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  1. #121
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    Quote Originally Posted by Chen View Post
    do you have dark merits? my dark gear is perfect - abysall and crimson belt (have +5dark skill plutos) and i'm only at 326 skill at 75. +10~ from 2 levels right?

    or is magic skills raising very fast
    I'm pretty sure that is what it said. Under sync atm ><.

  2. #122
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    Just want to add a few things.

    Magic Burst bonus appears to be huge, as others have reported as well.


    Conserve TP is fucking awesome. I'm guessing around 20% activation rate, but my 1st two Drakesbane as a DRG soloing in sky saw 36 and then 27 TP returns so it varies in ho much TP you save just like Conserve MP.

  3. #123
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    Has anyone tried Evoker's Roll with /COR? Does it get the same numbers as COR main?

  4. #124
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    Quote Originally Posted by Thalandor46 View Post
    Has anyone tried Evoker's Roll with /COR? Does it get the same numbers as COR main?
    If I can get 13.8k EXP I'll be testing this along with Quick Draw on RNG/COR.

  5. #125
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    Has it been tested if WHMs can still wake up from sleep with sublimation on with auto regen 2?

    I can't rest without stoneskin but hp is not going down. I haven't had the chance to test myself since I haven't gotten slept during EXP parties...

  6. #126
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    Sublimation ticks damage, then Regen (including Auto-Regen) ticks its recovery, so you will wake up.

  7. #127
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    Quote Originally Posted by Shadida View Post
    If I can get 13.8k EXP I'll be testing this along with Quick Draw on RNG/COR.
    Also can you try testing if it works on a bow? Yes Quick Draw says it uses bullets but Blade Bash says GKT is required when it actually works with any two handed weapon.

  8. #128
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Malacite View Post
    Conserve TP is fucking awesome. I'm guessing around 20% activation rate, but my 1st two Drakesbane as a DRG soloing in sky saw 36 and then 27 TP returns so it varies in ho much TP you save just like Conserve MP.
    Hmm. Honestly, that doesn't impress me as much as I'd hoped. The first return is pretty nice because it shaves off a hit to WS, but the second one doesn't and 10 extra TP on a crit WS is what, a small increase to critrate on the first hit? apparent bonus/4=meh

    Needs further testing on proc rate and mechanics.

  9. #129
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    From Google search, I am seeing JP claims that between 5-20 TP (inclusive) is "conserved" whenever it procs (might as well have 5-20 TP tacked onto the original TP return?).

  10. #130
    Puppetmaster
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    Pld have another defense bonus don't know lvl I didn't check for it until 79, but i'd imagine its same as drk for lvl.

  11. #131
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    Hastega from summoner now caps at 5 minutes, and i was able to extend my rolling thunder to roughly 3 minutes, 33 seconds at 446 skill, level 75.

    i assume all ward pacts that were effected by skill now cap at 5 minutes instead of 3, going to test the others, sans crimson howl, which can't be capped.

  12. #132
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    Bismarck

    Have any lv 80 brds tested for new march tiers? Songs get an extra 50 combined skill from the levels, so its likely that more can be reached unless we finally hit the cap.

  13. #133
    TSwiftie
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    Quote Originally Posted by Khiinroye View Post
    Have any lv 80 brds tested for new march tiers? Songs get an extra 50 combined skill from the levels, so its likely that more can be reached unless we finally hit the cap.
    atm there still appears to be no cap. I know some people are trying to test the new march tiers, but I haven't seen any hard data yet. If people would like, I can post a chart of what the most likely values are. It appears that victory march gains about 1% haste going from 75->80 though~

  14. #134
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    The more magic haste we get the smaller the gap between 2h an 1h will become. Hasso is much less of an advantage with more sources of magical Haste, and they are likely to get more dual wield/martial arts traits.

    Has anyone found the sushi and pizza acc caps I am assuming they added?

  15. #135
    I'm more gentle than I look.
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    Quote Originally Posted by Byrthnoth View Post
    The more magic haste we get the smaller the gap between 2h an 1h will become. Hasso is much less of an advantage with more sources of magical Haste, and they are likely to get more dual wield/martial arts traits.

    Has anyone found the sushi and pizza acc caps I am assuming they added?
    what? >.> hasso benefits more from haste than non hasso, unless you get to the point where hasso is reaching hard cap and then h2h/dw is still coming up behind, then you may have a point, but as long as neither are @ hard cap, then I don't see where you're coming from.

    Only thing I can see this effecting is zerging and when you have a dnc present (and capped in haste gear)

  16. #136
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    Quote Originally Posted by Mexichu View Post
    what? >.> hasso benefits more from haste than non hasso, unless you get to the point where hasso is reaching hard cap and then h2h/dw is still coming up behind, then you may have a point, but as long as neither are @ hard cap, then I don't see where you're coming from.

    Only thing I can see this effecting is zerging and when you have a dnc present (and capped in haste gear)
    Creamsoda pretti much nailed it here. The extra haste on Victory March is going to help 2Hers more as they're going to reach higher haste in most situations. While adding 1% haste isn't going to be anything ground breaking, if there's still no cap to victory march as level cap goes up, the increase will be fairly significant~

  17. #137
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    I could be completely wrong, but by "more sources of magical haste" I assumed he meant a new version of the song entirely, which I subsequently took as him suggesting we may end up head toward capped/nearly capped haste in the future without the need for Hasso.

  18. #138
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    Quote Originally Posted by Tsuko_Asura View Post
    I could be completely wrong, but by "more sources of magical haste" I assumed he meant a new version of the song entirely, which I subsequently took as him suggesting we may end up head toward capped/nearly capped haste in the future without the need for Hasso.
    Oh I might have misread it then. If they do release additional sources of magic haste that allow for capped magic haste, then Hasso would gain the biggest improvement. Magic Haste is still capped 43.75%. Lets say 25% in haste equipment for 68.75%. That leaves 11.25% haste left to cap. Normalli this comes from Hasso. Although I guess it can also come from a DNC (which 1H can also take advantage of). In the case of using a DNC, then Byrth is right. Once you hit that cap, the only extra reduction you'll see is from Dual Wield/Martial Arts.

    I still feel Hasso has the greater advantage as it doesn't rely on yet another job to reach that full haste capacity, or require the DNC to hit the mob before the effect kicks in. But it is a valid point~

  19. #139
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    Erp. Totally forgot about the magic cap. I suppose this only applicable if DNC gets a new tier of samba :/

  20. #140
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    Quote Originally Posted by Tsuko_Asura View Post
    Erp. Totally forgot about the magic cap. I suppose this only applicable if DNC gets a new tier of samba :/
    Even without an extra tier of haste Samba, they offer the same amount of JA haste as Hasso, which leaves 1H and 2H tied for capped Haste. Which as Byrth pointed out, only leaves 1H traits like DW/MA to gain additional delay reduction. But it's situational, and it doesn't account for other difference between 2H and 1H~

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