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Thread: New Exp Camps.     submit to reddit submit to twitter

  1. #121
    C A P S UNLEASH THE FURY
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    We did COR/WHM RDM/WHM SAM WAR DRK SAM(DRG), last member was switched.

    Also half the time I spam trade I don't even get the menu open, have to trade again and again and again. FIX PLZ.

  2. #122
    D. Ring
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    MMM + Allied Ring is hot ;O

    http://i50.tinypic.com/13zqvlc.jpg

  3. #123
    Sea Torques
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    Quote Originally Posted by cassiraa View Post
    MMM Exp:
    Sanitization Team Alpha
    Bird tiles
    Make sure rune 108 is in there
    COR, RDM, 3 Piercing DDs, 1 other

    Enter, Level sync, kill everything, keep COR roll up the whole time, you'll get half exp from each mob.

    Get to the end in 15 min, pop the box, receive 6-9k exp + the 2-4k you got otw there, person who started it gets 2k bonus.
    Exit, pass lead to the next person in the PT to set up the next maze, repeat 6 times.

    that's the short version, read the MMM thread or wiki link if you want more detail.
    View Copiable Mazes > View by Themes > Team Alpha > Pgng

    It's the most used/popular rune setup, it seems. I've never done MMM until yesterday but we got around 4-5k a run from the chest, every 15minutes ish plus the 2k from kiilling.

    But then again the trading and loading issues cause problems between runs.

  4. #124
    Old Merits
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    Quote Originally Posted by Thuronn View Post
    View Copiable Mazes > View by Themes > Team Alpha > Pgng.
    The rune in question changes per server/conquest to random RMT names, for me it was awabinbin. Also: Use exp bands, because mmm is the best 'return' on the exp band because you get the multiplier twice. Def need to keep solid chain throughout the whole thing, have your puller pull across the transitions early.

    Back to new camps: How many exp places are there in promyvions, 1 per floor? I've been thrown by the new camps and not knowing if 20 ppl in the zone means there's camps available or not.

  5. #125
    New Odin
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    Hm wasn't there an EXP run involving voucher 02? Any idea how much EXP/run that rakes in?

  6. #126
    Hydra
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    Quote Originally Posted by Tsuko_Asura View Post
    I assumed there would be some degree of hate-trading, in which case he'd hopefully only require Ni. If that's not the case, nevermind.

    /nin is the way to go, hate sharing is easy, mobs go down pretty quick, you usually only need ni

  7. #127
    Bagel
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    Vulture's in Misreaux is an absolutely great GC+1 camp. Was able to pull 24-28k an hour with a mediocre/all botting party, lol. Syncing to 75/76 is ideal, EXP at 77 drops slightly, 78 makes it really bad. Not any harder to kill than GC, don't steal food, and significantly more EXP/kill.

  8. #128
    E. Body
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    Quote Originally Posted by GeneJackit View Post
    I dont know if its new, but the wyvern camp in grauberg is supposed to be good for BLM manaburn from 75-80...take it with a grain of salt though
    This is a fairly decent camp synced at 75. People do have to pay more attention though since the mobs can double attack and crit for 400+ damage.

  9. #129
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    Quote Originally Posted by Yugl View Post
    An hour if everyone isn't spamming the shit out of the zone*
    This is why every single player who does MMM needs to spam the suggestion box with MMM randomly taking parties into areas other than Everbloom Hollow. There's no fucking reason for them to have 3 zones and only use 1. Ghoyu's Reverie sometimes has people in there doing missions, but no one does Bastok and Ruhotz Silvermines is a complete waste of code the way they use it.

    If nothing else they could break it up by maze theme so on days when I don't have time to exp I can at least get into Aquatic Depopulation without having to spam entry for 45 minutes compteting against Sanitization Team Alpha.

  10. #130
    Salvage Bans
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    It already is broken up by theme, different vouchers take you to different zones. They just need to stop being lazy morons and actually instance MMM as well as everything else that can by tied up by a small group of people (limbus, dynamis, etc).

  11. #131
    Absolute Messenger of Promathia
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    Quote Originally Posted by cassiraa View Post
    MMM Exp:
    Sanitization Team Alpha
    Bird tiles
    Make sure rune 108 is in there
    COR, RDM, 3 Piercing DDs, 1 other

    Enter, Level sync, kill everything, keep COR roll up the whole time, you'll get half exp from each mob.

    Get to the end in 15 min, pop the box, receive 6-9k exp + the 2-4k you got otw there, person who started it gets 2k bonus.
    Exit, pass lead to the next person in the PT to set up the next maze, repeat 6 times.

    that's the short version, read the MMM thread or wiki link if you want more detail.
    With Conditioning Contract (The "exp" Rune), You're getting 25% Exp from the mobs, not 50%.

    Also, The exp from the box is about... ~Double(?) What you gain inside the maze. Exp Bonuses such as Corsair's Roll, Exp Rings, and even Exp Chains are all applied before the Exp split (25 you 75 box) so their bonuses are for all intents and purposes doubled inside MMM, which is what makes the exp so nice, as you natrually get about ~175%* the exp you would have got from killing those in the outside.

    Also, one last thing, not directed at you but directed in the general direction of most MMMorons:
    THE FORCERS DO NOT LOWER EXP OR TIME AND YOU'RE A STUPID CUNT IF YOU THINK IT DOES!



    *175% Comes from the 25% You get in the maze, the 75% In the box (Which is double(?)) to 150%, so 25% +150% = 175%.

    Though thats.. definitely not exact caculations theres definitely a more exact formula to it :\

  12. #132
    Nidhogg
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    Quote Originally Posted by Khajit View Post
    Big whooshes here guys. You're really really really missing the point of my original statement.
    Take one job that you dont care about getting past 75 out of your multiple 75. Find 5 others with the proper job distribution who didn't take a job past 75. Make the merit and DONT LEVEL SYNCH while everyone is in merit mode because that is your "merits" job. Are you seeing why expecting the jobs who arent 76 to run around with a lv 80 relic weapon is a bit much yet?
    No, I think you're whooshing yourself here. There is absolutely no reason to assume the no level sync thing. Keep a 75 job or something to merit on, when you want to merit, you get ONE person to stay on their lvl 75 job (can change every time, only 1 person needs 1, but everyone should have 1 just incase other people don't), and everyone else gets synced down. Now do you understand my problem especially pertaining to relics?

    Your augmented suggestion here is inane. Syncing to a 75 person who is on merit mode is fine. Expecting every single person to keep a 75 job, and have those line up is just dumb. Most people can probably sync fine (may need to keep a few random NQish items to do it like Dusk Gloves or Homam hands for DDs that get the new 4% haste), but relics completely losing their WS (well, for Amano at least) really sucks.

  13. #133
    Viq
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    Quote Originally Posted by Karbuncle View Post
    With Conditioning Contract (The "exp" Rune), You're getting 25% Exp from the mobs, not 50%.

    Also, The exp from the box is about... ~Double(?) What you gain inside the maze. Exp Bonuses such as Corsair's Roll, Exp Rings, and even Exp Chains are all applied before the Exp split (25 you 75 box) so their bonuses are for all intents and purposes doubled inside MMM, which is what makes the exp so nice, as you natrually get about ~175%* the exp you would have got from killing those in the outside.

    Also, one last thing, not directed at you but directed in the general direction of most MMMorons:
    THE FORCERS DO NOT LOWER EXP OR TIME AND YOU'RE A STUPID CUNT IF YOU THINK IT DOES!



    *175% Comes from the 25% You get in the maze, the 75% In the box (Which is double(?)) to 150%, so 25% +150% = 175%.

    Though thats.. definitely not exact caculations theres definitely a more exact formula to it :\
    Oh my...
    Quote Originally Posted by Viq less than 10 pages back in the MMM thread
    Without rune 108: You get ~45% exp up front from each mob, and the remaining ~55% from each mob goes to the chest.

    With rune 108: You get ~19.2% exp up front, and the remaining ~80.8% goes to the box.

    Also of note, a mob in a maze with 108 will give 50% floored of the exp up front that the same mob would without 108. For example, say you kill a DC colibri solo without 108 and get 36 exp. 44 exp goes to the box, making that mob worth 80 exp total. The same mob with 108 would give 19 exp up front, and 79 exp would go to the box, making that mob worth 98 exp total.

    Things like exp chains, COR roll, signet <6 member bonus, and NPC penalty are all calculated normally. The resulting exp is then split as above based on whether or not 108 is being used.

  14. #134
    New Spam Forum
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    Riverne - Site #A01 Darners are on the island in G8. You need a Giant Scale to get to this camp.

    PUP BLU MNK BRD BRD RDM 76 synced doing about 13.6k/hr tops so far with no xp band -.-

    I'm sure you would get better xp with DDs that didn't suck.

  15. #135
    Absolute Messenger of Promathia
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    Quote Originally Posted by Viq View Post
    Oh my...
    Neat! i was hoping someone had the exact formula.

    Makes things so so much easier now adays.

  16. #136
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    Quote Originally Posted by Natsuchii View Post
    I'm sure you would get better xp with DDs that didn't suck.
    The same applies to every camp. Ever.

  17. #137
    Chram
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    To be fair, sharpshot and AoE spam don't mix so hot either.

    Pup could use valoredge, but that isn't as strong a DD on squishy targets, it's more for high defense/evasion ones.

    Flies are probably one of the worst mobs pup can go up against for damage. :s

  18. #138
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    ^

    Gonna ask again since maybe it got lost in the thread but is anyone familiar with how Voucher 02 works for EXP? All I remember is something about waves of mobs coming towards you and it being very easy to maintain chain.

    If anyone can elaborate it'd be awesome.

  19. #139
    Sea Torques
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    I went to Uleguerand Range last night with a PT ranging 75-79. We decided to sync to 78. Other peeps have posted about this camp but I guess I'll add my own bit to it.

    You go up to where Jormy is. The last ramp b4 you reach him, that's where camp is. Below the ramp is a mix of demons, taurus, eyes, and maybe a few bombs that would be ideal level for lvl75 exp. However, they're a bit scattered about. However, once you go up the ramp, there are eyes everywhere. So many, and they travel kind of in packs of like 3-4 it seems. They don't seem to aggro easily but I highly doubt you can efficiently pull and not link all the time.

    Was surprised how nice they were. Squishy, but not super at 78. We had no problems with -ga's, which is what I was afraid about. It doesn't seem like spells are a threat when you're fighting them--but as always, gotta be careful w/ the pull. IIRC they're resistant to silence and dark based sleep, but susceptible to light based. Eyes on Me, I think it was, goes through shadows and did up to 700+, but it didn't do it often. Generally they don't do a lot of damage.

    The most annoying thing about them is: sleepga, bindga.
    For this reason I think accession would be awesome.

    This camp should be of ideal level to work as a level 80 merit camp. I'm not sure if it can fit two parties though. But to note, at level 80 you'll also have to deal with: petrify.
    But Rdm/Sch at 80 should be able to handle that iirc.

    Also, if you are level 80 and synced down to a level 76-79, you'll still get petrified when it uses the move

    Exp was good. 20k/hr I think. With a puller that was good at prepulling, it would have been a lot better. W/ accession erase, even better.

  20. #140
    Sea Torques
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    Wrong thread.

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