We did COR/WHM RDM/WHM SAM WAR DRK SAM(DRG), last member was switched.
Also half the time I spam trade I don't even get the menu open, have to trade again and again and again. FIX PLZ.
We did COR/WHM RDM/WHM SAM WAR DRK SAM(DRG), last member was switched.
Also half the time I spam trade I don't even get the menu open, have to trade again and again and again. FIX PLZ.
MMM + Allied Ring is hot ;O
http://i50.tinypic.com/13zqvlc.jpg
View Copiable Mazes > View by Themes > Team Alpha > Pgng
It's the most used/popular rune setup, it seems. I've never done MMM until yesterday but we got around 4-5k a run from the chest, every 15minutes ish plus the 2k from kiilling.
But then again the trading and loading issues cause problems between runs.
The rune in question changes per server/conquest to random RMT names, for me it was awabinbin. Also: Use exp bands, because mmm is the best 'return' on the exp band because you get the multiplier twice. Def need to keep solid chain throughout the whole thing, have your puller pull across the transitions early.
Back to new camps: How many exp places are there in promyvions, 1 per floor? I've been thrown by the new camps and not knowing if 20 ppl in the zone means there's camps available or not.
Hm wasn't there an EXP run involving voucher 02? Any idea how much EXP/run that rakes in?
Vulture's in Misreaux is an absolutely great GC+1 camp. Was able to pull 24-28k an hour with a mediocre/all botting party, lol. Syncing to 75/76 is ideal, EXP at 77 drops slightly, 78 makes it really bad. Not any harder to kill than GC, don't steal food, and significantly more EXP/kill.
This is why every single player who does MMM needs to spam the suggestion box with MMM randomly taking parties into areas other than Everbloom Hollow. There's no fucking reason for them to have 3 zones and only use 1. Ghoyu's Reverie sometimes has people in there doing missions, but no one does Bastok and Ruhotz Silvermines is a complete waste of code the way they use it.
If nothing else they could break it up by maze theme so on days when I don't have time to exp I can at least get into Aquatic Depopulation without having to spam entry for 45 minutes compteting against Sanitization Team Alpha.
It already is broken up by theme, different vouchers take you to different zones. They just need to stop being lazy morons and actually instance MMM as well as everything else that can by tied up by a small group of people (limbus, dynamis, etc).
With Conditioning Contract (The "exp" Rune), You're getting 25% Exp from the mobs, not 50%.
Also, The exp from the box is about... ~Double(?) What you gain inside the maze. Exp Bonuses such as Corsair's Roll, Exp Rings, and even Exp Chains are all applied before the Exp split (25 you 75 box) so their bonuses are for all intents and purposes doubled inside MMM, which is what makes the exp so nice, as you natrually get about ~175%* the exp you would have got from killing those in the outside.
Also, one last thing, not directed at you but directed in the general direction of most MMMorons:
THE FORCERS DO NOT LOWER EXP OR TIME AND YOU'RE A STUPID CUNT IF YOU THINK IT DOES!
*175% Comes from the 25% You get in the maze, the 75% In the box (Which is double(?)) to 150%, so 25% +150% = 175%.
Though thats.. definitely not exact caculations theres definitely a more exact formula to it :\
No, I think you're whooshing yourself here. There is absolutely no reason to assume the no level sync thing. Keep a 75 job or something to merit on, when you want to merit, you get ONE person to stay on their lvl 75 job (can change every time, only 1 person needs 1, but everyone should have 1 just incase other people don't), and everyone else gets synced down. Now do you understand my problem especially pertaining to relics?
Your augmented suggestion here is inane. Syncing to a 75 person who is on merit mode is fine. Expecting every single person to keep a 75 job, and have those line up is just dumb. Most people can probably sync fine (may need to keep a few random NQish items to do it like Dusk Gloves or Homam hands for DDs that get the new 4% haste), but relics completely losing their WS (well, for Amano at least) really sucks.
Riverne - Site #A01 Darners are on the island in G8. You need a Giant Scale to get to this camp.
PUP BLU MNK BRD BRD RDM 76 synced doing about 13.6k/hr tops so far with no xp band -.-
I'm sure you would get better xp with DDs that didn't suck.
To be fair, sharpshot and AoE spam don't mix so hot either.
Pup could use valoredge, but that isn't as strong a DD on squishy targets, it's more for high defense/evasion ones.
Flies are probably one of the worst mobs pup can go up against for damage. :s
^
Gonna ask again since maybe it got lost in the thread but is anyone familiar with how Voucher 02 works for EXP? All I remember is something about waves of mobs coming towards you and it being very easy to maintain chain.
If anyone can elaborate it'd be awesome.
I went to Uleguerand Range last night with a PT ranging 75-79. We decided to sync to 78. Other peeps have posted about this camp but I guess I'll add my own bit to it.
You go up to where Jormy is. The last ramp b4 you reach him, that's where camp is. Below the ramp is a mix of demons, taurus, eyes, and maybe a few bombs that would be ideal level for lvl75 exp. However, they're a bit scattered about. However, once you go up the ramp, there are eyes everywhere. So many, and they travel kind of in packs of like 3-4 it seems. They don't seem to aggro easily but I highly doubt you can efficiently pull and not link all the time.
Was surprised how nice they were. Squishy, but not super at 78. We had no problems with -ga's, which is what I was afraid about. It doesn't seem like spells are a threat when you're fighting them--but as always, gotta be careful w/ the pull. IIRC they're resistant to silence and dark based sleep, but susceptible to light based. Eyes on Me, I think it was, goes through shadows and did up to 700+, but it didn't do it often. Generally they don't do a lot of damage.
The most annoying thing about them is: sleepga, bindga.
For this reason I think accession would be awesome.
This camp should be of ideal level to work as a level 80 merit camp. I'm not sure if it can fit two parties though. But to note, at level 80 you'll also have to deal with: petrify.
But Rdm/Sch at 80 should be able to handle that iirc.
Also, if you are level 80 and synced down to a level 76-79, you'll still get petrified when it uses the move
Exp was good. 20k/hr I think. With a puller that was good at prepulling, it would have been a lot better. W/ accession erase, even better.
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Wrong thread.