
Originally Posted by
Grey Jorildyn
So the first day of the Rift beta has ended and tomorrow begins a new days. I want to get some feedback on the game from you guys. I feel like doing this everyday will help us recall things a bit better so I'd ask that each member that played today say a little something about their experience with the game thus far.
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I hit Lv12 before logging out tonight and I've spent the last hour or so gathering my thoughts about the game. I decided to break up my impressions into bits so here I go.
Client/UI
Well for me it was a familiar experience. It reminded me a little of playing Aion, although not as pretty as that game was. The UI was nice and customizable. I like being able to have 4-5 action bars for use with the G13+Naga setup, so that's win in my book. It also seems really functional too because I noticed as I began progressing from my first soul (Paladin) into my second soul (Warlord), I was unlocking quite a few abilities. The client automatically assigns these to open spots on the action bar, but I just moved 'em around where I wanted 'em to be. I think there's just gonna be a ridiculous amount of abilities from looking at the trees so all these bars are going to come in handy at some point.
I like that I can move widgets around, but in an editing form so i don't drag and drop shit away by accident. The action bars come with the standard bar-lock and abilities are easy to discern by color. The (also) standard customizable chat boxes and font colors are all there. The defaults work fairly well. One thing I don't like about the boxes is the design of em. I think they could use less squared corners and move to a rounder look. The boxes are also very large (like the crafting one), so I'd like to see that stuff shrunk quite a bit; there's a lot of empty "white" space that in unnecessary. When there's a lot of stuff on the screen, it feels really cluttered (and I run 1650x1080), such as when opening all your inventory bags. That's a big complaint for me too. I'd like one inventory screen with slots just tacked onto it as additional boxes.
Atmosphere
From the moment you log in you are immersed in a world in turmoil. There is a lot going on, it's hectic, and you're just getting your bearings too. Players not familiar with the UI and layout from WoW and onward might get a little perplexed and find themselves a little overwhelmed, but really, who hasn't tried at least one WoW clone yet anyway? Anyway, there is a lot of shiny lights and battling to be done, and you've got to press onwards. The first area (Terminus) is a bit strange, as it takes place in the future, and it is semi-instanced (at least that's what May said and there was that feel to it).
As for meta-game stuff...
The chat channels are the usual drab bullshit about WoW this and WoW that, but that's to be expected. Of course you can filter stuff out etc. I found it easy to get an answer to basic questions there or on the beta forums. Rifts open pretty randomly as far as I could tell and it's a real treat when it happens. It does get a bit laggy because everyone tends to swarm to them, but the fights are probably pretty challenging in smaller number. No solid claim system makes things silly as usual, and this time around it's not who does more damage gets loot (dps war), it's who lands first hit. That seems just weird to me, but I am getting ahead of myself.
Gameplay
Aside from obvious claim stuff, the gameplay is really smooth. The beta is very polished and seems ready for launch. I'd really like to see what the Guardians do their first 20 levels. Targetting is a bit wonky with the mouse. I think I am gonna make a tab key on my G13 to solve that problem though so I'll say more about this tomorrow I guess. Grinding in grinding as usual, but the quests of course will net you most of your exp, making grinding the a standard alternate progression.
As for questing, I've done almost all solo, but I partied up with some guy to do a timed spawn quest too and everything was smooth there. I do dislike the amount of inventory space we get, but there are vendors everywhere and money (multi-coin) is easy to come by via selling junk items, which mobs drop a lot of. Quests consist of the "big three"-- fetch quests, kill quests, click quests; nothing really shocking here. There are also world drop items that provide quests, again no surprises.
When death inevitably comes, you'll find another familiar component--you can soul walk (run awau from your body to a safe spot and respawn in 10s) or soul return at the nearest waypoint you passed (no need to interact either, which I liked) and then walk back to your corpses and resurrect. You lose some vitality but it can be soul healed (restored) for a fee depending on how deep into 'weakness' you are.
Overall
I like it. i don't love it and I don't hate it. It's fairly straight forward and standard. It brings nothing really brand new to the table as far as MMOGs are concerned so I don't really know what all the hype was about. It does have a lot content ready for launch (I'd say about 1800x more than FFXIV had), including those quests, instances, grinding/group areas, etc. Before this weekend's out I want to hit up an instance with some members here so grind your tails off! We only got a few more days to play! I think being able to see what their instanced content is all about will make or break this game for me. I have high hopes for it and really don't expect to be disappointed but I'd rather see it with my own eyes anyway.
Goals for Day 2: Lv16+