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  1. #61
    TSwiftie
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    Quote Originally Posted by Dathus View Post
    Just did some Castor's Roll testing with a WHM friend.

    Reraise3
    0 60
    1 57
    2 54
    3 57
    4 56
    5 56
    6 56
    7 57
    8 56
    9 55
    10 55
    11 53

    All without Relic hat.
    I missed this~ Dread Spikes would give you a more accurate count on the fastcast, but I'll use your numbers:
    [Note: This is all recast due to fast cast. It's estimated that the faster casting is about 2x the recast effect~]

    1 - 35-51/1024 (3.4%-5%)
    2 - 86-102/1024 (8.4%-10%)
    3 - 35-51/1024 (3.5%-5%)
    4 - 52-68/1024 (5%-6.5%)
    5 - 52-68/1024 (5%-6.5%)
    6 - 52-68/1024 (5%-6.5%)
    7 - 35-51/1024 (3.4%-5%)
    8 - 52-68/1024 (5%-6.5%)
    9 - 69-85/1024 (6.7%-8.3%)
    10 - 69-85/1024 (6.7%-8.3%)
    11 - 103-119/1024 (10%-11.6%)

  2. #62
    Smells like Onions
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    Restraint, how does it work?

    I noticed no difference in RR damage over a handful of FoVs, but that's to be expected as RR is a crit ws...

  3. #63
    Zeb
    Zeb is offline

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    Zeb Adiah
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    So far for Despoil, I'm getting it only adds a debuff if you successfully steal. The debuff has been magic def down and it lasts a static 90 seconds. I've only been using it on funguars so far because I'm doing my magian trials. Has anyone come up with different debuffs or having it last for a different amount of time?

  4. #64
    Murder machine with a motor in her nose
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    Carbuncle

    In regards to Perfect Counter, I've also found that p.counter *can* wear off on a missed counter (i.e. p.counter, get hit -> p.counter wears). So even the 1 counter isn't guaranteed.

    noticed this once again while soloing apocalyptic weapons and golems in ro'maeve.

  5. #65
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    I posted this in a different thread, but this is more appropriate.

    Stout Servant (BST/PUP) grants an approximate ~17% damage reduction for pets.

    500 down to 414 (whatever you math wizards want to say that is)

  6. #66
    Old Merits
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    Ragnarok

    Warrior and Thf JT that increase critical damage appears to be a 5% bonus across.

    The info is from Studio Gobli.

  7. #67
    The Fucking Voice of Actually
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    I recently hit 77, and decided to try out despoil. Either it's just different, it's borked, or I'm plain unlucky. I spend two hours using despoil & steal on SSG sahagin, and not a single use of despoil proced. My steal however, had it's normal very high proc rate getting me silver coins.

  8. #68
    Elvaan Death Machine
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    Pharaun Methelys
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    Excalibur
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    Ragnarok

    Quote Originally Posted by Talyen42 View Post
    Restraint, how does it work?

    I noticed no difference in RR damage over a handful of FoVs, but that's to be expected as RR is a crit ws...
    Pretty sure that's your problem. Try using Steel Cyclone or King's Justice and see if you get an increase on those.

  9. #69
    BG Content
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    Lakshmi
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    I did some eyeballing with restraint and kj/sc at mamool and didn't notice any super major power upgrade. Could it be an effective attack bonus?

  10. #70
    D. Ring
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    Quote Originally Posted by SnickySnacks View Post
    In regards to Perfect Counter, I've also found that p.counter *can* wear off on a missed counter (i.e. p.counter, get hit -> p.counter wears). So even the 1 counter isn't guaranteed.

    noticed this once again while soloing apocalyptic weapons and golems in ro'maeve.
    Are you sure it didn't just wear off? 30 second duration. I have gotten hit with pcounter on and not had it wear.

  11. #71
    Relic Horn
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    Quote Originally Posted by Darkmagi View Post
    Are you sure it didn't just wear off? 30 second duration. I have gotten hit with pcounter on and not had it wear.
    thats so easy to check.

    Take some weapon that mnk has no skill in it like those Trainee stuff or shinai or w/e + blind pot go fight ep try perfect counter few times.

  12. #72
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    I know 0-200 , +1 skill= +1acc/+1att and 201+ 1 skill= +0.9acc/+0.9att. But I'm wondering for 300+ will does it maintain at +0.9 or is it like 0.8acc/att per skill level?

  13. #73
    CDF
    CDF is offline
    Sea Torques
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    Attack is not attenuated between 0-300 at least.

  14. #74
    Murder machine with a motor in her nose
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    Quote Originally Posted by Darkmagi View Post
    Are you sure it didn't just wear off? 30 second duration. I have gotten hit with pcounter on and not had it wear.
    I'm sure, since it looked like
    p.counter
    p.counter wears
    mob hits me

    immediately after using it. still had like 50-55 seconds on recast. Was a regular hit, not a weaponskill, etc.

    I suspect that any hit/guard/counter counts against the 1-3 limit since I've seen it wear on one hit, i've also done p.counter, hit, hit, counter -> p.counter wears.

    It's fairly rare that a hit sneaks past p.counter, but I've seen it multiple times when it was nowhere near wearing off.

  15. #75
    Ridill
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    If P.counter is subject to the ACC check perhaps it works like:

    You use P.counter, a mob attacks you

    Does the mob hit you? yes
    Does your natural counter kick in? yes
    Does your natural counter ACC check pass? yes
    result: you counter and P.counter remains

    Does the mob hit you? yes
    Does your natural counter kick in? yes
    Does your natural counter ACC check pass? no
    result: you get hit and P.counter remains

    Does the mob hit you? yes
    Does your natural counter kick in? no
    ->P.counter activates
    Does your P.counter ACC check pass? yes
    result: you counter, P.counter wears

    Does the mob hit you? yes
    Does your natural counter kick in? no
    ->P.counter activates
    Does your P.counter ACC check pass? no
    result: you get hit, P.counter wears

    I think this might explain the anomalies people seem to be experiencing, why it doesn't wear when you counter, why it wears when you don't, etc.

    I haven't leveled MNK past 76 yet to see first hand, so this is pure conjecture. Just going on what other people have reported.

  16. #76
    RIDE ARMOR
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    Quote Originally Posted by miokomioko View Post
    I posted this in a different thread, but this is more appropriate.

    Stout Servant (BST/PUP) grants an approximate ~17% damage reduction for pets.

    500 down to 414 (whatever you math wizards want to say that is)
    Was this tested as pup?(not sure if anything else could have affect it on pup) When i tested it as bst it was around 4.7% across native and jug pets when taking 1000 needles.

  17. #77
    Murder machine with a motor in her nose
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    Carbuncle

    Niiro, I disagree with your conjecture. Having leveled MNK to 80 and solod all my skillups since then, I'm almost 100% sure that your natural counter is not checked during p.counter, rather as I have said, p.counter counters 1-3 attacks, with attacks that bypass p.counter counting as an attack.

    In addition, even using counterstance I've yet to see more than 3 attacks countered and still see the normal 1-3 counters from p.counter. While I have no idea if counterstance affects hits that bypass p.counter, given that I'm still seeing a normal distribution of 1-3 counters (I'm not seeing more triple counters with counterstance) I don't believe counterstance or natural counter affects p.counter at all.

    Test it yourself. Mobs that you rarely counter you will now counter around 95% between using p.counter and having p.counter wear. Rarely, a mob's swing will bypass p.counter. Even more rarely, a mob's swing will cause p.counter to wear.

    At no point is your "natural counter" or "counterstance" checked.

  18. #78
    Kaeko
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    Odin

    I figured this would be the best thread to post this in.

    Divine Emblem will increase your next divine spell (tested with flash) by 50% enmity. This increase occurs separately from normal +enmity enhancement like merit and gear. For instance, if you have a naked PLD with +4 enmity merits and he uses flash with emblem active, the calculation would be:

    180CE * 1.04 * 1.5 = 280.8 (floor)~ 280CE

    I have not tested this with sentinel yet, but I suspect it would stack. I updated the page here
    http://kanican.livejournal.com/18921.html

    SE <3s PLD

  19. #79
    the whitest knight u' know
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    Quote Originally Posted by Sirhc View Post
    Was this tested as pup?(not sure if anything else could have affect it on pup) When i tested it as bst it was around 4.7% across native and jug pets when taking 1000 needles.
    Yeah, this was on PUP. Sorry I didn't specify, I had made the assumption it was going to be an equal trait across both jobs. I meant to take a single-target 1000 Needles data but I got lazy.

    However, not only that.

    I have reason to believe that not only is there a decent Physical Damage Taken -%, but also some sort of significant Magic Defense Bonus.

    I have been fucking around alot in various Promyvions lately, looking for maps and NMs... I have been taking a consistant 100~200 damage from the stronger Weepers' AoE magic TP move 'Memory of Water/Ice/Fire/Etc'. My automaton, on the other hand, has keeps taking 10~15 dmg from them...

    I had noticed something similar with my automaton recently taking about 90% less magic damage than I took while getting hit with Blizzagas/Thundagas when fighting shitty EP ghosts, but I didn't think Stout Servant was going to be that affective so I wrote it off until now.

    edit: I keep taking 1 dmg from Diaga II, my automaton takes 0. Also, a Fomor Red Mage kept doing 0 enspell damage on my automaton. Hmm.

  20. #80
    TSwiftie
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    Fenrir

    Quote Originally Posted by Kaeko View Post
    I figured this would be the best thread to post this in.

    Divine Emblem will increase your next divine spell (tested with flash) by 50% enmity. This increase occurs separately from normal +enmity enhancement like merit and gear. For instance, if you have a naked PLD with +4 enmity merits and he uses flash with emblem active, the calculation would be:

    180CE * 1.04 * 1.5 = 280.8 (floor)~ 280CE

    I have not tested this with sentinel yet, but I suspect it would stack. I updated the page here
    http://kanican.livejournal.com/18921.html

    SE <3s PLD
    Pretti much what was expected since it mirrors the DRK ability. Thanks for the confirmation though. And nice to know it's calculated separately from enmity+. If it stacks /w Sentinel like it seems it will, that'll be hot~ It's too bad the recast is so high ;

    One thing I'd like to know is if it will be more useful to use this with Banish II/Holy since dealing damage usually works out for the best CE gain? I just finished PLD to 80, but I haven't tested how well the increased accuracy works~

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