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  1. #1081
    >The Implying
    Join Date
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    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Delain View Post
    So, either they get the buffs but they are hidden, or getting the HP/MP buffs are just an easy way to fill up the pets HP/MP quickly? Not sure. I will have to do some further testing using the WHM bot to cure itself and see if a Cure 5 cast heals it for more HP than it has. It is really the only way I can think of to see if the effect is purely hidden.
    What about the BLM puppet? Wouldn't an INT increase be apparent nuke-wise?

  2. #1082
    Cerberus
    Join Date
    Aug 2009
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    356
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by Jeryhn View Post
    What about the BLM puppet? Wouldn't an INT increase be apparent nuke-wise?
    Yeah, it should I would think. I will have to play with that as well. But, I havent noticed all that much difference in his nukes inside Abyssea with myself getting INT buff for Overload burden help, and outside. I will test with and without here in the next couple days. Nut's nukes (Stone V) do a consistent 1700-1900 in abyssea. I will just not get the boost next time and see.

    I am not a BLM, so I am not sure on INT effects on nukes, but puppet has naturally lower~ish INT. It has about 78 INT, and doesnt break 100 on a 2 ice, 1 water maneuver nuke. Isnt there a target number BLMs shoot for to have a decent impact on their nukes?

  3. #1083
    Relic Shield
    Join Date
    Oct 2006
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    1,651
    BG Level
    6

    The Level 75 target for high end mobs was 120 INT 320 Skill

  4. #1084
    Salvage Bans
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    Jun 2007
    Posts
    771
    BG Level
    5

    wouldn't it be easy to test pet buffs, pull mob to start with diabolos, do nether blast, get INT/MND/CHR boost, do netherblast again.

  5. #1085
    TSwiftie
    Join Date
    Oct 2005
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    1,920
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    6
    FFXI Server
    Fenrir

    Nether Blast is unaffected by stats, it follows a formula. [(5*Level)+10] * MAB. Diabolos has native 32 MAB. The meritted BP are affected by INT /w a 1.5 M value, so it should be fairly easy to use those for testing~

  6. #1086
    Cerberus
    Join Date
    Aug 2009
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    356
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by Necronus View Post
    The Level 75 target for high end mobs was 120 INT 320 Skill
    Yeah, puppet does not get anywhere near that in INT or skill. Full merits for magic puts puppet at 311, and full blast nuke will maybe have 110 INT. With cruor boost, it would be close to 120, but I doubt it would actually hit it.

  7. #1087
    Banned.

    Join Date
    Oct 2007
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    5,674
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    Bit late, but atma definitely apply to avatars. Confirmed with blatantly visible difference in spinning dive damage as well as wind blade damage(stout arm and beyond respectively). Whether they apply to other pets, I don't know, but a member of my linkshell reported MAB working on his poppet as well.


    Quote Originally Posted by solanis View Post
    A lot of the strats here take a stupid amount of time more than it needs to. PLD tank, a couple of rngs and some support, it's dead in 15-20 minutes, probably less if you're smart tbh. Just have your tank cram themselves in the corner by conflux #8.
    45 minutes with 6 isn't any worse than 20 with 12-18. If you're going the SMN method with 12, you'd be killing it in 15-20 minutes as well. Not sure how this is a hard concept, someone asked for a lowman setup(which has even more viability on these mobs, because unless you're a mouthbreathing moron hoping to luck out on atma, you're going to need to throw 5 slots at elemental WS jobs, most of which are useless vs turul). Hate control is much easier with this setup, because all you need to do at any point in time is a single blizzard3 to get it back and SMNs don't even lose damage if they die and reraise.

    Quote Originally Posted by Dazusu View Post
    This pretty much, We used PLD/PLD/WHM/WHM/RDM/BRD (could swap one of the WHM for a COR) in the tank PT, have tanks opposite ends of Turul. A couple of rangers, and two SAM/THF with appropriate support in other parties. TA/WS to help with hate (the amount of magic damage tanks are going to take even with a capped MDT/MDB set is amazing). Take one of your RDM sub DRK to stun Thunder V it casts to heal its self. Have SAM run in to SATA/WS and keep them out if they start taking excessive damage. Rangers to damage consistently from a distance (sub DRG is ok for hate control, or give them a THF for accomplice should they choose to go /WAR or /SAM).

    Rangers do really well against this mob, no damage resistance.

    Should take it down in about 15-25 mins without much of a problem. The only real problem this fight brings is Calamtious Wing.
    Oh, got it, you brought like 18 people, didn't have elemental ws, and rolled the <5% chance you get an atma anyway? Good plan.

    While I'm criticizing people for not doing it, I feel that atma setups are seriously undermentioned here: A red !! guarantees(?) you'll get an atma drop. Out of a dozen atmas I've targetted, every single one has been 1/1 with red !!. Aside from those, I've killed 47 Cuelebre, 39 Miclantecuhtli, and 30-something Khalamari in manaburn setups. I still do not have Cuelebre or Khalamari's atma, and I got Miclantecuhtli's on my 37th kill. Atma droprates are terrible unless you put the effort into getting !!.

    A basic setup includes WAR(Club/Sword/Staff/Raiden Thrust), SAM(Thunder Thrust, GK), COR(Dagger, Marks), NIN(Katana), and DRK(Greatsword,Scythe). 5 members, add a support, and you've got a >80% chance of proccing atma. TP on trash mobs and WS the NM if necessary, 6manning NM with a 6man ele ws group may double the time vs 12 active members, but there's no way in hell atma droprate is anything approaching 50% without it.. and once you get the atma any subsequent kills for drops obviously don't need that setup.

  8. #1088
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    13,212
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    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
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    Asura

    Sucks thorny is what, Temp banned? Cause i wanted to ask...

    Maybe he'll see it when he gets back?

    How you talk in your post, can "!!" only be triggered by Elemental Weaponskills? (Red ones anyway, the Atma ones) Genuinely curious i've been trying to get quite a few Atmas and despite trying to keep on top of these abyssea threads as much as possible i didn't see that mentioned =|

    Edit: Apparently so! Only Elemental Weaponskills trigger Red "!!". Interesting, makes so many things so much easier, I guess despite trying desperately to keep up to date with Abyssea i miss some important things -.-;

  9. #1089
    Hydra
    Join Date
    Jun 2008
    Posts
    143
    BG Level
    3

    Oh, got it, you brought like 18 people, didn't have elemental ws, and rolled the <5% chance you get an atma anyway? Good plan.
    1. At what point did I state I was farming atma?
    2. 1/1 on Atma.
    3. I do believe we took 13 people, including a THF who procced the !!

    someone asked for a lowman setup
    The guy I replied to didn't ask for a lowman setup. Read the thread before you throw an episode.

  10. #1090
    Fishing Guru
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    Jan 2007
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    Quote Originally Posted by Karbuncle View Post
    Edit: Apparently so! Only Elemental Weaponskills trigger Red "!!". Interesting, makes so many things so much easier, I guess despite trying desperately to keep up to date with Abyssea i miss some important things -.-;
    From wiki:
    * Red - gained by using random elemental Weapon Skill on the mob
    o Inflicts Terror on the mob and triggers Atma key-item drop
    * Yellow - gained by using random Magic on the mob
    o Inflicts Silence on the mob
    * Blue - gained by using random physical Weapon Skill on the mob
    o Inflicts Amnesia on the mob

    Also should note 2 things: 1.) Once you trigger a !! don't keep spamming it, avoid that WS for the rest of the fight. 2.) Some believe certain !! raise drop rate, I've personally seen Brooders normally near non-existent treasure pool jump to like 5-6 items after triggering a grellow !!.

  11. #1091
    Relic Shield
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    Sep 2007
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    Quetzalcoatl

    Quote Originally Posted by cdgreg View Post
    From wiki:
    * Red - gained by using random elemental Weapon Skill on the mob
    o Inflicts Terror on the mob and triggers Atma key-item drop
    * Yellow - gained by using random Magic on the mob
    o Inflicts Silence on the mob
    * Blue - gained by using random physical Weapon Skill on the mob
    o Inflicts Amnesia on the mob

    Also should note 2 things: 1.) Once you trigger a !! don't keep spamming it, avoid that WS for the rest of the fight. 2.) Some believe certain !! raise drop rate, I've personally seen Brooders normally near non-existent treasure pool jump to like 5-6 items after triggering a grellow !!.
    Red = Terror + Atma
    Blue = Amnesia? + Droprate increased dramatically on the 'rare' item. Possibly on the others too.
    Yellow = Silence + Crafting mats

  12. #1092
    Sea Torques
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    Jun 2007
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    5
    FFXIV Character
    Helmir Rainteau
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Blue definitely gives Amnesia effect and, from our experience at least, helps the drop rate of stuff like the "AF" items significantly.

  13. #1093
    The God Damn Kuno
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    Dec 2004
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    FFXIV Character
    Kuno Sedai
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    Gilgamesh
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    Green seems to lock the mob into one WS. We had a manticore do only Heat Breath after a green and that didn't end too well. I think it also did gravity on it also.

  14. #1094
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by Not Kuno View Post
    Green seems to lock the mob into one WS. We had a manticore do only Heat Breath after a green and that didn't end too well. I think it also did gravity on it also.
    And by green you mean yellow, right

  15. #1095
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Thorny View Post
    A red !! guarantees(?) you'll get an atma drop. Out of a dozen atmas I've targetted, every single one has been 1/1 with red !!.
    I know we fought Mict on Thursday, triggered red !!, and didnt get atma. Though I will concur that it greatly ups the drop rate of it.

  16. #1096
    Salvage Bans
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    Leviathan

    Quote Originally Posted by NynJa View Post
    I know we fought Mict on Thursday, triggered red !!, and didnt get atma. Though I will concur that it greatly ups the drop rate of it.
    Did you only trigger it once?

  17. #1097
    Sea Torques
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    delete

  18. #1098
    Sandworm Swallows
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    Quote Originally Posted by cdgreg View Post
    From wiki:
    * Red - gained by using random elemental Weapon Skill on the mob
    o Inflicts Terror on the mob and triggers Atma key-item drop
    * Yellow - gained by using random Magic on the mob
    o Inflicts Silence on the mob
    * Blue - gained by using random physical Weapon Skill on the mob
    o Inflicts Amnesia on the mob

    Also should note 2 things: 1.) Once you trigger a !! don't keep spamming it, avoid that WS for the rest of the fight. 2.) Some believe certain !! raise drop rate, I've personally seen Brooders normally near non-existent treasure pool jump to like 5-6 items after triggering a grellow !!.
    Either Terror isn't 100% or can be resisted on red !!.

  19. #1099
    Hydra
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    Jan 2010
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    Ragnarok

    To the parties killing cryptonberrys in order to pop lieje, which section were you killing? My group killed them for 2hr's without one lieje pop.

  20. #1100
    Hydra
    Join Date
    Jun 2008
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    Quote Originally Posted by NynJa View Post
    I know we fought Mict on Thursday, triggered red !!, and didnt get atma. Though I will concur that it greatly ups the drop rate of it.
    If you trigger it more than once, it decreases the drop rate or negates the possibility of drop (as far as my own testing shows).

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