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Thread: Current Known Issues 6/22     submit to reddit submit to twitter

  1. #1
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    Current Known Issues 6/22

    Quote Originally Posted by SE
    As of the Jun. 21, 2010 version update, we have confirmed the following issue. Investigation and recovery work is currently underway. We ask for your patience in this matter until this issue is resolved.

    [Current Known Issues]

    - The amount of MP absorption caused by the Black Magic "Aspir" or "Aspir II" is greater than it should be.

    - The effect of the Puppetmaster job ability "Ventriloquy" does not display correctly.

    - The logs shown when using the Summoner job ability "Elemental Siphon" are not correct.

    - Even if you use White Magic "Aquaveil" while under the effects of the Red Mage job ability "Composure," the recast time and duration are not extended.

    - The graphics for the following equipment are not displayed correctly:
    - Aurum Gauntlets
    - Oracle's Gloves
    - Enkidu's Mittens
    - Mag. Bazubands +1
    - Mirage Bazubands
    - Mrg. Bazubands +1
    - Corsair's Gants +1

    We apologize for any inconvenience caused by these issues.
    Link

    NOT ASPIR!

  2. #2
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    - The amount of MP absorption caused by the Black Magic "Aspir" or "Aspir II" is greater than it should be.
    We apologize for any inconvenience caused by these issues.

  3. #3
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    Quote Originally Posted by Domon Kasshu View Post
    We apologize for any inconvenience caused by these issues.
    lol beaten. So nice of SE to continually add new ways for BLM to lose MP without adding any ways to regain it naturally.

    Thunder V will be almost 300 MP. So basically an Elvaan/Galka will be able to nuke 2-3 times before resting.

  4. #4
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    Quote Originally Posted by Baelorn View Post
    lol beaten. So nice of SE to continually add new ways for BLM to lose MP without adding any ways to regain it naturally.

    Thunder V will be almost 300 MP. So basically an Elvaan/Galka will be able to nuke 2-3 times before resting.
    Yeah, it's not like they gave BLM the ability to convert on their already favored subjob... wait...

  5. #5
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    Quote Originally Posted by Baelorn View Post
    lol beaten. So nice of SE to continually add new ways for BLM to lose MP without adding any ways to regain it naturally.

    Thunder V will be almost 300 MP. So basically an Elvaan/Galka will be able to nuke 2-3 times before resting.
    Owleyes
    Club
    DMG:22 Delay:217 Damage taken +10%
    Adds "Refresh" effect
    Lv80 WHM, BLM, SMN, SCH

    Convert

    Swaps current HP with MP.
    Obtained: Red Mage Level 40
    Recast Time: 10:00
    Duration: Instant

    =/

    ...beaten!

  6. #6
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    Quote Originally Posted by Baelorn View Post
    naturally.
    Obviously the huge amount of information from this update makes reading hard.

  7. #7
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    No maint scheduled for today? Surprising.

  8. #8
    The God Damn Kuno
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    dont break aspir you stupid fucking assholes

  9. #9
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    Quote Originally Posted by Not Kuno View Post
    dont break aspir you stupid fucking assholes
    What really annoys me is that they think 200MP aspir is too much with 330+ dark magic skill.

  10. #10
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    Quote Originally Posted by Baelorn View Post
    Obviously the huge amount of information from this update makes reading hard.
    Oh, my mistake. I didn't know that BLM was the only job that naturally didn't get a sub job...

  11. #11
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    Quote Originally Posted by ringthree View Post
    Oh, my mistake. I didn't know that BLM was the only job that naturally didn't get a sub job...
    You have to quest it, man. Ain't natural.

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    Quote Originally Posted by ringthree View Post
    Oh, my mistake. I didn't know that BLM was the only job that naturally didn't get a sub job...
    The point is, and I hope you get this and really aren't that dumb, that other jobs have natural methods of regaining MP, SJs to regain MP, and gear to regain MP. BLM is missing the first one, as I said. It isn't difficult to understand.

  13. #13
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    So you are QQ'ing that SE adds SJs and gear to regain MP but no... uhh... 'natural' ways to do so? Could the bitching be any more pointless?

  14. #14
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    Quote Originally Posted by Hyan View Post
    So you are QQ'ing that SE adds SJs and gear to regain MP but no... uhh... 'natural' ways to do so? Could the bitching be any more pointless?
    The point is that other jobs get natural methods of regaining MP and on top of that they get ways to regain it from SJs. IE SCH/RDM with Sublimation+Convert.

  15. #15
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    Quote Originally Posted by Baelorn View Post
    The point is, and I hope you get this and really aren't that dumb, that other jobs have natural methods of regaining MP, SJs to regain MP, and gear to regain MP. BLM is missing the first one, as I said. It isn't difficult to understand.
    How exactly does WHM get MP back "naturally"?

    At least you HAVE Aspir.

  16. #16
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    Quote Originally Posted by Baelorn View Post
    The point is, and I hope you get this and really aren't that dumb, that other jobs have natural methods of regaining MP, SJs to regain MP, and gear to regain MP. BLM is missing the first one, as I said. It isn't difficult to understand.
    Isn't that what makes jobs different, though? I figured FFXI fans would find homogenization to be a horrible evil thing that only other MMO companies do.

    I see your point, absolutely, but I figured that this would be standard fare by now in FFXI. If you want something that another job has, sub that job or switch TO that job instead of hoping that the SE gods rain mana from the heavens and provide your job with that which you seek.

    Remember when Drg wanted a body piece that was comparable to E.body back in 2004, when all Drgs had was assault jerkin, AF2, and Scorp. harness? Remember how long it took for that mana to rain down?

    ...Has that mana rained down yet? Its 2010 - somebody answer me.

  17. #17
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    Quote Originally Posted by Baelorn View Post
    The point is that other jobs get natural methods of regaining MP and on top of that they get ways to regain it from SJs. IE SCH/RDM with Sublimation+Convert.
    Yeah, like BLM gets Aspir...

    SCH gets Sublimation..

    RDM gets Refresh..

    SMN gets Elemental Siphon..

    WHM gets Devotion...

    You're all even (until BLM's get Aspir 2 that is).

  18. #18
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    Quote Originally Posted by Hyan View Post
    Yeah, like BLM gets Aspir...

    SCH gets Sublimation..

    RDM gets Refresh..

    SMN gets Elemental Siphon..

    WHM gets Devotion...

    You're all even (until BLM's get Aspir 2 that is).
    SCH gets Aspir.

  19. #19
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    btw, add that pet xp chain timers are not correct. can maybe get chain #2 max on tigers in xarc [s]

    edit: Or they've made all the pets DC to 76. quite a drop from T-VT at 75

  20. #20
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    Quote Originally Posted by Baelorn View Post
    SCH gets Aspir.
    To the barricades!

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