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Thread: Mana wall good? bad?     submit to reddit submit to twitter

  1. #41
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    Quote Originally Posted by Spider-Dan View Post
    I think the key mechanic being leveraged here is the fact that Mana Wall basically gives you (potential access to) 75% damage reduction: 50% from normal -damage gear, and 50% from Mana Wall. No other tank can do this.

    The major drawback is in that you can't actually cure a Mana Wall tank, only various forms of refresh (plus convert). That's ultimately the dealbreaker; even if you solve the enmity issues, the current realistic refresh max is around 15/tick. 15/tick regen (and no cures) for a bloodtank, even with 75% damage reduction, is not even close to a sustainable strategy.
    Well thats the end of that idea even with Devotion I don't think it would fix the idea.

  2. #42
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    Quote Originally Posted by Tsuko_Asura View Post
    I think the major drawback is that its completely and utterly useless.
    Thanks for your insightful and detailed commentary.

  3. #43
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    200 damage * 50% from pdt= 100 hp
    100-20 from phalanx = 80 hp
    80*50% = 40 mp

    And it is not interruptable. Sub ninja, activate sorc earring, avoid getting hit. An alliance of blm/nins and refresh could do some serious killing. Because the damage reduction is applied on the hit that wears off manawall, we need to worry a little less about keeping our mp up than you would think. It makes us pretty ridiculously durable, and I fulltime it on blm/nin now.

    Honestly, I thought this ability would suck and I have been surprised.

  4. #44
    Blue Magic is Best Magic
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    It would have some uses, nice little addition imo.

  5. #45
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    Quote Originally Posted by Tsuko_Asura View Post
    I think the major drawback is that its completely and utterly useless.
    Saved my ass several times last night burning Wyverns. Also, it's kind of useful for draw in at Tiamat so you don't get munched like a Skittle.

  6. #46
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    Hmmm seems more useful than some people claim, 0 mp mage is more useful than a weakened blm if you are walking the hate line.

  7. #47
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    Hi. I was responding to the people talking about using Mana Wall to produce some sort of mega-tank. I wasn't calling it useless as a whole.

  8. #48
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    It's a ridiculously useful ability. Just not for tanking.

  9. #49
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    Has anyone tried using manafont and this? 30 second invincible if it works i guess.

  10. #50
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    Where do people get the idea that Manafont gives you unlimited MP? Does Aspir create free MP (instead of draining it) when used on Manafonted BLM? Do Rune weapons activate for free with Manafont up? Does Plague have no effect on Manafonted BLM? If you have 5/1000 HP and 1000/1000 MP, will Manafont -> Convert simply result in full HP/MP for BLM/RDM?

    casting spells for free != infinite MP

  11. #51
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    Quote Originally Posted by Byrthnoth View Post
    An alliance of blm/nins and refresh could do some serious killing.
    Uh, this is kinda true without the advent of Mana Wall.

    Just sayin'.

  12. #52
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    Quote Originally Posted by blowfin View Post
    Has anyone tried using manafont and this? 30 second invincible if it works i guess.
    Does not work that way, still eats your mp.

  13. #53
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    Quote Originally Posted by Korremar View Post
    Uh, this is kinda true without the advent of Mana Wall.

    Just sayin'.
    Yeah, but now they are running around 4-20 hits from death instead of 3. That is assuming they are too dense to be able to cast shadows, too. BLM/NIN moved from being one aern thf triple attack from death to having uninterruptable utsu. The durability upgrade is massive. AoE damage still kinda fucks them though.

  14. #54
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    Quote Originally Posted by Spider-Dan View Post
    Where do people get the idea that Manafont gives you unlimited MP? Does Aspir create free MP (instead of draining it) when used on Manafonted BLM? Do Rune weapons activate for free with Manafont up? Does Plague have no effect on Manafonted BLM? If you have 5/1000 HP and 1000/1000 MP, will Manafont -> Convert simply result in full HP/MP for BLM/RDM?

    casting spells for free != infinite MP
    Nice rant without answering the question. Nobody is listening to you.

  15. #55
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    Quote Originally Posted by blowfin View Post
    Nice rant without answering the question. Nobody is listening to you.
    idk bro, if you bothered to read topic.

    Personaly: ss blocks before mana wall does. Manafont make mp cost of spells = 0 (does not make them invincible when mana wall is up).
    one page back.

  16. #56
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    Quote Originally Posted by blowfin View Post
    Has anyone tried using manafont and this? 30 second invincible if it works i guess.
    Sigh thats it I give up it seems this question is gonna keep poping up no matter how many times this is answered so im just gonna put it in the op and stop responding to people who ask it.

  17. #57
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    One thing to test though would be to see if manafont stacks with PDT, phalanx, etc. When I was originally testing MW I saw that when MF was active it further reduced the MP reduction; instead of 50%, I saw maybe about 20~30% Though I never tested that thoroughly.

  18. #58
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    Quote Originally Posted by SephYuyX View Post
    One thing to test though would be to see if manafont stacks with PDT, phalanx, etc. When I was originally testing MW I saw that when MF was active it further reduced the MP reduction; instead of 50%, I saw maybe about 20~30% Though I never tested that thoroughly.
    Maybe it only seemed that way because your spells weren't taking mp away. I'll test it out and see what happens.

  19. #59
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    Naw, wasnt casting, just standing and being hit.

  20. #60
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    Quote Originally Posted by SephYuyX View Post
    One thing to test though would be to see if manafont stacks with PDT, phalanx, etc.
    http://i944.photobucket.com/albums/a...ffacepalm1.jpg

    Are you fucking serious???

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