Item Search
     
BG-Wiki Search
Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 121 to 140 of 182
  1. #121
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    bolter's wears when you get hit or do an offensive action AFAIK.

  2. #122
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    I bet if you blinked out the animation and activated at the same time as an attack you'd outrun the mob before the next attack. That's only an issue if it catches up. I'm sure with some experience you'd be able to keep it out of range permanently after the initial aggro.

    EDIT:
    Oh wait, I think movement for the VNM's is 25%. I guess it won't be possible to rely on a lucky roll D:

  3. #123
    Old Merits
    Join Date
    Oct 2005
    Posts
    1,053
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Amok View Post
    I bet if you blinked out the animation and activated at the same time as an attack you'd outrun the mob before the next attack. That's only an issue if it catches up. I'm sure with some experience you'd be able to keep it out of range permanently after the initial aggro.

    EDIT:
    Oh wait, I think movement for the VNM's is 25%. I guess it won't be possible to rely on a lucky roll D:
    Also you wouldn't really have time to double-up, I'd imagine.

  4. #124
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    So it looks like Darkling Bolts might be of limited value. Doing some (nearly) naked testing in Rolanberry as 77RNG/NIN, and my base stats are 60 INT, 62 MND. Holy bolts' add effect is high 50s every time, which is expected against lowbie mobs (mostly goblins, no bats). Darkling bolts' effect was low 20s every time.

    Setting aside Dark/Pluto's, I can't think of any stat that could affect darkling's add effect that would not already be vastly in my favor against a ~LV30 mob. Be it INT, AGI, RATK, whatever... I should be getting something very near the "max damage" of the add effect, even when naked. The one possibility is MAB (which doesn't affect holies, for the record), but if MAB is the modifier and it works anything like how MAB works for everything else in the game (i.e. % increase), the add effect is useless. Holy's base maximum (before bonuses) is nearly triple darkling's average.

    The old formula for weighing holy vs. darksteel (for o-bow, anyway) is for every 100 points of physical damage, you need ~22 holy damage for holy bolts to beat DSB. Just for reference:

    holy- D32
    darkling- D47
    DSB- D50

    Now since darkling are only D-3 compared to DSB, if the add effect is consistent at low 20s, darkling will beat DSB for TPing handily. The question is whether (as currently configured) darkling can beat holy for TP, and what holy's add effect would need to be to overcome a ~22 average add effect on darkling.

  5. #125
    Melee Summoner
    Join Date
    Apr 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Does anyone have any more information on restraint? I used it in one party for about 15 mins total and based off some eyeball guessing, my ws dmg actually went down. I was using King's Justice too.

  6. #126
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Well from some eyeball testing with restraint I noticed a pretty big increase in KJ damage. I don't think it's worth using with the disability of being unable to crit though.

  7. #127
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Any sams or dancers done some testing on roughly how much conserve tp our trait gives us?

  8. #128
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Samurai doesn't get Conserve TP.

  9. #129
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Rocl View Post
    Samurai doesn't get Conserve TP.
    Ah I thought they got both that and SC bonus with dnc, I guess thats why there isn't any tests on the job traits, ok that explains why there isn't much testing.

    I guess I gotta hurry up and get level 80... Too bad no one wants a dnc in there parties when theres 7 billion sams drksn brds and rdms lfp >.<

  10. #130
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Spirit Link transfers half of your wyvern's TP and leaves the rest with the pet.

    i.e. 100% TP Pet > Spirit Link > You have +50%TP and the wyvern has 50%TP.

  11. #131
    Old Merits
    Join Date
    Oct 2005
    Posts
    1,053
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by urat View Post
    Ah I thought they got both that and SC bonus with dnc, I guess thats why there isn't any tests on the job traits, ok that explains why there isn't much testing.

    I guess I gotta hurry up and get level 80... Too bad no one wants a dnc in there parties when theres 7 billion sams drksn brds and rdms lfp >.<
    Urat, RNG80 does get it, and it's very random. My normal TP return for Slug Shot is 20-21, and I've gotten 27, 31, 24, basically all sorts of TP returns from Slugs. I actually got a 5 TP return from a Slug Shot miss once. But as far as I know, it seems to be just like Conserve MP, in that it activates randomly and when it does, it's a random amount.

    A DNC friend has confirmed that Conserve TP does kick in for dances - I think this only confirms data which was discovered already with the ASA pants augment and Aesir Ear Pendant.

    That said, I'm not sure what the range is - I'll leave that up to someone else to test.

  12. #132
    Hydra
    Join Date
    Oct 2008
    Posts
    120
    BG Level
    3

    I had some SAMs reporting like, 34 TP returns on WSs the other night in a mamool party, and it was from different people, sometimes on kill shots on mobs... Stuff like that... So, I don't know.

  13. #133
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by LilWhmMan View Post
    I had some SAMs reporting like, 34 TP returns on WSs the other night in a mamool party, and it was from different people, sometimes on kill shots on mobs... Stuff like that... So, I don't know.
    Probably because they forgot they were wearing one of these?

    http://img248.imageshack.us/img248/8...earpendant.png


    I did notice it activating a lot more since the update, however.

  14. #134
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    DRG gets Conserve TP at 45. Over the course of thousands of WS on my Gungnir trials I've noticed additional returns of 0-20 TP. The proc rate seems about as frequent as Conserve MP.

  15. #135
    BG Content
    Join Date
    Jul 2007
    Posts
    22,363
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I am seeing similar things on WAR with the earring. It only saves me a swing with it's most potent proc though, so it is of fairly limited utility for ws.

  16. #136
    The Fucking Voice of Actually
    Join Date
    Nov 2007
    Posts
    10,983
    BG Level
    9
    FFXIV Character
    Cantih Hacos
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut
    Blog Entries
    6

    Anyone doing testing on despoil?
    I've tried it out a bit on various mob families, and no luck so far.

  17. #137
    CDF
    CDF is offline
    Sea Torques
    Join Date
    Dec 2007
    Posts
    599
    BG Level
    5

    Calculating magic damage: dINT multiplier

    2.31 multiplier is fucking fail. 2.33 (not 7/3) is better; 2.32 is too low and 2.4 too high. The multiplier is between 2.32 and 7/3.

    Examples with Water V on Ebony Pudding (89 INT, 25% magic damage bonus):

    52 MAB, 81+37 INT, Neptune's Staff

    7/3: 1627 (observed)
    2.33: 1627
    2.32: 1627
    2.31: 1626 (fail, remove from consideration)

    62 MAB, 81+38 INT, Neptune's Staff
    7/3: 1742 (fail, remove from consideration)
    2.33: 1741 (observed)
    2.32: 1741 (observed)

    62 MAB, 81+45 INT, Neptune's Staff
    2.33: 1778 (observed)
    2.32: 1777 (fail, remove from consideration)

    70 MAB, 81+33 INT, Neptune's Staff
    2.33: 1798 (observed)

    I've also checked Water V damage with Zodiac Ring (+0.03 to the day/weather bonus) on a certain type of elemental with either 75 or 76 INT:

    75 INT:

    62 MAB, 81+35 INT, Neptune's Staff, Sorcerer's Tonban, Watersday effect
    2.33: 1657 (observed)
    2.31: 1654 (fail)

    76 INT:

    62 MAB, 81+30 INT, Neptune's Staff, Sorcerer's Tonban, Watersday effect, Zodiac Ring
    2.33: 1670 (observed)
    2.31: 1665 (fail)

  18. #138
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    More info on Spirit Jump. Enmity suppression seems to mean zero enmity or close to it. Won't even pull hate off of Dia.

  19. #139
    Kunkkaaaaaaa!
    Join Date
    Feb 2008
    Posts
    441
    BG Level
    4
    FFXI Server
    Asura

    can't spirit link with wyvern at 100% hp just to steal it's tp.. never knew that.. of course i never really needed to use spirit link then.. I suppose you could bring af legs to raise its hp and then kind of cheat it.

  20. #140
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    300
    BG Level
    4
    FFXI Server
    Asura

    You could also put a merit into Empathy, which allows you to use Spirit Link at wyvern 100% HP so you can transfer buffs.

    Also with Spirit Jump, does it have some continuing effect? I initially thought when i read it that you would use Spirit Jump and then all your further actions would have surpressed enmity, but I dont know how to test it and Ive never seen any "ENmity Supression Effect Wears..." etc. Doing Magian trials i swear Ive seen situations in which i would pull a mob with Spirit Jump.... then my Wyvern would end up tanking till 50%~ or so, but this is likely me just wanting to see it.

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast

Similar Threads

  1. New Job Traits & Abilities (12/7/10)
    By SephYuyX in forum FFXI: Everything
    Replies: 243
    Last Post: 2010-12-23, 02:35
  2. Replies: 6
    Last Post: 2010-12-01, 18:00
  3. Replies: 282
    Last Post: 2010-10-18, 16:12
  4. New Job Abilities / 2-hand Nerf Discussion
    By BRP in forum FFXI: Everything
    Replies: 39
    Last Post: 2007-11-20, 03:19
  5. New Jobs' Merit 2 Abilities Discussion
    By Toth in forum FFXI: Everything
    Replies: 241
    Last Post: 2007-07-11, 15:01
  6. NEW LV75 COR JOB ABILITY FOUND! BESIEGED ONLY!
    By Avalonx in forum FFXI: Everything
    Replies: 20
    Last Post: 2006-05-21, 23:31
  7. New DRG ability
    By Daahan in forum FFXI: Everything
    Replies: 7
    Last Post: 2005-04-23, 15:53