I'll test guard rates on some mandies later tonight.
I'll test guard rates on some mandies later tonight.
I highly doubt we got another martial arts trait as mnk. The last one came at 75.
I'm also thinking if any other JAs got increased effects. Not only because Hasso got STR boost but WAR Mythic for example have Augments "Berserk" II. Could be Aggressor, Last Resort, Meditate, Barrage etc. Barrage is known for increasing ammo usage with level so that's definately plausible.
I wouldn't be surprised if Wyverns received Conserve TP, since they are DRG jobs(they get attack bonus,dragon killer and accuracy bonus,acc bonus II at levels 10/25/30/50 respectively.) Someone should test thayt as well as if DRk gets Attack Bonus V etc..
Warcry is also known for giving increased +Attack depending on WAR level from +5%~ at 37 to 9% at 75.Barrage is known for increasing ammo usage with level so that's definately plausible.
I do believe they did something to guard. I have gotten 5 full levels today on it and have maybe gotten 10 lvls in the past year. Maybe they put guard before evasion or something, or one under parrying. either way it does seem like its being more generous on skilling up.
Wishful thinking/shitty sample size aside, it also seems like my parry skillups were notably more frequent today and yesterday than I've ever seen them before.
Perhaps they actually did ninja parry and guard to go with tactical parry and guard?
(Would be a global change, I was on DRG noticing these)
Warrior gets:
Fencer at 77
Crit Atk. Bonus at 78
and I noticed
Shield mastery at 80
Shield Def. Bonus at 80
Was suprised by the Shield mastery job trait, that was until now paladin exclusiv.
Made a fast check on 76 on guard ( will make next on 77 to check difference )
colibri outside WG
Hits taken 136
countered 30 - 22% (17% expected from af+1 legs, 4/5 merits,and base 10)
guarded 19 - 14% ( guard skill 306 )
too less sample but possible counter II tier? +5%?
I swear I'm noticing a difference in Fast Cast at RDM80, but it could just be in my head. I'm leveling BRD now or I'd test a bit.![]()
Very possible it's just a margin of error, will need a lot more than 30 counters before that can be considered confirmed
Added DRK Attack Bonus V, info from the DRK thread.
PUP/DRG 80:
+50~HP
+2 STR
+3 DEX
+2 VIT
+3 AGI
+2 INT
+3 MND
+2 CHR
Tactical Switch - 3 Min recast, Instant - Swaps TP with your Automaton.
Get Auto to 100% TP,
Get Master to 100% TP,
Retrieve > WS > Tactical Switch > WS > Deploy.
Few more combos can be done with /SAM but they're really situational. A good alternative to dealing damage instead of your Auto being at 100% HP and churning out 0 DMG MM's.
Resist Amnesia
Your typical Resist trait. Proc'd once out of 10 tries on Imps. Sucks.
Stout Servant - Reduces Damage Taken by pet.
This helps out a ton on Valoredge, but not so much on the Mage frames as expected. On Boyahda crabs with APII and Equalizer, the effect is quite noticeable; Soulsoother can take 3 or 4 more non-crit hits before he falls to the ground. (I'm insanely bad at math and when push comes to shove, I'm only playing for fun, not trying to get every single digit of testing down to a fine art like 99% of PUPs trying to prove the job is "the best".) It seems to work quite well with Steam Jacket too!
Tactical Guard - Bonus TP given guarded attacks.
Like DRK's Occult trait, this gives 1 or 2 TP based on whatever is guarded. Guards are few and far between unless you're a soloer like me, but even on DC mobs I was getting 0.5's a fair bit. Did they up the proc rate I wonder? Tested with Cobra gear, as you do.
Overall, some nice little additions. Thunder IV aside, I'm currently skilling up to see if Mage Autos get any more magical spells. As mentioned in other threads, Auto skillups are now insanely slow, and for me, soloing sometimes limits you to what frames you can skillup on! Oh, so far, no new Weaponskills for other frames, even if their main skills break the 301 cap.
Ok you make me gonna go for bigger samplebrb
Don't really know what SCH have to begin with tbh! Was just thinking who might have it.
I was always under the impression that skill ups went down as you got closer to the cap, so the higher your skill the slower the skill ups. Hence raising the skill ceiling would make for faster skill ups at previously 'omg kill me now' levels.
Just what I observed anytime I tried to skill up past 200/250. I could be wrong.
I thought it looked like this for me too, but I thought it was relic trials affecting my brain and didn't pay more attention to it. Will see today.======== Speculated ========
Guard rate increased?
Once I finish shit on Spharai will also try to pinpoint the increase of "Enhance counter effect II" since I need to recap guard anyway after I'm done with relic, will run a parser and see what increase I get. Though maybe should run it before finishing it if we do get a counter trait in 76-80. Unless somebody else does it before me, I don't expect to be done with Spharai for another 2 weeks.