Item Search
     
BG-Wiki Search
Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 141 to 160 of 243
  1. #141
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Kirschy, there's no need to yell at me

  2. #142
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kirschy View Post
    Even without an extra tier of haste Samba, they offer the same amount of JA haste as Hasso, which leaves 1H and 2H tied for capped Haste.
    Haste Samba doesn't apply to 2H?

    With all of the above, 2H should be at hard cap, while 1H are 1.25% off (and 78.75% -> 80% is a pretty big difference).

  3. #143
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Quote Originally Posted by Spider-Dan View Post
    Haste Samba doesn't apply to 2H?

    With all of the above, 2H should be at hard cap, while 1H are 1.25% off.
    It does, but assuming haste samba only lasts for your next attack, dw/h2h will have it on more often, because even if they'd have to miss both attacks in an attack round not to have samba for their next melee round

  4. #144
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by Spider-Dan View Post
    Haste Samba doesn't apply to 2H?

    With all of the above, 2H should be at hard cap, while 1H are 1.25% off.
    Omg I wasn't yelling =(.

    And yea, Spider-Dan is right, there'd still be a bit of extra haste to gain. And atm, not many jobs can cap Equipment Haste either, so Hasso + DNC means they'd gain whatever they didn't have in Eq Haste~

  5. #145
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Mexichu View Post
    It does, but assuming haste samba only lasts for your next attack, dw/h2h will have it on more often, because even if they'd have to miss both attacks in an attack round not to have samba for their next melee round
    At 75%+ haste, I don't think Samba status running out before you can land a hit is a concern.

  6. #146
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Quote Originally Posted by frodnonnag View Post
    Hastega from summoner now caps at 5 minutes, and i was able to extend my rolling thunder to roughly 3 minutes, 33 seconds at 446 skill, level 75.

    i assume all ward pacts that were effected by skill now cap at 5 minutes instead of 3, going to test the others, sans crimson howl, which can't be capped.

    How the fuck did you get that much at 75?

  7. #147
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Quote Originally Posted by Spider-Dan View Post
    At 75%+ haste, I don't think Samba status running out before you can land a hit is a concern.
    I mean, it should only last for 1 attack round, I think. Same way as hitting once and missing once won't drain you twice. Isn't the haste only for your next attack round?

    Land a hit, reduces your delay for your next hit. Next hit goes back to normal but when you hit it's applied again. I'm saying if you miss, is it not applied again until the next time you land a hit.

  8. #148
    Fake Numbers
    Join Date
    Jul 2008
    Posts
    90
    BG Level
    2

    The Daze effect from a Samba lasts for a few seconds after your hit, not just until your next attack round. So even if you miss your next attack, you'll still be able to hit it again in time to re-apply the Daze effect.

  9. #149
    Yoshi P
    Join Date
    Jun 2008
    Posts
    5,076
    BG Level
    8

    He's talking about you getting the benefit from the dazed monster, not the actual status sticking on the mob.

  10. #150
    BG Content
    Join Date
    Jul 2007
    Posts
    22,398
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I meant that hasso users will be pushed over the haste cap, thus additional potential sources of haste do not benefit them directly. I gave the example of +5% haste because 75-80 got march 1% so 75-99 may be about 5% if it never caps. When Hasso starts giving less than 10% haste and 1h weapons start approaching the haste cap as well, the gap between weapon types will shrink. Think of monk with capped Haste. Delay is lower than in HF iirc.

  11. #151
    smashcat
    Join Date
    Apr 2010
    Posts
    109
    BG Level
    3
    FFXI Server
    Alexander

    If a sam at 70% haste hits a mob with drain daze, they will have 80% haste for the next attack round. If they then miss that next round, they will be back at 70% haste till they can hit again. the haste is only in effect for rounds after you hit the target.

  12. #152
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Malacite View Post
    How the fuck did you get that much at 75?
    full merits, bahamut staff, marduk tiara, summoning torque, summoning earring, relic+1 hands, evoker's ring, astute cape, summoning belt, marduk pants, nashira feet.

    16+5+7+7+3+12+10+5+2+5+5=77
    77+269=346 total.

    aside from this build there is also now a +10 body and a +10 staff meaning +92 skill from gear and merits(over the cap), a base of 294, and a max of 386, with +15 over that for siphon, or 401 base for siphon.

  13. #153
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    297
    BG Level
    4

    Quote Originally Posted by frodnonnag View Post
    full merits, bahamut staff, marduk tiara, summoning torque, summoning earring, relic+1 hands, evoker's ring, astute cape, summoning belt, marduk pants, nashira feet.

    16+5+7+7+3+12+10+5+2+5+5=77
    77+269=346 total.

    aside from this build there is also now a +10 body and a +10 staff meaning +92 skill from gear and merits(over the cap), a base of 294, and a max of 386, with +15 over that for siphon, or 401 base for siphon.
    You originally wrote 446, which is where the confusion stems from.

  14. #154
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Darkdoom View Post
    You originally wrote 446, which is where the confusion stems from.
    ope, one number off then. oh well. but my point remains.

  15. #155
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    37
    BG Level
    1
    FFXI Server
    Ramuh

    Just spent a few hours testing for new march tiers, thanks to Kirschy for the advice and my LS friends for helping me.

    The new march tiers appear to be;
    (/1024)
    123 - 567 skill
    124 - 573
    125 - 580
    126 - 587
    127 - 594

    I'm only level 78 at the moment with 596 skill, will try to hit 80 soon and then continue the tests.

  16. #156
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by Wortie View Post
    Just spent a few hours testing for new march tiers, thanks to Kirschy for the advice and my LS friends for helping me.

    The new march tiers appear to be;
    (/1024)
    123 - 567 skill
    124 - 573
    125 - 580
    126 - 587
    127 - 594

    I'm only level 78 at the moment with 596 skill, will try to hit 80 soon and then continue the tests.
    Nice to see some confirmation~ Appears to be following the same growth pattern. the next tiers should be:

    594-599 - 127/1024
    600-606 - 128/1024
    607-613 - 129/1024
    614-620 - 130/1024

  17. #157
    New Merits
    Join Date
    Jul 2006
    Posts
    234
    BG Level
    4
    FFXI Server
    Bahamut

    Tested PLD Defense Bonus, get V at 76 which was 13 more defense.

  18. #158
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by pooter01 View Post
    If a sam at 70% haste hits a mob with drain daze, they will have 80% haste for the next attack round. If they then miss that next round, they will be back at 70% haste till they can hit again. the haste is only in effect for rounds after you hit the target.
    Is this verified?

  19. #159
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Spider-Dan View Post
    Is this verified?
    Except for mixing up drain and haste samba, yes.

    It's pretty easy to test using a 999 delay relic weapon.

  20. #160
    Fake Numbers
    Join Date
    Sep 2007
    Posts
    95
    BG Level
    2

    Has anyone noticed Jump occasionally having a different sound and graphic effect? In this case a blue graphic effect with a different sound.

Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast

Similar Threads

  1. Chocobo raising and abilities.
    By Pindle in forum FFXI: Everything
    Replies: 0
    Last Post: 2009-05-08, 00:20
  2. Replies: 19
    Last Post: 2009-04-10, 11:50
  3. Old news, and SE's old dissapointment at work.
    By Nattack in forum FFXI: Everything
    Replies: 2
    Last Post: 2008-11-22, 08:14
  4. Defensive ability skill up..
    By liefe in forum FFXI: Everything
    Replies: 2
    Last Post: 2008-04-22, 19:56
  5. Tavnazia Diabolos Traits and Abilities
    By Suiram in forum FFXI: Everything
    Replies: 16
    Last Post: 2006-12-04, 16:48