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Thread: Current Known Issues 6/22     submit to reddit submit to twitter

  1. #41
    Sandworm Swallows
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    Back to the BLM argument, I kinda agree with Baelorn. BLM really does have a tougher time regaining MP than other mage jobs. Its hMP options are more limited than they should be (it can't use mirror tiara for some reason, which is +3 hmp), Conserve MP is okay but it could be a lot better, but the most important point is that the only native MP regain tool it has is Aspir which can't be used efficiently (or at all) in many situations. There aren't going to be a whole lot of situations where SMN can't use siphon, or RDM can't use convert, or SCH can't use sublimation. There are, however, a fuckton of mobs that don't have MP or outright resist Aspir. Characters that don't naturally have a large MP pool do have a harder time with BLM because of its lack of MP tools. If BLM was handed more ways to regain MP would it tip the balance of the game somehow? Really, I can see spells that cost huge amounts of MP (even more than they usually do) being quite a problem. I'm interested to see how well Convert does on RDM subjob, especially for BLM, but it's still passing out the candy in favor of other jobs - they can all use Convert too, and still have more ways of regaining MP.

  2. #42
    Pens win! Pens Win!!! PENS WIN!!!!!
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    I'm really suprised more shit isnt broken from this update tbh lol

  3. #43
    Sandworm Swallows
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    Quote Originally Posted by Silenka View Post
    Back to the BLM argument, I kinda agree with Baelorn. BLM really does have a tougher time regaining MP than other mage jobs. Its hMP options are more limited than they should be (it can't use mirror tiara for some reason, which is +3 hmp), Conserve MP is okay but it could be a lot better, but the most important point is that the only native MP regain tool it has is Aspir which can't be used efficiently (or at all) in many situations. There aren't going to be a whole lot of situations where SMN can't use siphon, or RDM can't use convert, or SCH can't use sublimation. There are, however, a fuckton of mobs that don't have MP or outright resist Aspir. Characters that don't naturally have a large MP pool do have a harder time with BLM because of its lack of MP tools. If BLM was handed more ways to regain MP would it tip the balance of the game somehow? Really, I can see spells that cost huge amounts of MP (even more than they usually do) being quite a problem. I'm interested to see how well Convert does on RDM subjob, especially for BLM, but it's still passing out the candy in favor of other jobs - they can all use Convert too, and still have more ways of regaining MP.
    WHM has the same issues, only worse. They don't even get Aspir or Conserve MP. RDM get MP regeneration natively because that is the role they were designed to have. RDM was originally created to be the job that fills other job's MP pools. Times change, and so has RDM's role but SE is smart enough to recognize the fact that they could solve the issue of WHM and BLM MP regeneration more elegantly through subjob access to RDM.

    The only real limitation on BLM damage (besides massive magic damage cuts on some mobs) is through MP. I personally think that Convert would have been nerfed because of this, but luckily SE didn't do that.

    In a game where a subjob is not just beneficial but required as well, the idea of "native" talents really don't matter as much. Either you have the ability or you don't. And in the case of BLM/RDM, you have the ability.

  4. #44
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    Quote Originally Posted by ringthree View Post
    WHM has the same issues, only worse.
    WHM is nowhere near as bad as BLM. Thanks to the relatively low cost of spells plus light arts and Sublimation I almost never run out of MP unless shit is going bad.

  5. #45
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    Quote Originally Posted by Baelorn View Post
    WHM is nowhere near as bad as BLM. Thanks to the relatively low cost of spells plus light arts and Sublimation I almost never run out of MP unless shit is going bad.
    ^ WHM's spells are numerous and the MP cost is low, plus the expected SJ of SCH keeps its MP up even without reliance on another party member. BLM survives on a few very high-cost spells and relies on RDM COR or BRD to keep its MP up. It's true that BLM needn't go apeshit by getting tons of MP tools and pumping out damage nonstop, but leaving Aspir 'broken' as it was certainly wouldn't have hurt.

  6. #46
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    Like I said, as an Elvaan I am not looking forward to being able to cast 2-4 spells before resting/converting.

  7. #47
    I Am, Who I Am.
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    Tier5 BLM spells also jump quite high compared to the other tier jumps. T3 to S4 is a 10 mp difference, while T4 to S5 is a 51mp difference.

  8. #48
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    Quote Originally Posted by ringthree View Post
    The only real limitation on BLM damage (besides massive magic damage cuts on some mobs) is through MP.
    On a per-mob basis, hate is the major concern. When you go at a mob with full MP, you can nuke just a few times and grab hate. When you're chaining mobs together, MP becomes a large concern.

    I tore up Abyssea for a half hour last night while being inconvenienced by 250+ Aspirs, and obviously I didn't have to rest as often as I normally do. My damage output wasn't stellar, like it wouldn't have eclipsed a well-geared melee DD (actually, I wish I'd have gone as my MNK), but not having to rest made it much more efficient.

    Is there any reason that BLM shouldn't be as efficient at damage over time as other jobs? Not to the point of firing off t4 nukes at melee speed without limitation, but being able to fight mobs in rapid succession like melees can. Yes, I know it's designed for large spike damage at high cost. I'm asking as a more general concept, however.

  9. #49
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    Quote Originally Posted by Narol View Post
    On a per-mob basis, hate is the major concern. When you go at a mob with full MP, you can nuke just a few times and grab hate. When you're chaining mobs together, MP becomes a large concern.

    I tore up Abyssea for a half hour last night while being inconvenienced by 250+ Aspirs, and obviously I didn't have to rest as often as I normally do. My damage output wasn't stellar, like it wouldn't have eclipsed a well-geared melee DD (actually, I wish I'd have gone as my MNK), but not having to rest made it much more efficient.

    Is there any reason that BLM shouldn't be as efficient at damage over time as other jobs? Not to the point of firing off t4 nukes at melee speed without limitation, but being able to fight mobs in rapid succession like melees can. Yes, I know it's designed for large spike damage at high cost. I'm asking as a more general concept, however.
    I think you confusing concepts here. I am not saying that BLM shouldn't be more efficient. I am just saying that efficiency doesn't have to come through "native" talents. Convert will help a lot.

  10. #50
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    So why would Aspir being better be something that needs to be fixed (outside of "spaghetti code on Aspir II messed up Aspir's formula unintentionally")? It's really nice to have against things you can hit with it, and nowhere near everything can be Aspired.

    All I'm saying is that the "buff," however accidental, was a really good thing and would only make BLM more fun. It wouldn't remotely come close to breaking the game.

  11. #51
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    Quote Originally Posted by SE
    - The effect of the Puppetmaster job ability "Ventriloquy" does not display correctly.
    No it doesn't display correctly OR WORK CORRECTLY.

  12. #52
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    Another day with no emergency maint? This is amazing.

  13. #53
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    Maybe they're waiting till they have like everything that's broken before they fix it.. Kinda annoying that there's mention of more stuff cause I want my spirit jump/jump issue fixed >.>;

  14. #54
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    I'm lovin the borked aspir. Even on RDM at Trolls last night (about all that was open, and to be honest even though EXP was much lower than ideal, was the most fun exping I've had in 2 years) I actually went RDM/BLM and was pulling 170+ aspirs. Never having to convert in an exp party with SAM, SAM, WAR, DRG, COR, RDM was nothing short of hilarious. I was even nuking on the damn elementals in Earth weather.

    I'm not saying it was the most efficient, but it sure was damn fun. And with all the exp'ing coming up in the next months as the level cap increases, a little fun goes a long way over max exp/hour.

    Don't take this away from me SE!

  15. #55
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    Been xping as whm/sch the last 2 nights in La Vaule_S, 230 aspir off the Orc Strategists is awesome, but it's not consistent.

  16. #56
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    Quote Originally Posted by Narol View Post
    So why would Aspir being better be something that needs to be fixed (outside of "spaghetti code on Aspir II messed up Aspir's formula unintentionally")? It's really nice to have against things you can hit with it, and nowhere near everything can be Aspired.

    All I'm saying is that the "buff," however accidental, was a really good thing and would only make BLM more fun. It wouldn't remotely come close to breaking the game.
    ^ I honestly thought they ninja buffed Aspir before they made the statement it was broken. As you say I don't see the problem with this broken Aspir. As how it is now + Convert would be great...

  17. #57
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    Of course no one has problem with broken shit as long as it benefits them.

  18. #58
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    Quote Originally Posted by Hyan View Post
    Of course no one has problem with broken shit as long as it benefits them.
    Amazing discovery you've came across, Magellan.

  19. #59
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    Where the fuck is Spirit Jump on this list?

  20. #60
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    DANCER

    DNC abilites presto and climactic floruish are broken atm. presto locks your steps when its not a step to begin with, and climactic florish only provides you 1 crit per finishing move, that dosent apply to ws's, the effect says "increases crit rate"

    other then that dancer is freaking gangsta status.
    not to mention that freakin twashtar.. 14.30 DPS >_> .3 dps less then a freakin mandau >_> *wood*
    ause:

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