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Thread: Rift: Planes of Telara     submit to reddit submit to twitter

  1. #1221
    Ridill
    Join Date
    Feb 2007
    Posts
    15,659
    BG Level
    9

    You'd think the big "Join Public Group" button would be a clue...

  2. #1222
    E. Body
    Join Date
    Jun 2006
    Posts
    2,181
    BG Level
    7
    FFXIV Character
    Bro Teampill
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    Well at least I'm not in a queue now. :/

  3. #1223
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,411
    BG Level
    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Someone was asking about patch notes, here is from a twitter message I just saw from RiftJunkies.

    Spoiler: show

    Welcome to Rift!

    === FEATURED ===
    * Added new UI section for class-specific mechanics (Pacts, Convictions, etc) on Player and Target portraits.
    * Added Ancient Wardstones to Scarwood Reach. Activate them all to wake the legendary beast known as Calydon!
    * Added button to merchant window to sell all grey loot items in your bags at once.

    >

    GENERAL GAMEPLAY
    * Removed the +10 Stat racials from all races.
    * Racial Abilities now cannot be used in dungeon and raid instances or Warfronts.
    * Falling damage no longer has a chance to dismount you.
    * Increased Elite and Named Elite experience slightly.
    * Decreased minor Rift stage experience slightly.
    * Decreased zone event Invasion and Rift stage experience.
    * Public Group leaders will now have a button to combine groups if there’s a group of similar or larger size nearby.
    * Groups now switch to Private Groups when entering Master Looter mode. A warning is shown when changing loot to Master Looter while in a public group. Switching back to a public group while Master Looter is on will reset the looting mode to Group Loot.
    * If all group members pass on Group Loot, it goes free-for-all.
    * Keep killing snakes! Snakes now cry a little more often, but still not TOO often.
    * Discoveries and Bind-On-Pickup status now trigger immediately after purchasing an item from a merchant.
    * CoD Mail now expires and returns to sender after three days.
    * Mail from ‘the system’ no longer expires.
    * The guild charter name entry now only accepts the characters a-z, single spaces, periods, dashes, and apostrophes.
    * Guild Rank names are now covered by the profanity filter.

    RIFTS AND INVASIONS
    * Rift notoriety factions cap at Honored.
    * Rift Expert dailies now award 2500 notoriety, up from 1000.
    * Major Rifts will now sometimes award rare sourceshards to silver-ranked participants, instead of just money.
    * Zonewide events now award the correct zone currencies for participation.

    ASCENDED POWERS
    * The powers for upgrading Wardstones, empowering against Invasions, and summoning allies now have individual 5 minute cooldowns, where previously they shared one.
    * The above should also resolve a bug where sometimes the cooldowns would be reset when logging in.
    * It’s now possible to upgrade Neutral Wardstones.

    CULT SAGA
    * The Saga of the Aelfwar: Guardian cult quest line is now in and available! Go speak with the Tribunal in Sanctum. Must have completed Vision of Danger.
    * The Saga of the Endless: The Plot: Quest has been folded into the quest that precedes it – ‘The Peacemaker’. So if you abandoned The Plot, you no longer have to worry about getting the disguise again.
    * The Saga of the Endless: A Family Affair: The List of Names will now drop for the entire group from the Perdeen Rift.
    * The Saga of the Endless: Darkblade’s Terror: Should now update consistently.
    * The Saga of the Endless: Now with more voiceover!

    GUILD PERKS
    * Guilds will now gain one passive and one active perk point per guild level.
    * Banners: Fixed a number of tooltip errors for Guild Banners.
    * The two Guild Perk panes have been renamed to Active and Passive.
    * Total Recall – New Perk: Reduces the cooldown on Soul Recall by 5/10 minutes.
    * Killing Spree: Now increases critical hit by 3-9% for 6 seconds after killing an enemy player.
    * Planar Protection: Now increases Resistances of everyone in the raid by 10-30 and costs 1 Planar Charge.
    * Call of the Ascended – New Perk: Currently disabled on Alpha pending further tweaks.
    * Blood Thirsty: Now heals 10-30% over 6 seconds after killing another player.
    * Cache Finder – New Perk: Increases the gain of expert plaque rewards.
    * Foe Hunter: Now increases Favor rewards by 3-9%, passive.
    * Rift Extraction: Increases the gain from closing Rifts by 3-9%.
    * Boundless Power: Increases the chance of gaining Planar Charges by 10-30%.
    * Journeyman: Now gives a 5-15% chance of gaining a second skill point. Passive.
    * Lucky Penny: Fixed guild panel text for this perk.
    * Removed: Shrewd Negotiator, Favored Student, Faking It, Know Your Enemy, Awakened Power, Camp Banner, Able Bodied, and Gift of the Rifts.

    COMBAT
    * Over-time effects (HoTs, DoTs) will recalculate their outcome for each tick (hit, crit, block, etc).
    * Buffing and Cleansing allies who are in combat will now put you into combat.
    * Changing Roles now causes your buffs cast on others in the world to be removed – this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for.
    * Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn’t be.
    * Fixed an issue where certain mobs were immune to abilities that dealt damage and healed – i.e. Life Leech, Soul Purge.
    * Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals.
    * Pets in defensive mode will no longer insist on attacking Vespid hives.

    SOULS
    * Warriors: All aura-type abilities stay on your character through re-logs.
    * Warriors: Fixed a bug that caused damage of Airburst, Concussion, and Judgment to be off.
    * Buffs with lower values should no longer overwrite buffs with higher values.
    * PvP Souls: Break Free no longer removes the Exposed debuff.
    * Clerics: Fixed a bug causing some proc heals to consume effects that modify heals.

    ARCHMAGE [PvP]
    * Phase Shift: Now only removes curable debuffs instead of all debuffs, and the caster is now immune to damage and curable debuff effects while Phase Shift is active.

    ARCHON
    * Flaring Power: Now obtained at 32 points.
    * Burning Purpose: Now obtained at 51 points. Causes your debuffs to deal Fire damage when applied to an enemy, in addition to its current effects.
    * Ashen Defense: The debuff portion now increases Physical damage received by 5%.
    * Lingering Dust: Now obtained at 44 points.
    * Volcanic Bomb: Now obtained at 16 points.
    * Flaring Power and Assault Command [Warlord]: These now share stacking – they will overwrite one another but not other buffs, nor be overwritten by other buffs.

    ASSASSIN
    * Fixed a tooltip bug with Poison Potency’s interaction with Saboteur Charges. It now reflects on the Charges’ tooltips for their increased damage.
    * Fixed a bug where the internal cooldown was not working for weapon poisons.
    * Impale: Damage slightly reduced.
    * Slip Away: Removed requirement to be out of stealth to use this ability. Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends.
    * Lethal Poison: Debuff now also increases the critical hit chance of spells against the target.
    * Serrated Blades: Causes the target to bleed for 33-100% of your weapon’s damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require ‘Any Weapon’ and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades. Serrated Blades itself cannot critically hit.
    * Serpent Strike: Damage increased.
    * Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%.
    * Magnify Pain: Fixed a tooltip error.

    BARD
    * Resonance: Now increases all party/raid member stats by 1-5%, down from 2-10%.
    * Fixed a number of abilities with annoyingly loud sounds.

    BEASTMASTER
    * Protective Companion: Now has 5 ranks and provides a flat armor amount per rank to surrounding party/raid members, instead of a percentage increase.
    * Backhanded Blow: Now a big hit attack that deals extra damage for each Bleed effect on the target.
    * Slashing Strike: Fixed bug where this was cleaving too far.
    * Enraged Companion: Fixed tooltip to read 5% instead of 10%.
    * Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use – has been changed to increase Physical
    * Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet.
    * Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%.
    * Fight As One: Duration increased to 15 seconds.

    BLADEDANCER
    * Combat Preparation: No longer requires a spell reagent.
    * Double Coup: Fixed a tooltip error. It should indicate that both damage and critical hit chance of Keen Strike is increased by 100%.
    * Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%.

    CABALIST
    * Symbol of the Ancient: Now increases Death damage by 4%, plus an additional 2.4% per point spent in Cabalist above 36.
    * Lurking Decay: Should now actually work again.

    CHAMPION
    * Frenzied Strike, Inescapable Fury: Damage readjusted.
    * Titan’s Strike: Fixed a bug where the AOE from this ability was not doing proper damage. Base ability damage reduced.
    * Intense Training: Now increases Soldier’s Bearing to 6-8% instead of 8-14%, and Slayer’s Bearing to 18-25% instead of 20-30%.
    * Titan’s Strength: Now increases Strength by 2-10% instead of 3-15%.
    * Grim Satisfaction: Now regains 2 power per second for 1-5 seconds.
    * Proper Timing: Now only affects Physical attacks.
    * Two Handed Specialization: Fixed to now properly increases damage when using a two-handed weapon. The damage bonus is now maxxed at level 30 as 8-40% depending on number of points spent. Due to this fix, the damage of several additional abilities (below) has been lowered to account for the intended level of damage output.
    * Disruptive Strike: Damage reduced, cooldown increased from 8 seconds to 15 seconds, and Power cost increased to 40.
    * Destroyer’s Bearing: The Finisher damage buff has been reduced from 35% [+15% from Intense Training] to 20% [+15% from Intense Training], and only generates an attack point 25% of the time.

    CHLOROMANCER
    * Seed of Life: Now returns 30% health and mana to the target.
    * Essence Surge: Updated the ability description to indicate that the healing done is based off of the caster’s health and not the target’s.

    DOMINATOR
    * Void Shroud: Now reduces healing received by 50%.
    * Greater Shroud: Removed.
    * Splintered Mind – New Ability: Reduces the cooldown of Split Personality by 30-60 seconds, and reduces its cast time by 50-100%.
    * Mass Exhaustion: Updated icon.

    DRUID
    * Satyr: Increased amount of attack power received by the owner’s spell power. Increased the amount of melee crit received from the owner’s spell crit.
    * Combined Effort: Increased buff duration to 15 seconds.
    * Friend of the Weald: Now increases the attack/spell power contribution to pets’ abilities by 10%, plus an additional 10% per point spent in Druid above 36.
    * Savage Force: Now increases the damage of Bombard and Eruption of Life by 5-25%.
    * Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
    * Trickster Spirit: Fixed the jumbled tooltip.

    ELEMENTALIST
    * Tempest: Moved to a tier 6 branch ability and reduced to take up to 3 soul points.
    * Improved Exposure: Removed.
    * Exposure: Now increases all magical damage done to the enemy by 7%.
    * Charged: Now has 3 ranks.
    * Ashen Armor – New Ability: Your Ignite increases the critical hit chance of your Elemental pets by 10-30%. Tier 3 branch ability.
    * Abrasion – New Ability: Your Crystalline Missiles have a 10-20% chance to remove a beneficial effect from the enemy. Tier 3 branch ability.
    * Icy Carapace – New Ability: Covers the enemy with ice, dealing Water damage over 10 seconds. If the enemy is dealt earth damage, Icy Carapace explodes for Water damage. Tier 3 branch ability.
    * Increased the benefit that Earth Elemental abilities gain from attack power. Damage done by these abilities has been adjusted to reflect the new contribution.
    * Velocity: Fixed an issue with the debuff placed on the enemy persisting through death.

    INFILTRATOR [PvP]
    * Brush it Off: Now removes 1 disease, poison, or curse effect instead of any debuff effect.
    * Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times.
    * Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players.
    * Ignore Pain: The damage reduction now only reduces damage taken from players.

    INQUISITOR
    * Ritual of Judgment: Now increases the spell power bonus on Vex and Sanction Heretic by 5%, plus an additional 4% per point spent in Inquisitor above 36.
    * Mental Resilience: Now increases the damage of Vex and Sanction Heretic by 10-50%.
    * Life and Death Concord: Cooldown reduced to 6 seconds.
    * Spiritual Protection: Now a group/raid aura ability.
    * Bolt of Judgment: Reduced the bonus from spell power, increased the base damage on ranks 6-10.
    * Symbol of Corruption: Now limited to 1 stack per caster.
    * Fanaticism: NO longer consumed by non-damaging spells.
    * Purge: Now properly removes associated effects.
    * Spiritual Deficiency: Fixed the tooltip on the effect to read 7% instead of just 7.

    JUSTICAR
    * Even Justice: Now a front-facing wedge. No longer requires a target.
    * Vengeful Justice: Works again!
    * Just Defense: Now stacks with other absorbs.
    * Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
    * Mien of Leadership: Tooltip on the effect now shows the right percentages.

    MARKSMAN
    * Swift Shot: Damage reduced.
    * Empowered Shot: Damage reduced.
    * Deadeye Shot: Damage reduced.
    * Strafe: Damage reduced.
    * Hasted Shot: Damage reduced.
    * Marksman’s Pedestal: Damage bonus has been increased from 5% to 10%.
    * Sniper’s Pedestal: Damage bonus has been increased from 25% to 30%.

    NECROMANCER
    * Feign Death: Updated icon.
    * Fixed a bug where Lich Form didn’t end when using Feign Death.

    amanda ‘amary’ fry
    community coordinator | trion worlds, inc.
    find us on facebook | follow us on twitter

    NIGHTBLADE
    * Fixed a bug where the internal cooldown was not working for weapon enchantments.
    * Twilight Transcendence: Reduced duration from 5 seconds to 3 seconds. Now only removes all existing Curse, Poison, and Diseases, and causes the Nightblade to be immune to damage effects for 3 seconds.
    * Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used.

    PALADIN
    * Retaliation/Reactive abilities no longer list Attack Point gain in their tooltips, to match the change several builds back that removed gain of attack points from these abilities.

    PARAGON
    * Deadly Grace: Can now only occur once every 3 seconds.
    * Double Jeopardy: Can now only occur once every 3 seconds, triggers off of Dual Strike or Path of the Wind, and only increases critical hit chance for follow-up type attacks.
    * Serenity: Now regains 5-15 power.

    PURIFIER
    * Surging Flames: Now has a 15 meter radius.
    * Enflamed Rejuvenation: No longer triggered or consumed by the Sentinel’s Lasting Invocation.
    * Fiery Blessing: Fixed a bug where this was not removing its stacks on critical hit.

    PYROMANCER
    * Fire Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
    * Withering Flames: Increased damage.
    * Countdown: Corrected description error that listed the delay on damage as 0 seconds.

    RANGER
    * Dire Wolf, Blood Raptor: Damage reduced.
    * Shadow Fire: Damage reduced.
    * Splinter Shot: Damage reduced.

    REAVER
    * Shroud of Entropy – New Ability: Gained at 44 points. Reduces all incoming damage by 35% for 2-10 seconds.
    * Power From the Masses: No longer triggers off of AoE buffs and beneficial abilities.

    RIFTBLADE
    * Flamespear: No longer has a damage over time component and had its damage values updated.
    * Frost Strike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks. Cooldown increased to 6 seconds, debuff that increases damage increased to 25%, but damage increase only triggers for the Riftblade who applied it with Frost Strike.
    * Thunderstrike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks.
    * Blade of Elemental Affinity: Fixed a bug causing this to not be affected by Elemental Flux.
    * Enhanced Burst: Fixed an issue where this was applying itself twice.
    * Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly.

    RIFTSTALKER
    * Planar Switch: Now adds aggro on the target.
    * Scatter the Shadows: Now makes the player immune to Poisons, Curses, and Diseases instead of all debuffs.

    SABOTEUR
    * Embers Charge: Debuff should now increase the damage of non-physical attacks by 1% per charge for ranks 1-4.
    * Blast Charge: Ranks 8-10 now correctly add 5 Charges when used with Rapid Setup.
    * Detonate: Fixed a bug where ranks 2-10 were missing audio.

    SENTINEL
    * Lasting Invocation: Now works properly with ranks 1-5 of Healing Invocation.
    * Serendipity: No longer triggered by Lasting Invocation.

    SHAMAN
    * Ageless Ice: No longer removes Vengeances.
    * Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
    * Heart of [X]: Updated all tooltips to reflect current functionality.
    * Lust for Blood: No longer incorrectly grants the bonus to non-Physical damage.
    * Courage of the Eagle: No longer costs crazy amounts of mana.

    STORMCALLER
    * Lightning Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
    * Storm Guard: Fixed an issue causing this ability to not place stacks of Electrified on enemies.

    VINDICATOR [PvP]
    * Phalanx: Duration added to tooltip.
    * Berserker Defense: The armor gained is now valid against both PvE and PvP targets. Armor bonus should now be visible in tooltips.

    VOID KNIGHT
    * Replenish, Soul Feast, Grisly Works, That Which Doesn’t Kill Me, No Permission to Die, Spoils of the Hunt, Karmic Resolution, and Tip the Balance: No longer trigger Quality Care.
    * Potions no longer trigger Quality Care.
    * Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals.
    * Furious Rage: All ranks now function properly.
    * Fusion of Flesh: Values increased.
    * Empower: Removed.
    * Singularity – New Ability: Reduces incoming non-physical damage by 50% for 2-10 seconds.
    * Catalyze, Fusion of Flesh, Unstable Reaction, and Shock Burst have moved to unlock 6 levels lower, to make room for Singularity.
    * Pact Conversion now increases Pacts by 1-3 instead of 2-6.
    * Discharge: Now has a 10 second cooldown.
    * Blood From a Stone: Fixed a bug where this would proc from ranged attacks.

    WARDEN
    * Rising Waters: Now works properly with ranks 1-6 of Deluge.

    WARLOCK
    * Devouring Shadows: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
    * Defile: Will no longer continue to drain Charge after the enemy dies.

    WARLORD
    * Aid Command and Rallying Command: Now stack with other buffs of a similar type, so they should not overwrite other buffs or be overwritten.
    * Assault Command and Flaring Power [Archon]: Now only overwrite one another, and stack with other buff types.
    * Sergeant’s Order: Fixed an issue where this couldn’t be used on a target that was immune to Knockback.
    * Commander’s Order: Removed.
    * Intercept – New Ability: Causes the target’s threat to be applied to the Warlord.
    * Battlefield Awareness – New Ability: Self buff that lasts 1 hour, causing the Warlord to gain 3% Dodge increase each time they use a Call ability.
    * Rapid Recovery: Now recovers 3-10 Power when blocking.

    ZONES

    FREEMARCH
    * Trial of Fleetness: Adjusted route to accommodate terrain changes.

    MATHOSIA
    * The Shade of Regulos encounter is now a little longer and more interesting.

    MOONSHADE HIGHLANDS
    * Fixed Guardian NPCs not giving credit for quests in Dagger’s Edge.

    SCARLET GORGE
    * Completing quests will now spawn guards and merchants at the Ancient Wardstones in several locations.

    SCARWOOD REACH
    * Added Ancient Wardstones to Scarwood Reach. Activate them all to wake the legendary beast known as Calydon!
    * Slave No Longer: Players should no longer be able to get trapped inside the energy barrier with Gnarlbone inside the Blighted Pit.
    * Secret Weapon: Quest has been heavily tuned, cleaned up, and polished. It can now be completed for a full party at once.
    * Fixed an issue in Kain’s Command where Marshal Kain would sometimes become non-interactable.

    STONEFIELD
    * Fixed insta-respawns in the Harrow.
    * Rift – Deepstrike Summons: Volcanic Tectonus’s “Stoneskin” ability will only give back a maximum of 25% HP per cast.

    DUNGEONS AND RAIDS
    * Zone loot drops have been added to non-boss mobs in Abyssal Precipice, Charmer’s Caldera, Darkening Deeps, Deepstrike Mines, and Runic Descent.

    THE FALL OF LANTERN HOOK
    * The area quest for this dungeon should now properly give rewards.

    IRON TOMB
    * Fixed a bug where Caor Ashstone’s Jagged Wound was not cleansable.

    ITEMS
    * Freemarch Warden’s Badge: Cleaned up the effect description.
    * Energy Potions: Fixed so they work for Rogues and Warriors.
    * Amphibious Brew: Updated tooltip. Breath bar should now return to the correct state after this wears off.
    * Removed resale value from single-stat Essences purchased from Planar Merchants. Planar Goods are priceless.
    * Planarite collected now caps at 30,000. That’s a lot.
    * Updated Dye Merchant sales lists and prices.
    * Dye Remover should no longer be consumed when used on an undyed item.
    * Rebalanced Lesser Essences to no longer have Melee Hit or Spell Focus. These Essences now have Melee/Spell Crit or Attack/Spell Power.
    * Runes from Iron Claw Quartermaster should no longer require Red Scar notoriety.

    CRAFTING
    * Crafting recipes can now drop in Expert dungeons. These recipes are tradable.
    * Fixed an issue where Explosive Philters and Venom Philters could not be used because of conflicting level requirements.
    * Removed the recipes for Quicksilver Handwraps and Warden’s Handwraps from Outfitter trainers.
    * Outfitter, Weaponsmith, Artificer, and Armorsmith now offer temporary duration ‘runes’! These recipes use up material gained from salvaging. You can craft Whetstones to add weapon damage, Riding Chaps to increase mount speed, ammo coating for Bows and Guns, and more. Check out a trainer to see what else you can whip up!
    * Added a casting time and cast bar text to applying runes.
    * When using a rune, the cursor will now change to indicate whether or not it can be placed on an object.
    * Fixed an issue where Recipe: Shaleweave Handwraps referred to Shaleweave Slippers.
    * Salvage Accessories should now work on Rings, Necklaces, and Totems.
    * Fixed an issue where certain crafted Totems were not displaying when equipped.
    * Expert and Master tier crafting quests now correctly award experience.
    * Updated tooltip for Bottle of Spellstrikes and Bottle of Critical Strikes potions to include duration.
    * Removed the Accuracy and Magical Accuracy Vial recipe scrolls from the Apothecary Artisan Store.
    * Apothecary Trainers now teach Cyan, Magenta, Seafoam Green, and Sky Blue Dye recipes.
    * The Apothecary Artisan Store now carries Light and Dark variations of the Apothecary-crafted dyes. It also carries Black and White Dye Recipes.
    * Cloudborne Ice Necklaces are no longer Runebreakable.
    * Items sold from vendors cannot be Salvaged or broken down by Runebreaking.
    * The following Augment series have been removed: Faerie Wings, Ifrit Essences, Mistwalker Essences, Scorpion Stingers, Gargoyle Wings.
    * Deep One Tooth augments will now grant bonuses to Block and Endurance.
    * Basilisk Tail augments now grant bonuses to Endurance and Wisdom.
    * Augment drops from Rift content have been adjusted.
    * Basic stat augments will drop less frequently.
    * Specialty stat augments and dual-stat augments per rift type will drop more frequently.
    * Dual-stat augments drop more frequently in general.

    PVP/WARFRONTS
    * If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected.
    * If you have PVP Auto Flagging disabled, you can still buff faction NPCs if they are not in combat with a player.
    * PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off.
    * Added Rare level 50 favor-purchased weapons to PvP Merchants in Meridian and Sanctum.
    * Added Epic level 50 Rank 5 favor-purchased weapons to PvP Merchants in Meridian and Sanctum.
    * There are now PvP Goods Merchants in the following major hubs: Argent Glade, Kelari Refuge, Granite Falls, Gloamwood Pines, Crimson Wash, Scarwood Lift Base, Kain’s Command, Perspice, Lantern Hook, Three Springs, Timberveil, Chancel of Labors, Fortune’s Shore, Zareph’s Return.

    ACHIEVEMENTS
    * Added achievements for Ancient Wardstones in Scarlet Gorge.
    * Dwarves no longer get credit for only falling half as far as they actually did for the purpose of earning achievements.

    GRAPHICS AND AUDIO
    * Additional hairstyles have been unlocked for races on both factions.
    * Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping!
    * Swimming vertically will no longer result in wonky camera antics once you reach the surface.
    * You can no longer jump out of water and end up running on land at an impossible angle.
    * Entering and leaving a Warfront while swimming will no longer leave you swimming at unnatural angles.
    * Added a bunch more vignette voiceover.
    * Looping sound effects like the Ranger pet summon sound should be fixed.
    * Adriana Weaver has a new model!
    * Fixed a bug allowing you to see stealthed characters sometimes.
    * Fixed an issue causing framerate drop when mousing over usable objects.
    * Better lighting for all players in dungeons and interiors like Sanctum and Meridian.
    * Fixed visual effects not appearing in portraits.

    UI/SETTINGS
    * Added button to merchant window to sell all grey loot items in your bags at once.
    * Added new UI section for class-specific mechanics (Pacts, Convictions, etc) on Player and Target portraits.
    * If you are playing with a Soul that has a unique class mechanic, you will see a new piece of UI. All of the mechanic abilities should behave the same as before, but are now visually pulled out of the overcrowded Buff Bar.
    * Action bar range indicators now function properly if you have autocast-on-self or auto-cast-on-target’s-target enabled.
    * ‘/log’ will now start recording all of your non-combat text to Log.txt in the same directory as CombatLog.txt.
    * Updated weapon type tooltips for Two Handed Swords and Two Handed Axes.
    * ‘Always show all actionbars’ setting should now properly persist.
    * An option has been added to automatically tweet Discoveries.
    * If two players try to resurrect you at the same time, the Accept option no longer vanishes.
    * If you try to use a guild name that is already taken, we now pop a message box and clear out the guild charter’s name entry box.
    * Quest item use icons from tracked quest stickies can now be dragged from the tracker straight to your action bar.
    * New PvP quest icons and cursors for minimaps, quest windows, and quest tracking.
    * The character inspection window will now update if the player you’re inspecting changes their equipment.
    * Zone event quests no longer appear in the quest log, only on-screen.
    * Dyes will now properly list as consumables in the Auction House.
    * Salvaging components properly list as ingredients in the Auction House.
    * Added a preset slider to character creation that lets you select between various pre-generated characters.
    * There is now a localization option in the player feedback menu that properly categorizes those types of issues.

    CLIENT
    * Fixed an issue causing the first launch of the client to be at incorrect default video settings.
    * Changed to the updated intro movie!


    And apparently 10 servers where added today.

  4. #1224
    Sassy Tyrant
    Join Date
    Jun 2007
    Posts
    2,313
    BG Level
    7
    FFXIV Character
    Falisa Asile
    FFXIV Server
    Leviathan
    FFXI Server
    Asura

    Hurray download finished and only a 40 min queue. Thank god for servers restarting I guess :D Time to play a game of Heroes of Newerth while waiting

  5. #1225
    Tekki's Bitch
    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    9,060
    BG Level
    8

    what server is everyone on?

  6. #1226
    Hydra
    Join Date
    Dec 2008
    Posts
    107
    BG Level
    3
    FFXI Server
    Carbuncle
    WoW Realm
    Emerald Dream

    Yeah, this wait time is pretty rediculous. I might have to consider another server altogether, Keenblade is just foolishly overloaded right now. I wonder what the maximum server capacity is...

  7. #1227
    E. Body
    Join Date
    Jun 2006
    Posts
    2,181
    BG Level
    7
    FFXIV Character
    Bro Teampill
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    I'm joining Seastone, Guardian faction.

  8. #1228
    Tekki's Bitch
    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    9,060
    BG Level
    8

    hmmmmm seastone is full 1264 in queue 7hrs remaining fuck yea

  9. #1229
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    36,028
    BG Level
    10

    Someone tell me what I'm doing wrong....I am trying to kill the first mobs (kill 6 Telaran Husks) and its not mathematically possible...I'm doing 1-2 damage, and they are doing much more...had to run away every single time...lol wtf

  10. #1230
    Bagel
    Join Date
    May 2006
    Posts
    1,255
    BG Level
    6
    FFXIV Character
    Ardreul Galawen
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    what?

    It should be as easy as any other mmo. What calling are you? When you picked your first soul, your first abilities should have been put on your bar and you should have been given a weapon. Do you have a weapon equipped?

    It's not hard to start out in this game. You seem to be doing something wrong.

  11. #1231
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    36,028
    BG Level
    10

    It got infinitely better when I got a 2nd weapon (Paragon). Went from 1 a hit to 18...? Seriously, I've played every MMO pretty much, and I've never died at level 1 before LOL.

  12. #1232
    Cerberus
    Join Date
    Apr 2008
    Posts
    433
    BG Level
    4

    I was able to get in for almost 2 hours before work. First impression is gtfo noobs. People qq'ing over me joining their parties when they are slaughtering all my quests mobs. Also had to skip the 5-10 quests because of lag. Just went in a corner and grinded by myself.

    Rifts are funny though. For some reason a level 18 rift appeared near Freemarch. Invasions then slaughtered everyone that was standing afk in the city. I suspect Trion was trying to get some space on the server.

  13. #1233
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,641
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Weltall View Post
    It got infinitely better when I got a 2nd weapon (Paragon). Went from 1 a hit to 18...? Seriously, I've played every MMO pretty much, and I've never died at level 1 before LOL.
    Never heard of -anyone- dying in the starter zone, so yeah, wow. Glad it got better, haha.

  14. #1234
    Sassy Tyrant
    Join Date
    Jun 2007
    Posts
    2,313
    BG Level
    7
    FFXIV Character
    Falisa Asile
    FFXIV Server
    Leviathan
    FFXI Server
    Asura

    So much anger -_- Playing fine, then internet craps out for 4 min and now I'm at the bottom of the queue. 2 hour wait time.

    edit: make that 4 hour wait time

  15. #1235
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    5,010
    BG Level
    8
    FFXI Server
    Bismarck

    Quote Originally Posted by Lucavi View Post
    Never heard of -anyone- dying in the starter zone, so yeah, wow. Glad it got better, haha.
    Ha ha, my wife dies to level 1 mobs on her first char in a new game quite often >.>;

  16. #1236
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Sounds like their servers are terribly small if ppl get stuck in such huge ques moments after servers go up. That sucks to hear

  17. #1237
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    An MMO messing up a launch day? Unheard of!

  18. #1238
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Not messing up at all, server capacity is an entirely diff thing

  19. #1239
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    My PC crashes just before the last boss of what ended up being server first IT. Now i'm in a 4 hour queue.

    Everyone log off Keenblade!

  20. #1240
    Tekki's Bitch
    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    9,060
    BG Level
    8

    5hrs down of my 10hr queue fk yea

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