Yeah, it should I would think. I will have to play with that as well. But, I havent noticed all that much difference in his nukes inside Abyssea with myself getting INT buff for Overload burden help, and outside. I will test with and without here in the next couple days. Nut's nukes (Stone V) do a consistent 1700-1900 in abyssea. I will just not get the boost next time and see.
I am not a BLM, so I am not sure on INT effects on nukes, but puppet has naturally lower~ish INT. It has about 78 INT, and doesnt break 100 on a 2 ice, 1 water maneuver nuke. Isnt there a target number BLMs shoot for to have a decent impact on their nukes?
The Level 75 target for high end mobs was 120 INT 320 Skill
wouldn't it be easy to test pet buffs, pull mob to start with diabolos, do nether blast, get INT/MND/CHR boost, do netherblast again.
Nether Blast is unaffected by stats, it follows a formula. [(5*Level)+10] * MAB. Diabolos has native 32 MAB. The meritted BP are affected by INT /w a 1.5 M value, so it should be fairly easy to use those for testing~
Bit late, but atma definitely apply to avatars. Confirmed with blatantly visible difference in spinning dive damage as well as wind blade damage(stout arm and beyond respectively). Whether they apply to other pets, I don't know, but a member of my linkshell reported MAB working on his poppet as well.
45 minutes with 6 isn't any worse than 20 with 12-18. If you're going the SMN method with 12, you'd be killing it in 15-20 minutes as well. Not sure how this is a hard concept, someone asked for a lowman setup(which has even more viability on these mobs, because unless you're a mouthbreathing moron hoping to luck out on atma, you're going to need to throw 5 slots at elemental WS jobs, most of which are useless vs turul). Hate control is much easier with this setup, because all you need to do at any point in time is a single blizzard3 to get it back and SMNs don't even lose damage if they die and reraise.
Oh, got it, you brought like 18 people, didn't have elemental ws, and rolled the <5% chance you get an atma anyway? Good plan.
While I'm criticizing people for not doing it, I feel that atma setups are seriously undermentioned here: A red !! guarantees(?) you'll get an atma drop. Out of a dozen atmas I've targetted, every single one has been 1/1 with red !!. Aside from those, I've killed 47 Cuelebre, 39 Miclantecuhtli, and 30-something Khalamari in manaburn setups. I still do not have Cuelebre or Khalamari's atma, and I got Miclantecuhtli's on my 37th kill. Atma droprates are terrible unless you put the effort into getting !!.
A basic setup includes WAR(Club/Sword/Staff/Raiden Thrust), SAM(Thunder Thrust, GK), COR(Dagger, Marks), NIN(Katana), and DRK(Greatsword,Scythe). 5 members, add a support, and you've got a >80% chance of proccing atma. TP on trash mobs and WS the NM if necessary, 6manning NM with a 6man ele ws group may double the time vs 12 active members, but there's no way in hell atma droprate is anything approaching 50% without it.. and once you get the atma any subsequent kills for drops obviously don't need that setup.
Sucks thorny is what, Temp banned? Cause i wanted to ask...
Maybe he'll see it when he gets back?
How you talk in your post, can "!!" only be triggered by Elemental Weaponskills? (Red ones anyway, the Atma ones) Genuinely curious i've been trying to get quite a few Atmas and despite trying to keep on top of these abyssea threads as much as possible i didn't see that mentioned =|
Edit: Apparently so! Only Elemental Weaponskills trigger Red "!!". Interesting, makes so many things so much easier, I guess despite trying desperately to keep up to date with Abyssea i miss some important things -.-;
1. At what point did I state I was farming atma?Oh, got it, you brought like 18 people, didn't have elemental ws, and rolled the <5% chance you get an atma anyway? Good plan.
2. 1/1 on Atma.
3. I do believe we took 13 people, including a THF who procced the !!
The guy I replied to didn't ask for a lowman setup. Read the thread before you throw an episode.someone asked for a lowman setup
From wiki:
* Red - gained by using random elemental Weapon Skill on the mob
o Inflicts Terror on the mob and triggers Atma key-item drop
* Yellow - gained by using random Magic on the mob
o Inflicts Silence on the mob
* Blue - gained by using random physical Weapon Skill on the mob
o Inflicts Amnesia on the mob
Also should note 2 things: 1.) Once you trigger a !! don't keep spamming it, avoid that WS for the rest of the fight. 2.) Some believe certain !! raise drop rate, I've personally seen Brooders normally near non-existent treasure pool jump to like 5-6 items after triggering a grellow !!.
Blue definitely gives Amnesia effect and, from our experience at least, helps the drop rate of stuff like the "AF" items significantly.
Green seems to lock the mob into one WS. We had a manticore do only Heat Breath after a green and that didn't end too well. I think it also did gravity on it also.
delete
To the parties killing cryptonberrys in order to pop lieje, which section were you killing? My group killed them for 2hr's without one lieje pop.