Just an FYI but fiished "Tangling With Tongue-twisters" a second time. Killed chuckwa and got a crimson bloodstone key item instead of the arrow this time. Just awarded 500 cruor.
For what it's worth, got blue !! on the qutrub tonight with Spinning Slash and it dropped torque and belt and 2 necklets.
0/8 on cuffs now. And still only 4 habits. 0/4 on any drop from Chukwa too. WTF am I doing wrong?
Did Corse NM last night, had like 5-6 yellow !!s pop up from high tier Thunder magic and Blood Pacts, did absolutely nothing. Drops were Cuffs, 2 habits and coral fragment. Nobody got Atma, PLD shit didn't drop, it didn't get terrorized, didn't go berserk. Just nothing. We couldn't not keep using thunder magic so maybe the yellow !!s will give you Atma if you don't abuse it during the fight? Iunno, we were all pretty disappointed.
From my experience and info collecting, I've come to my own conclusion that only red !! will terror the mob, disable its abilities and grant Atma. This is the true weakness of the NM.
I've gotten Atma of Tremors from Mikey from the very first Bio 2 pull and thru-out the entire fight only 2 worms linked to it. Guessing it disabled its ability to link with numerous worms as usually there's 10+ assisting that NM.
Blue seems to up droprate in general and I have no clue about yellow/green.
General rule once you find the !! is to not abuse it as that will lower the chances or drop, if that does infact increase it.
How tough is Lachrymater? What's minimum setup?
Why do people keep spamming the same "!!" when they discover them? Cut it out!
I don't think any of the info or NPC text I've seen neccessarily indicates repeated use of weakness will deplete drop/atma rates. All the NPC says is that using the weakness repeatedly will eventually make it stop working.
Don't take this as a minimum setup by any means but we did it:
PLD SAM RDM BLM SMN SMN
First off, pull it north to avoid true aggro from the other Weepers.
Fight it on Earthsday since it changes what it casts based on the current day (and Earth is LOL). Be careful to start it at the beginning of the day; because even though we don't have solid proof as to this behavior, it went apeshit and started spamming Water spells on one of our runs as it changed to Watersday. It may have Manafonted, but I didn't specifically notice this.
Summoner damage was 'meh' overall but safe. BLM nukes were awesome but obvious problem of pulling hate.
The Lachrymater is heavily susceptible to Slow and Paralyze (even on Earthsday). Our taru PLD had no problem taking it's hits. When we made an oopsy and PLD went down our SAM tanked it dutifully. It does Memory of "X" with X being the element of the current day which is a short range (around 10') elemental based damage spell. Silence, grav, and bind it seems to be completely immune to. Seems to have some move that resets hate but I'd have to fight it more to know for sure.
On the fight where day changed and it went crazy we wiped but we went 2/3 on kill and 2/2 on drops (both to me and my alt).
To vouch Kunos statement, we red !!'d 3-4 times and all we got was a raged kulkulkan. i know blue seems to be treasure hunter but green and orange seem to be the mysterious ones. red is definitely terror for a sort duration and after enough of them it rages
Some one in my abyssea group said mandies are bugged and don't show ruby light, but you still gain the benefit. Any one heard something simliar? I'm ready to call bullshit but yeah, just checkin with ya'll.
I had reported on this recently~
They don't give any message about Ruby light or Amber light, no matter how hard you try. However, after maybe an hour or so, my group was maxed out on Ruby light and Amber light was high enough to get a few large gold chests (I was the only one sneaking in Blade: Yu kills every so often for my testing). We had received little to no Ruby/Amber lights from red chests before our chests began raising in tier, so the mobs were definitely giving the light. There just wasn't enough light coming from Red chests to make the tiers raise as much as they did.
It's either simply bugged and the messages for Ruby/Amber aren't appearing while the lights are taking effect, or it's also possible that killing any mob simply yields a little bit of all 3 lights (Ruby/Amber/Azure) and on any timeline, they will eventually get to a potency you can notice tiers without actually seeing a message.
I think it's the former.
Did this and just got Accuracy+2 and Waltz Potency +1% on the same piece
http://web6.twitpic.com/img/14219349...e1db0-full.jpg
I got Acc + 3 on 1 pair.