4 SAM BRD/WHM(easy to run out of spell range, can just erase yourself if you get a debuff) and RDM/WHM or WHM/SCH

  13. #53
    Relic Weapons
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    Quote Originally Posted by unrealdj View Post
    any of these camps have mobs that are aspirable/ aspir samba able?
    Promy camp mobs are aspirable.

  14. #54
    Old Merits
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    Miseaux Coast is awesome. Its pretty much colibri minus food eating. Being birds they are slightly evasive so brd or cor works wonders. Only down side is their stun last 5+ sec and camps are pretty packed atm due to easy access but they dont link.

    There's about 3 camps that can support 1 good party (25-30k/hr) or 2 parties each (maybe 15-20k/hr) @75. 1 outside of tavnazia, 1 uphill by Lufaise zone and 1 deeper in near Sacraium

    Sams doing 1k+ gekko - Rng 1.2k+ sidewinders


    Big birds in Lufaise camp are also aspirable.

  15. #55
    Bagel
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    Lufaise Meadows

    J-7/K-7/L-7

    Abraxas (IT to 76) and Tavnazian Rams (VT)

    These camps are shit.

  16. #56
    Pandemonium
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    Quote Originally Posted by lancaster View Post
    Lufaise Meadows

    J-7/K-7/L-7

    Abraxas (IT to 76) and Tavnazian Rams (VT)

    These camps are shit.
    Lol. These and weapons were the only merit camps there were at one time. Think ToAU spoiled everyone.

  17. #57
    Bagel
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    Quote Originally Posted by Buffy View Post
    Lol. These and weapons were the only merit camps there were at one time. Think ToAU spoiled everyone.
    Nah you're forgetting KRT as well. Nice little chain 5 manaburns there.... MNK party of destruction comes through.... ok guys AFK for 15 mins till the skeletons come back. By the time I levelled MNK, no one exped on crunchy things anymore

    I'd go back to most camps as long as they weren't the hell of moon weapons on RDM... dispel.... dispel... dispel... /slashwrists.

  18. #58
    New Merits
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    Abyssea is also a great place to exp - 600 exp for a VT mob - just need to wait to accumulate more Traverser Stones (4 max - 2 hours).

  19. #59
    Ridill
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    I can't believe how bad campaign is being dominated. 5 am and i'm counting 90+ people per battle. Groups of mobs are being obliterated before they even reach the forts. People are pulling more mobs a full halfway across the zone sometimes in a desperate attempt to get more than 600xp/battle. SE really needs to up the rate of battles after a level increase patch in the future, even temporarily.

  20. #60
    New Odin
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    Sounds like beastmen are losing the war now! Just as planned.

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