I am Curious about Libra. Is the enmity information kept client side or server side? Could make for an epic plugin.
I am Curious about Libra. Is the enmity information kept client side or server side? Could make for an epic plugin.
Haven't seen this addressed anywhere, yet so...
Perfect Counter seems to
a) greatly increase your counter rate
b) not necessarily wear off after 1 hit
c) not always block incoming attacks
Essentially it seems to function like a counter-only seigan/third eye.
I've been using it on T golems and campaign NMs mostly and noticed that after using it I will counter 1-3 times before it wears off and I will counter stuff that was hitting me 95% of the time previously.
Some people are saying that regular counter can proc instead of p.counter, but i'm almost positive that this is not true. Rather p.counter lasts for 1-3 counters before wearing.
Some examples from campaign NM that had high enough accuracy/damage that I wasn't countering or dodging with any regularity:
Spoilered for the huge:
Spoiler: show
Please note that these aren't isolated incidents. I noticed this while skilling up on T golems in ro'maeve (page 4/5 FoV) that I'd counter much more often when I had PC up.
Frankly, this makes PC quite powerful.
oddly enough, though, I've only noticed this seems to happen more on the tougher mobs. Testing this on an easy prey and p.counter wears off after 1 hit almost every time (although still lasts 2-3 sometimes, but it seems rarely).
I didn't see the new data for BLM spells posted, so I had Ellatrix help me with finding the new values and multiplier for tier 5 spells~
Tier V = 2.31 Multiplier
Stone V = 625 Base
Water V = 679 Base
So following pattern, how long until AM II merits are completely obsolete and are considered wasted points? [in before they already are]
Aside from the first picture where I kicked counterstance in after p.counter wore (then died), no. I generally don't use counterstance and certainly not while doing FoV in ro'maeve.
Of course now I'm wondering about the 2nd picture. Meh. off to do more campaign. :D
AMII are 710 base, /w 2.0 multiplier. So right now you'd need more than 100 INT over the mob's INT for Water V > AMII. For Stone V, you'd need more than 274 INT over the mob's INT to beat out AMII. This means that future T5 spells will probably win out over AMII on easier targets~
Eh. I never really intend to unlock AM2 because as far as I've ever read it's just so MP inefficient that it's just a Manafont toy.
Now my question is, since I've read that Thunder IV is still better if you have potency merits, if the rest of the t5 spells follow this pattern, when will t5 outdo max potency Thunder IV? (Edit: As in, which t5 spell will be better, not what int threshold or whatever, although I'm curious about that too I guess)
Tier 4 is a little bit more efficient than Tier 5, but not by too much (not counting potency merits). Aero 5 should beat AM2 in damage, Water 5 is already very close.
My reasoning is that while fighting T Golems, whom I rarely counter, I've seen an unusual counter rate, despite not using counterstance. So far (short of p.counter wearing off) I've yet to see less than 1 or more than 3 counters between activating p.counter and it wearing off from a counter.
Well, I'm testing on marids now. These are all with no counterstance or counter gear (but 5/5 counter merits)
DC Marid 1:
natural counters: 0
1 p.counter: 1
2 p.counter: 2
3 p.counter: 1
DC marid 2:
natural counters: 1
1 p.counter: 0
2 p.counter: 2
3 p.counter: 3
DC marid 3:
natural counters: 2
1 p.counter: 3
2 p.counter: 4
3 p.counter:
This one also hit me once through p.counter
Thing is, I see far too many double/triple counter procs between the activation and deactivation of p.counter to chalk it up to mere coincidence, especially since i'm not using counterstance.
On marids I'm lucky to counter once or twice in a fight, but with p.counter, I'll see 2-3 counters in a row many times.
DC marid 4:
natural counters: 2
1 p.counter: 2
2 p.counter: 1
3 p.counter: 2
DC Marid 5:
Managed to hit me twice through p.counter before I countered and p.counter wore
natural counters: 1
1 p.counter: 2
2 p.counter:
3 p.counter: 3
As a point of comparison, I took 19 un-countered attacks against marid 5 (not counting weaponskills).
So over 20 attacks outside of PC, I countered 1 out of the 20. Inside of PC I countered 1, 1, 3, 3, 3 (not in that order).
I highly encourage someone else to verify this, but it's not looking like coincidence to me.
marid #6 trunked my p.counter. Didn't give him counter, though. Had to run as I got the snot kicked out of me :I
Mard #7:
p.counter
Hit me
counter
counter -> p.counter wore
hit me
hit me
p.counter
counter
counter -> p.counter wore
hit me
hit me
hit me
hit me
hit me
hit me
p.counter
counter -> p.counter wore
hit me
hit me
hit me
hit me
hit me
p.counter
counter
counter
p.counter wore (timeout)
hit me
hit me
natural counter
p.counter
counter
counter
counter -> p.counter wore
hit me
hit me
1 natural counter
1 single counter
2 double counters
2 triple counters (i count the timeout as a triple, since it would have countered another hit since it was up after 2 counters)
When you factor in MAB/Potency, it will depend on your current MAB to figure out which spell is better. Although at the moment, with Water V having a much larger base Value(679 vs 541) and a higher Multiplier(2.31 vs 2.0), it should almost always be doing more damage than Thunder IV, even /w max potency merits. (Same deal with Stone V.) It's similar to the tier III set of spells vs the tier IV set. (Water IV will almost always beat Thunder III.)
Edit: To add to what Dammerung is saying, my post is about pure Damage, his is about MP efficency~
Anyone have screenshots of Libra usage in game?
http://i33.photobucket.com/albums/d5...3/e03f7e11.jpg
Credit to Logiks on SCH forums(Alla)
so upon a single usage of the spell Libra, it automatically tells you the current hate levels of the entire party or just the current target?
Sorry a bit confused and no one in LS was able to demonstrate for me yet. I saw an earlier post that indicated it only shows you the current target but I see multiple in the screenshots which brings up my next question.
You activate the spell and for the duration of the effect, each time the monster changes target it will list the enmity level of its current target in your log? Sorry if this sounds alsilly just haven't got to see anything of SCH in game due to my new shitty playtime so I don't really know much about the function of the spell. Anyone can clarify?
Also, is this information client side only or are others able to view the information?
Few things. First of all it's a JA (1 minute timer), not a spell. The target of the JA is the mob on which you want to identify hate, not the player. It will spit out a list of everyone in your party. The player with the most hate will be identified as having 100% enmity, and everyone else's hate will be based on that player (i.e. someone with 80% would presumably have 80% as much enmity as the current hate target). It's an instantaneous check, it does not have a duration and does not dynamically update. The list pops up once in the chat log, and anyone in your party (possibly outside party also?) can see it. You'd need to reuse the JA once the timer was ready to recheck enmity.