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  1. #1161
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    Quote Originally Posted by Belkin View Post
    I really would advise just doing it with 2-3 RDM/NIN. Even with charm, 2 RDM can duo this thing without difficulty. Any more than that and you are just speeding up the fight and giving yourself room for error. Having to depend on melee to tank this thing probably isn't a good idea
    Melee make it a lot, lot faster and you shouldn't screw up unless you're really unlucky or just dumb. 2 melee is definitely optimal, if you only have one RDM should be /nin.

    I wouldn't wanna do it 2-3 rdm/nin because nukes just don't hit him all that hard in my experience. 3100+ gekkos every time he casts is pretty nice.

    As far as charm goes you can kinda try to kite the thing around the turtles while your charmed guy is asleep (or just chasing you). We had a SAM get charmed but he was wearing dusk gloves so kiting the SAM wasn't bad. The corse has movement speed + but stops to cast sometimes, which means if you're /nin, you should survive long enough.

  2. #1162
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    Quote Originally Posted by cdgreg View Post
    There's one that was mentioned somewhere in this thread, I know rdm with -mdt can solo, but I didn't bother pulling there since I didn't expect the "tank" to get charmed lol.

    any more info? would like to get adze done solo

  3. #1163
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    3100 gekko every cast with 400 heal tping between casts = 2700 net damage

    2x rdm/nin = 550 water4, 480 thunder3, 440 fire3 each per cast.. 1480*2 = 2960 net damage

    both sam and rdm should cap hitrate, meleeing it requires at least a BRD and a RDM to be safe.. if you add a 3rd RDM to equal it out(SAM RDM BRD vs RDMx3), you're looking at 4440 net damage to compete with per cast. With 4 or more, melee are better, but less than that is pretty much always going to favor the RDM setup. That aside, RDMs die less and it's more useful for other NMs in the zone as well. RDM RDM can do miclantecuhtli, chukwa, cuelebre, and minhocao in <30 min each, <20 with chainspell. Cuelebre and micl can be pushed near the 10 mark. Before some idiot mentions MP, set of cruor meds + convert and martello gets you more mp than it takes to 100%->dead it with 2 RDMs.

  4. #1164
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    Quote Originally Posted by Thorny View Post
    3100 gekko every cast with 400 heal tping between casts = 2700 net damage

    2x rdm/nin = 550 water4, 480 thunder3, 440 fire3 each per cast.. 1480*2 = 2960 net damage
    Except the rdm in the melee method can nuke, use meds, and use martello too.

  5. #1165
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    Quote Originally Posted by Thorny View Post
    3100 gekko every cast with 400 heal tping between casts = 2700 net damage

    2x rdm/nin = 550 water4, 480 thunder3, 440 fire3 each per cast.. 1480*2 = 2960 net damage

    both sam and rdm should cap hitrate, meleeing it requires at least a BRD and a RDM to be safe.. if you add a 3rd RDM to equal it out(SAM RDM BRD vs RDMx3), you're looking at 4440 net damage to compete with per cast. With 4 or more, melee are better, but less than that is pretty much always going to favor the RDM setup. That aside, RDMs die less and it's more useful for other NMs in the zone as well. RDM RDM can do miclantecuhtli, chukwa, cuelebre, and minhocao in <30 min each, <20 with chainspell. Cuelebre and micl can be pushed near the 10 mark. Before some idiot mentions MP, set of cruor meds + convert and martello gets you more mp than it takes to 100%->dead it with 2 RDMs.
    Blue Mage: Undead Killer + CA/TA-Hysterric Barrage/Dissevernment/Frenetic Rip/Cannonball/etc + Heat Breath/Firespit/ Regurgitation /Mind Blast/etc… + Stun (builds resistance) + Diamondhide. I’m still new to BLU, so the biggest problem was staying alive after pulling hate :-/ This NM hits pretty fast and loves Drain.

    I've tried RDM Joytoy/Octave Club+Enspell, but damage made from enspell vs damage absorbed kind of evens out (~half resists on enspell most of the time). Also my magic damage on RDM was unimpressive :-/

  6. #1166
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    Wait, why the hell would rdm be meleeing it?

    Also i think the fastest 3man set up would be sam/nin x2 and rdm. Don't really see the need for a brd, unless you have problems counting to 3.

  7. #1167
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    Quote Originally Posted by Chen View Post
    any more info? would like to get adze done solo
    Dig back a few pages, poster didn't give exact spot but was talking about -magic damage taken set, so can probably PM the person or something along those lines.

  8. #1168
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    Quote Originally Posted by EjinCaitsith View Post
    Except the rdm in the melee method can nuke, use meds, and use martello too.
    To be fair to Thorny, the RDM in SAM SAM RDM setup is going to spend a lot of its MP supporting its melee. They do get hit with stuff, -ga3 damage is not avoidable, they will take a melee hit once in a while, etc. Hastes, enfeebles, etc. on top of that will pull down your MP pool a fair bit. Also not a great idea to leave your melees chillin' and run to the martello unless you've pulled the NM right to it.

    I still prefer the melee method, mostly because neither I nor my friends enjoy the RDM/NIN snorefest (the "good for other NMs" argument doesn't apply much because we don't need anything from Chukwa, sandworm, etc.)

  9. #1169
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    Quote Originally Posted by Xajii View Post
    To be fair to Thorny, the RDM in SAM SAM RDM setup is going to spend a lot of its MP supporting its melee. They do get hit with stuff, -ga3 damage is not avoidable, they will take a melee hit once in a while, etc. Hastes, enfeebles, etc. on top of that will pull down your MP pool a fair bit. Also not a great idea to leave your melees chillin' and run to the martello unless you've pulled the NM right to it.

    I still prefer the melee method, mostly because neither I nor my friends enjoy the RDM/NIN snorefest (the "good for other NMs" argument doesn't apply much because we don't need anything from Chukwa, sandworm, etc.)
    Well 2 sams alone can out DD the 3 rdms in the example he gave, so the rdm wouldn't even need to nuke for it to be faster. Few melee hits with full PDT gear won't be that big of a sink. Aga's won't be a problem unless it uses more than 2, assuming both sams have at least 1 balde: bash merited.

    But i 100% agree with rdm method being better for the other NMs that were mentioned. Just depends on if you plan to do those other NMs or want to be done with corse asap.

  10. #1170
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    Quote Originally Posted by Xajii View Post
    To be fair to Thorny, the RDM in SAM SAM RDM setup is going to spend a lot of its MP supporting its melee. They do get hit with stuff, -ga3 damage is not avoidable, they will take a melee hit once in a while, etc. Hastes, enfeebles, etc. on top of that will pull down your MP pool a fair bit. Also not a great idea to leave your melees chillin' and run to the martello unless you've pulled the NM right to it.

    I still prefer the melee method, mostly because neither I nor my friends enjoy the RDM/NIN snorefest (the "good for other NMs" argument doesn't apply much because we don't need anything from Chukwa, sandworm, etc.)
    Have you fought Corse? I don't know how you seriously just made this argument. He casts something like 1 aga per 5min. 1 Sam can almost stun them all with Blade Bash alone. If you have 2 on it and you're the least bit organized (not bashing the same aga), I don't see how an aga will ever go off.

    Also, I've always pulled it to a Martello, rdm or melee method, /shrug.

    To Ejin: You can get fucked pretty fast with rdm/melee/melee if he charms with full shadows, unless you're having the rdm/blm perhaps?

    I agree with Thorny that with 2-3 people, pure rdms is going to be faster, and 4 people is really where melee starts to shine on that (and a lot of fights, in general).

    As a side note, I prefer Cuelebre with BLMs, something like 4 BLMs, 1 WHM, nuke out your pool, manafont, nuke some more, manawall convert and it should be dead. It's literally a ~2min fight at most, but it's obviously more people than 2 red mages.

  11. #1171
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    Quote Originally Posted by FailureMidgard View Post
    Have you fought Corse? I don't know how you seriously just made this argument. He casts something like 1 aga per 5min. 1 Sam can almost stun them all with Blade Bash alone. If you have 2 on it and you're the least bit organized (not bashing the same aga), I don't see how an aga will ever go off.
    -aga was just an example and I've seen it more often than your data, but yes, not much more often than that. I've done the SAM SAM RDM a couple times and I'm just saying I had considerably less MP to nuke than I would have if it were a RDM trio. I'm pretty sure that makes sense.


    I would also be interested in more info about Adze solo, duo or trio endeavors. We downed this NM with 4 or 5, SAM MNK and a couple healers, but would like to do it much lower-manned than that.

  12. #1172
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    I haven't been playing FFXI too much over the last month or two, but I was wondering if anyone knows how many traverser stones Joachim can accumulate yet? I checked wiki and it says unknown, possibly infinite...

  13. #1173
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    Or you could use Hobaku to stun Agas.

  14. #1174
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    Which completely negates the point of bringing a Samurai in the first place. Thanks for the suggestion.

  15. #1175
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    Quote Originally Posted by Drakath View Post
    I haven't been playing FFXI too much over the last month or two, but I was wondering if anyone knows how many traverser stones Joachim can accumulate yet? I checked wiki and it says unknown, possibly infinite...
    I left the day after update to asia for almost a month and came back and I just grab stones at will and I haven't ever run out yet. I was gone what, 20 some days, by my math I should have accumulated about 32 stones or so.

  16. #1176
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    Note on mitcalwhatever.

    My group has always gone x2 sam x1 rdm/whm. In the case of charm, we always did banishga-> sleep. While the 3100 damage gekko every cast wasn't the normal damage (although I have certainly done that much and higher), it never took us more than 10 minutes to kill. ga3's are an absolute joke, even if they do make it past paralyze (paralyze II with a mind build was kicking the shit out of him). Between food and buffs, I break 2k hp on sam, and I don't recall the ga 3's ever doing over 700 damage.

  17. #1177
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    Quote Originally Posted by Cairthenn View Post
    Which completely negates the point of bringing a Samurai in the first place. Thanks for the suggestion.
    The suggestion was for the people who are concerned with agas. I wasn't and I never tried to stun aga because i'm not too worried about the damage, i'd rather use gekko to kill him faster, It might even interrupt his spellcasting.

    I was the one who came up with the SAM/NIN and RDM/WHM strat, while everyone else was saying that you shouldn't melee on it and only ws while he is casting, or bring a PLD to tank and an army of BLM. I just went out there with what I had and fought the NM and it was a complete joke. I dunno why people are still having trouble with this.

    Buy meds from the Cruor Prospector they are cheap.

  18. #1178
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    Holy shit guys, this guy came up with the Sam/nin strat.

  19. #1179
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    Quote Originally Posted by oblit View Post
    I was the one who came up with the SAM/NIN and RDM/WHM strat.
    Thanks to your progessive way of thinking you've turned people onto the ways of using a melee/NIN with a RDM in order to kill an NM. Thanks, man. The community would have been totally lost without your insight.

  20. #1180
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    Well look at previous posts where people were concerned about healing the NM with melee hits and DD/NIN and RDM for this NM is inneffective.

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