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  1. #321
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kawfee View Post
    Goddamn both of you stop shitposting.

    I'll be curious to see if there is longer instanced content, and if so, if it will be setup where you can complete part of it, log out for the night, and your group can return to complete it within a few days.
    Depends. Based on current leves and the one escort mission we undertook, we're looking at a big fat "no", but if the 18-man fights are going to be designed differently, its possible.

    You make it sound like some sort of new-age nyuzul with floors and whatnot. I'm looking more at a new-age limbus or promvyion, but we'll see.

  2. #322
    New Odin
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    I remember them saying there would be leves that might take even days to complete.

    So far we've seen nothing of the sort though. But aren't all leves on a 30min timer so far? Sounds like a placeholder to me, but soon we'll know..

    They added some new leve types for Beta though, that's confirmed.

  3. #323
    The Defense is ready, Your Honor
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    As of right now, yeah, all timer-based objectives are 30 minutes, but if that goes up, so too does the amount of difficulty and immersion that can be placed within the leve.

  4. #324
    Sea Torques
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    Quote Originally Posted by Lucavi View Post
    Depends. Based on current leves and the one escort mission we undertook, we're looking at a big fat "no", but if the 18-man fights are going to be designed differently, its possible.

    You make it sound like some sort of new-age nyuzul with floors and whatnot. I'm looking more at a new-age limbus or promvyion, but we'll see.
    I was thinking more like raids in WOW, just didn't want to mention the game as this thread is already shitted up with a ton of FFXI gunk.

    In WOW, you can enter an instance with like 10 people, clear half of it, leave, and for the next X days, the instance remains in the same state. Closest FFXI reference would be more like a Dynamis where nothing respawns but if you leave, it doesn't reset, and you can come back and finish it whenever.

    It has both pluses and minuses.

  5. #325
    Piece of shit Bruins fan

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    Quote Originally Posted by Lucavi View Post
    As of right now, yeah, all timer-based objectives are 30 minutes, but if that goes up, so too does the amount of difficulty and immersion that can be placed within the leve.
    Defeat the master of A-East.
    You have 360 minutes.
    Fail, and face erasure.

  6. #326
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

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  7. #327
    The Defense is ready, Your Honor
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    Quote Originally Posted by Cutriss View Post
    Defeat the master of A-East.
    You have 360 minutes.
    Fail, and face erasure.
    All missions should be like this.

  8. #328
    Relic Weapons
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    Quote Originally Posted by Hyan View Post
    Well, for example you could make it into a race.

    Say, because we all like using 5 year old content in our arguments, that teams X and Y want to fight Faffy.

    But to get to good ol' Aery, they have to go through instanced Boyahda. Both teams get their own instance.

    Then you have some objectives and stuff to clear and the fastest team to get there wins the chance to fight against the dragon.

    You're basically fighting against other teams but in a PvE environment.
    See, my problem with this is simply that the PvP is still very lame, and only serves to beat (re:screw) the other players. This same gameplay can more or less be simulated on my character's end by using a simple timer. Whether the timer is a creation of the game or by the other players doesn't greatly affect the fact that I'm racing quickly to the end of the dungeon-- the main difference is the number of people who don't even get a chance to fight the monster they're after.

    So I don't like it.

    The thing is, I'm ok with "both" systems-- a system like this AND a completely non-competitive one. Something for everyone. But the complaint I always hear is that the presence of a non-competitive one will prevent anyone from wanting to do the competitive one. Well, that sounds to me like a symptom of a flawed system.

    In fairness, I'd be ok with this system as long as the gameplay was VERY well executed and the fight was still very accessible. i.e., you might lose the race a few times, but probably within five attempts you'll get there. That means that the drops are reasonably liberal so that the same LS isn't monopolizing the instance by attempting nearly every day and locking everyone else out. The drop rate is high and the battle isn't crazy hard.

    But that said, I'd much rather have a slightly lower drop rate to encourage fighting the mob more than a couple of times, allow everyone access to it, and make it crazy hard so that it's an accomplishment.

    So I don't think the idea is awful, but still seems to be an inferior system in principal.

  9. #329
    New Spam Forum
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    If you guys want to compete with other players that badly, there will always be economic competition. Assuming they don't botch the AH.

  10. #330
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    I want to compete against the tough boss, not so much against other people. I mean, maybe competition in a public quest setting, but eh... not some amazing race where if I win, I get a shot at beating the boss for the goods.

    Sounds more like reality TV than dungeons and dragons.

  11. #331
    Relic Weapons
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    Quote Originally Posted by Metafox View Post
    If you guys want to compete with other players that badly, there will always be economic competition. Assuming they don't botch the AH.
    Yeah, it seems to me that the ever-ongoing epeen competition is plenty for me.

  12. #332
    The Defense is ready, Your Honor
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    After seeing just HOW much money can be made from playing the AH, I hope they don't botch it.

  13. #333
    Relic Horn
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    Quote Originally Posted by Lucavi View Post
    All missions should be like this.
    Don't you have to beat Diablo to unlock hardcore mode?

  14. #334
    Chram
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    Which Auction House? There are only retainers as far as we know...

    We discovered the Retainer service, it is possible to place it in the second covered (inside a building? not sure) market (first being dedicated to NPC sellers), and they will sell all your goods even when offline, with a 24 hours restriction for the beta. And to those who still doubted it, SE guy confirmed there won't be an integrated Auction House.

  15. #335
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    Quote Originally Posted by sruon View Post
    Which Auction House? There are only retainers as far as we know...
    I wasn't aware of that specific quote. Are you sure they weren't just talking about skipping the AH for the beta? Unless the retainer system is REALLY good, it would be insanity to do away with the AH entirely. And I mean literal insanity.

  16. #336
    They call me Lord Null for a reason.
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    I was under the impression that they had not made an AH yet. But at the same time they were toying with the idea.

    I loved the AH system, its how I made most my money. But it also takes money to make money.

    Will be weird having to search a bunch of people for a certain type of item. But seems it would make things harder to find and therefore more rare at times to obtain.

  17. #337
    Relic Weapons
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    The absence of price histories would certainly allow for a chaotic, but potentially very profitable market. That's how crafters made money at the start of XI, when there was no price history.

    Won't be very convenient if they don't include a way to search retainers, but I don't think it'll be the end of the world.

  18. #338
    Old Merits
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    Quote Originally Posted by sruon View Post
    Which Auction House? There are only retainers as far as we know...
    AH by another name I don't expect that it'll just be a bunch of retainers in a specific area with no search function.

  19. #339
    Sea Torques
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    well , tomorrow any beta tester can explain us how does the retainer work and if there is some kind of search commando to check all retainers.

    If there isn't any way to list all retainer's items , and we must check one by one like we did in XI , it's going to be a mess

  20. #340
    Chram
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    Yes actually thinking twice, i'm thinking more of retainer system with a search system associated, kind of an auction house just not in FFXI sense with hidden bids and price history, more like name + price directly like Aion.

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