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Thread: OMG New YarnBall     submit to reddit submit to twitter

  1. #61
    Hydra
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    rarely post here but love yarnball so much i had to say ty~ been using since before it was a windower plugin~

    ty so much

  2. #62
    The God Damn Kuno
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    Kuno Sedai
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    http://images.bluegartr.com/YarnBall-304.zip

    Now with phalanx and the two cor rolls.

  3. #63
    E. Body
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    Phoenix

    woot awesome update

  4. #64
    Burninate all the things.
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    Quote Originally Posted by Not Kuno View Post
    http://images.bluegartr.com/YarnBall-304.zip

    Now with phalanx and the two cor rolls.
    Thank you much

  5. #65
    Murder machine with a motor in her nose
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    Carbuncle

    Kitties <3 yarnballs.

    As for recast, grab the newest resources.xml off windower site.
    If any are still showing up as unknown, set ShowIndex=1 in your recast.ini, then manually fix the entries yourself.

  6. #66
    Melee Summoner
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    Rikhea Caraway
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    Hyperion
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    Awesome, thanks.

  7. #67
    Cerberus
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    Feb 2009
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    Bahamut

    This is my first time using YarnBall so I don't know what improvements were made. All I will say is, THIS IS F"ING GREAT!

    Thank you!

  8. #68
    Ridill
    Join Date
    Oct 2005
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    Asura

    Anyone know if there's an option to display people's names instead of numbers, next to the buff name?

    e.g.

    Refresh (Bob) - 2:19

    instead of the default

    Refresh (346981) - 2:19

    Never used this before, so not familiar with all the configs.

  9. #69
    Pay No Attention to the Man Behind the Curtain
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    Quote Originally Posted by Khamsin View Post
    Anyone know if there's an option to display people's names instead of numbers, next to the buff name?

    e.g.

    Refresh (Bob) - 2:19

    instead of the default

    Refresh (346981) - 2:19
    The numbers are temporary until the player list get refreshed which can be solved by loading yarnball from the start or zoning after you started it.

  10. #70
    Can you spare some gil?
    Join Date
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    anyone know how to resolve the issue of the black backdrop that messes up and takes up the entire screen?

  11. #71
    Sea Torques
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    Leviathan

    How come the buffs it tracks are hardcoded? I'm sure most people don't want to wait 2 years for you to add support for SuperAwesomeBuff or KickassFood.

  12. #72
    Fishing Guru
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    thank you for phalanx!

  13. #73
    Pay No Attention to the Man Behind the Curtain
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    Quote Originally Posted by Cymmina View Post
    How come the buffs it tracks are hardcoded? I'm sure most people don't want to wait 2 years for you to add support for SuperAwesomeBuff or KickassFood.
    The configuration file would look like pseudocode kinda like spellcast do.

  14. #74
    Relic Shield
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    Odin

    can it be based off of resources? i believe this handles durations for all spells and is somewhat auto updated after maintenances

    --edit--

    maybe it is, but you just define what buffs it actually tracks in the code

  15. #75
    Pay No Attention to the Man Behind the Curtain
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    Quote Originally Posted by Mafai View Post
    can it be based off of resources? i believe this handles durations for all spells and is somewhat auto updated after maintenances
    No.

  16. #76
    Sandworm Swallows
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    Quote Originally Posted by Yabby View Post
    Code:
                <if BuffActive="Composure">
                    <if spell="Refresh" SpellTarget="Yabai">
                        <!--command when="aftercast">wait 150;input /echo [Refresh] Wearing off in 5 minutes</command-->
                        <!--command when="aftercast">wait 300;input /echo [Refresh] Wearing off in 2.5 minutes</command-->
                        <command when="aftercast">wait 420;input /echo [Refresh] Wearing off in 30 seconds</command>
                        <command when="aftercast">wait 440;input /echo [Refresh] Wearing off in 10 seconds</command>
                        <command when="aftercast">wait 445;input /echo [Refresh] Wearing off in 5 seconds</command>
                    </if>
    Not sure how it would read XI or not but i'm sure there is someone that knows how to pull it off.
    Interesting. I am not good at coding at all, and I have been trying to do something similar, but to write it on the screen using the Text plugin. I just don't have the coding know-how to write it. It should be easy, but all the things I have tried have failed.

    Any help?

  17. #77
    New Merits
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    Odin

    This is quick and untested, I'm not at my ffxi machine at the moment to make it pretty.
    You can a "text delete RefreshMe" to the end if you like, but that would mess up if you did an overlapping recast. This way just shows the wrong message for a while if your recast overlaps.
    Change Yabai to your own name and hope for the best.

    <if BuffActive="Composure">
    <if spell="Refresh" SpellTarget="Yabai">
    <!--command when="aftercast">text create RefreshMe</command-->
    <!--command when="aftercast">wait 150;text set RefreshMe text "[Refresh] Wearing off in 5 minutes"</command-->
    <!--command when="aftercast">wait 300;text set RefreshMe text "[Refresh] Wearing off in 2.5 minutes"</command-->
    <command when="aftercast">wait 420;text set RefreshMe text "[Refresh] Wearing off in 30 seconds"</command>
    <command when="aftercast">wait 440;text set RefreshMe text "[Refresh] Wearing off in 10 seconds"</command>
    <command when="aftercast">wait 445;text set RefreshMe text "[Refresh] Wearing off in 5 seconds"</command>
    <command when="aftercast">wait 450;text set RefreshMe text "[Refresh] Worn off"</command>
    </if>

    Quote Originally Posted by ringthree View Post
    Interesting. I am not good at coding at all, and I have been trying to do something similar, but to write it on the screen using the Text plugin. I just don't have the coding know-how to write it. It should be easy, but all the things I have tried have failed.

    Any help?

  18. #78
    Sandworm Swallows
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    Quote Originally Posted by mackerel View Post
    This is quick and untested, I'm not at my ffxi machine at the moment to make it pretty.
    You can a "text delete RefreshMe" to the end if you like, but that would mess up if you did an overlapping recast. This way just shows the wrong message for a while if your recast overlaps.
    Change Yabai to your own name and hope for the best.

    <if BuffActive="Composure">
    <if spell="Refresh" SpellTarget="Yabai">
    <!--command when="aftercast">text create RefreshMe</command-->
    <!--command when="aftercast">wait 150;text set RefreshMe text "[Refresh] Wearing off in 5 minutes"</command-->
    <!--command when="aftercast">wait 300;text set RefreshMe text "[Refresh] Wearing off in 2.5 minutes"</command-->
    <command when="aftercast">wait 420;text set RefreshMe text "[Refresh] Wearing off in 30 seconds"</command>
    <command when="aftercast">wait 440;text set RefreshMe text "[Refresh] Wearing off in 10 seconds"</command>
    <command when="aftercast">wait 445;text set RefreshMe text "[Refresh] Wearing off in 5 seconds"</command>
    <command when="aftercast">wait 450;text set RefreshMe text "[Refresh] Worn off"</command>
    </if>
    Very cool, but where will that display on the screen?

  19. #79
    Cerberus
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    Leviathan

    youd have to create a "RefreshMe" text object in your scripts yourself (on job change to RDM and remove it on job change to others) which is where you specify position color etc

  20. #80
    Old Merits
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    Phoenix

    Am i setting something up incorrectly or does yarnball not work with Phalanx II?

    Quote Originally Posted by AnsemGaga View Post
    What does yarnball do?
    When you cast spells; it puts an on screen timer for its duration and flashes for a few seconds after it has expired.
    Provides an "at a glance" of who still has what buffs.
    I want to say if the spell wears off and you get the message in your log it removes the timer as well (from a dispel or manual cancel).

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