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  1. #41
    Relic Weapons
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    Sylph

    The guy's original question made sense

    Will guildleves replace traditional style quests, or will those be included as well?

  2. #42
    New Odin
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    Meh, it's too easy to dodge lol.

    "Yes we have these things called class quests". Well duh.

    However that might be a valid answer since we don't really know how said quests function in the first place. They could have just removed missions altogether as a term and combined them together with other 'quests'.

    Could just ask "How do class quests work? Like missions in XI, like quests in XI, or like both?"

  3. #43
    Old Merits
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    FFXIV Character
    Shuichi Shadowstar
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    Excalibur
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    1. What type of tools do they have planned for the community?
    2. Will there be any social media connectivity in the future for things like Facebook?

  4. #44
    Fake Numbers
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    Quote Originally Posted by meonline View Post
    Quote Originally Posted by Squeaky View Post
    "Will game servers be located within each region? (or will they all be in Japan)?"
    They are all in Japan. Already asked and answered.
    Could you point me to this? And does this apply to just alpha/beta? I'm more wondering if they will spread the servers out for the release of the game.

  5. #45
    Smells like Onions
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    Ifrit

    How will stat reallocation work ?

    Je vais te la traduire pour sauver du temps:
    Comment fonctionnera la réallocation des statistiques physiques ?

  6. #46
    Puppetmaster
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    24 hour pop HNMs yay or nay?

  7. #47
    Sea Torques
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    This might help with the quests question:

    You mentioned before an epic storyline running throughout the entire game. That’s quite difficult to do in an MMO because you’re either going on a secondary mission or, - the way Warcraft does it – is to have the story going on around the player, rather than through the player. I wanted to see how you’ve made the player feel very much a part of that storyline and to still give them a sense of freedom.

    The main idea is the same as the package titles of the Final Fantasy series. NPCs will be the key trigger of the game, so by talking to NPCs they will give you the storyline and you will experience it in this way. The key points of the Final Fantasy XIV storyline are that you will be experiencing what happened in the past. By doing that you will discover the secrets of the world. If it’s a package title, sometimes by following the story you can’t do anything else, you just have to keep following the story. But because it’s an MMO, you can stop the story at certain points when you like and try out a different quest. So you have much more freedom and also by trying the quests that might help you experience the storyline, the character will feel a part of the main story. We managed to do that as we have a lot of experience from Final Fantasy XI so we have the know-how to do that.
    Here is the Trophies one:

    Q. Will there any type of achievements or trophies to show off defeated bosses or special things done?
    A. Yes, we do have a lot of plans. For example, for some quests there will be special rewards. You might be able to get special title depending on what you do, there will be several different things you can get to show off what you've done.

    Quote Originally Posted by Squeaky View Post
    Could you point me to this? And does this apply to just alpha/beta? I'm more wondering if they will spread the servers out for the release of the game.
    Wednesday June 3, 2009 12:05
    12:07
    Q: Will all servers be worldwide or split by territory?

    A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.
    I'm 100% sure I've seen them mention it more recently, but this is all I can find from my quick hunt around:

    New York Times: I have a broader question. In terms of your general approach to the project, how do you want this game to fit into the overall MMO landscape, what advances you are trying to bring with this game over FINAL FANTASY XI, and in general how you see this game fitting into the MMO market and how do you want this project to be special?

    Square Enix: FINAL FANTASY XIV is going to support cross region and cross platform. We will have the translation functions in the game so people will be able to communicate with people in other regions.


    Quote Originally Posted by Chinook View Post
    How will stat reallocation work ?
    This is an awesome question, ask this one please.

  8. #48
    Sea Torques
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    Will there be HNMs in the game at launch? If so, are they going to be on a spawn timer, popped with a special item, or instanced?

    Will there be events similar to Einherjar, Salvage, or Nyzul Isle?

  9. #49
    Melee Summoner
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    In Alpha, Mixing DoM and DoW abilities was difficult due to weapons being focused on bonuses that are are either wholly magic or wholly melee. Will we see something in the future that may make these sorts of combinations easier?

    Terrain is sometimes frustrating to navigate because characters get caught on slight elevations such as the Shells in the E3 demo. While a jump feature will not be implemented, could there perhaps be something else considered to help ameliorate these instances?

    Will endgame events be accessible to a casual player? If they are, how will you maintain that accessibility while also catering to the Hardcore players?

    How will you handle communication with the players without an official forum? How will you manage communication with foreign players?

    Will Customer Service Representatives and GMs in foreign countries have authority over player accounts? Or will these ultimately be managed by a team in japan?

  10. #50
    New Odin
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    Quote Originally Posted by Zerocool View Post
    Will there be HNMs in the game at launch? If so, are they going to be on a spawn timer, popped with a special item, or instanced?

    Will there be events similar to Einherjar, Salvage, or Nyzul Isle?
    Long time ago they said they'll most likely use the guildleve system for these kind of things, at least initially.

  11. #51
    Old Merits
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    Following cue from other popular MMOs, will most equipment be bind-on-equip (/bind-on-pickup) or will it still be sellable after being worn.

    (This is actually quite an important point for me. Re-sellable equipment gives a game a good economy and a good economy really ups the enjoyment for me).

  12. #52
    Relic Horn
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    Quote Originally Posted by Chinook View Post
    How will stat reallocation work ?

    Je vais te la traduire pour sauver du temps:
    Comment fonctionnera la réallocation des statistiques physiques ?
    It's too early for them to give a definitive answer to this one as it will play a pretty major role in affecting the game.

  13. #53
    New Merits
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    "What are your plans for Endgame content?"

  14. #54
    Fake Numbers
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    The only question I have is one they almost definitely wouldn't answer because they've given the "Wait and see!" about it before. That's:

    "The Alpha/Beta server names share a theme with Final Fantasy villains. What theme are you planning to name the live servers after?"

  15. #55
    The Defense is ready, Your Honor
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    Quote Originally Posted by Vitglance View Post
    Terrain is sometimes frustrating to navigate because characters get caught on slight elevations such as the Shells in the E3 demo. While a jump feature will not be implemented, could there perhaps be something else considered to help ameliorate these instances?
    This cannot be said enough -excellent question, Vitglance, and I'm sorry that I forgot to make mention of it earlier.

    The world is a beautiful one, but extremely silly in the sense that a small lip in the ground that one could traverse with the slightest of ease can actually impair progress. Is there any plan in the works to allow for different animations for terrain scaling, or even a process similar to FFXIII where the character can simply hop over these small crags and dips? It's incredibly frustrating to have to search out the one small path for each of the myriad of cliff sides and 3-foot jumps.

  16. #56
    Smells like Onions
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    Fenrir

    Are they going to add more hairstyles for the Lalafell?



    ... no, really. I mean the Miqo'te have eight that we've seen so far, the female Hyur has nine, and yet Lalafell only have four of them? That's kinda unfair!

  17. #57
    New Odin
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    Quote Originally Posted by Denene View Post
    Are they going to add more hairstyles for the Lalafell?



    ... no, really. I mean the Miqo'te have eight that we've seen so far, the female Hyur has nine, and yet Lalafell only have four of them? That's kinda unfair!
    They answered this one during the E3. They're actually considering taking away 3 of the 4 hair options because the midgets only really need one. Lore reasons, obviously.

  18. #58
    New Merits
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    Don't think this one was asked:
    are there any plans for UI mods/addons?

  19. #59
    Sea Torques
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    Quote Originally Posted by Haruk View Post
    Don't think this one was asked:
    are there any plans for UI mods/addons?
    It was asked during one of the video interviews, think it might have been the ZAM one. From memory the question specified UI mods.

    The answer was that they would consider it.

  20. #60
    Melee Summoner
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    Jun 2010
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    How many character slots will each player account have access to per server?

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