only 70 at the moment but yeah that works too.
only 70 at the moment but yeah that works too.
I've been getting random 5 hit setups thanks to conserve tp or close to it on my drg. I have the shitty aern lance though since i was planning to magian trial for drg and never got around to it. I may have to create an alternate 5 hit setup for whenever conserve tp procs.
While I'm sure you know more about magic damage than I do, the limited testing I did showed 2.31 as the multiplier. I'll list a few examples I did.
Spell: Water V
MAB: 80 BLM(1.32 MAB)
Mobs: Bunnies outside Sandy(6 INT)
86 INT - 1139 damage
91 INT - 1155 damage
104 INT - 1194 damage
Working backwards, that gives us:
80 dINT - 863 Base
85 dINT - 875 Base
98 dINT - 905 Base
This works out perfectly for a base of 679 /w a 2.31 multiplier:
679 + floor(80*2.31) = 863 * 1.32 = 1,139 damage
679 + floor(85*2.31) = 875 * 1.32 = 1,155 damage
679 + floor(98*2.31) = 905 * 1.32 = 1,194 damage
I tested with more values, but only chose three for this post.
Going over your values, I do see that the 2.31 multiplier doesn't work. But your 2.32-2.33 multiplier doesn't work for my base examples. Since both of our examples use the base value I derived from a 2.31 multiplier it's possible the base value is wrong which would require a new multiplier. Is it also possible that there's an order of operations/flooring that's incorrect when using Staff + MAB + Pudding Bonus?
Low-level mobs are not a valid test subject unless you know the critical point for dINT (> 0) after which the multiplier is cut in half for the spell you are using (that's the putative idea, anyway). The critical point is of practically zero interest for high-tier direct-damage magic and is unlikely to be obtained for high-level mobs with non-trivial INT.
I'm pretti sure the inflection point is much higher. Also even if the inflection point was reached, it would make the multiplier half as effective, but this is showing the same trend of growth for all the values of dINT (73-98 in my tests) that I chose. My BLM isn't 80 yet, but when I get a chance later today, I'll re-run T5 tests on a higher level mob leaving out mob bonus/staff to reduce error~
I haven't had a successful despoil since the last emergency maintenance. Although I haven't done that that many. Like 0/15 tries or so, all on the same type of mob(funguar). Before that it was only magic def down that always lasts 90 seconds that only proc'ed when you successfully steal something.
I see that a pat answer will be annoying to come by (if one exists). You're right that if a critical point exists, it should be much higher, but it is poorly characterized in my view.
If you look at this set of observations (JP), your 98 dINT observation (1194) is close to that for 100 dINT from that source (1199 with Water V, MAB +32, no other bonus). I was able to replicate some of your observations. I suppose observations will have to be obtained across a range of dINT to get a sense of what is actually going on.
Shared timers are lame, -4.8% damage taken by pets is really fucking lame.
Was hoping CC would become a beast.
http://woozers.files.wordpress.com/2...2_20090622.jpg
So much for my awesome third jumpThanks for the info.
At least your fucking CC has like 5k hp and a large amount of defense to go with it. Our automatons only have the standard level + vit/2 for defense and maybe another 30 from armor plates if we're lucky. I'm not joking when I say a critical hit from proto-ultima does over 900 damage, one shotting magebot. 5% physical damage down won't even come close to rectifying that.
Determining the dINT multiplier (M) and "base damage" (D) for Stone V and Water V
I checked "naked" (no gear, no merits, no food, only 32 MAB) Water V damage on some 6-INT mobs and got the following results (note that the dINT = 130 and dINT = 140 observations are the same as that from the JP source):
Using my personal observations, I can treat this as an optimization problem where the (sums of the absolute) difference(s) between the observed and calculated values should be 0, but know already what values of M, D for Stone V, and D for Water V give very close results (2.3, 625, and 679).Code:dINT Damage 129 1288 130 1290 131 1294 132 1297 133 1300 134 1304 135 1306 136 1309 137 1312 138 1316 139 1318 140 1321 141 1325
From optimization, I get D = 626 for Stone V, D = 680 for Water V, and M = 2.298605. M = 2.3 is too high but M = 2.299 gives exact calculations (based on my own observations, at least), so I would go with the following D and M values:
D for Stone V: 626
D for Water V: 680
M for tier V spells: 2.299
Looking at tier IV, D increased by 29, 30, 32, 34, and 35 from Stone IV (D 381) to Thunder IV (D 541). If you think tier V D will increase by at least 54 for each spell, then you would predict conservatively (to the extent that extrapolation is actually "conservative") the following D for the rest of the tier V spells:
Aero V: 734
Fire V: 788
Blizzard V: 842
Thunder V: 896
Carry on, I'm retarded, didn't find anything new. Sorry to clutter, feel free to delete.
Well at 77 dancer Im only get a 10~15% bonus to my light/dark skillchains, do we get an upgrade at level 80, though on the other hand now that I think about it I was eyeballing it on fomors who mayve been resisting the skillchains, I should go do some actual testing on some birds or something.
30% bonus sounds fucking sexy, I was wondering if you'd be willing to test for me for sure whether or not climactic flourish forces a crit on non-critting weaponskills, as Im getting conflicting answers.
Just need to simply build up more than 1 finish, climactic flourish and shark bite and see if you get 1 or 2 crits afterwards, prolly smart to test 2-3 times to verify you didnt have a normal crit instead of a climactic flourish crit.
I'd appreciate it a lot :D
No, I was being silly and forgetting that level 2 SCs are a base 60% of damage of the final WS instead of 50%.
I'd test this if I knew what my max noncrit damage was, but I suck at FFXI math. If someone can tell me (mainhanding 25dmg Azoth, offhanding 18dmg Athame, working on EP mobs for magian trials) I will gladly test and see if I get any WSes above that number.